In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
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A large brown bear has settled in a cave too close for comfort in the forests surrounding Hapshass. The residing apothecaries have grown wary of it and need you to either scare it away or kill it.
[attr="class","shadowsSub"]Details
Minimum Number of Players: 1 [break]Minimum Word Count: 1000 [break]Location: Hapshass
[break]Special Requirements: NA
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required any enemy that is presented in the mission must be listed in here.
[break]Magic Element and Types: NA [break]Combat Style: He uses his restraining magic to take control of those he wants to show fear to. Also, his physical reinforcement is where he mainly uses for strength and speed buffs. This is for when he needs to handle business himself.
Post by Seraphina Noir on Sept 15, 2023 16:59:34 GMT -5
[nospaces]
[attr="class","gisCONTAINER"]
[attr="class","gisPOST"] The forest surrounding Hapshass was alive with the hum of nature, a symphony of rustling leaves and chirping birds. Seraphina, a young mage known for her mastery of lightning and card magic, stood at the edge of the woods, her grimoire held tightly in her hand. The verdant canopy above filtered the sunlight into dappled patterns on the forest floor, creating an enchanting atmosphere. Around her, the trees stood tall and imposing, their trunks adorned with moss and their branches intertwined like ancient guardians. [break][break]
She had been summoned by the local apothecaries to deal with a pressing problem—a large brown bear had taken up residence in a nearby cave, and its presence was causing unrest among the townsfolk. This bear was no ordinary creature; it possessed mystical powers that allowed it to control and manipulate the fears of those around it, making it a threat that couldn't be ignored. [break][break]
Seraphina knew that this mission would require her unique magical abilities. With only three spells at her disposal, she had to make every move count. She took a deep breath, the scent of earth and pine filling her senses, and began to formulate her plan. [break][break]
The first spell she would use was "Joker's Mirage." It was a spell that combined both her card and lightning magic. The spell would create an illusion that would make it nearly impossible for anyone to distinguish the real Seraphina from her illusions. This would be her initial defense against the bear's powers of fear manipulation. [break][break]
Seraphina whispered the incantation and summoned a card from her grimoire. It crackled with blue lightning as she threw it to the ground. The card depicted several identical figures, and as it landed, the forest around her seemed to come alive with identical versions of herself. The illusions moved independently, mimicking her every movement. It would make it that much harder for the bear to target her. [break][break]
But Seraphina's illusions weren't limited to just herself. She could extend the illusion to create copies of her allies if there were any with her on this mission. This added layer of deception would further confound the bear and keep it guessing. [break][break]
With her illusions in place, Seraphina moved deeper into the forest, following her instincts and the reports of the bear's sightings. Her senses were heightened, thanks to the illusions, making it easier to pick up on any signs of danger. [break][break]
As she ventured further, Seraphina reached for her second spell, "Cardstorm Pulse Scan." This spell was purely of lightning magic and would allow her to gain a better understanding of her surroundings. She held out her dominant hand, and an orb of lightning, the size of a baseball, appeared an inch above it. The orb pulsed several times, and in front of her, a three-dimensional map formed. It was constructed from static-charged cards and was about one-tenth the size of the actual area. [break][break]
The map was semi-detailed, showing the layout of the forest and the nearby cave where the bear had taken up residence. It even displayed the structures in Hapshass itself. Within the map, figures made of blue lightning represented living beings, but there was no way to distinguish friend from foe. However, what was useful was the card-like shape above each figure, indicating their potential magical strength. [break][break]
Seraphina carefully studied the map, pinpointing the location of the bear. Its magical aura was unmistakable, and she could see it represented on the map. Armed with this information, she had a better understanding of the terrain and potential threats in the area. [break][break]
The distant gurgle of a hidden stream added a soothing backdrop to the tension that hung in the air, as Seraphina prepared to confront the bear and protect the town of Hapshass from the shadow of fear it cast. [break][break]
[attr="class","gisINFO"]
[attr="id","gisGNST"]
[attr="class","gisGNST"]casting limit[break]2
[attr="class","gisGNST"]mana regen[break]5 IC | 10 OOC
[attr="class","gisGNST"]mana pool[break]65 | 65
[attr="id","gisBSST"]
[attr="class","gisBSST"]health[break]Senior
[attr="class","gisBSST"]speed[break]5m|s
[attr="class","gisBSST"]strength[break]1|2 jr
[attr="class","gisBSST"]mana skin[break]Senior
[attr="id","gisSTAT"]
[attr="class","gisSTAT"]power[break]20
[attr="class","gisSTAT"]durability[break]0
[attr="class","gisSTAT"]stamina[break]20
[attr="class","gisSTAT"]sensory[break]12
[attr="class","gisSTAT"]control[break]20
[attr="id","gisITSP"]
[attr="class","gisITSP"] magic & items[break]Items Here | spell names here | include links if you need
Post by Seraphina Noir on Sept 15, 2023 17:03:57 GMT -5
[nospaces]
[attr="class","gisCONTAINER"]
[attr="class","gisPOST"] With her illusions still active and the map in her mind, Seraphina continued her journey deeper into the forest. The bear's cave was not far now, and she could feel the tension in the air. She knew she had to confront the bear before it could cause more harm to the town and its residents. [break][break]
Her third and final spell, "Lightning-Seeker Card Strike," was her offensive weapon. It combined the elements of both card and lightning magic to create a deadly attack. Seraphina whispered the incantation and conjured a card with a lightning bolt on its face. The card crackled with energy as she pointed toward her intended target with her non-dominant hand. [break][break]
The card left her hand, soaring through the air with incredible speed. It was aimed directly at the bear, and once it locked onto its target, there was no stopping it. The card would follow the bear relentlessly, even changing course if necessary, until it struck its mark [break][break]
As the card closed in on the bear, a flash of blue lightning erupted from it upon impact. The bear let out a roar of pain as the card dealt decent damage and potentially blinded it for a short time. Seraphina was not done, though. She could create additional cards, allowing her to continue her assault. [break][break]
The battle between Seraphina and the bear raged on in the heart of the forest. Her illusions continued to confuse the bear, making it difficult for the creature to focus its magical abilities. The relentless pursuit of the lightning-charged cards kept the bear on the defensive, and it struggled to mount an effective counterattack. [break][break]
But the bear was no ordinary opponent. It had formidable physical reinforcement, using its strength and speed to strike back at Seraphina. The clash of magic and physical prowess created a spectacle in the forest, with lightning and cards intermingling with the bear's earth-shaking roars. [break][break]
As the battle wore on, Seraphina's determination remained unshaken. She knew that she had to defeat the bear to protect the town of Hapshass and its residents. With each card strike, she could see the bear weakening, its magical aura waning. [break][break]
Finally, as one of her cards struck true, the bear let out a final, anguished roar. It stumbled and fell, defeated by Seraphina's relentless assault. The forest around them seemed to exhale, the tension dissipating with the bear's defeat. [break][break]
Seraphina approached the fallen creature, her illusions fading away as she did. The bear, though formidable, had been vanquished. She had used her lightning and card magic to outsmart and overpower the magical beast, securing the safety of Hapshass. [break][break]
With the mission complete, Seraphina returned to the town, victorious. The apothecaries and townspeople greeted her with gratitude, their fear now replaced with relief and admiration for the young mage. Seraphina had tamed the bear of Hapshass, a testament to her skill, bravery, and ingenuity. [break][break]
As the sun dipped below the horizon, casting a warm glow over the town, Seraphina knew that her name would be remembered in Hapshass for generations to come—a mage who had faced a powerful foe and emerged victorious, protecting the town from a threat that had once loomed large in their hearts. [break][break]
The townspeople gathered around Seraphina, their applause and cheers echoing through the forest. They had witnessed her unwavering resolve and unmatched magical prowess, and their admiration for her had grown immeasurably. As the bear's defeated form lay on the forest floor, a sense of unity and hope filled the air. The threat to Hapshass had been vanquished, and the town could now thrive in peace. Seraphina's journey into the heart of the forest had not only saved lives but also brought the community closer together. With the memory of this epic battle etched into their hearts, the people of Hapshass would forever cherish Seraphina's courage and dedication, celebrating her as a true guardian of their beloved town. [break][break]
[attr="class","gisINFO"]
[attr="id","gisGNST"]
[attr="class","gisGNST"]casting limit[break]2
[attr="class","gisGNST"]mana regen[break]5 IC | 10 OOC
[attr="class","gisGNST"]mana pool[break]65 | 65
[attr="id","gisBSST"]
[attr="class","gisBSST"]health[break]Senior
[attr="class","gisBSST"]speed[break]5m|s
[attr="class","gisBSST"]strength[break]1|2 jr
[attr="class","gisBSST"]mana skin[break]Senior
[attr="id","gisSTAT"]
[attr="class","gisSTAT"]power[break]20
[attr="class","gisSTAT"]durability[break]0
[attr="class","gisSTAT"]stamina[break]20
[attr="class","gisSTAT"]sensory[break]12
[attr="class","gisSTAT"]control[break]20
[attr="id","gisITSP"]
[attr="class","gisITSP"] magic & items[break]Item Here| spell names here | include links if you need