Post by Sol Delothosin✾ on Sept 13, 2024 3:56:11 GMT -5
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| [attr="class","Solimage"]❝Trusting hand in hand, Life Death will follow" [attr="class","Solscroll"] Sol struggled to keep himself standing with the fatigue of the powder effecting him before he suddenly felt it start to fade away and his strength return as he saw the Lotus appear before them and as he shook his head a bit to get the cobwebs out of it he gave Sumire a smile.”thanks Sumire that is a great help” he said before he turned his attention to the spritelys as Aura suggested focusing on them first since they would be more of a hastle the longer they were around “good suggestion Aura“ he said as he commanded three of his Doombringers thru the mana tether to rush the spritely, the first one would grab the other restrained one in a death grip with its tail before constricting it until it heard a snap then dropped its body to the ground while a other would suddenly shoot up following a more elusive spritely as it delievered a deadly bite to its midsection with its bloody fangs. The last one lashed out with its tail hitting a spritely so hard and fast that it suddenly struck a nearby tree with a sickening crack as it dropped out of the air and to the ground, as he watched that he saw that the cockatrice seemed wary of getting close as his Itsumade kept moving in the air making sure that none of the group got caught by surprise,”Sumire Jevi Aura how are you three holding up?” he asked wanting to make sure they were doing alright, while he could rip thru the creatures in this dungeon easily it wouldnt be fair to the other three as only by utilizing their skills would they grow and get stronger and this situation was good for someone like Jevi who was used to close range combat needing to adapt to being in the air where movement was not easy. Combat Summary [attr="class","Solscroll2"] TL;DR: floor one Area 1 2000/2000 16/16 apples Slain Area 2 2000/2000 6/6 Sheeple Destroyed 4/4 apples slain Floor 2 Area 1 2000/2000 16/16 Buzzbills slain Floor 2 Area 2 2000/2000 Buzzbills 4/4 slain Cockatrice 3/5 slain Floor 2 area 3 1788/2000 2/3 Cockatrice slain 6/8 Spritely Slain Spells: Name of Spell: Doombringer Spell Element:Decay Spell Rank: Senior Mana Cost:30|30 Type of Golem: Predator Applicable Perks: Puppet Master, Light Footed Golem,Repair Shop Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Name of Spell:Tiamats Remains Spell Element: Decay Spell Rank: Grand Mana Cost:50/50 Type of Golem: Balanced Applicable Perks: Puppet Master, Light Footed Golem, Repair Shop Description: Sols eyes will suddenly shift from aqua blue with the whites of his eyes turning blood red showing this spell as triggered. From behind him a massive amount of black and blue mana will coalesce into a portal and from it a massive undead dragon will emerge its arms and legs clearly missing chunks of muscle but still retaining immense strength and deadly claws that can crush and rend stone and flesh with no effort, along its massive tail are spines each razor sharp and capable of impaling almost anything on them while its wings are frayed and damaged but still somehow are capable of flight though it can be seen in the membrane of the wings a dark blue glow , along its belly are massive decaying holes showing its rib cage and the same subtle glow as its wings. Its mouth is lined with black decaying fangs that are coated in a caustic virulent fluid that can causing excruciating pain and eat at flesh with just a single drop. This beast is massive at a length of 12 meters. Each hit from this beast does Grand damage capped on an enemy per turn, using the ammo rules for every 75 control Sol has he can make another golem capping at 2, the golem can also move up to 5 people at 40 m/s,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Name of Spell: Souring Itsumade Element: World Tree Rank: Intermediate Size: 6 meters long Mana Cost: 20/10 Type of Golem: Balanced Applicable Perks: Puppet Master,Light Footed Golem, Elemental Oddity, Odd Magic,Repair Shop Description:Sols eyes will shift to an aqua blue color after which a dark colored tree with red leaves will grow from the ground a meter behind him and to the right before starting to twist itself into a more serpent like form with its leaves appear to look like wings, after disconnecting from the ground the tree will have finish forming into a creature with a long snake like body with razor sharp claws and two plumed wings for flight and the oddest feature a sharp bird bill with many rows of bone coated wooden teeth inside while dripping with blood and where its eyes are there are also humans faces on each side. This beast can do intermediate damage to a target and caps at that per turn no matter how many strikes are made with its claws and teeth as well as using its tail to whip. Each hit from this beast can also sap 10 mana from the target once a turn and pass it back to the user. This beast can carry two people thru the air at a speed of 10 m/s and obediently responds to commands from Sol thru the mana link or verbally this beast was created from Sols need for transportation as well as protection when he is traveling on missions. with the ammo rules for every 30 control Sol has he can make another golem capping at 4,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Items: Corrupting Shadow Rank & Element: Junior ¦ Shadow Class & Type: Relic ¦ Weapon (Sword) Magic Specializations: Attack Creation ¦ Sensory Appearance & Lore: An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon. The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person. Abilities: User gains Apex Predator while using Corrupting Shadow Name of Ability: Shadow Moon Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 Power (self) Description: The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target. Name of ability Unity Spiral Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 control (self) Description: Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target. Name of ability Unholy Eclipse Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory Mana Cost: 8 ¦ 4 Range & Speed: 10m aoe ¦ 10 m/s Stats Affected: n/a Description: Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish. MADE BY NOVA |
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WC 317 | TWC: 5125 |
TAG: Sumire Honoka Aura McKinly Jevi Suru |
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