Post by Amaya Ravencrest✾ on Jan 24, 2024 12:32:19 GMT -5
Amaya's Vault:
Spirital Relic:
Aoiveae Isro:
Class & Type: Relic ¦ Weapon (Staff)
Magic Specializations: Attack Creation ¦ Healing
Appearance:
Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora.
Lore:
Unique ability:
Abilities:
Name of the Ability Lilastea Tobor
Type & Uses: Burst ¦ 4 Rounds Active ¦ 4 Uses
Rank & Specialization: Senior ¦ Attack Creation ¦ Healing
Mana Cost:33 Initial Cost ¦ 36 Recharge Cost
Range & Speed:95m ¦40 m/s
Stats Affected: +6 Power
Description:
The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike surrounded in an aurora colored wind seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the wind covered ice shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damage but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.
Relics:
Items:
Angel's Radience:
Class & Type :magical (Imbued)/Accessory
Magic Specializations:Healing/ Physical reinforcement
The User of Angel's breath will receive the applied perk Divine Rite
Appearance & Lore:
A Hair pin with a long gold pin having a tassel of white blue and gold embellishments hanging on one end. A Very special pin made for Amaya from her cousin Hania upon returning with a new found understanding and growth towards a much brighter future upon her 18th birthday.
Abilities:
Misc: (Coupons/ unused stuff etc:)
Spirital Relic:
Aoiveae Isro:
Aoiveae Isro
Rank & Element: Senior ¦ CosmicClass & Type: Relic ¦ Weapon (Staff)
Magic Specializations: Attack Creation ¦ Healing
Appearance:
Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora.
Lore:
Junior Lore:
The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously.
Intermediate Lore:
It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach.<br class='good' />
Senior Lore:
Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power.<br class='good' />
Grand Lore:
~Get the relic to Grand to unlock~
Dive Lore:
With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
Partial Spirit Dive:The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously.
Intermediate Lore:
It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach.<br class='good' />
Senior Lore:
Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power.<br class='good' />
Grand Lore:
~Get the relic to Grand to unlock~
Dive Lore:
With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
Rank: Senior
Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eye turns pure white with a glow and a wanning crescent moon in the middle of her forehead
Dive Activation:Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spinlooks like this
Time of Usage: 3
Spell Lock and Spirit Drain:5
Mana Cost: 30 | 15
Dive Abilities: +10 Control, Flight, +10 Sensory
Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eye turns pure white with a glow and a wanning crescent moon in the middle of her forehead
Dive Activation:Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spinlooks like this
Time of Usage: 3
Spell Lock and Spirit Drain:5
Mana Cost: 30 | 15
Dive Abilities: +10 Control, Flight, +10 Sensory
Unique ability:
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial spirit dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability , Control, Sensory and you will only be able to access intermediate or below spells.
In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them.
Boons:
- Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.
- Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts.
- Gains Quick Shot (Element boon)
- Gains Apex Predator (Elemental boon)
Weaknesses:
- Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells<br class='good' />
- Spells cost 20% additional mana from the natural base amount of mana
In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them.
Boons:
- Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.
- Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts.
- Gains Quick Shot (Element boon)
- Gains Apex Predator (Elemental boon)
Weaknesses:
- Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells<br class='good' />
- Spells cost 20% additional mana from the natural base amount of mana
Abilities:
Name of the Ability Dosig Doalim
Type & Uses: Trigger ¦ 5 uses
Rank & Specialization: Senior ¦ Healing
Mana Cost: 24 Per Trigger ¦ 45 Recharge
Range & Speed:95m ¦ 40 m/s
Stats Affected: +6 control
Description:
The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicolored wave of cosmic fire carried within the wind aspect of the element can be seen engulfing them. This flaming wind not only warms the one engulfed by it but also heals them for Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
Type & Uses: Trigger ¦ 5 uses
Rank & Specialization: Senior ¦ Healing
Mana Cost: 24 Per Trigger ¦ 45 Recharge
Range & Speed:95m ¦ 40 m/s
Stats Affected: +6 control
Description:
The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicolored wave of cosmic fire carried within the wind aspect of the element can be seen engulfing them. This flaming wind not only warms the one engulfed by it but also heals them for Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
Name of the Ability Scetel Kodont
Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown
Rank & Specialization:Senior¦ Attack Creation
Mana Cost:23 | 12
Range & Speed:95m ¦ 40 m/s
Stats Affected: +6 Power
Description:
The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown
Rank & Specialization:Senior¦ Attack Creation
Mana Cost:23 | 12
Range & Speed:95m ¦ 40 m/s
Stats Affected: +6 Power
Description:
The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
Name of the Ability Lilastea Tobor
Type & Uses: Burst ¦ 4 Rounds Active ¦ 4 Uses
Rank & Specialization: Senior ¦ Attack Creation ¦ Healing
Mana Cost:33 Initial Cost ¦ 36 Recharge Cost
Range & Speed:95m ¦40 m/s
Stats Affected: +6 Power
Description:
The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike surrounded in an aurora colored wind seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the wind covered ice shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damage but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.
MADE BY NOVA
Relics:
Lady Madness:
Class & Type: Relic ¦ Weapon (Rapier)[break]
Magic Specializations: Attack Creation ¦ Physical Reinforcement[break]
Appearance Lore:[break]
“There is always a danger that comes with beauty.”
[break][break]
The nobles residing within a young king’s court didn’t know the danger of those words until an unknown exotic young lady walked into the royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, and cruel, only cared for the mysterious lady and gave her everything she wanted. He even went to war for her because she wanted the neighboring kingdom's riches.
[break][break]
It was a long, brutal nonsensical trench war. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. This once noble and respected ruler eventually came to be known as the mad king. A conspiracy took place, where the sister of the mad king went to the neighboring kingdom, begging him to end the war. He did. In a single day, the dragon emperor and his council swept through the kingdom, letting the unhappy peasants deal with their king as they wished. The mysterious lady who had started the conflict in the first place appeared before the dragon emperor the very next day, with that same bow, those same golden locks, and those same luscious lips.
[break][break]
A seduction that should’ve worked but didn’t. The sister of the late king had warned the dragon emperor of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The dragon emperor’s punishment was swift and harsh. He turned to the strongest magician he had in his court and asked them to curse the lady to suffer forever in her pining for all the world’s power and riches. her form, he found the next morning in the council room.
[break][break]
A long, thin and light rapier that always appeared to be perfect in every visual way, only those that bother to touch it find that there's blood along the blade, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful red rose sprouts from where the feathered hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as to this day all men that have ever touched it have gone mad after receiving large cuts from both the hilt and blade.
[break][break]
The accepted owner of the Lady of Madness naturally attains the Apex Predator Perk while wielding them.
[break][break]
Abilities:
Blood and Roses[break]
[break][break]
Mistress of Mana[break]
[break][break]
Tempo of Madness[break]
Enigmatic Sentry:
Class & Type: Relic ¦ Accessory (bracelet)
Magic Specializations: Sensory ¦ Golem Creation
Appearance & Lore:
"Even if you were to look forever not all mysteries can be unravelled."
A semi elegantly designed rose gold bracelet that is around an inch and a half in height with a smokey quartz stone in the centre around a inch height and three quarter in width.
Lore:
The Spade Kingdom is known for its dictatorship and harshness towards its citizens more so if they show any sort of potential. A young girl was one such person and so was dragged away from her parents one night when she was sleeping, as she was dragged out her parents managed to hand her a bracelet meant to be given to her when she came of age.
Though hard the young girl managed to hide the bracelet from her kidnappers. She was kept in isolation although she had no idea as to why, eventually she grew and was able to wear the bracelet finding it heightened her sensory but there was more to it, it was almost like she could hear a voice instructing her.
At first she tried to ignore it but eventually gave in and followed the instructions given to her, from the instructions she was able to make several golems and with their help she managed to gain her freedom. What happened after that no one knows but somehow the bracelet ended up in the Clover Kingdom.
The accepted owner of the Enigmatic Sentry is granted the Puppet Master perk while wearing the bracelet.
Abilities:
Lady Madness
Rank & Element: Junior ¦ Light[break]Class & Type: Relic ¦ Weapon (Rapier)[break]
Magic Specializations: Attack Creation ¦ Physical Reinforcement[break]
Appearance Lore:[break]
“There is always a danger that comes with beauty.”
[break][break]
The nobles residing within a young king’s court didn’t know the danger of those words until an unknown exotic young lady walked into the royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, and cruel, only cared for the mysterious lady and gave her everything she wanted. He even went to war for her because she wanted the neighboring kingdom's riches.
[break][break]
It was a long, brutal nonsensical trench war. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. This once noble and respected ruler eventually came to be known as the mad king. A conspiracy took place, where the sister of the mad king went to the neighboring kingdom, begging him to end the war. He did. In a single day, the dragon emperor and his council swept through the kingdom, letting the unhappy peasants deal with their king as they wished. The mysterious lady who had started the conflict in the first place appeared before the dragon emperor the very next day, with that same bow, those same golden locks, and those same luscious lips.
[break][break]
A seduction that should’ve worked but didn’t. The sister of the late king had warned the dragon emperor of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The dragon emperor’s punishment was swift and harsh. He turned to the strongest magician he had in his court and asked them to curse the lady to suffer forever in her pining for all the world’s power and riches. her form, he found the next morning in the council room.
[break][break]
A long, thin and light rapier that always appeared to be perfect in every visual way, only those that bother to touch it find that there's blood along the blade, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful red rose sprouts from where the feathered hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as to this day all men that have ever touched it have gone mad after receiving large cuts from both the hilt and blade.
[break][break]
The accepted owner of the Lady of Madness naturally attains the Apex Predator Perk while wielding them.
[break][break]
Abilities:
Blood and Roses[break]
Type & Uses: Trigger ¦ 4 uses[break]
Rank & Specialization: Junior ¦ Attack creation[break]
Mana Cost: 8 ¦ Recharge 15[break]
Range & Speed: 25m ¦ 10m/s[break]
Stats Affected: +2 Power[break]
Description:[break]
The mistress of the blade moves the blade as if to create a circle in front of them no bigger than the average dinner plate and then slices it from bottom left to top right in a swift diagonal motion to activate this spell. Unlike most light this would look beautiful, almost entrancing as at first glance it seems perfectly pure and white it is only when the circle is broken the facade falls and the blood red of the light is shown for what it truly is. From the circle what appears in the shape of a glowing red rose seemingly dripping with blood is seen. This rose is the same size as the average long-stemmed red rose. Striking the tip of the rapier against it sends it towards its intended victim allowing for it to deal junior-rank damage and minor second-degree burns. With the use of the ammo rules, additional bloody roses can be created.
Rank & Specialization: Junior ¦ Attack creation[break]
Mana Cost: 8 ¦ Recharge 15[break]
Range & Speed: 25m ¦ 10m/s[break]
Stats Affected: +2 Power[break]
Description:[break]
The mistress of the blade moves the blade as if to create a circle in front of them no bigger than the average dinner plate and then slices it from bottom left to top right in a swift diagonal motion to activate this spell. Unlike most light this would look beautiful, almost entrancing as at first glance it seems perfectly pure and white it is only when the circle is broken the facade falls and the blood red of the light is shown for what it truly is. From the circle what appears in the shape of a glowing red rose seemingly dripping with blood is seen. This rose is the same size as the average long-stemmed red rose. Striking the tip of the rapier against it sends it towards its intended victim allowing for it to deal junior-rank damage and minor second-degree burns. With the use of the ammo rules, additional bloody roses can be created.
[break][break]
Mistress of Mana[break]
Type & Uses: Flow ¦ 3 Rounds ¦ 2 rounds cooldown[break]
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Attack creation[break]
Mana Cost: 8 ¦ 4[break]
Range & Speed: 25m ¦ 10 m/a[break]
Stats Affected: +2 m/s speed[break]
Description:[break]
The mistress of the blade moves the blade as if to create a circle in front of them no bigger than the average dinner plate and then slices it from top left to bottom right in a swift diagonal motion to activate this spell. Unlike most light this would look beautiful almost entrancing as at first glance it seems perfectly pure and white it is only when the circle is broken the facade falls and the blood red of the light is shown for what it truly is. As the circle is broken it almost appears to change into two small clusters of rose petals made of light one white and the other blood red. The white petals of light remain around the rapier's mistress increasing their speed slightly by 2 m/s. The red rose petals of light cluster, however, follow the initial strike of the blade and moves to be almost like an arc that is 3m wide and about half an inch in height allowing for it to deal junior-rank damage and minor second-degree burns to its potential victims. With the use of ammo rules, additional red petal clusters can be created.
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Attack creation[break]
Mana Cost: 8 ¦ 4[break]
Range & Speed: 25m ¦ 10 m/a[break]
Stats Affected: +2 m/s speed[break]
Description:[break]
The mistress of the blade moves the blade as if to create a circle in front of them no bigger than the average dinner plate and then slices it from top left to bottom right in a swift diagonal motion to activate this spell. Unlike most light this would look beautiful almost entrancing as at first glance it seems perfectly pure and white it is only when the circle is broken the facade falls and the blood red of the light is shown for what it truly is. As the circle is broken it almost appears to change into two small clusters of rose petals made of light one white and the other blood red. The white petals of light remain around the rapier's mistress increasing their speed slightly by 2 m/s. The red rose petals of light cluster, however, follow the initial strike of the blade and moves to be almost like an arc that is 3m wide and about half an inch in height allowing for it to deal junior-rank damage and minor second-degree burns to its potential victims. With the use of ammo rules, additional red petal clusters can be created.
[break][break]
Tempo of Madness[break]
Type & Uses: Flow ¦ 3 Rounds ¦ 2 rounds cooldown[break]
Rank & Specialization: Junior ¦ Attack Creation ¦ Physical Reinforcement[break]
Mana Cost: 8 ¦ 4[break]
Range & Speed: 25m ¦ 10m/s[break]
Stats Affected: 1/2 Junior Strength Buff[break]
Description:[break]
The mistress of the blade moves the blade as if to create a circle in front of them no bigger than the average dinner plate and then slices it from the top left to the middle right of the circle and from there goes diagonal to the bottom left in a swift motion before moving the blade to the center bottom to the very top of the circle to activate this spell. Unlike most light this would look beautiful, almost entrancing as at first glance it seems perfectly pure and white it is only when the circle is broken the facade falls and the blood red of the light is shown for what it truly is. The circle burst into what can be described as two small clusters of rose petals made of light, one white and the other blood red. The white light petals, however, seem to have what appear to be blood-like droplets made of light on the petals, these petals remain around the rapier's mistress increasing their strength by 1/2 junior rank. The red light petals also appear to have red blood-like light droplets falling from them. Thrusting the blade towards the enemy will send the ping-pong ball-sized cluster allowing for it to deal junior-rank damage and minor second-degree burns to its potential victims. With the use of ammo rules, additional red petal clusters can be created.
Rank & Specialization: Junior ¦ Attack Creation ¦ Physical Reinforcement[break]
Mana Cost: 8 ¦ 4[break]
Range & Speed: 25m ¦ 10m/s[break]
Stats Affected: 1/2 Junior Strength Buff[break]
Description:[break]
The mistress of the blade moves the blade as if to create a circle in front of them no bigger than the average dinner plate and then slices it from the top left to the middle right of the circle and from there goes diagonal to the bottom left in a swift motion before moving the blade to the center bottom to the very top of the circle to activate this spell. Unlike most light this would look beautiful, almost entrancing as at first glance it seems perfectly pure and white it is only when the circle is broken the facade falls and the blood red of the light is shown for what it truly is. The circle burst into what can be described as two small clusters of rose petals made of light, one white and the other blood red. The white light petals, however, seem to have what appear to be blood-like droplets made of light on the petals, these petals remain around the rapier's mistress increasing their strength by 1/2 junior rank. The red light petals also appear to have red blood-like light droplets falling from them. Thrusting the blade towards the enemy will send the ping-pong ball-sized cluster allowing for it to deal junior-rank damage and minor second-degree burns to its potential victims. With the use of ammo rules, additional red petal clusters can be created.
MADE BY NOVA
Enigmatic Sentry:
Enigmatic Sentry
Rank & Element: Senior ¦ Gemstone (Amethyst)Class & Type: Relic ¦ Accessory (bracelet)
Magic Specializations: Sensory ¦ Golem Creation
Appearance & Lore:
"Even if you were to look forever not all mysteries can be unravelled."
A semi elegantly designed rose gold bracelet that is around an inch and a half in height with a smokey quartz stone in the centre around a inch height and three quarter in width.
Lore:
The Spade Kingdom is known for its dictatorship and harshness towards its citizens more so if they show any sort of potential. A young girl was one such person and so was dragged away from her parents one night when she was sleeping, as she was dragged out her parents managed to hand her a bracelet meant to be given to her when she came of age.
Though hard the young girl managed to hide the bracelet from her kidnappers. She was kept in isolation although she had no idea as to why, eventually she grew and was able to wear the bracelet finding it heightened her sensory but there was more to it, it was almost like she could hear a voice instructing her.
At first she tried to ignore it but eventually gave in and followed the instructions given to her, from the instructions she was able to make several golems and with their help she managed to gain her freedom. What happened after that no one knows but somehow the bracelet ended up in the Clover Kingdom.
Abilities:
Name of the Ability Relaying Information
Type & Uses: Flow ¦ 5 Rounds¦ 4 Cooldown
Rank & Specialization:Senior ¦ Sensory ¦ Communication (Long Distance)
Mana Cost:23 ¦ 12
Range & Speed: Long Distance ¦ 40 m/s
Stats Affected: N/A
Description:
The bearer of the bracelet moves their hand over the smokey quartz stone of the bracelet while saying the name of the person they want to speak to. From the bracelet, a liquid amethyst like substance seems to appear and form into a perfect replica of the person they want to talk before hardening while in front of the person they want to talk to the same liquid-like amethyst substance appears in front of them making a perfect replica of the bearer of the bracelet allowing them to converse face to face so to speak. As this is a long Ranged communication spell, the barer can speak to others in entirely different regions (Same Region). Additionally, this is only a intermediate long-distance communication spell it can be used to contact 3 people at a time however with time and effort it would be possible to advance this ability.
Type & Uses: Flow ¦ 5 Rounds¦ 4 Cooldown
Rank & Specialization:Senior ¦ Sensory ¦ Communication (Long Distance)
Mana Cost:23 ¦ 12
Range & Speed: Long Distance ¦ 40 m/s
Stats Affected: N/A
Description:
The bearer of the bracelet moves their hand over the smokey quartz stone of the bracelet while saying the name of the person they want to speak to. From the bracelet, a liquid amethyst like substance seems to appear and form into a perfect replica of the person they want to talk before hardening while in front of the person they want to talk to the same liquid-like amethyst substance appears in front of them making a perfect replica of the bearer of the bracelet allowing them to converse face to face so to speak. As this is a long Ranged communication spell, the barer can speak to others in entirely different regions (Same Region). Additionally, this is only a intermediate long-distance communication spell it can be used to contact 3 people at a time however with time and effort it would be possible to advance this ability.
Name of the AbilityShadowed Myst
Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown
Rank & Specialization:Senior ¦ Sensory ¦ Tracking
Mana Cost: 23 ¦12
Range & Speed: 40m aoe ¦ 40 m/s
Stats Affected:N/A
Description:
By uttering the words "Show me the way." the bearer of this bracelet releases what can only be described as a very fine amethyst almost invisible mist that seems to creep out to survey the area ten meters around them as it does in front of them a three-dimensional model at 1 /10th of the actual size appears in front of them, within them. This model is highly detailed model and shows even the smallest flaw. Within the structure it is easy to see anybody within the area as it is easy to tell friend with their models being a pastel purple as foe has a much deeper purple to their figures. above Each individual marker will be dots. At this current stage the Spells is only able to tell who is within the strength and range of the caster's own strength 1 being weaker or about the same strength as the caster 2 dots for being stronger then the caster, but with more training the strength of the spell can reveal more
Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown
Rank & Specialization:Senior ¦ Sensory ¦ Tracking
Mana Cost: 23 ¦12
Range & Speed: 40m aoe ¦ 40 m/s
Stats Affected:N/A
Description:
By uttering the words "Show me the way." the bearer of this bracelet releases what can only be described as a very fine amethyst almost invisible mist that seems to creep out to survey the area ten meters around them as it does in front of them a three-dimensional model at 1 /10th of the actual size appears in front of them, within them. This model is highly detailed model and shows even the smallest flaw. Within the structure it is easy to see anybody within the area as it is easy to tell friend with their models being a pastel purple as foe has a much deeper purple to their figures. above Each individual marker will be dots. At this current stage the Spells is only able to tell who is within the strength and range of the caster's own strength 1 being weaker or about the same strength as the caster 2 dots for being stronger then the caster, but with more training the strength of the spell can reveal more
Name of the Ability:Ending Solitude
Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown
Rank & Specialization: Senior ¦ Golem Creation
Mana Cost: 23 ¦ 12
Range & Speed:40m ¦ 20 m/s
Stats Affected:N/A
Description:
The bearer need only tap the smokey quartz-like gem three times with their index finger to activate this ability. An amethyst like smoke seems to creep out of it and creates a cloud around four meters in each direction soon enough the smoke dissipates and where it once was, sits a pale amethyst dragon around nine meters tall by 11 feet long. Using ammo rules more of these dragons can be created capping at 3 as this is a Senior spell and is able to carry 3 people on their back. This dragon golem seems friendly enough but will follow its owner orders via an unseen magical tether using its long horns, claws, teeth, butterfly-like wings and tail as weapons for attacking. With some time training, the golems could get advance in development although it also means less would be able to be made.
Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown
Rank & Specialization: Senior ¦ Golem Creation
Mana Cost: 23 ¦ 12
Range & Speed:40m ¦ 20 m/s
Stats Affected:N/A
Description:
The bearer need only tap the smokey quartz-like gem three times with their index finger to activate this ability. An amethyst like smoke seems to creep out of it and creates a cloud around four meters in each direction soon enough the smoke dissipates and where it once was, sits a pale amethyst dragon around nine meters tall by 11 feet long. Using ammo rules more of these dragons can be created capping at 3 as this is a Senior spell and is able to carry 3 people on their back. This dragon golem seems friendly enough but will follow its owner orders via an unseen magical tether using its long horns, claws, teeth, butterfly-like wings and tail as weapons for attacking. With some time training, the golems could get advance in development although it also means less would be able to be made.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balance | 80 (+5) | 80 (+5) | 80 (+5) | 80 m | 18 m/s | Senior + Junior |
MADE BY NOVA
Items:
Angel's Radience:
Angel's Radiance
Rank & Element:Grand/ AngelicClass & Type :magical (Imbued)/Accessory
Magic Specializations:Healing/ Physical reinforcement
The User of Angel's breath will receive the applied perk Divine Rite
Appearance & Lore:
A Hair pin with a long gold pin having a tassel of white blue and gold embellishments hanging on one end. A Very special pin made for Amaya from her cousin Hania upon returning with a new found understanding and growth towards a much brighter future upon her 18th birthday.
Abilities:
Name of the Ability Angel's Breath
Type & Uses: Flow / 5 active/ 4 overheat
Rank & Specialization: Senior/Healing/ Physical Reinforcement
Mana Cost: 23/ 12
Range & Speed: &nbsp;80 meters, 40 m/s
Stats Affected: +10 m/s
Description:
Upon raising her hand running her index and middle finger of her right hand along the pin from her hair to the end of the tassel. the tassel will activate the spell. A light pink glow forms from the Tassel while speak the name of the target. The glow will form a small ping ball size orb flying to the target, enveloping them in its gentle pink light. Additional names are needed to create more via Ammo rules ( 50 control per = 1). The spell will heal for senior damage. The healing is so potent that it can regrow digits in a single round, and regrow small and non-vital organs in 3 rounds, while larger and vital limbs can be regrown in 3 rounds. Surprisingly due to the traits of angelic magic, it can resurrect a dead person within 2 rounds of their passing. In addition to this, the spell will require 10 less control then needed to cleanse any negative effects that may be on them regardless of if it is a debuff, hex, curse, poison, toxin etc. In addition to the healing the light will grace the target with a + 10 m/s
Rank & Specialization: Senior/Healing/ Physical Reinforcement
Mana Cost: 23/ 12
Range & Speed: &nbsp;80 meters, 40 m/s
Stats Affected: +10 m/s
Description:
Upon raising her hand running her index and middle finger of her right hand along the pin from her hair to the end of the tassel. the tassel will activate the spell. A light pink glow forms from the Tassel while speak the name of the target. The glow will form a small ping ball size orb flying to the target, enveloping them in its gentle pink light. Additional names are needed to create more via Ammo rules ( 50 control per = 1). The spell will heal for senior damage. The healing is so potent that it can regrow digits in a single round, and regrow small and non-vital organs in 3 rounds, while larger and vital limbs can be regrown in 3 rounds. Surprisingly due to the traits of angelic magic, it can resurrect a dead person within 2 rounds of their passing. In addition to this, the spell will require 10 less control then needed to cleanse any negative effects that may be on them regardless of if it is a debuff, hex, curse, poison, toxin etc. In addition to the healing the light will grace the target with a + 10 m/s
MADE BY NOVA
Misc: (Coupons/ unused stuff etc:)