In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
Jevi tried hard to backpedal when it came to his intentions. Yes, he really liked Hinota and he had never felt such feelings for anyone else before, but he knew that she was betrothed and had only confessed his feelings towards her in an attempt to explain himself when he messed up. Still, in that moment there was more going on, and he knew she felt it too. Though that did not mean she would act upon it, or that he expected her to do so. Her position was complicated as the princess, and the fact she was betrothed meant a lot. Something like that was not simply broken off due to feelings in the spur of a moment, and he understood that. He also never wanted to get in between Hinota and her fiancé anyway. When Sol asked him who the girl was, Jevi shook his head before he answered. “I shouldn’t say. I do not want to cause her more trouble than I already have by admitting my feelings to try and explain myself and my actions, so it’s best I do not mention her name and get more people involved.” Even if pressed, he’d be adamant about not sharing Hinota’s name with the group. Perhaps he would share it with Sumire and Enlil when they got around to teaching them about their culture.
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Sumire explained that being as open as Jevi was would only cause trouble in their culture. It was better to be quiet and understanding, but she was more than willing to teach him what she could. “Trust me, I’ve learned that the hard way, but thank you. Both of you.” Even so, Sumire said she wouldn’t mind making something for Jevi’s love interest, but again Jevi would shake his head. “As I said, my goal is not to impress her or win her over, so a gift won’t be needed. It will only cause more issues for her. All I want is to learn about your culture, so that in the future I will not hurt someone due to my ignorance again. As for my feelings…well, I’ll get over them in time. I just have to.” There was no other choice in his mind, as much as it pained him. It was a case of the wrong place at the wrong time. They said time healed all wounds, so surely it would help him move on from these feelings as well, right? Besides, was it not just a crush? That’s what people tended to call these kind of things from what he knew, and they were fleeting. “I likely won’t be seeing her again anyway, so getting her a gift would just be weird.” It had been obvious with their last interaction that they were better off not seeing one another. As long as she was happy it was alright with him.
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The time for talking about his troubles was over when they were attacked by creatures called Buzzbills. There was not much that Jevi could do here, finding himself atop of Sol’s dragon and without a way to get in close to the flying creatures. The only thing he could do was use the only longer ranged spell he had as well as tossing his sword in order to impale them. Thankfully, both Sumire and Aura were able to do some more long ranged magic to help out Sol in taking care of the enemies. That being said, Sol’s golems were incredible and quickly dispatched of another large group of the insects while they all seemed to have a talk about whether insects could be cute or not. “If only they acted cute.” He mumbled to himself, but knew that he needed to help the others as much as he could.
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That left him with little choice, as he brought back the longsword by reforming it in his hand. “I can take one more out.” With his eyes focused on his chosen target, Jevi grabbed the sword by its handle as if it was a spear once more and tossed it towards the Buzzbill with all his strength. The creature was too distracted by the golems to see it coming, getting hit straight in its middle section which caused it to slow down massively. Immediately after, Jevi moved his right hand three inches in front of his chest before moving his thumb towards his index finger’s nail. A bronze short sword appeared in his hand the moment the two touched, the blade covered in icy wisps to signify the ice it was imbued with. Again, he moved his hand to hold the sword akin to how one holds a spear, and quickly tossed it at his previous target to hit it once more and take it out. The creature fell down to the ground, completely lifeless as Jevi let out a sigh. “I really wish I could do more…” If only he hadn’t wasted so many years running from his responsibilities. Perhaps he could have been a far more impressive mage by now, but alas he had to deal with being weak for the time being. There was no shortcut to greatness, so all he could do was continue to try his best to improve.
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(Combat) Summary
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[attr="class","raescroll2"]
Jevi throws two magic imbued swords to one Buzzbill, taking it out of commission and leaving two more alive.
Applicable Perks: Apex Predator, Battle Knight, Full Blitz, Knockback[break]
Description: [break]
To activate this spell the wielder moves their non-prominent hand to their side as if going to draw a blade on their opposite side what looks like a basic weak and brittle and chipped longsword appears on their other side frost easily seen across the blade showing its element. The sword itself appears to be 35 inches (88.9 cm) made out of steel and is double-bladed with a tarnished bronze hollow ground cross section and pommel. The sword can deal physical damage at junior rank although it will have magical backing that allows for it to give those struck minor frostbite, if a person is hit with the sword they will find themselves being knocked back by 2m +5m for every 10 power that they possess, they may also decide to give the sword over to another person, the sword may also be thrown as a projectile with a new one forming the following round.
Placing their prominent hand three inches from his chest with the palm facing towards them, they then quickly move their hand as if they are gripping onto something the index finger's nail having to touch the bottom of the thumb. When this is done a basic chipped bronze shortsword with snow falling from the blade showing its element appears in the hand pointed towards the sky. The short sword is 12 inches (30 cm) in length, has a leather grip and a hexagonal crossguard with a small bronze pummel at the top. The sword can deal physical damage at junior rank although it will have magical backing that allows for it to give those struck minor frostbite if a person is hit with the sword they will find themselves being knocked back by 2m +5m for every 10 power that they possess, they may also decide to give the sword over to another person, the sword may also be thrown as a projectile with a new one forming the following round.
Due to the lunar year just passing, a craftsman in the town of Hage teaching a new class of apprentices decided to make it a class project. They were to make small trinkets out of oak that look like oxen as with all learners things didn't go as planned and they ended up making derpy looking oxen. The shopkeeper decided to buy everything as she found out that all the proceeds were going to help with the rebuilding of Kikka.[break]
Range & Speed: Not applicable[break]
Stats Affected: 25% junior buff to strength[break]
Description:[break]
The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability. Once bought it is bound to the account it is on and can't be sold back to the store.
Sumire nodded listening to sol and Jevi speak as when the topic of her payment for Amaya's garments was to come up she smiled " Of course I will send word ahead of my arrival as I will need to ensure all the forms are met along with allowing Hania to know and inspect the clothing as well since this is the heiress of a very renown family's clothing. It is to fit in all the right places and be its own pieces without interrupting the flow of the others." She said sweetly "But I will be sure to make it known it is a gift from her suitor." She replied. [break][break] Sumire watched the group as she watched her spell only take one on partially as she was happy for aura cleaning up her weak mess. She watched sol and Jevi continue attacking as she turned to Jevi allowing her eyes to soften slightly in sadness as she moved carefully on the golem's back to Jevi before lifting her left hand up poking his forehead with her index and middle fingers " Hey...Enough of that, you hear me. You are in love with a crush and whether you wish not to cause trouble or not. A girl is still a girl and we still accept gifts with meaning to them even if we hold no acknowledgment of others. I have two rooms where I hold gifts from those who I do not share feelings for. The sign and gesture alone is enough to speak more volumes then your heart." She said gently "and that mindset is going to get in the way and you will end up sad and alone so none of that sad stuff." She scolded softly. She was one for the heart and a empath in her own way. She was better off speaking to the cloth she forms into her creations then a human, but at the same time their clothing and its hold on their bodies told her all she needed about a person. [break][break] She turned her attention back to the enemy as she held her illusion spell allowing a snake to continue it's pursuit going after another buzzdrill as the snake struck and constricted it's prey allowing another to take its life instead
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COMBAT SUMMARY
[attr="class","Sumirescroll2"]
[break] TL;DRSumire hurt one insect for Junior damage, junior remaining 5/16 killed[break] Monsters:[break] [break]
Name of Spell: Requiem of the Sun Elemental Type:Water Rank &Spell Type: Senior ¦ Restraining ¦ Sensory (Illusion ¦ Homing) Range & Speed: 20m ¦ 20m/s Mana Cost: 30 | 15 Stats Effected: 1/2 Junior Endurance Debuff Applicable Perks: Master Illusionist, tightly bound Description:
Clasping her hands as if to pray, Sumire closes her eyes for three seconds before opening her eyes which will flash Topaz for a brief second as she pulls her hands apart. The surrounding area will begin to look like a barren desert with an oasis not so far in the distance, even the heat that it gives off will feel very real to those within, due to these sensations it will also be quite hard for people to get the feel for where spells are really coming from. To see through this illusion a person will require 30 sensory which will increase by +2 for every 10 control Sumire has, this will wane by -2 every round and will reduce further with the use of map spells as shown in the sensory rules. With the use of ammo rules, she is able to weave the illusion around her allies.
One thing that people will notice if they look carefully is Saharan horned vipers sunbathing these snakes range between 12 inches and 24 inches and will strike if a person gets too close, although, they will do no damage as they are part of the illusion. That being said one of the snakes will instantly become aggressive and track an opponent if Sumire points to them as per the homing rules, this snake will only stop if the enemy gets out of range or if it hits someone or something else. Upon a successful attack, the snake will wrap around the body and dig their fangs dealing junior-rank damage and reducing their endurance so they will receive 1/2 junior-rank damage every round thereafter that the snake remains in place. This snake requires intermediate damage to be destroyed, but with the use of the ammo rules, additional snakes can be made and sent after opponents.
[break][break] Rank & Element: Junior ¦ Gemstone[break] Class & Type: Relic ¦ Accessory (Hairpin)[break] Magic Specializations: Defense Creation ¦ Physical Reinforcement[break] Appearance:[break] A first this item may seem like a simple thin, yet large golden ring that could be used as a bracelet, that is until each of the other pieces are connected. The first seems to be an elaborate hair comb whose teeth are made to sit inside the ring, this part of the hairpin is adorned with carefully crafted butterflies and flowers made of several different colours of jade. The flowers have small pearls in the centre while each of the butterfly's antennae is made from gold with a small piece of mother of pearl at the top. At the base of the comb section of the hairpin, there are three golden chains which start with three pearls, then three small gold charms, three more pearls, three small golden balls, and two butterflies on the outer chain while the centre is split into three additional chains. The centre has mother of pearl beads. Each of the five chains has a small carved pearl flower. To make sure the ring and comb stay in place the last piece of this elaborate hairpin is the pin itself which is made from gold that has a pearl at the top with two splintering golden chains that have the same small carved pearl flowers.[break] History:[break] The history of this hairpin has been a long one, in fact, it has been around for so long and had so many owners that the adornments and chains had once been broken, chipped or lost. The origins of the hairpin weren't anything significant, a man met a woman, the man fell in love with that woman and wanted to show his devotion to her and so made a token of his love. It was something that was given to the firstborn son of the Yinsil family at their coming of age so they may give it to their betrothed when he felt the pang of love for her. By the time it had gotten to Enlil, it was nothing more than a husk of its former self and so through painstaking love and attention to detail he removed each of the old adornments making them into new pieces of jewellery for his mother and sisters before crafting brand new ones for the woman that would one day be his wife. It had taken him years to get the hairpin in such a state that he found it aesthetically pleasing to look at and that his future wife would feel honoured to wear it to show their bond of love. [break][break] Abilities: [break][break] The wearer of Xià Rì Zhī Liàn gains access to the perks 'Full Blitz' and 'Self Repairing' [break][break]
Name of the Ability: Bǎoshí Huābàn[break] Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown[break] Rank & Specialization: Junior ¦ Defense Creation[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m[break]/s Stats Affected: +4 Durability[break] Description:[break] Touching the twin chains of the pin starting at the pearl before moving to the pearl flowers saying "Shèngkāi" creates what seems like blue jade flower petals to fall from the sky which surround the wearer. These petals are no bigger than apple blossom petals and remain within six inches of the wearer on all sides almost like a bubble. The petals can take up to intermediate damage before being destroyed, however, if the gem petal bubble isn't destroyed it will repair itself the following round. With the use of the ammo rules, the wearer can say the name of allies to have them gain the same benefits from this ability.[break]
[break][break] Name of the Ability: Liánhuā[break]
Name of the Ability: Liánhuā[break] Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Cooldown[break] Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Defense Creation[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25 ¦ 10 m/s[break] Stats Affected: Junior Rank Strength Buff[break] Description:[break] Raising their dominant hand to the sky they circle their wrist gracefully as they lower their hand almost as if a falling flower petal, the circle motion must happen four times for the ability to activate. At the base of the wearer's feet, is a seal made from topaz, looking closer makes it almost seem as if it is designed after bamboo. This seal has two effects, the first being a marking which looks like a topaz bamboo shoot that appears at the back of the wearer's hand increasing their physical strength to junior rank damage while also giving their physical attacks a magical backing. The second is that if an attack gets close a thick bamboo-like forest made from topaz sprouts around the wearer. This forest is only around twelve inches away from the user and requires intermediate damage before it is destroyed, however, if the forest isn't destroyed then it will repair itself the very following round.
[break][break] Name of the Ability: Shǎn Liàng De Mìngyùn[break]
Name of the Ability: Shǎn Liàng De Mìngyùn[break] Type & Uses: -- ¦ --[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: -- ¦ --[break] Range & Speed: Self¦ 10 m/s[break] Stats Affected: --[break] Description:[break] This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
Post by Aura McKinly on Aug 15, 2024 22:35:26 GMT -5
[googlefont=Fleur De Leah]
"I think spiders are especially cute. The little jumping ones just have cute faces." she said softly, a small smile on her face. She loved nature and insects were a part of nature. Sure, wasps were not so much something that she enjoyed but it wasn't like she didn't understand why they could be so territorial. Of course there was not much she could do in this instance though other than push forward. She watched as Sol acted, noting his power. There was much she could learn just from watching him. He took out the majority of the insects, Aura keeping her spot on the golem in silence as the other two acted.
Pacing herself was to be her goal, she also knew that much. Slinging out two spells every time just to kill one bug was not a good idea in the long run. She glanced over at Sumire as she spoke as well, raising an eyebrow in response. "You keep random gifts? I normally have no use for the gifts men try to woo me with…" With that said she let out a small sigh. She was always annoyed by the fact people tried to woo her too though. She always felt it was because she was a commoner with stronger magic and a rarer grimoire. Sure it wasn't on par with someone like Jevi. The young blonde refocused herself though, deftly moving her hands while mumbling the spell under her breath to form a gem and aimed it at the buzzing bug that had been captured by Sumire.
"I have very little need for jewelry after all… At least the kind of stuff I've been offered."
Statistics
POW: 024 + 15 DUR: 003 SEN: 024 STA: 013 CON: 013
SPEED: 5m/s + 13m/s HEALTH: senior MANA SKIN: senior MANA POOL: 045 / 070 MANA REGEN: 05 IC / 10 OOC
Elemental Type: Pure Aura Rank & Spell Type: Junior ¦ Attack creation ¦ Sensory (Homing ¦ Tracking) Range & Speed: 25m ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Effected: +2 Power Applicable Perks: Apex Predator, Blinding, Knockback Description: Raising their dominant hand to the sky in front of them with their fingers pointing up, their other hand moves behind pointing the tips of the fingers to the ground. Pale blue runes appear at the tips of each hand, bringing the hands together, when the two runes touch a glowing pale blue shard one meter long and half an inch wide appears in their place. This shard can be used as a short spear in a pinch, but by either throwing or by swiping her hand at an enemy the shard will follow its intended target as per the homing rules. Upon striking an enemy it will do junior rank damage, there is also a chance it will blind for a single round as per the blinding rules, and on top of this, it will knock a person back for 2m + 5m being added for every 10 power she has. What a person will find is that in the area they have been hit is a pale blue marking in the shape of a treble that allows her to track them within range. With the use of ammo rules, additional shards can be made.
Post by Sol Delothosin✾ on Aug 18, 2024 4:57:14 GMT -5
[attr="class","Solstats"]
POWER 240
DURABILITY 92
SENSORY 14
STAMINA 184
CONTROL 152
MANA SKI Archmage + Grand
HEALTH Archmage
MANA POOL 800/800
MANA REGEN 30 ic | 60 ooc
SPEED 15 m/s
STRENGTH junior
[attr="class","Solimage"]❝Trusting hand in hand, Life Death will follow"
[attr="class","Solscroll"]
As Jevi was backpeddling from what he had revealed and denied answering anymore Sol merely nodded as he mentioned that it was likely he wouldnt see her again so a gift didnt make much sense and Sol sighed.”you never know in this kingdom theres always chances for repeat encounters doubly so if this person is a knight so I wouldnt say a gift is weird rather thoughtful especially if its something practical” he said showing that he understood and wasnt pushing the issue but also still giving some thoughtful advice, as he watched the the young man wipe another of the bees out while the girls took out the second one the Captain sent one of his doom bringers at the last one and its claws cleaved the insect in two very easily. As he heard Sumire mention that she would send word when she was coming and that the forms were met and set up as well for Hania to know and inspect said garments and the albino nodded.”that sounds wonderful I'm sure we can have a cup of tea when you visit the base I'm know once this is done I'll have a set of paperwork to do myself as well as filing the report for this mission” he said knowing that he had to deal with paper work constantly now but it wasnt such a bad thing as he knew it came with the position he was now in, with their foes slain Sol gave a silent command thru the mana teather to his golems to move forward as they flew thru the trees all of his extra golems following as well.
Floor 2 Room 2
hearing Auras opinion of spiders Sol gained a small smile and nodded “I agree the smaller ones are enjoyable to be near its their giant cousins I have seen in the forests that I have issues with, I have a few other insects I dont mind handling with caution of course” he said knowing that he found centipedes to be fascinating to handle as long as he remained calm and didnt make any swift moves that would result in a painful bite. As they reached the next part of the forest the Captain glanced down and sighed still seeing the poison ivy littering the floor.”seems these plants have gained quite a foothold in this area looks like we still cant land yet” he observed though he saw there was no trees and instead was a meadow though when he saw the rather large chicken coup coming up as well as feathers near the area he got a nasty feeling which was proven to be right on the nose when the sound of a rooster call pierced the silence as well as buzzing.”get ready I dont think these birds like visitors” he said knowing that whatever was inside that bird house it would be less then friendly
Combat Summary
[attr="class","Solscroll2"] TL;DR:
floor one Area 1 2000/2000
16/16 apples Slain
Area 2 2000/2000 6/6 Sheeple Destroyed 4/4 apples slain
Floor 2 Area 1 2000/2000 16/16 Buzzbills slain
Floor 2 Area 2 208/2000 Spells: Name of Spell: Doombringer Spell Element:Decay Spell Rank: Senior Mana Cost:30|30 Type of Golem: Predator Applicable Perks: Puppet Master, Light Footed Golem,Repair Shop
Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type
Power
Durability
Sensory
Range
Speed
Health
Predator
115 (+3)
55 (+3)
95 (+3)
110
27 (+3)
Senior
Name of Spell:Tiamats Remains Spell Element: Decay Spell Rank: Grand Mana Cost:50/50 Type of Golem: Balanced Applicable Perks: Puppet Master, Light Footed Golem, Repair Shop Description: Sols eyes will suddenly shift from aqua blue with the whites of his eyes turning blood red showing this spell as triggered. From behind him a massive amount of black and blue mana will coalesce into a portal and from it a massive undead dragon will emerge its arms and legs clearly missing chunks of muscle but still retaining immense strength and deadly claws that can crush and rend stone and flesh with no effort, along its massive tail are spines each razor sharp and capable of impaling almost anything on them while its wings are frayed and damaged but still somehow are capable of flight though it can be seen in the membrane of the wings a dark blue glow , along its belly are massive decaying holes showing its rib cage and the same subtle glow as its wings. Its mouth is lined with black decaying fangs that are coated in a caustic virulent fluid that can causing excruciating pain and eat at flesh with just a single drop. This beast is massive at a length of 12 meters. Each hit from this beast does Grand damage capped on an enemy per turn, using the ammo rules for every 75 control Sol has he can make another golem capping at 2, the golem can also move up to 5 people at 40 m/s,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type
Power
Durability
Sensory
Range
Speed
Health
Balanced
135 +10
135 +10
135 +10
120 m
24 M/s +5
Grand + Intermediate
Name of Spell: Souring Itsumade Element: World Tree Rank: Intermediate Size: 6 meters long Mana Cost: 20/10 Type of Golem: Balanced Applicable Perks: Puppet Master,Light Footed Golem, Elemental Oddity, Odd Magic,Repair Shop Description:Sols eyes will shift to an aqua blue color after which a dark colored tree with red leaves will grow from the ground a meter behind him and to the right before starting to twist itself into a more serpent like form with its leaves appear to look like wings, after disconnecting from the ground the tree will have finish forming into a creature with a long snake like body with razor sharp claws and two plumed wings for flight and the oddest feature a sharp bird bill with many rows of bone coated wooden teeth inside while dripping with blood and where its eyes are there are also humans faces on each side. This beast can do intermediate damage to a target and caps at that per turn no matter how many strikes are made with its claws and teeth as well as using its tail to whip. Each hit from this beast can also sap 10 mana from the target once a turn and pass it back to the user. This beast can carry two people thru the air at a speed of 10 m/s and obediently responds to commands from Sol thru the mana link or verbally this beast was created from Sols need for transportation as well as protection when he is traveling on missions. with the ammo rules for every 30 control Sol has he can make another golem capping at 4,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon.
The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 Power (self) Description: The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 control (self) Description: Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory Mana Cost: 8 ¦ 4 Range & Speed: 10m aoe ¦ 10 m/s Stats Affected: n/a Description: Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
While Sol was not in the wrong, it was getting rather frustrating that neither him nor Sumire would actually listen to him. “Maybe…” Of course, he was not telling them the full story of what had happened which naturally would play into them not completely understanding the situation. Every time his mind wandered to that singular moment, Jevi could not help but wonder whether something was there or not. The way she had spoken his name so softly while her cheeks clearly turned a light pink as she averted her gaze. Perhaps Hinota was simply embarrassed by how open he was, which seemed far more likely than for there to be a spark. At least, that’s what he kept convincing himself of, because that was easier than believing there was something there to pursue against impossible odds. At the end of the day they did have a falling out, their miscommunications kept piling up and he could not forget that she was betrothed to another. Quite the prominent man too, and one he’d likely never be able to see as an equal given his status. Nevertheless, there was much doubt in the swordman’s heart, for which he had no room. There were other things he needed to focus on, and it would be better not to cause Hinota any more trouble.
[break][break]
As he was mulling all of this over on their way to the next area, it was Sumire who stepped in and poked his forehead with her index and middle finger. The gesture caused him to look back up at the blonde, meeting her gaze with slightly widened eyes. It reminded him of Hinota, and he could feel his heartbeat quicken by the mere memory of the princess of the East treating him the exact same way to get him out of his spiraling thoughts. Sumire explained that no matter the case, a gift was still a gift and it could say more than his words ever could. She also wanted to get him out of his current mindset, because she did not wish for him to end up sad and alone. That was not going to happen, surely? He could get past his feelings for Hinota and eventually find love with another, right? “I uhm…alright, I…suppose one gift couldn’t hurt…” The gesture of Sumire had been enough to rekindle a bit of hope in Jevi’s heart, and while he wanted to avoid it there was a part of him that simply could not let go. Was it really alright, though? Sumire knew more about the Eastern culture and of being a woman, so if she said it was alright then who was he to not trust her word? Jevi heard Aura’s question, and smiled a little as he wondered the same thing she did. “I’m not surprised men are lining up to give gifts to either of you, to be honest. What do you think, Sol?” He chuckled a bit, roping the other man into the talk before he realized it might put the captain in a bit of an awkward position considering his relationship with Amaya.
[break][break]
Floor 2, Area 2
[break][break]
The group quickly arrived into the next area and Jevi noticed the chicken coup which was rather large in the middle of the open meadow. There was still poison ivy on the floor from what Jevi could tell, which made him grit his teeth a bit in annoyance. He couldn’t find properly like this, he needed the ground to run on properly fight with his swords. He barely had any long ranged spells, so what was he supposed to do? The bronze short sword he had tossed earlier reappeared in his right hand as he stood up and readied himself. “Again, I won’t be of much use until I can get closer, but I’ll do whatever I can.” He took aim at one of the cockatrice that came flying out of the coup and aimed his short sword towards it. Jevi took a moment to ensure his aim was right before using the sword as a projectile, hitting the cockatrice in its body. Immediately following up, he moved his left hand towards his right hip and made a grabbing motion as if he was drawing a blade. A longsword appeared in his left hand which he quickly moved to his right and dominant hand. Taking aim once more at the same cockatrice, the longsword followed the earlier sword and hit the beast in its neck. Upon being hit, the cockatrice plummeted back down to the ground which meant one was taking out. “Four buzzbills and four cockatrice still incoming.” He calmly mentioned as he was waiting for the next chance to strike any of them.
[break]
(Combat) Summary
[break]
[attr="class","raescroll2"]
Jevi caves when Sumire makes a similar gesture that Hinota does, and takes out one Cockatrice by throwing two swords at it (2x Junior damage).
Applicable Perks: Apex Predator, Battle Knight, Full Blitz, Knockback[break]
Description: [break]
To activate this spell the wielder moves their non-prominent hand to their side as if going to draw a blade on their opposite side what looks like a basic weak and brittle and chipped longsword appears on their other side frost easily seen across the blade showing its element. The sword itself appears to be 35 inches (88.9 cm) made out of steel and is double-bladed with a tarnished bronze hollow ground cross section and pommel. The sword can deal physical damage at junior rank although it will have magical backing that allows for it to give those struck minor frostbite, if a person is hit with the sword they will find themselves being knocked back by 2m +5m for every 10 power that they possess, they may also decide to give the sword over to another person, the sword may also be thrown as a projectile with a new one forming the following round.
Placing their prominent hand three inches from his chest with the palm facing towards them, they then quickly move their hand as if they are gripping onto something the index finger's nail having to touch the bottom of the thumb. When this is done a basic chipped bronze shortsword with snow falling from the blade showing its element appears in the hand pointed towards the sky. The short sword is 12 inches (30 cm) in length, has a leather grip and a hexagonal crossguard with a small bronze pummel at the top. The sword can deal physical damage at junior rank although it will have magical backing that allows for it to give those struck minor frostbite if a person is hit with the sword they will find themselves being knocked back by 2m +5m for every 10 power that they possess, they may also decide to give the sword over to another person, the sword may also be thrown as a projectile with a new one forming the following round.[break][break]
Applicable Perks: Apex Predator, Battle Knight, Full Blitz, Knockback[break]
Description: [break]
To activate this spell the wielder moves their non-prominent hand to their side as if going to draw a blade on their opposite side what looks like a basic weak and brittle and chipped longsword appears on their other side frost easily seen across the blade showing its element. The sword itself appears to be 35 inches (88.9 cm) made out of steel and is double-bladed with a tarnished bronze hollow ground cross section and pommel. The sword can deal physical damage at junior rank although it will have magical backing that allows for it to give those struck minor frostbite, if a person is hit with the sword they will find themselves being knocked back by 2m +5m for every 10 power that they possess, they may also decide to give the sword over to another person, the sword may also be thrown as a projectile with a new one forming the following round.
Due to the lunar year just passing, a craftsman in the town of Hage teaching a new class of apprentices decided to make it a class project. They were to make small trinkets out of oak that look like oxen as with all learners things didn't go as planned and they ended up making derpy looking oxen. The shopkeeper decided to buy everything as she found out that all the proceeds were going to help with the rebuilding of Kikka.[break]
Stats Affected: 25% junior buff to strength[break]
Description:[break]
The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability. Once bought it is bound to the account it is on and can't be sold back to the store.
Sumire smiled as she looked over at aura "Well yes, most gifts are something I do not like or wish for but. I am still unspoken for, meaning many wish to get in good graces with me through my family or myself. It is rude to not accept the items politely. Once I am spoken for, those items will be sent away as the only ones I will accept is from my husband to be and those of our family."She said "Though there is one, who gives me the most beautiful gifts that I keep within my room and my work area. I use them but I keep a good length of the brocade hanging where I can see it every day when I am sewing."She said sweetly "Those gifts from him are the greatest because he knows me more then most ever will." She spoke with a soft smile as she thought of her Enlil, his smile, his kind words, his smell. his presence alone was all she ever needed and wanted. She hoped the fates would bring her and him together but even if it was not in the cards, he is the only one she will ever truly smile for, no matter what fate brings her way. "I even have a jade necklace from his highness Jirou, it was a nice gift but i am not one for necklaces nor will i ever wear it as it holds no real value other then through ceremony. when it comes to jewelry, I prefer bracelets or hair pins." She said reaching up to touch the hair pins within her hair. [break][break] She then heard sol agree as she poked jevi's forehead seeing him suddenly have a change of heart as she tilted her head watching him with a warm smile and glow in her eyes. "If anything, get her a bracelet or hairpins, nothing to showey but something that would fit with any outfit she is to wear but have it unique to resemble her and yourself."She suggested "Love is better unspoken and that silence makes the best memories when distance is between"She spoke softly as she saw them moving from the trees to a meadow. [break][break] Floor 2, Room 2: [break][break] She was relieved to be out of that forest as she dispelled her illusion only to hear the sound of wings flapping and buzzing as she looked towards the source. "So many more enemies...Nine in total."She said to herself out loud as she saw Jevi go on the attack taking out one as she took a moment to think before deciding a plan of her own. She touched the centre of her chest with the tips of her fingers of her non- dominant hand , her right, three times with a two-second delay between each tap before she laid her hand on her chest ever so lightly. From around her formed semi-translucent shy blue droplets of water, floating seamlessly in the air around her body. " Jevi, Sol, Aura." She spoke softly as the semi translucent droplets wisped to each of her allies. This was the best she could do to assist as using the illusion so much was draining and being on this golem was not the most helpful. [break][break]
Name of Spell: Droplets of Hope[break] Elemental Type: Water[break] Rank & Spell Type: Senior¦ Healing[break] Range & Speed:80m ¦ 40m/s[break] Mana Cost: 30 | 15[break] Stats Effected: +6 control, +15 mana regen[break] Applicable Perks: Archangel's Blessing, Healing specialist[break] Description:[break] Touching the centre of her chest with the tips of her fingers of her non-dominant hand three times with a two-second delay between each tap before laying her hand on her chest lightly. Around her what can be seen can only be described as semi-translucent sky-blue droplets of water floating around her body. This spell soothes the body of burns up to second-degree burns and moderate frostbite while combating the negative effects of hexes, curses, poisons, toxins and debuffs actively. It is also able to help regenerate a person's mana, this, however, will never affect Sumire, while this is happening the spell will heal for up to intermediate damage while instantly dealing with grazes, cuts and bruises although it can regrow small digits such as fingers it will take three rounds to do so. With the use of the ammo rules, she need only say the name(s) of those she wishes to heal and the semi-translucent wisps would surround them to heal them.
[break][break] Rank & Element: Junior ¦ Gemstone[break] Class & Type: Relic ¦ Accessory (Hairpin)[break] Magic Specializations: Defense Creation ¦ Physical Reinforcement[break] Appearance:[break] A first this item may seem like a simple thin, yet large golden ring that could be used as a bracelet, that is until each of the other pieces are connected. The first seems to be an elaborate hair comb whose teeth are made to sit inside the ring, this part of the hairpin is adorned with carefully crafted butterflies and flowers made of several different colours of jade. The flowers have small pearls in the centre while each of the butterfly's antennae is made from gold with a small piece of mother of pearl at the top. At the base of the comb section of the hairpin, there are three golden chains which start with three pearls, then three small gold charms, three more pearls, three small golden balls, and two butterflies on the outer chain while the centre is split into three additional chains. The centre has mother of pearl beads. Each of the five chains has a small carved pearl flower. To make sure the ring and comb stay in place the last piece of this elaborate hairpin is the pin itself which is made from gold that has a pearl at the top with two splintering golden chains that have the same small carved pearl flowers.[break] History:[break] The history of this hairpin has been a long one, in fact, it has been around for so long and had so many owners that the adornments and chains had once been broken, chipped or lost. The origins of the hairpin weren't anything significant, a man met a woman, the man fell in love with that woman and wanted to show his devotion to her and so made a token of his love. It was something that was given to the firstborn son of the Yinsil family at their coming of age so they may give it to their betrothed when he felt the pang of love for her. By the time it had gotten to Enlil, it was nothing more than a husk of its former self and so through painstaking love and attention to detail he removed each of the old adornments making them into new pieces of jewellery for his mother and sisters before crafting brand new ones for the woman that would one day be his wife. It had taken him years to get the hairpin in such a state that he found it aesthetically pleasing to look at and that his future wife would feel honoured to wear it to show their bond of love. [break][break] Abilities: [break][break] The wearer of Xià Rì Zhī Liàn gains access to the perks 'Full Blitz' and 'Self Repairing' [break][break]
Name of the Ability: Bǎoshí Huābàn[break] Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown[break] Rank & Specialization: Junior ¦ Defense Creation[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m[break]/s Stats Affected: +4 Durability[break] Description:[break] Touching the twin chains of the pin starting at the pearl before moving to the pearl flowers saying "Shèngkāi" creates what seems like blue jade flower petals to fall from the sky which surround the wearer. These petals are no bigger than apple blossom petals and remain within six inches of the wearer on all sides almost like a bubble. The petals can take up to intermediate damage before being destroyed, however, if the gem petal bubble isn't destroyed it will repair itself the following round. With the use of the ammo rules, the wearer can say the name of allies to have them gain the same benefits from this ability.[break]
[break][break] Name of the Ability: Liánhuā[break]
Name of the Ability: Liánhuā[break] Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Cooldown[break] Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Defense Creation[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25 ¦ 10 m/s[break] Stats Affected: Junior Rank Strength Buff[break] Description:[break] Raising their dominant hand to the sky they circle their wrist gracefully as they lower their hand almost as if a falling flower petal, the circle motion must happen four times for the ability to activate. At the base of the wearer's feet, is a seal made from topaz, looking closer makes it almost seem as if it is designed after bamboo. This seal has two effects, the first being a marking which looks like a topaz bamboo shoot that appears at the back of the wearer's hand increasing their physical strength to junior rank damage while also giving their physical attacks a magical backing. The second is that if an attack gets close a thick bamboo-like forest made from topaz sprouts around the wearer. This forest is only around twelve inches away from the user and requires intermediate damage before it is destroyed, however, if the forest isn't destroyed then it will repair itself the very following round.
[break][break] Name of the Ability: Shǎn Liàng De Mìngyùn[break]
Name of the Ability: Shǎn Liàng De Mìngyùn[break] Type & Uses: -- ¦ --[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: -- ¦ --[break] Range & Speed: Self¦ 10 m/s[break] Stats Affected: --[break] Description:[break] This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
Post by Aura McKinly on Sept 1, 2024 21:50:47 GMT -5
[googlefont=Fleur De Leah]
Aura waved off the comment on there being very little surprise she received gifts. The girl didn't care for that kind of courting, but living in the Noble regions meant that it was how many approached such actions. Aura would much rather people actually try to get to know her, not just approach her with gifts. She felt like it cheapened who she was as a person to approach it in such a way. The young woman shook her head a few times before looking towards Sol, half expecting his response to be along the same lines before she spoke. "I know that's more of the way nobles court potential brides, but I much prefer if someone actively tries to get to know me, what makes me tick, why I have… my issues with strangers." She wasn't going to say more than that, no one here needed to know why she had her issues, they were out and about as Magic Knights.
Floor 2, Room 2
Aura hummed softly to herself, the buzzing and flapping catching her attention a moment later. So this is how a dungeon was, just constant movement and reactions to things moving in on them? Figuring out the best way to pace herself was a must here, that much she could tell now. The young woman had much to learn, much room to grow as a mage and she needed to focus on that more than anything else, relationship drama, for example, wasn't going to get her anywhere, wasn't going to let her grow. Though part of her felt like if she made a big enough name for herself her father would finally show his face to her, not that she expected that to be a good meeting at all.
A breath escaped the woman, her hands being brought back up her hand, fingers pointed to the sky as she moved her other hand to the ground, feeling bad that she was basically using the exact same spell on repeat, but she had nothing else in her repertoire, at least not now. She'd expand that in the future, she had to. She brought the pink runes together, forming the meter long pink shard before swiping her hand at one of the Cockatrice, knowing full well that it wouldn't kill it, but knocking the bird back 17 meters was going to do plenty as well as give her a way to track it if the thing broke off from the group.
Statistics
POW: 024 + 15 DUR: 003 SEN: 024 STA: 013 CON: 013
SPEED: 5m/s + 13m/s HEALTH: senior MANA SKIN: senior MANA POOL: 040 / 070 MANA REGEN: 05 IC / 10 OOC
Elemental Type: Pure Aura Rank & Spell Type: Junior ¦ Attack creation ¦ Sensory (Homing ¦ Tracking) Range & Speed: 25m ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Effected: +2 Power Applicable Perks: Apex Predator, Blinding, Knockback Description: Raising their dominant hand to the sky in front of them with their fingers pointing up, their other hand moves behind pointing the tips of the fingers to the ground. Pale blue runes appear at the tips of each hand, bringing the hands together, when the two runes touch a glowing pale blue shard one meter long and half an inch wide appears in their place. This shard can be used as a short spear in a pinch, but by either throwing or by swiping her hand at an enemy the shard will follow its intended target as per the homing rules. Upon striking an enemy it will do junior rank damage, there is also a chance it will blind for a single round as per the blinding rules, and on top of this, it will knock a person back for 2m + 5m being added for every 10 power she has. What a person will find is that in the area they have been hit is a pale blue marking in the shape of a treble that allows her to track them within range. With the use of ammo rules, additional shards can be made.
Notes
Tl;dr Used two spells to attack the remaining apples uwu Floor 1 Room 1: 2,000/2,000 Floor 1 Room 2: 2,000/2,000 Floor 2 Room 1: 2,000/2,000 Floor 2 Room 2: 891/2,000 Gear: Magic Knight Mantel WORD COUNT: 414 TOTAL WC: 3,914 TAG(S):Sol Delothosin✾ Jevi Suru Sumire Honoka
Post by Sol Delothosin✾ on Sept 4, 2024 2:29:37 GMT -5
[attr="class","Solstats"]
POWER 240
DURABILITY 92
SENSORY 14
STAMINA 184
CONTROL 152
MANA SKI Archmage + Grand
HEALTH Archmage
MANA POOL 800/800
MANA REGEN 30 ic | 60 ooc
SPEED 15 m/s
STRENGTH junior
[attr="class","Solimage"]❝Trusting hand in hand, Life Death will follow"
[attr="class","Solscroll"]
As Jevi asked what he thought about giving gifts to women Sol mearly gave a small chuckle and shook his head “it doesnt surprise me that both of them are given gifts as they are both lovely young women but it might be that not all gifts are from suitors it could just be gifts as a token of kindness though I do agree with Aura its better if one learns about the person first before jumping into gift giving” he said knowing that he had no issue with complimenting either Sumire or Aura since he was taken by Amaya and he only saw Sumire as a friend and Aura as a fellow knight hopefully a friend in the future as well and the girls would understand in turn.” when it comes to me while I like things that are pretty I appriciate things that have use to them as well” he explained knowing that he could appreciate things that were inlaid with beautiul gems or metals he also enjoyed function as well so it didnt just collect dust.
Seeing that Jevi had sent two blades at one of the cockatrice Sol quickly saw the others jumping into it as well and he took command of his golems.”lets finish the quick the faster we get thru this muggy section the better” he said as his four itsumade flew forward and wiped out the buzzbills with two of the itsumade catching them in their jaws and crushing them with the rows of teeth they had while the other two caught the beasts in their claws before crushing them as well with their sharp talons, while he did that one of the cockatrice was foolish enough to try to fly headlong at Sol before the dragon golem Tiamat suddenly snapped its head up and caught the foolish bird before it got close the decayed black fangs snapping thru the bird beast like it was nothing as the one of the doom bringer golems caught another of the cockatrice as well and would suddenly stab its claws thru the beast causing it to go limp as it the golem would drop its lifeless body to the ground.”alright two left” he said as he felt himself gain mana back from the itsumade dealing with the buzzbills as well as Sumires spell ontop of it and he sighed glad that his two magics balanced themselves so well since he decay was more draining to him but his world tree helped him recover faster when he used them in tandam like he was now.”thank you Sumire that helps greatly”
Combat Summary
[attr="class","Solscroll2"] TL;DR:
floor one Area 1 2000/2000
16/16 apples Slain
Area 2 2000/2000 6/6 Sheeple Destroyed 4/4 apples slain
Floor 2 Area 1 2000/2000 16/16 Buzzbills slain
Floor 2 Area 2 1326/2000
Buzzbills 4/4 slain
Cockatrice 3/5 slain
Spells: Name of Spell: Doombringer Spell Element:Decay Spell Rank: Senior Mana Cost:30|30 Type of Golem: Predator Applicable Perks: Puppet Master, Light Footed Golem,Repair Shop
Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type
Power
Durability
Sensory
Range
Speed
Health
Predator
115 (+3)
55 (+3)
95 (+3)
110
27 (+3)
Senior
Name of Spell:Tiamats Remains Spell Element: Decay Spell Rank: Grand Mana Cost:50/50 Type of Golem: Balanced Applicable Perks: Puppet Master, Light Footed Golem, Repair Shop Description: Sols eyes will suddenly shift from aqua blue with the whites of his eyes turning blood red showing this spell as triggered. From behind him a massive amount of black and blue mana will coalesce into a portal and from it a massive undead dragon will emerge its arms and legs clearly missing chunks of muscle but still retaining immense strength and deadly claws that can crush and rend stone and flesh with no effort, along its massive tail are spines each razor sharp and capable of impaling almost anything on them while its wings are frayed and damaged but still somehow are capable of flight though it can be seen in the membrane of the wings a dark blue glow , along its belly are massive decaying holes showing its rib cage and the same subtle glow as its wings. Its mouth is lined with black decaying fangs that are coated in a caustic virulent fluid that can causing excruciating pain and eat at flesh with just a single drop. This beast is massive at a length of 12 meters. Each hit from this beast does Grand damage capped on an enemy per turn, using the ammo rules for every 75 control Sol has he can make another golem capping at 2, the golem can also move up to 5 people at 40 m/s,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type
Power
Durability
Sensory
Range
Speed
Health
Balanced
135 +10
135 +10
135 +10
120 m
24 M/s +5
Grand + Intermediate
Name of Spell: Souring Itsumade Element: World Tree Rank: Intermediate Size: 6 meters long Mana Cost: 20/10 Type of Golem: Balanced Applicable Perks: Puppet Master,Light Footed Golem, Elemental Oddity, Odd Magic,Repair Shop Description:Sols eyes will shift to an aqua blue color after which a dark colored tree with red leaves will grow from the ground a meter behind him and to the right before starting to twist itself into a more serpent like form with its leaves appear to look like wings, after disconnecting from the ground the tree will have finish forming into a creature with a long snake like body with razor sharp claws and two plumed wings for flight and the oddest feature a sharp bird bill with many rows of bone coated wooden teeth inside while dripping with blood and where its eyes are there are also humans faces on each side. This beast can do intermediate damage to a target and caps at that per turn no matter how many strikes are made with its claws and teeth as well as using its tail to whip. Each hit from this beast can also sap 10 mana from the target once a turn and pass it back to the user. This beast can carry two people thru the air at a speed of 10 m/s and obediently responds to commands from Sol thru the mana link or verbally this beast was created from Sols need for transportation as well as protection when he is traveling on missions. with the ammo rules for every 30 control Sol has he can make another golem capping at 4,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon.
The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 Power (self) Description: The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 control (self) Description: Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory Mana Cost: 8 ¦ 4 Range & Speed: 10m aoe ¦ 10 m/s Stats Affected: n/a Description: Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
[attr="class","raescroll"] It was nice to poke some fun at Sol, and the man took it well as he agreed with Jevi that it was not surprising to see that the girls got showered with gifts. Jevi did understand what Aura meant though when she said she’d rather have someone try to get to know her instead of trying to buy her with gifts. While he wanted to tell her that she would have to be open towards others as well for that to happen, he decided it was best not to get into that argument with her. Aura did not feel comfortable around him, or around men in general. For what reason he did not know, but he was not one to poke and prod to find out. All he could do was quietly support her, and hopefully along the way they could start getting along better as coworkers, perhaps even friends. As for Sumire, the woman mentioned some of the gifts she had received. It seemed there was one man in particular that she had taken a shine too, bringing a smile to Jevi’s face. “That’s so sweet.” Would Hinota think the same of a gift he’d give her? It was unlikely, but it was still nice to think about. As for what he should give Hinota, Sumire suggested a bracelet or hairpins. They wouldn’t be too showy and she could wear them with most outfits as a way to resemble herself and a piece of him without anyone else knowing. “That…could be a good idea.” It was clear he got a bit shy at the thought, but he couldn’t deny that he liked the idea of Hinota wearing something he gave her which would make her think of him. [break][break] Floor 2, Area 2: [break][break] The group would continue on their track in the dungeon, and to be honest Jevi was getting fed up and annoyed with these areas. They were warm, humid, and most of all they made him feel useless. He had to stay on top of this dragon to avoid the poison ivy down below, but that took away his greatest asset in battle; his speed and movement. The white-haired swordsman felt like a sitting duck, and even though he could use his swords as projectiles the fact that Sol could wipe out so many of these enemies so easily made him feel even worse. There was so much left for him to learn when it came to his magic, and so little time to learn it in. He finally had set some goals for himself, and yet it dawned on him how far away those goals truly were. If they were even possible to achieve at all. Sol mentioned how it would be best if they could get through this quickly, and Jevi couldn’t agree more. “I’m already tired of this area, so I agree.” Once more he brought his longsword back to his hand and looked at the next target; another cockatrice. He readied himself and took aim, tossing the sword at the left wing of the cockatrice with all the strength and precision he could muster. Upon being hit, the cockatrice cried out and began to struggle with its flight. [break][break] Following up, Jevi moved his right hand about three inches in front of his chest. When the nail of his index finger touched the bottom of his thumb when Jevi made a grabbing motion a bronze short sword appeared before him. Icy wisps danced across the blade, yet Jevi had no plans to actually use the magic on the sword right now. Just like before, he took aim at the struggling cockatrice and this time aimed for the right wing. Without too much trouble, he hit it for a second time to take it down, leaving only one cockatrice to take care of between Aura and Sumire. Speaking of the latter, she used a spell to replenish their mana which was really nice. “Thanks Sumire.” He gave the blonde a smile, happy for her help on all aspects. They were almost through this area, and hopefully when the next rolled around he could be of more use.
[break]
(Combat) Summary
[break]
[attr="class","raescroll2"] Jevi uses two swords to take down one cockatrice, leaving the last one for Sumire and Aura. [break] Floor 2, Area 2: 1724/2000[break] 4/4 Buzzbills killed[break] 4/5 Cockatrice killed[break] Spells used:[break] Name of Spell: Yin'xir'ziji[break] Elemental Type: Sword[break] Rank & Spell Type: Junior ¦ Attack creation ¦ Physical Reinforcement[break] Range & Speed: 25m ¦ 10 m/s[break] Mana Cost: 10 ¦ 5[break] Stats Affected: +2 Power, +6 m/s Speed[break] Applicable Perks: Apex Predator, Battle Knight, Full Blitz, Knockback[break] Description: [break] To activate this spell the wielder moves their non-prominent hand to their side as if going to draw a blade on their opposite side what looks like a basic weak and brittle and chipped longsword appears on their other side frost easily seen across the blade showing its element. The sword itself appears to be 35 inches (88.9 cm) made out of steel and is double-bladed with a tarnished bronze hollow ground cross section and pommel. The sword can deal physical damage at junior rank although it will have magical backing that allows for it to give those struck minor frostbite, if a person is hit with the sword they will find themselves being knocked back by 2m +5m for every 10 power that they possess, they may also decide to give the sword over to another person, the sword may also be thrown as a projectile with a new one forming the following round. [break] Name of Spell: Korit'al Rei[break] Elemental Type: Sword[break] Rank & Spell Type: Junior ¦ Attack creation[break] Range & Speed: 25m ¦ 10 m/s[break] Mana Cost: 10 ¦ 5[break] Stats Affected: +4 Power[break] Applicable Perks: Apex Predator, Battle Knight, Knockback[break] Description:[break] Placing their prominent hand three inches from his chest with the palm facing towards them, they then quickly move their hand as if they are gripping onto something the index finger's nail having to touch the bottom of the thumb. When this is done a basic chipped bronze shortsword with snow falling from the blade showing its element appears in the hand pointed towards the sky. The short sword is 12 inches (30 cm) in length, has a leather grip and a hexagonal crossguard with a small bronze pummel at the top. The sword can deal physical damage at junior rank although it will have magical backing that allows for it to give those struck minor frostbite if a person is hit with the sword they will find themselves being knocked back by 2m +5m for every 10 power that they possess, they may also decide to give the sword over to another person, the sword may also be thrown as a projectile with a new one forming the following round.
Rank & Element: Junior ¦ Wood[break] Class & Type: Enchanted ¦ Trinket[break] Magic Specializations: Physical Reinforcement[break] Appearance & Lore:[break] Due to the lunar year just passing, a craftsman in the town of Hage teaching a new class of apprentices decided to make it a class project. They were to make small trinkets out of oak that look like oxen as with all learners things didn't go as planned and they ended up making derpy looking oxen. The shopkeeper decided to buy everything as she found out that all the proceeds were going to help with the rebuilding of Kikka.[break] Abilities:
Type & Uses:Enchanted[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: Not applicable[break] Range & Speed: Not applicable[break] Stats Affected: 25% junior buff to strength[break] Description:[break] The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability. Once bought it is bound to the account it is on and can't be sold back to the store. This item can be bought only once.
"it truly is understandable to have issues with strangers. Not too long ago, I was a captive of a young red haired rogue for a few days. It was a very scary situation that if not for my sellsword, I still might not want to leave my family's estate. "She spoke deciding not to go into details. That was a trying and scary situation for herself but she had faith in the kingdom she called her home, she had to have faith and continue moving forward to her goal. " So getting to know strangers or allow them around with Shi is very trying at best. Even knew a few magic knights, i would wish never to see again due to their own issues."She spoke softly rubbing her thumb over her knuckles in silent thought of the past" However, I don't allow that to halt my want for others around myself. "She spoke in confidence and optimism. The past is the past and while it will show itself, she won't let it stop her from hoping for a brighter future. [break][break] "And honestly I hate those traditions for potential brides, enspecially here in clover, so much waste for girls to gossip and act high and mighty over each other. In my opinion getting to know someone is much better then swaying with gifts."She added after securing her spells for another round for the group. she could use her illusion again but it took so much magic to use and it was unsightly to have snakes in a spell for a seamstress. " It is not problem, I got so much more mana to go so don't be afraid I have you all under my protection."She stated sweetly.
Name of Spell: Droplets of Hope[break] Elemental Type: Water[break] Rank & Spell Type: Senior¦ Healing[break] Range & Speed:80m ¦ 40m/s[break] Mana Cost: 30 | 15[break] Stats Effected: +6 control, +15 mana regen[break] Applicable Perks: Archangel's Blessing, Healing specialist[break] Description:[break] Touching the centre of her chest with the tips of her fingers of her non-dominant hand three times with a two-second delay between each tap before laying her hand on her chest lightly. Around her what can be seen can only be described as semi-translucent sky-blue droplets of water floating around her body. This spell soothes the body of burns up to second-degree burns and moderate frostbite while combating the negative effects of hexes, curses, poisons, toxins and debuffs actively. It is also able to help regenerate a person's mana, this, however, will never affect Sumire, while this is happening the spell will heal for up to intermediate damage while instantly dealing with grazes, cuts and bruises although it can regrow small digits such as fingers it will take three rounds to do so. With the use of the ammo rules, she need only say the name(s) of those she wishes to heal and the semi-translucent wisps would surround them to heal them.
[break][break] Rank & Element: Junior ¦ Gemstone[break] Class & Type: Relic ¦ Accessory (Hairpin)[break] Magic Specializations: Defense Creation ¦ Physical Reinforcement[break] Appearance:[break] A first this item may seem like a simple thin, yet large golden ring that could be used as a bracelet, that is until each of the other pieces are connected. The first seems to be an elaborate hair comb whose teeth are made to sit inside the ring, this part of the hairpin is adorned with carefully crafted butterflies and flowers made of several different colours of jade. The flowers have small pearls in the centre while each of the butterfly's antennae is made from gold with a small piece of mother of pearl at the top. At the base of the comb section of the hairpin, there are three golden chains which start with three pearls, then three small gold charms, three more pearls, three small golden balls, and two butterflies on the outer chain while the centre is split into three additional chains. The centre has mother of pearl beads. Each of the five chains has a small carved pearl flower. To make sure the ring and comb stay in place the last piece of this elaborate hairpin is the pin itself which is made from gold that has a pearl at the top with two splintering golden chains that have the same small carved pearl flowers.[break] History:[break] The history of this hairpin has been a long one, in fact, it has been around for so long and had so many owners that the adornments and chains had once been broken, chipped or lost. The origins of the hairpin weren't anything significant, a man met a woman, the man fell in love with that woman and wanted to show his devotion to her and so made a token of his love. It was something that was given to the firstborn son of the Yinsil family at their coming of age so they may give it to their betrothed when he felt the pang of love for her. By the time it had gotten to Enlil, it was nothing more than a husk of its former self and so through painstaking love and attention to detail he removed each of the old adornments making them into new pieces of jewellery for his mother and sisters before crafting brand new ones for the woman that would one day be his wife. It had taken him years to get the hairpin in such a state that he found it aesthetically pleasing to look at and that his future wife would feel honoured to wear it to show their bond of love. [break][break] Abilities: [break][break] The wearer of Xià Rì Zhī Liàn gains access to the perks 'Full Blitz' and 'Self Repairing' [break][break]
Name of the Ability: Bǎoshí Huābàn[break] Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown[break] Rank & Specialization: Junior ¦ Defense Creation[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m[break]/s Stats Affected: +4 Durability[break] Description:[break] Touching the twin chains of the pin starting at the pearl before moving to the pearl flowers saying "Shèngkāi" creates what seems like blue jade flower petals to fall from the sky which surround the wearer. These petals are no bigger than apple blossom petals and remain within six inches of the wearer on all sides almost like a bubble. The petals can take up to intermediate damage before being destroyed, however, if the gem petal bubble isn't destroyed it will repair itself the following round. With the use of the ammo rules, the wearer can say the name of allies to have them gain the same benefits from this ability.[break]
[break][break] Name of the Ability: Liánhuā[break]
Name of the Ability: Liánhuā[break] Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Cooldown[break] Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Defense Creation[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25 ¦ 10 m/s[break] Stats Affected: Junior Rank Strength Buff[break] Description:[break] Raising their dominant hand to the sky they circle their wrist gracefully as they lower their hand almost as if a falling flower petal, the circle motion must happen four times for the ability to activate. At the base of the wearer's feet, is a seal made from topaz, looking closer makes it almost seem as if it is designed after bamboo. This seal has two effects, the first being a marking which looks like a topaz bamboo shoot that appears at the back of the wearer's hand increasing their physical strength to junior rank damage while also giving their physical attacks a magical backing. The second is that if an attack gets close a thick bamboo-like forest made from topaz sprouts around the wearer. This forest is only around twelve inches away from the user and requires intermediate damage before it is destroyed, however, if the forest isn't destroyed then it will repair itself the very following round.
[break][break] Name of the Ability: Shǎn Liàng De Mìngyùn[break]
Name of the Ability: Shǎn Liàng De Mìngyùn[break] Type & Uses: -- ¦ --[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: -- ¦ --[break] Range & Speed: Self¦ 10 m/s[break] Stats Affected: --[break] Description:[break] This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
Post by Aura McKinly on Sept 7, 2024 23:53:20 GMT -5
[googlefont=Fleur De Leah]
A soft sigh escaped the singer, a shake of her head following. She had been through a lot, a lot for a noble anyway. She lived most of her life on the streets with fears about who may turn on herself and her mother at every turn. She had struggles that she wasn't sure that Sumire would understand, she wasn't sure if any of them would. She wasn't going to mention this though, she wasn't going to get into a pity war between two people. She wasn't looking for pity, she didn't want people thinking she was someone that just needed protection from the world, which was what she feared her history would give the impression of. No, she needed to just continue living her life day to day. Maybe eventually she would find herself in a position where she was comfortable opening up to someone. That day wasn't today though.
A breath escaped the woman as she turned her attention back towards the enemies at hand. One left after the attacks from Sol and Jevi, it hadn't taken any hits as far as she knew too. She was going to have to cast two spells to take it out. She really needed to better her hitting power, she just wasn't cutting it quite yet. She knew she had the potential there but it was unrealized. She quickly cast Balit Congamphlgh, throwing the shard straight at the bird. It was going to be awkward performing her next spell with the group being on the move constantly on the back of the golems, but she could manage, she hoped. She raised her hand, her song magic flowing with the light upbeat tone she carried before, a small smile across her features as she did so. Singing was one thing she loved and the fact she got to flex her vocals while casting a spell always made her quite the happy girl. She pointed at the bird and the musicians stumbled their way towards it.
"At the very least this appears to be the last of the enemies." She hadn't seen anything else coming at them after all.
Statistics
POW: 024 + 15 DUR: 003 SEN: 024 STA: 013 CON: 013
SPEED: 5m/s + 16m/s HEALTH: senior MANA SKIN: senior MANA POOL: 055 / 070 MANA REGEN: 05 IC / 10 OOC
Elemental Type: Pure Aura Rank & Spell Type: Junior ¦ Attack creation ¦ Sensory (Homing ¦ Tracking) Range & Speed: 25m ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Effected: +2 Power Applicable Perks: Apex Predator, Blinding, Knockback Description: Raising their dominant hand to the sky in front of them with their fingers pointing up, their other hand moves behind pointing the tips of the fingers to the ground. Pale blue runes appear at the tips of each hand, bringing the hands together, when the two runes touch a glowing pale blue shard one meter long and half an inch wide appears in their place. This shard can be used as a short spear in a pinch, but by either throwing or by swiping her hand at an enemy the shard will follow its intended target as per the homing rules. Upon striking an enemy it will do junior rank damage, there is also a chance it will blind for a single round as per the blinding rules, and on top of this, it will knock a person back for 2m + 5m being added for every 10 power she has. What a person will find is that in the area they have been hit is a pale blue marking in the shape of a treble that allows her to track them within range. With the use of ammo rules, additional shards can be made.
Elemental Type: Song ¦ Pure Aura Rank & Spell Type: Junior ¦ Attack Creation ¦ Sensory (Illusion ¦ Homing) Range & Speed: 10m ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Effected: -4 Sensory ¦ +2 Power Applicable Perks: Apex Predator Description: As she stretches her dominant hand out, her other comes to her chest and she starts to sing an upbeat melody, around her glowing pale blue musical bars with notes appear and expand the entire area turning into a music hall. There are magicians with some rundown instruments, they seem to be talking but no sound can be heard. Upon noticing the group (This will be done by pointing at her intended target) the musicians walk towards the person as per the homing rules seemingly confused at their presence. Within one of the musicians is a surprise, an orb of pure aura that is only as big as a ping pong ball that will deal junior-rank damage if it hits a target. To see through this illusion a person must have 20 sensory which increases by +2 for every 15 control that she has. This wanes by -2 each round that goes by and can be further decreased by the use of a map spell as shown inside the sensory magic specialization. With the use of the ammo rules, additional orbs can be created inside of other musicians, not only this but she can use these same ammo rules to protect allies. Even if the illusion is seen through the orbs will remain.
Notes
Tl;dr Used two spells to attack the remaining birb uwu 4/4 Buzzbills killed 5/5 Cockatrice killed Floor 1 Room 1: 2,000/2,000 Floor 1 Room 2: 2,000/2,000 Floor 2 Room 1: 2,000/2,000 Floor 2 Room 2: 2,000/2,000 Gear: Magic Knight Mantel WORD COUNT: 356 TOTAL WC: 4,270 TAG(S):Sol Delothosin✾ Jevi Suru Sumire Honoka
Post by Sol Delothosin✾ on Sept 8, 2024 4:41:42 GMT -5
[attr="class","Solstats"]
POWER 240
DURABILITY 92
SENSORY 14
STAMINA 184
CONTROL 152
MANA SKI Archmage + Grand
HEALTH Archmage
MANA POOL 800/800
MANA REGEN 30 ic | 60 ooc
SPEED 15 m/s
STRENGTH junior
[attr="class","Solimage"]❝Trusting hand in hand, Life Death will follow"
[attr="class","Solscroll"]
Sol gained a smile as all the enemies were finally finished off and he nodded in approval to all three of them” good job now lets move on before anymore of those bugs decide to emerge from that chicken coop” he said as he used a command thru his mana tether to send his dragon with the group moving forward along with his other flying golems flanking the,
floor 2 room 3
as they moved into the next area Sols nose was tickled by a soft sweet scent from the pink flowers that were in the trees as they moved into a more tree heavy area and he blinked as he heard childish giggles and he narrowed his eyes as before he could get the golem moving a powdery substance was falling from the sky on them and he tried to shield his face.”Look out the enemy has the jump on us and who knows what this powder is going to do” he called out before he suddenly felt his energy take a massive dip as he braced himself against his golem as fatigue hit him like a wall,'damn it whatever this powder is its draining my strength badly' he thought as he tried to shake the effects off and he suddenly spotted the source eight sprite like creatures and 3 cockatrice and he quickly sent his three doombringer golems at the enemies,two of the decay golems caught the Spritelys by surprise as one of the golems gored the creature with its horns sent it plummeting to the ground as the other bisected a spritely with its claws, the final doombringer caught a cockatrice with its tail and proceeded to squeeze it tighter and tighter until it went limp and lifeless in its grasp before being dropped to the ground before.”ugh I hate sneak attacks” Sol grumbled.
Combat Summary
[attr="class","Solscroll2"] TL;DR:
floor one Area 1 2000/2000
16/16 apples Slain
Area 2 2000/2000 6/6 Sheeple Destroyed 4/4 apples slain
Floor 2 Area 1 2000/2000 16/16 Buzzbills slain
Floor 2 Area 2 1326/2000
Buzzbills 4/4 slain
Cockatrice 3/5 slain
Floor 2 area 3 234/2000
1/3 Cockatrice slain
2/8 Spritely Slain
Spells: Name of Spell: Doombringer Spell Element:Decay Spell Rank: Senior Mana Cost:30|30 Type of Golem: Predator Applicable Perks: Puppet Master, Light Footed Golem,Repair Shop
Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type
Power
Durability
Sensory
Range
Speed
Health
Predator
115 (+3)
55 (+3)
95 (+3)
110
27 (+3)
Senior
Name of Spell:Tiamats Remains Spell Element: Decay Spell Rank: Grand Mana Cost:50/50 Type of Golem: Balanced Applicable Perks: Puppet Master, Light Footed Golem, Repair Shop Description: Sols eyes will suddenly shift from aqua blue with the whites of his eyes turning blood red showing this spell as triggered. From behind him a massive amount of black and blue mana will coalesce into a portal and from it a massive undead dragon will emerge its arms and legs clearly missing chunks of muscle but still retaining immense strength and deadly claws that can crush and rend stone and flesh with no effort, along its massive tail are spines each razor sharp and capable of impaling almost anything on them while its wings are frayed and damaged but still somehow are capable of flight though it can be seen in the membrane of the wings a dark blue glow , along its belly are massive decaying holes showing its rib cage and the same subtle glow as its wings. Its mouth is lined with black decaying fangs that are coated in a caustic virulent fluid that can causing excruciating pain and eat at flesh with just a single drop. This beast is massive at a length of 12 meters. Each hit from this beast does Grand damage capped on an enemy per turn, using the ammo rules for every 75 control Sol has he can make another golem capping at 2, the golem can also move up to 5 people at 40 m/s,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type
Power
Durability
Sensory
Range
Speed
Health
Balanced
135 +10
135 +10
135 +10
120 m
24 M/s +5
Grand + Intermediate
Name of Spell: Souring Itsumade Element: World Tree Rank: Intermediate Size: 6 meters long Mana Cost: 20/10 Type of Golem: Balanced Applicable Perks: Puppet Master,Light Footed Golem, Elemental Oddity, Odd Magic,Repair Shop Description:Sols eyes will shift to an aqua blue color after which a dark colored tree with red leaves will grow from the ground a meter behind him and to the right before starting to twist itself into a more serpent like form with its leaves appear to look like wings, after disconnecting from the ground the tree will have finish forming into a creature with a long snake like body with razor sharp claws and two plumed wings for flight and the oddest feature a sharp bird bill with many rows of bone coated wooden teeth inside while dripping with blood and where its eyes are there are also humans faces on each side. This beast can do intermediate damage to a target and caps at that per turn no matter how many strikes are made with its claws and teeth as well as using its tail to whip. Each hit from this beast can also sap 10 mana from the target once a turn and pass it back to the user. This beast can carry two people thru the air at a speed of 10 m/s and obediently responds to commands from Sol thru the mana link or verbally this beast was created from Sols need for transportation as well as protection when he is traveling on missions. with the ammo rules for every 30 control Sol has he can make another golem capping at 4,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon.
The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 Power (self) Description: The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 control (self) Description: Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory Mana Cost: 8 ¦ 4 Range & Speed: 10m aoe ¦ 10 m/s Stats Affected: n/a Description: Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
[attr="class","raescroll"] Floor 2, Area 3;[break][break] The final few enemies were dealt with swiftly, and finally they could move on from this wretched, humid place. However, when they did so it seemed like it still was not over. There was more, though the room did change quite a bit. It was a large, open room which had far more trees in it and a lot of pink and green flowers. It was pretty to look at, but with the poison ivy still littering the ground there was no way for Jevi to get of the dragon without getting in trouble. “Hopefully just a little longer…” It was more of a mumble to himself, but Jevi was getting frustrated by the lack of things he could do while trapped on this dragon. Still, when they arrived it was strange. There was laughter, weird laughter, and before they knew it some kind of powder filled the air. Sol mentioned it was a sneak attack, and Jevi made his bronze short sword reappear in his right hand before he noticed the powder closed in. There was no way to avoid it, especially not on this golem they were on. He inhaled some of the powder, feeling it affect his body which hurt. “What is this stuff?” He coughed, feeling the pain in his lungs. [break][break] It annoyed him, quite a bit to say the least. The Spritelies were laughing at them too, and just like Sol Jevi began to retaliate. However, these Spritelies were kind of small. Smaller than the Cockatrice at the very least. It would be harder to hit them, so perhaps it was better to focus on the Cockatrice again. “Should they come close I can hit them, but I’ll focus on the Cockatrice for now!” He informed his team and readied his bronze short sword again. He took up the position to throw it like a spear like he had been doing before, and tossed it right at one of the Cockatrice’s wings. It seemed like he was getting quite skilled at tossing his swords by now, which was not exactly what he wanted to train, but so be it. Jevi then moved his left hand to his right hip, making a grabbing motion to make his long sword appear. Just like with the short sword, he once more got into a position to throw it properly at his target and hit the Cockatrice in its body, taking out one more for the team. “This can’t be over soon enough…” It was getting repetitive and frustrating, as it only reinforced his weaknesses over and over. Hopefully he could be on the ground again soon, so he could be of more use for the team.
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(Combat) Summary
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[attr="class","raescroll2"] SUMMARY HERE Floor 2, Area 3: 682/2000[break] 2/8 Spritely killed[break] 2/3 Cockatrice killed[break] Spells used:[break] Name of Spell: Yin'xir'ziji[break] Elemental Type: Sword[break] Rank & Spell Type: Junior ¦ Attack creation ¦ Physical Reinforcement[break] Range & Speed: 25m ¦ 10 m/s[break] Mana Cost: 10 ¦ 5[break] Stats Affected: +2 Power, +6 m/s Speed[break] Applicable Perks: Apex Predator, Battle Knight, Full Blitz, Knockback[break] Description: [break] To activate this spell the wielder moves their non-prominent hand to their side as if going to draw a blade on their opposite side what looks like a basic weak and brittle and chipped longsword appears on their other side frost easily seen across the blade showing its element. The sword itself appears to be 35 inches (88.9 cm) made out of steel and is double-bladed with a tarnished bronze hollow ground cross section and pommel. The sword can deal physical damage at junior rank although it will have magical backing that allows for it to give those struck minor frostbite, if a person is hit with the sword they will find themselves being knocked back by 2m +5m for every 10 power that they possess, they may also decide to give the sword over to another person, the sword may also be thrown as a projectile with a new one forming the following round. [break] Name of Spell: Korit'al Rei[break] Elemental Type: Sword[break] Rank & Spell Type: Junior ¦ Attack creation[break] Range & Speed: 25m ¦ 10 m/s[break] Mana Cost: 10 ¦ 5[break] Stats Affected: +4 Power[break] Applicable Perks: Apex Predator, Battle Knight, Knockback[break] Description:[break] Placing their prominent hand three inches from his chest with the palm facing towards them, they then quickly move their hand as if they are gripping onto something the index finger's nail having to touch the bottom of the thumb. When this is done a basic chipped bronze shortsword with snow falling from the blade showing its element appears in the hand pointed towards the sky. The short sword is 12 inches (30 cm) in length, has a leather grip and a hexagonal crossguard with a small bronze pummel at the top. The sword can deal physical damage at junior rank although it will have magical backing that allows for it to give those struck minor frostbite if a person is hit with the sword they will find themselves being knocked back by 2m +5m for every 10 power that they possess, they may also decide to give the sword over to another person, the sword may also be thrown as a projectile with a new one forming the following round.
Rank & Element: Junior ¦ Wood[break] Class & Type: Enchanted ¦ Trinket[break] Magic Specializations: Physical Reinforcement[break] Appearance & Lore:[break] Due to the lunar year just passing, a craftsman in the town of Hage teaching a new class of apprentices decided to make it a class project. They were to make small trinkets out of oak that look like oxen as with all learners things didn't go as planned and they ended up making derpy looking oxen. The shopkeeper decided to buy everything as she found out that all the proceeds were going to help with the rebuilding of Kikka.[break] Abilities:
Type & Uses:Enchanted[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: Not applicable[break] Range & Speed: Not applicable[break] Stats Affected: 25% junior buff to strength[break] Description:[break] The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability. Once bought it is bound to the account it is on and can't be sold back to the store. This item can be bought only once.
Floor 2: Room 3: [break][break] She was relieved to see all the enemies within their range gone as she nodded to sol in agreement to hopefully get out of here. Honestly she wanted off the ground already, why they had to fly so long was beyond her, but then again this dungeon was dangerous. She adjusted herself and her satchel sitting down as they entered the next area. A large open room which had alot more trees but the most beauitful pink and green flowers. she would have loved to get some seeds and grow some of these in her garden if this wasn't manifested by a dungeon. She looked over the edge of the dragon seeing poision ivy still on the ground. She really hoped this dungeon wasn't entierly filled with poision ivy, She was not equiped to handle such things on a flying golem. [break][break] It was then the group had heard laughter around then before seeing some powder like pollen falling on to them as she figured it must be from the flowers. Her assumption was wrong from sol's acknowledgement of an attack as she saw him and jevi jump into action with sol killing about three of their enemies and jevi killing to. She itched feeling a sting from the pollen touching her clothes and inside her from breathing in. it burned really bad. She stood up wincing against the pain of the pollen like powder seeing the enemies bale sol and jevi as she knew what she could do to help. "Qī liánhuā" she spoke deciding the spells to help relieve this pain. Bringing up her dominant hand near her face as if she was ready to caress it before turning her hand outward she then covers her eyes with the back of her palm briefly moving her upper body forward ever so slightly. Around her feet, a pale blue seal in the shape of a lotus takes shape.
[break][break] This seal is one meter from one side to the next. The seal remains for a few seconds before appearing on the back of her hand while what appears to look like a semi-translucent pale blue water shaped lotus appears ahead of the golem, attracting two of the spritely to its soft song catching them within it's roots. "Jevi, Sol, Aura" She added as a runic circle formed under each of them healing them for intermediate damage while removing the effects of the poision through the ability of cleansing with her healing. It was a relief to no longer feel the pain soaring through her as she took in a deep breath watching the two sprites caught in her tendrils of her lotus struggle trying to get free
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COMBAT SUMMARY
[attr="class","Sumirescroll2"]
[break] TL;DR[break] Monsters:[break]
Restraining 2 Spritely and healing the debuff upon the group 2/8 Spritely killed[break] 2/3 Cockatrice killed[break] [break] [break]
Mana: 245/260 +40 = 260 - 20 = 240 mana Name of Spell: Qī liánhuā[break] Elemental Type: Water[break] Rank & Spell Type: Intermediate ¦ Healing ¦ Restraining[break] Range & Speed: 40m ¦ 20 m/s[break] Mana Cost: 20 ¦ 10[break] Stats Effected: +4 Control ¦ -2 speed ¦ -5 mana regeneration[break] Applicable Perks: Archangel's Blessing, Tightly Bound, Elemental Oddity[break] Description:[break] [break][break] Bringing up her dominant hand near her face as if she was ready to caress it before turning her hand outward she then covers her eyes with the back of her palm briefly moving her upper body forward ever so slightly. Around her feet, a pale blue seal in the shape of a lotus takes shape. This seal is one meter from one side to the next. The seal remains for a few seconds before appearing on the back of her hand while what appears to look like a semi-translucent pale blue water shaped lotus appears 15m from her, this lotus gives off a warmth to the air around it if a person were to get too close to it, the would-be roots would lash out like tendrils causing a person's speed to be reduced by 2m/s, on top of that they would find that their mana regeneration would be reduced by -5 while also cutting their spell cap in half and they would take junior rank damage if caught. These almost spectral root-like tendrils require intermediate damage to be done to them before they will release their victim. There is, of course, a secondary effect to what the seal had done and that was the lotus marking on the back of her hand, this heals her for intermediate rank damage. It also takes care of small cuts, bruises and grazes instantly as well as regrows digits such as fingers, toes and the like in three rounds. In addition to this, it will actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules additional markings can be created, she needs only say the name of the person she wants to be healed, on top of this the lotus will be able to create additional spectral root-like tendrils as per the use of the ammo rules but the more people that are caught the speed debuff would be reduced by -1
[break][break] Rank & Element: Junior ¦ Gemstone[break] Class & Type: Relic ¦ Accessory (Hairpin)[break] Magic Specializations: Defense Creation ¦ Physical Reinforcement[break] Appearance:[break] A first this item may seem like a simple thin, yet large golden ring that could be used as a bracelet, that is until each of the other pieces are connected. The first seems to be an elaborate hair comb whose teeth are made to sit inside the ring, this part of the hairpin is adorned with carefully crafted butterflies and flowers made of several different colours of jade. The flowers have small pearls in the centre while each of the butterfly's antennae is made from gold with a small piece of mother of pearl at the top. At the base of the comb section of the hairpin, there are three golden chains which start with three pearls, then three small gold charms, three more pearls, three small golden balls, and two butterflies on the outer chain while the centre is split into three additional chains. The centre has mother of pearl beads. Each of the five chains has a small carved pearl flower. To make sure the ring and comb stay in place the last piece of this elaborate hairpin is the pin itself which is made from gold that has a pearl at the top with two splintering golden chains that have the same small carved pearl flowers.[break] History:[break] The history of this hairpin has been a long one, in fact, it has been around for so long and had so many owners that the adornments and chains had once been broken, chipped or lost. The origins of the hairpin weren't anything significant, a man met a woman, the man fell in love with that woman and wanted to show his devotion to her and so made a token of his love. It was something that was given to the firstborn son of the Yinsil family at their coming of age so they may give it to their betrothed when he felt the pang of love for her. By the time it had gotten to Enlil, it was nothing more than a husk of its former self and so through painstaking love and attention to detail he removed each of the old adornments making them into new pieces of jewellery for his mother and sisters before crafting brand new ones for the woman that would one day be his wife. It had taken him years to get the hairpin in such a state that he found it aesthetically pleasing to look at and that his future wife would feel honoured to wear it to show their bond of love. [break][break] Abilities: [break][break] The wearer of Xià Rì Zhī Liàn gains access to the perks 'Full Blitz' and 'Self Repairing' [break][break]
Name of the Ability: Bǎoshí Huābàn[break] Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown[break] Rank & Specialization: Junior ¦ Defense Creation[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m[break]/s Stats Affected: +4 Durability[break] Description:[break] Touching the twin chains of the pin starting at the pearl before moving to the pearl flowers saying "Shèngkāi" creates what seems like blue jade flower petals to fall from the sky which surround the wearer. These petals are no bigger than apple blossom petals and remain within six inches of the wearer on all sides almost like a bubble. The petals can take up to intermediate damage before being destroyed, however, if the gem petal bubble isn't destroyed it will repair itself the following round. With the use of the ammo rules, the wearer can say the name of allies to have them gain the same benefits from this ability.[break]
[break][break] Name of the Ability: Liánhuā[break]
Name of the Ability: Liánhuā[break] Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Cooldown[break] Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Defense Creation[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25 ¦ 10 m/s[break] Stats Affected: Junior Rank Strength Buff[break] Description:[break] Raising their dominant hand to the sky they circle their wrist gracefully as they lower their hand almost as if a falling flower petal, the circle motion must happen four times for the ability to activate. At the base of the wearer's feet, is a seal made from topaz, looking closer makes it almost seem as if it is designed after bamboo. This seal has two effects, the first being a marking which looks like a topaz bamboo shoot that appears at the back of the wearer's hand increasing their physical strength to junior rank damage while also giving their physical attacks a magical backing. The second is that if an attack gets close a thick bamboo-like forest made from topaz sprouts around the wearer. This forest is only around twelve inches away from the user and requires intermediate damage before it is destroyed, however, if the forest isn't destroyed then it will repair itself the very following round.
[break][break] Name of the Ability: Shǎn Liàng De Mìngyùn[break]
Name of the Ability: Shǎn Liàng De Mìngyùn[break] Type & Uses: -- ¦ --[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: -- ¦ --[break] Range & Speed: Self¦ 10 m/s[break] Stats Affected: --[break] Description:[break] This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
Post by Aura McKinly on Sept 12, 2024 23:54:07 GMT -5
[googlefont=Fleur De Leah]
Floor 2, Area 3
The woman looked up at the sudden call out, the dust coming from the sprite-like creatures making her stagger a little bit, not in pain but finding herself tired to an extreme. Why was she so tired? Were they affecting her in such a way? She needed to focus herself but the exhaustion was almost too much, though she was going to manage to stay standing. She had to, she couldn't let some pesky dust push her to the ground. She let out a small yawn, slapping her cheeks to keep herself as awake as possible before refocusing. The little sprite creatures had to be the source right? Her eyes flicked towards Sumire as she started with her magics, notice that she was snaring a couple of the sprite creatures with her magic as well as the sleepiness starting to fade. Healing magic, maybe it would be a good idea to invest in learning that.
Focus on the task at hand, that's all she needed to do. She bright up her left hand, summoning up her pure aura magic as she moved her other hand towards the ground, the runes appearing at the tips of her hands before she brought them together, quickly creating the pink shard before throwing it quickly at one of the sprites that Sumire had managed to snare before transitioning into her singing stance quickly. She let herself project her song a bit more this time, just trying to flow smoothly and not letting herself pull back her vocals like she normally would. The stage appeared, her eyes clicking between the two trapped sprites before opting to strike the same one, the girl pointing casually at it as the group of confused musicians made their way to it in silence.
"I think we should focus on the sprite things, the tiredness I'm feeling has to be from them, no?" She felt like it was more of a suggestion but she wasn't sure if the others had considered such a thing yet.
Statistics
POW: 024 + 15 DUR: 003 SEN: 024 STA: 013 CON: 013
SPEED: 5m/s + 19m/s - 10m/s HEALTH: senior MANA SKIN: senior MANA POOL: 055 / 070 MANA REGEN: 05 IC / 10 OOC
Elemental Type: Pure Aura Rank & Spell Type: Junior ¦ Attack creation ¦ Sensory (Homing ¦ Tracking) Range & Speed: 25m ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Effected: +2 Power Applicable Perks: Apex Predator, Blinding, Knockback Description: Raising their dominant hand to the sky in front of them with their fingers pointing up, their other hand moves behind pointing the tips of the fingers to the ground. Pale blue runes appear at the tips of each hand, bringing the hands together, when the two runes touch a glowing pale blue shard one meter long and half an inch wide appears in their place. This shard can be used as a short spear in a pinch, but by either throwing or by swiping her hand at an enemy the shard will follow its intended target as per the homing rules. Upon striking an enemy it will do junior rank damage, there is also a chance it will blind for a single round as per the blinding rules, and on top of this, it will knock a person back for 2m + 5m being added for every 10 power she has. What a person will find is that in the area they have been hit is a pale blue marking in the shape of a treble that allows her to track them within range. With the use of ammo rules, additional shards can be made.
Elemental Type: Song ¦ Pure Aura Rank & Spell Type: Junior ¦ Attack Creation ¦ Sensory (Illusion ¦ Homing) Range & Speed: 10m ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Effected: -4 Sensory ¦ +2 Power Applicable Perks: Apex Predator Description: As she stretches her dominant hand out, her other comes to her chest and she starts to sing an upbeat melody, around her glowing pale blue musical bars with notes appear and expand the entire area turning into a music hall. There are magicians with some rundown instruments, they seem to be talking but no sound can be heard. Upon noticing the group (This will be done by pointing at her intended target) the musicians walk towards the person as per the homing rules seemingly confused at their presence. Within one of the musicians is a surprise, an orb of pure aura that is only as big as a ping pong ball that will deal junior-rank damage if it hits a target. To see through this illusion a person must have 20 sensory which increases by +2 for every 15 control that she has. This wanes by -2 each round that goes by and can be further decreased by the use of a map spell as shown inside the sensory magic specialization. With the use of the ammo rules, additional orbs can be created inside of other musicians, not only this but she can use these same ammo rules to protect allies. Even if the illusion is seen through the orbs will remain.
Notes
Tl;dr Used two spells to attack the remaining birb uwu 3/8 Spritely Killed 2/3 Cockatrice killed Floor 1 Room 1: 2,000/2,000 Floor 1 Room 2: 2,000/2,000 Floor 2 Room 1: 2,000/2,000 Floor 2 Room 2: 2,000/2,000 Floor 2 Room 3: 1,471/2,000 Gear: Magic Knight Mantel WORD COUNT: 336 TOTAL WC: 4,606 TAG(S):Sol Delothosin✾ Jevi Suru Sumire Honoka