Post by Aura McKinly on Mar 29, 2024 23:45:27 GMT -5
[PTabbedContent=GRIMOIRE & ITEM TRACKER]
[PTab=♣]
[attr="class","nametitle"]AURA'S GRIMOIRE
[attr="class","nametitle2"] ELEMENT | Pure Aura / Song |
[attr="class","nametitle2"] TIER | Gold |
[/PTab]
[PTab=JUNIOR]
Name of Spell: Etharzi Oecrimi
Elemental Type: Song
Rank & Spell Type: Junior ¦ Sensory (Map)
Range & Speed: 10m (+sensory x4) ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: --
Applicable Perks: Heightened Senses
Description:
Bringing her dominant hand to her chest laying it flat on her chest and breathing out before bringing up her other hand laying it on top connecting the thumbs but leaving a gap as she started to whisper sing a soft melody. Around her are multi-coloured music bars with musical notes on the bars, soon the notes leave the bars and move out mapping the area, and as they do the bars create a somewhat detailed version of her surrounding area. Differing notes represent the effigy of people and animals. Allies are seen in major cords, enemies in sharp notes, and neutrals in flat notes. Above these treble clefs are seen above each showing just how strong the person in question is.
Name of Spell: Balit Congamphlgh
Elemental Type: Pure Aura
Rank & Spell Type: Junior ¦ Attack creation ¦ Sensory (Homing ¦ Tracking)
Range & Speed: 25m ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: +2 Power
Applicable Perks: Apex Predator, Blinding, Knockback
Description:
Raising their dominant hand to the sky in front of them with their fingers pointing up, their other hand moves behind pointing the tips of the fingers to the ground. Soft pink runes appear at the tips of each hand, bringing the hands together, when the two runes touch a glowing soft pink shard one meter long and half an inch wide appears in their place. This shard can be used as a short spear in a pinch, but by either throwing or by swiping her hand at an enemy the shard will follow its intended target as per the homing rules. Upon striking an enemy it will do junior rank damage, there is also a chance it will blind for a single round as per the blinding rules, and on top of this, it will knock a person back for 2m + 5m being added for every 10 power she has. What a person will find is that in the area they have been hit is a soft pink marking in the shape of a treble that allows her to track them within range. With the use of ammo rules, additional shards can be made.
Name of Spell: Madriax Camilax
Elemental Type: Song ¦ Pure Aura
Rank & Spell Type: Junior ¦ Attack Creation ¦ Sensory (Illusion ¦ Homing)
Range & Speed: 10m ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: -4 Sensory ¦ +2 Power
Applicable Perks: Apex Predator
Description:
As she stretches her dominant hand out, her other comes to her chest and she starts to sing an upbeat melody, around her glowing soft pink musical bars with notes appear and expand the entire area turning into a music hall. There are magicians with some rundown instruments, they seem to be talking but no sound can be heard. Upon noticing the group (This will be done by pointing at her intended target) the musicians walk towards the person as per the homing rules seemingly confused at their presence. Within one of the musicians is a surprise, an orb of pure aura that is only as big as a ping pong ball that will deal junior-rank damage if it hits a target. To see through this illusion a person must have 20 sensory which increases by +2 for every 15 control that she has. This wanes by -2 each round that goes by and can be further decreased by the use of a map spell as shown inside the sensory magic specialization. With the use of the ammo rules, additional orbs can be created inside of other musicians, not only this but she can use these same ammo rules to protect allies. Even if the illusion is seen through the orbs will remain.
[/PTab]
[PTab=INTERMEDIATE]
Name of Spell: Melodía Anagénnisis
Elemental Type: Song
Rank & Spell Type: Intermediate | Healing
Range & Speed: 20m | 20m/s
Mana Cost: 20 | 10
Stats Effected: +4 Control
Applicable Perks: Archangel's Blessing
Description: he brings her left hand up to her chest and places her fingers lightly in the center. A well projected and gentle lullaby flows smoothly from her as she stretches out her other hand, a wave of softly glowing notes emitting from her, covering the area in front of herself. Each note moves in a slow dance around the area with a soft and soothing pinkish glow that creates an area that heals intermediate damage. Over the course of a round she heals scrapes and cuts and can regrow small digits when applied for 3 posts. This spell is created as an AOE and using ammo rules she can creat more, though the range diminishes with each use.
Name of Spell: Navivant
Elemental Type: Pure Aura
Rank & Spell Type: Intermediate | Sensory (Map)
Range & Speed: 20m (+sensory x4) | 20 m/s (Range in meters and speed in m/s)
Mana Cost: 20 | 10
Stats Effected: ---
Applicable Perks: Heightened Senses
Description: Starting by clapping her hands together, "Navivant" is spoken as she spreads her hands apart, palms flipped upward. A fairly detailed map made of her pink Pure Aura magic forms from this motion, floating in the air in front of herself. Allies are denoted with an uppercase sigma, hostiles with an uppercase epsilon, and neutrals are denoted with an uppercase alpha. A number from 1 - 5 denotes the strength of each threat detected by the spell.
Name of Spell: Désmi Proélefsis
Elemental Type: Pure Aura
Rank & Spell Type: Intermediate | Attack Creation | Sensory (Homing)
Range & Speed: 40m | 20m/s
Mana Cost: 20 | 10
Stats Effected: +4 Power
Applicable Perks: Apex Predator, Knockback
Description: She crosses her arms in front of herself, hands raised up to either side of her face as bright pink magic forms in either hand. She brings her arms in a large circular motion, collecting mana with the motion before bringing the bright points of pink aura back together to create a small, concentrated shard of magic. With a flick of her wrist it is launched, darting out in a bright pink beam. It will follow the target per the homing rules unless the target leaves the spell's range. Upon striking the target or something else it will deal intermediate damage and knock back the target 4 m + 5 m per 10 points in power. With the use of ammo rules additional diamonds can be made.
Name of Spell: Tetraplí Fantasía
Elemental Type: Pure Aura | Song
Rank & Spell Type: Intermediate | Attack Creation | Sensory (Illusion | Homing)
Range & Speed: 20m | 20m/s
Mana Cost: 20 | 10
Stats Effected: -6 Sensory | +4 Power
Applicable Perks: Apex Predator
Description: She spreads out her arms with a dark song in C minor beginning to flow from her. Soft pink notes flow out into the area before forming into a open air theater stage 7 m x 5 m. A troupe of dancers with fans and extravagant clothing and jewelry that makes audible jingling with the movements as they dance appear along with the stage. With a wink at the target, the dancers moving towards the designated target with quick, deliberate moves. Hidden within one of the dances is a pink pure aura sphere about the size of a baseball that will deal Intermediate damage if it makes contact To see through the illusion it takes a sensory of 35 plus 2 for every 15 control she has. This wanes by -2 per round. With the use of ammo rules, more dancers can have spheres added inside them and can use the same ammo rules to protect allies from the illusion. Even if the illusion is seen through the pure aura spheres will remain.
Name of Spell: Chorós ton Thavmáton
Elemental Type: Song
Rank & Spell Type: Intermediate | Sensory (Illusion)
Range & Speed: 20m (+10 m per 10 sensory stat.) | 20m/s
Mana Cost: 20 | 10
Stats Effected: -6 Sensory
Applicable Perks: N/A
Description: Left hand on her chest and right arm out stretched she begins to sing a bright, upbeat melody. A stage appears, musicians with violins joining in on the tune. A copy of Aura appears as well, dancing and singing in it's own harmonic chord to further confuse where she is herself currently standing. Her copy shares the same dress that Aura is currently wearing and will mirror her dance while the performance goes on with the goal of distracting those around herself with the performance. Using ammo rules she can protect allies from the spell.
[/PTab]
[PTab=SENIOR]
SPELL SPELL SPELLS
[/PTab]
[PTab=GRAND]
SPELL SPELL SPELLS
[/PTab]
[PTab=ARCHMAGE]
SPELL SPELL SPELLS
[/PTab]
[PTab=ITEMS]
Magic Knight Mantle
Rank & Element: Junior
Class & Type: Accessory
Magic Specializations: N/A
Appearance & Lore:
The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom has worn these Mantles for hundreds of years.
Abilities:
Grants +10 Mana to the User.
(This item can not be upgraded)
MADE BY NOVA
Forgotten Heirloom
Rank & Element: Junior ¦ Pure Aura
Class & Type: Relic ¦ Weapon (Longsword)
Magic Specializations: Attack Creation ¦ Physical Reinforcement
Appearance & Lore:
An elegant looking two handed sword made of silver, gold and what appears to be imbedded with lapras at the hilt and blade. It is easy to say that this blade was made with a keen eye for detail and was made as a labour of love. When held by its owner though it will glow a pale blue in certain parts of the hilt and blade while having an aura that seems to emanate from the blade itself.
Lore:
In noble and common families alike family heirlooms are often created at the beginning of the family tree and handed down from one generation to the next. This sword is no different, it does have a crest of a noble house on it however no historical books show it matching to any house common or otherwise making this blade a truly forgotten and enigmatic heirloom.
Abilities:
The accepted owner of the Forsaken Heirloom is granted the Full Blitz perk while wielding the longsword.
Name of the Ability Ancestral Spirits
Name of the Ability Ancestral Spirits
Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating)
Rank & Specialization: Junior ¦ Attack Creation
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: +2 Power
Description:
The sword itself seems to almost become an extension of its wielder which is clear the moment it is held and the calming pale blue aura can be seen emanating from it. The user need only speak the words "Ancestors guide me" then use the sword as it was intended to activate this ability. When slashing or stabbing it will release a small arc of pale blue mana of two meters wide towards its designated target, with the use of ammo rules several more of these pale blue attack arcs can be created per round.
Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating)
Rank & Specialization: Junior ¦ Attack Creation
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: +2 Power
Description:
The sword itself seems to almost become an extension of its wielder which is clear the moment it is held and the calming pale blue aura can be seen emanating from it. The user need only speak the words "Ancestors guide me" then use the sword as it was intended to activate this ability. When slashing or stabbing it will release a small arc of pale blue mana of two meters wide towards its designated target, with the use of ammo rules several more of these pale blue attack arcs can be created per round.
Name of the Ability Generational Gifts
Name of the Ability Generational Gifts
Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating)
Rank & Specialization: Junior ¦ Attack Creation ¦ Physical Reinforcement
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: Junior Strength Buff
Description:
This sword seemingly acts a little strange as if drawing the strength of those who wielded it before the current owner. To activate this ability they must draw their own blood on the side of the blade that correlates to their prominent hand and then run it down the blade itself. Once active they need only use the blade as intended, when slashing it will release three tight lines 2m long by one inch thick then thrusting forward it will send it in the general direction of the enemy. With the use of the ammo rules, additional tri-slashes can be created. As stated above the sword acts strangely, the owner will find if they are disarmed while this ability is active and the sword is still within 10m of them their strength would have miraculously increased as if those who held the sword before them are attempting to aid them.
Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating)
Rank & Specialization: Junior ¦ Attack Creation ¦ Physical Reinforcement
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: Junior Strength Buff
Description:
This sword seemingly acts a little strange as if drawing the strength of those who wielded it before the current owner. To activate this ability they must draw their own blood on the side of the blade that correlates to their prominent hand and then run it down the blade itself. Once active they need only use the blade as intended, when slashing it will release three tight lines 2m long by one inch thick then thrusting forward it will send it in the general direction of the enemy. With the use of the ammo rules, additional tri-slashes can be created. As stated above the sword acts strangely, the owner will find if they are disarmed while this ability is active and the sword is still within 10m of them their strength would have miraculously increased as if those who held the sword before them are attempting to aid them.
Name of the Ability: Pride of the Ancestors
Name of the Ability: Pride of the Ancestors
Type & Uses: Passive
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: -- ¦ --
Range & Speed: Self ¦ --
Stats Affected: +5 m/s
Description:
The wielder will find themselves shimmering with a very soft pale blue white light that is almost completely translucent, this will grant the wearer a passive +2 m/s to speed however this ability does not become active until the ability is trained to intermediate. As this is a passive the abilities word count will be added to the item itself so it will grow at the same time, however, due to the full blitz perk they will still find themselves +5 m/s faster.
Type & Uses: Passive
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: -- ¦ --
Range & Speed: Self ¦ --
Stats Affected: +5 m/s
Description:
The wielder will find themselves shimmering with a very soft pale blue white light that is almost completely translucent, this will grant the wearer a passive +2 m/s to speed however this ability does not become active until the ability is trained to intermediate. As this is a passive the abilities word count will be added to the item itself so it will grow at the same time, however, due to the full blitz perk they will still find themselves +5 m/s faster.
MADE BY NOVA
[/PTab]
[/PTabbedContent]
[newclass=.nametitle]font-size:22px;background-color:#B53636;font-family:raleway;padding:3px;color:#ffffff;text-transform:uppercase;letter-spacing:2px;box-shadow:2px 2px 2px black;width:500px[/newclass]
[newclass=.nametitle2]font-size:18px;background-color:#B53636;font-family:raleway;padding:3px;color:#ffffff;text-transform:uppercase;letter-spacing:2px;box-shadow:2px 2px 2px black;text-align:center[/newclass]