Post by Freyr Alrekr on Apr 30, 2024 14:43:54 GMT -5
Name of Spell: Vitreum Pretiosum
Spell Element: Paint (Glass ¦ Gemstone)
Spell Rank: Intermediate
Mana Cost: 20 ¦ 10
Type of Golem: Scout
Applicable Perks: Repair Shop
Description:
Allowing the back of his fingers to touch while they are pointed at himself he flicks both hands forward pointing his fingers out leaving a six-inch gap between them. Paint begins to form in the space between, this pain starts to harden taking the shape of a stained glass and gemstone window that is three meters in size. The colours are completely symmetrical, starting with black with moons and then to a golden border with moons, the next part is aquamarine followed by teal with a combination of lavender and yellow jade with gold in the centre. Two further moons, a sun and seven daggers are aimed towards the centre. In the middle stands a figure two meters in height towering over a mountain-like city with a sword in their hand. At the command "Defend your kingdom" the figure will start moving leaving the sword and background to shatter as it moves. This golem can do intermediate damage if it lands a hit, with the ammo rules up to four additional stained-glass warriors can be summoned at once. In addition to this, this golem can be used as a mode of transportation allowing for up to two passengers per golem but it may only move at 10m/s while doing so, if not destroyed these golems will start repairing themselves at the beginning of the round.
Name of Spell: Obsedit Impetum
Elemental Type: Paint (Oil ¦ Fire)
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Restraining
Range & Speed: 40m ¦20m/s
Mana Cost: 20 ¦ 10
Stats Effected: -6 control Debuff ¦ +4 Power Buff
Applicable Perks: Tightly bound, knockback, blinding
Description:
Using their hands Freyr signs the name of his spell, on the last movement a rune around the size of a snooker ball made from oil paint appears three inches in front of him, touching this rune causes the rune to set ablaze and follows the oil dripping from it. Freyr can flick his hand towards the opponent he wishes to attack. This oily fireball will deal intermediate damage if it touches anything knocking them back for 4m with an added 5m being added for every 10m he possesses, on top of this it will start smoking causing a person to potentially be blinded for a single round as per the blinding rules while also receiving second-degree burns where it touched. As this is happening the oil is still dripping from the oily fireball which starts running around a person's body, while it will not restrain movement it will deal an additional amount of junior damage and require intermediate damage to break the restraint. Not only does it lower a person's control but it will also cut their spell cap in half. Additional oily fireballs can be created with the use of the ammo rules.
Name of Spell: Confusio Aeterna
Elemental Type: Paint (Tar ¦ Feather)
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Restraining
Range & Speed: 40m ¦20m/s
Mana Cost: 20 ¦ 10
Stats Effected: Junior Strength debuff ¦ +4 Power Buff, knockback, blinding
Applicable Perks: Tightly bound
Description:
Freyr touches his fingers and thumbs together to create a triangle his fingers pointing out, he then breaks the triangle the left hand going clockwise while the right goes anticlockwise returning to the original points at the same time creates a circle of runes no more than three inches from his feet made of what looks to be black paint, the runes that make this circle come towards the triangle made and go through it as they do they become what looks like slick black feathers that clump together to become the size of a medicine ball. touching the tips of his fingers lightly on the ball causes it to go in the general direction he wants, if it lands a hit on someone they will find that they have been tarred and feathered leading to them not only being dealt Intermediate damage but being knocked back by 4m with an additional 5m being added for every 10m he possesses and the possibility of blinding them for a single round as per the blinding rules. The tar-like substance quickly starts to harden rebuffing a person's strength and will take intermediate damage to crack it off, in addition to this while the restraint is in effect not only will it deal an additional junior rank of damage but will also cut the person afflicted by this humiliation's spell cap by half. Additional feather tar balls can be created with the use of the ammo rules.
Name of Spell: Venenata Umbra
Elemental Type: Paint (Shadow ¦ Miasma)
Rank & Spell Type: Intermediate ¦ Attack Creation
Range & Speed: 40m ¦ 20m/s
Mana Cost: 20 ¦ 10
Stats Effected: +4 Power
Applicable Perks: Apex Predator
Description:
Saying the spell's name creates a black whispy foul-smelling arrow around the size of a ruler, this arrow will leave dark shadow whisps in its wake as it is motioned towards an opponent, the stench only getting more unbearable as it continues forward. Hitting an enemy it will deal intermediate damage, the scent making them feel like they should bathe as it has infected their clothing. With the use of the ammo rules, additional shadow arrows can be created.
Name of Spell: De Novo Regatur
Elemental Type: Paint (Pure Aura ¦ Plant)
Rank & Spell Type: Intermediate ¦ Restraint
Range & Speed: 40m ¦ 20m/s
Mana Cost: 20 ¦ 10
Stats Effected: -5m/s Speed
Applicable Perks: Tightly Bound
Description:
Freyr uses the index finger of his dominant hand and writes the name of the spell, silver paint leaving a trail of glowing silver vines that are six meters in length but coiling like a rope. The coiled vines can be used by being held or will hover around him, thrusting his hand forward will cause the vine to go in the general directly it was sent in uncoiling as it does. On the chance that it does something it will not only wrap around the person tight enough to do a junior rank of damage but also cut a person's spell cap in half while reducing their speed. The vines will also deal second-degree burn damage due to the heat that comes from the aura. To destroy the vines they require an intermediate amount of damage. With the use of the ammo rules, additional glowing vines can be created.
Spell Element: Paint (Glass ¦ Gemstone)
Spell Rank: Intermediate
Mana Cost: 20 ¦ 10
Type of Golem: Scout
Applicable Perks: Repair Shop
Description:
Allowing the back of his fingers to touch while they are pointed at himself he flicks both hands forward pointing his fingers out leaving a six-inch gap between them. Paint begins to form in the space between, this pain starts to harden taking the shape of a stained glass and gemstone window that is three meters in size. The colours are completely symmetrical, starting with black with moons and then to a golden border with moons, the next part is aquamarine followed by teal with a combination of lavender and yellow jade with gold in the centre. Two further moons, a sun and seven daggers are aimed towards the centre. In the middle stands a figure two meters in height towering over a mountain-like city with a sword in their hand. At the command "Defend your kingdom" the figure will start moving leaving the sword and background to shatter as it moves. This golem can do intermediate damage if it lands a hit, with the ammo rules up to four additional stained-glass warriors can be summoned at once. In addition to this, this golem can be used as a mode of transportation allowing for up to two passengers per golem but it may only move at 10m/s while doing so, if not destroyed these golems will start repairing themselves at the beginning of the round.
Type | Power | Durability | Sensory | Range | Speed | Health |
Scout | 20 | 50 | 55 | 100 | 24m/s | Intermediate and Junior |
Name of Spell: Obsedit Impetum
Elemental Type: Paint (Oil ¦ Fire)
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Restraining
Range & Speed: 40m ¦20m/s
Mana Cost: 20 ¦ 10
Stats Effected: -6 control Debuff ¦ +4 Power Buff
Applicable Perks: Tightly bound, knockback, blinding
Description:
Using their hands Freyr signs the name of his spell, on the last movement a rune around the size of a snooker ball made from oil paint appears three inches in front of him, touching this rune causes the rune to set ablaze and follows the oil dripping from it. Freyr can flick his hand towards the opponent he wishes to attack. This oily fireball will deal intermediate damage if it touches anything knocking them back for 4m with an added 5m being added for every 10m he possesses, on top of this it will start smoking causing a person to potentially be blinded for a single round as per the blinding rules while also receiving second-degree burns where it touched. As this is happening the oil is still dripping from the oily fireball which starts running around a person's body, while it will not restrain movement it will deal an additional amount of junior damage and require intermediate damage to break the restraint. Not only does it lower a person's control but it will also cut their spell cap in half. Additional oily fireballs can be created with the use of the ammo rules.
Name of Spell: Confusio Aeterna
Elemental Type: Paint (Tar ¦ Feather)
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Restraining
Range & Speed: 40m ¦20m/s
Mana Cost: 20 ¦ 10
Stats Effected: Junior Strength debuff ¦ +4 Power Buff, knockback, blinding
Applicable Perks: Tightly bound
Description:
Freyr touches his fingers and thumbs together to create a triangle his fingers pointing out, he then breaks the triangle the left hand going clockwise while the right goes anticlockwise returning to the original points at the same time creates a circle of runes no more than three inches from his feet made of what looks to be black paint, the runes that make this circle come towards the triangle made and go through it as they do they become what looks like slick black feathers that clump together to become the size of a medicine ball. touching the tips of his fingers lightly on the ball causes it to go in the general direction he wants, if it lands a hit on someone they will find that they have been tarred and feathered leading to them not only being dealt Intermediate damage but being knocked back by 4m with an additional 5m being added for every 10m he possesses and the possibility of blinding them for a single round as per the blinding rules. The tar-like substance quickly starts to harden rebuffing a person's strength and will take intermediate damage to crack it off, in addition to this while the restraint is in effect not only will it deal an additional junior rank of damage but will also cut the person afflicted by this humiliation's spell cap by half. Additional feather tar balls can be created with the use of the ammo rules.
Name of Spell: Venenata Umbra
Elemental Type: Paint (Shadow ¦ Miasma)
Rank & Spell Type: Intermediate ¦ Attack Creation
Range & Speed: 40m ¦ 20m/s
Mana Cost: 20 ¦ 10
Stats Effected: +4 Power
Applicable Perks: Apex Predator
Description:
Saying the spell's name creates a black whispy foul-smelling arrow around the size of a ruler, this arrow will leave dark shadow whisps in its wake as it is motioned towards an opponent, the stench only getting more unbearable as it continues forward. Hitting an enemy it will deal intermediate damage, the scent making them feel like they should bathe as it has infected their clothing. With the use of the ammo rules, additional shadow arrows can be created.
Name of Spell: De Novo Regatur
Elemental Type: Paint (Pure Aura ¦ Plant)
Rank & Spell Type: Intermediate ¦ Restraint
Range & Speed: 40m ¦ 20m/s
Mana Cost: 20 ¦ 10
Stats Effected: -5m/s Speed
Applicable Perks: Tightly Bound
Description:
Freyr uses the index finger of his dominant hand and writes the name of the spell, silver paint leaving a trail of glowing silver vines that are six meters in length but coiling like a rope. The coiled vines can be used by being held or will hover around him, thrusting his hand forward will cause the vine to go in the general directly it was sent in uncoiling as it does. On the chance that it does something it will not only wrap around the person tight enough to do a junior rank of damage but also cut a person's spell cap in half while reducing their speed. The vines will also deal second-degree burn damage due to the heat that comes from the aura. To destroy the vines they require an intermediate amount of damage. With the use of the ammo rules, additional glowing vines can be created.