Post by Samson on Dec 11, 2022 19:52:02 GMT -5
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The building seems to have appeared one winter night. The tower looks quite old, despite how suddenly its arrival seems to be. It's made of a black but sturdy stone, each piece cut with near-perfect craftsmanship. There is a multitude of windows with cast iron frames and glass that nobody can seem to see through. The tower is covered in snow at all hours as if it was standing in the middle of a snowstorm. Citizens that have tried to approach it could hear the sound of children singing yule songs. The voices would sound heavenly yet distant. The music has an off-or-wrong feeling to it that has caused quite a few that have approached the structure to feel unnerved. Those that have figured out why it feels off have described it as an intense tone of malicious intent.
NUMBER OF ROOMS: 2
WORD COUNT PER ROOM: 2000
FLOOR DESCRIPTION:
Getting to the courtyard you are met with something you weren't expecting. The castle looked as if it was made out of black stone but now it looks like a bright and welcoming winter wonderland that smells of hot chocolate and roasting chestnuts. It was almost like it was stolen straight out of a fairytale. Due to how cold it is here those with heat-based magics will gain a +5 to their speed, those with ice-based elements do not get debuffed but neither are they buffed while those without a heat-based element or spell will gain a -5 to their speed.
FLOOR BESTIARY[break]
While the singing sounds closer, the origin of the sounds is further inside. Next to the doorway are a green stocking and a yellow stocking, both full of multiple large chestnuts. The room smells of warm cocoa and chocolate. The walls of the area look to be made of bricks composed of white chocolate in differing flavours, the ground looking to be covered by marshmallow flakes. In the middle of the area is a large tall fence made of chocolate. On the other side of the fence, the ground looks to have a brick pattern like the walls do. Near the gate is a number of nutcracker guards. If they are fed a chestnut, they will spit out a key and remain unmoving for now.
The guards can spit out either a sugar cookie shaped like a key or a gold key. There will be enough gold keys for each person to get one. The gate will open automatically after everyone gets a key. The gold key opens one of the small doors to the next room. Each player must use one key. If the guards are poked, if the ‘guests’ aren’t dressed in Christmas colors, or if they try to open the locked door without a key, then they will be attacked by the nutcracker guards. The door to the next room looks to be made of gold, it only allows people to enter one at a time.
The room smells of sugar cookies and warm cocoa, the floor is coated in a tiling that looks to be made of sugar cookies, snowball cookies, shortbread, and Linzer cookies. The walls look to be made of chocolate pieces of wood that smell of cocoa. Inside the room are tables covered in unfinished toys and crafting tools. There are a few mugs of hot cocoa scattered through the tables and many small work stools around the tables. On one wall looks to be a work schedule posted with a lot of angry notes scribbled around the shift hours. There is a table next to the entrance that has an empty plate on it. On the plate is a note that says ‘cookies for Santa’. Adding the cookie key will cause the corrupted helpers to say those are not the right cookies. Not adding them will cause them to call them greedy. Defeating a corrupted helper causes a sugar cookie to drop. Putting all the sugar cookies on the plate will cause the door to the staircase to open.
NUMBER OF ROOMS: 2
WORD COUNT PER ROOM: 2000
FLOOR DESCRIPTION:
First, the group had gone through the entrance that had the nutcracker guards and had been made into children. Next was the room with the corrupted helpers in their workshop. The closer to the staircase leading upwards, the closer the carolling sounded. While unlikely the source was on the next floor, it was still closer to wherever it was coming from. The staircase heading up looks to be made of gingerbread. It curves upward in a circular pattern, having rains made of gingerbread gumdrops. The staircase smells of gumdrops and gingerbread.
FLOOR BESTIARY[break]
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[attr="class","dungentitle"]Krampus's Palace
RANK: Senior LOCATION: Noble Region/Silva MIN-MAX PLAYER GROUP: 2-4 OTHER REQS:
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The building seems to have appeared one winter night. The tower looks quite old, despite how suddenly its arrival seems to be. It's made of a black but sturdy stone, each piece cut with near-perfect craftsmanship. There is a multitude of windows with cast iron frames and glass that nobody can seem to see through. The tower is covered in snow at all hours as if it was standing in the middle of a snowstorm. Citizens that have tried to approach it could hear the sound of children singing yule songs. The voices would sound heavenly yet distant. The music has an off-or-wrong feeling to it that has caused quite a few that have approached the structure to feel unnerved. Those that have figured out why it feels off have described it as an intense tone of malicious intent.
[attr="class","dungenfloor"]FLOOR #1
[break]NUMBER OF ROOMS: 2
WORD COUNT PER ROOM: 2000
FLOOR DESCRIPTION:
Getting to the courtyard you are met with something you weren't expecting. The castle looked as if it was made out of black stone but now it looks like a bright and welcoming winter wonderland that smells of hot chocolate and roasting chestnuts. It was almost like it was stolen straight out of a fairytale. Due to how cold it is here those with heat-based magics will gain a +5 to their speed, those with ice-based elements do not get debuffed but neither are they buffed while those without a heat-based element or spell will gain a -5 to their speed.
FLOOR BESTIARY[break]
- Nutcracker Guard[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
80 60 80 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT6'6 ft [attr="class","statstitle"]WEIGHT280 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior A life-sized nutcracker made out of wood, it tends to remain still until people draw clear and then open its mouth. If disturbed in any way other than how they should be the nutcracker will move to defend whichever post they are at. They use food magic and quite often will spit nuts and other types of food at intruders, when the enemy draws near they will switch to melee but will use magic still. These enemies attack creation and sensory. - Corrupted Helper[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
50 50 50 [attr="class","statstitle"]SPEED15 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT4 ft [attr="class","statstitle"]WEIGHT62 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior They have coal for eyes, black hair, and sickly pale skin. They are tiny elves in green clothes, striped socks, long-sleeved collared shirts, puffy pants, and curled boots. They’re aggressive and have a generally bad attitude, nothing will make them happy. They use earth and Fire magics. Tending to favour creating coal, setting it on fire and hurling it at their enemies while insulting annoying children to be exact. Attack creation is the magic specialization that they use.
[attr="class","dungenroom"]Room #1
[break][attr="class","dungenencounters"]ENCOUNTERS: | x2 Nutcracker Guards per player |
While the singing sounds closer, the origin of the sounds is further inside. Next to the doorway are a green stocking and a yellow stocking, both full of multiple large chestnuts. The room smells of warm cocoa and chocolate. The walls of the area look to be made of bricks composed of white chocolate in differing flavours, the ground looking to be covered by marshmallow flakes. In the middle of the area is a large tall fence made of chocolate. On the other side of the fence, the ground looks to have a brick pattern like the walls do. Near the gate is a number of nutcracker guards. If they are fed a chestnut, they will spit out a key and remain unmoving for now.
The guards can spit out either a sugar cookie shaped like a key or a gold key. There will be enough gold keys for each person to get one. The gate will open automatically after everyone gets a key. The gold key opens one of the small doors to the next room. Each player must use one key. If the guards are poked, if the ‘guests’ aren’t dressed in Christmas colors, or if they try to open the locked door without a key, then they will be attacked by the nutcracker guards. The door to the next room looks to be made of gold, it only allows people to enter one at a time.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | x4 Corrupted Helpers per player |
The room smells of sugar cookies and warm cocoa, the floor is coated in a tiling that looks to be made of sugar cookies, snowball cookies, shortbread, and Linzer cookies. The walls look to be made of chocolate pieces of wood that smell of cocoa. Inside the room are tables covered in unfinished toys and crafting tools. There are a few mugs of hot cocoa scattered through the tables and many small work stools around the tables. On one wall looks to be a work schedule posted with a lot of angry notes scribbled around the shift hours. There is a table next to the entrance that has an empty plate on it. On the plate is a note that says ‘cookies for Santa’. Adding the cookie key will cause the corrupted helpers to say those are not the right cookies. Not adding them will cause them to call them greedy. Defeating a corrupted helper causes a sugar cookie to drop. Putting all the sugar cookies on the plate will cause the door to the staircase to open.
[attr="class","dungenfloor"]FLOOR #2
NUMBER OF ROOMS: 2
WORD COUNT PER ROOM: 2000
FLOOR DESCRIPTION:
First, the group had gone through the entrance that had the nutcracker guards and had been made into children. Next was the room with the corrupted helpers in their workshop. The closer to the staircase leading upwards, the closer the carolling sounded. While unlikely the source was on the next floor, it was still closer to wherever it was coming from. The staircase heading up looks to be made of gingerbread. It curves upward in a circular pattern, having rains made of gingerbread gumdrops. The staircase smells of gumdrops and gingerbread.
FLOOR BESTIARY[break]
- Yule Cat Rider[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
80 80 45 [attr="class","statstitle"]SPEED18 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT4 ft [attr="class","statstitle"]WEIGHT80 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntemediate They look like forest cats the size of small ponies. On them are old silver and gold-colored saddles. On the saddles sit what look to be legless animated angel tree toppers of unknown gender. Their gown is old and their wings are torn. They never leave their yule cat. They attack using celestial magic, looking like they are shooting tiny stars at their opponents. The riders themselves use cosmic magic while the forest cats themselves use ice. Both use attack creation the riders will use defence creation while the forest cats use physical reinforcement. - Plum Pudding Fairy[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
100 80 80 [attr="class","statstitle"]SPEED15 m/s [attr="class","statstitle"]HEALTHGrand [attr="class","statstitle"]HEIGHT2 ft [attr="class","statstitle"]WEIGHT5 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior She smells of plum pudding and sugar plums. She's two feet tall with a dress that looks made entirely of Christmas bread pudding. Her hand fan looks to be made of cranberry candy and is used to attack with sweetly scented wind spells. Her hair is white, her skin light brown, and her wings colored like sugared plums. She looks delicate, pretty, and sweet, standing two feet tall. They can use attack creation, defence creation and hex and curse. [attr="class","dungenroom"]Room #1[attr="class","dungenencounters"]ENCOUNTERS:x2 Yule Riders per player
The room has gingerbread flooring and a lavish fireplace that looks to be made of gumdrops shaped like rocks and royal frosting. The room smells of gingerbread and apple cider. A fire is lit, a small black liquorice gate in front of it to keep the fire inside. Facing the fireplace is a lavish-looking large couch, with a footrest for each seat. In front of that couch is a table with warm eggnog that’s half empty, a full cup of warm mulled wine, roasted chestnuts, roast beef, roasted potatoes, and a mince pie. Next to the couch on the right side looks to be a tall woven basket meant to be carried on the back. Inside are splotches of blood, next to it being a wooden rod and a bundle of sticks. Everything smells of gingerbread and plum pudding. The yule cat riders look to be guests in the room relaxing with each other before the group enters. There is no way to reason with the yule cat riders, they will treat the group as intruders.[attr="class","dungenroom"]Room #2[attr="class","dungenencounters"]ENCOUNTERS:3x yule rider per player, x1 Sugar Plum Fairy
The room will start making a sound as soon as the group enters which sounds akin to winding up a music box. After the sound ends, the sound of a music box playing the song “dance of the sugar plum faeries” is loud enough to be heard everywhere while the floor of the massive ballroom starts to rotate. The room smells like warm apple cider and plum pudding. The dance floor is smooth and looks to be made of brightly colored candied fruit. The walls are painted with a vast winter wonderland at night with snowy mountains, trees, sparkling stars in the sky, and tiny homes under the mountains. The tall dome ceiling has a painting of the night sky, including a large painted moon and Santa riding his sleigh, though a strange tall horned friend seems to be tagging along. The area will stop spinning after all the enemies are defeated, allowing the door to the staircase to be accessed.[attr="class","dungenfloor"]FLOOR #3
NUMBER OF ROOMS: 2
WORD COUNT PER ROOM: 2500
FLOOR DESCRIPTION:
The staircase looks to be made of white stone and gold metal, the pattering on the steps interchanging like stripes on a candy cane. It has rails on it that have a spiral design to it similar to the pattern on a candy cane. The turns on the staircase are straight, making a square pattern upwards. At each turn, there is a candle with a little holly on its gold candle holder. There is a cedar garland hung on the rails, having glass ornaments hung upon it that look to have been masterfully crafted in a number of shapes and colors. The staircase smells of Christmas dinner ham and mulled wine. On the staircase is an upholstered velvet red carpet tread with silver trimming. The singing that could be heard through the entire dungeon finally sounds close. The source of the music is on this floor.
FLOOR BESTIARY[break]- Mad Maid Doll[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
100 60 80 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHSenior + Intermediate [attr="class","statstitle"]HEIGHT5'5 ft [attr="class","statstitle"]WEIGHT137 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior An animated doll standing at six feet and wearing a red maid dress with a white apron. They are dressed in a red lolita maid outfit with a white apron, black Alice shoes, and long white thigh-high socks. With short curly hair and a non-gendered shape to their form, these ball-jointed dolls are colored festively. They will say only one thing before attacking, “Intruder.” They can summon a serving tray and toss it like a throwing blade, or use it as a blunt force weapon. The magic they use is common metals while the magic specializations they use are attack creation, sensory and physical reinforcement - Snow Caroler[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
80 70 90 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHIntermediate + Junior [attr="class","statstitle"]HEIGHT 4'11 ft [attr="class","statstitle"]WEIGHT73 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior + Junior Children dressed as child carolers and made of snow. They have no hair or face, only a mouth. Holding either a candle or a book. These monsters attack using ice, sound or song magic. They use attack creation, defense creation and transformation magic specializations - Krampus[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
100 100 100 [attr="class","statstitle"]SPEED15 m/s [attr="class","statstitle"]HEALTHGrand [attr="class","statstitle"]HEIGHT9'3 ft [attr="class","statstitle"]WEIGHT380 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior A tall figure covered in dark brown goat fur. The bottom half of his legs are goat-like, sporting cloven hoof feet. They have a long slender furry tail with a tuft of fur at the end. They have long dark goat horns, an ugly face, yellow eyes, long fangs and a long forked tongue. There is a large blood-stained basket strapped to his back. On one hand is a bundle of birch branches, on the other hand, is a tall thick shepherd's crook. The crook is surprisingly good at grabbing people from a long distance to pull others near. He can use Darkness and blood magic he is able to use attack creation, defence creation, sensory and restraining.
[attr="class","dungenroom"]Room #1[attr="class","dungenencounters"]ENCOUNTERS:x4 Mad Maid Dolls per player
The room looks to be all made and carved from cream marble stone. The location is vast in size with a rectangular shape. A large black shield shape with a red outline of Krampus on it where one may expect to see a family coat of arms. At the centre of the room is a massive feat table fully set for a feast with all the dinnerware to be made of quality silver. There is just about any Christmas dinner food one could think of on the table, from a large ham, goose, turkey, duck, a leg of lamb, various kinds of cheese and dried meats, different soups, stews, plum pudding, to just about any other Christmas food or drink dish one could imagine. The room smelled the part as well, the scent being good at making any hungry person that much more hungry for the high-quality food displayed. The table and chairs all look to be made of a dark and sturdy type of stone with a warm color to it.[attr="class","dungenroom"]Room #2[attr="class","dungenencounters"]ENCOUNTERS:x3 Snow Caroler per player, x1 Krampus
The castles Chapel, the place of prayer and solace within the walls for lost souls. For some, nowhere can make them safe or save them. The ceiling is dark blue with gold patterning, and the front of the room is full of massive stained glass windows. The stained glass window on the right shows Krampus grabbing children up with their shepherd's crook. The stained glass window shows Santa Clause hanging out presents to children. The centre glass window shows what appears to be the star of Bethlehem beaming its light below within the night. The chapel smells of mint, peppermint, and spearmint. There are a multitude of candles at the front and many pews at the side. - Mad Maid Doll
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Those who complete this dungeon get the NA: Childhood Memories