Post by lucien on Jun 11, 2024 7:16:25 GMT -5
Name of Spell: Pack Hunters
Spell Element: Shadow
Spell Rank: Junior
Mana Cost: 10 | 5
Type of Golem: Balanced
Applicable Perks: Puppet Master
Description:
To cast, the user places their right palm upon the ground surface. A dark purple magic circle filled with glowing magical glyphs appears beneath their right hand. Wolves composed of shadow rise from the magic circle in front of the caster. Each golem is approximately 1 meter tall in height with a length of 2 meters from the tail to the snout. Each wolf can attack via bite or claws, but no matter how they attack they can only inflict junior damage. The caster can give silent commands to each wolf golem through the mana tether. According to the ammo rules, the caster can create additional golems for every 10 control the caster possesses up to a maximum of 5 golems. Additionally, the golems can carry one passenger at a speed of 5m/s.
Name of Spell: Ebony Cradle
Elemental Type: Shadow
Rank & Spell Type: Junior | Sensory (Illusion)
Range & Speed: 15 AOE | 10m/s
Mana Cost: 10 | 5
Stats Effected: Sensory -4
Applicable Perks: Area of Triumph | Illusion Master
Description:
This illusory spell is cast rather subtly as the caster raises their left index finger to their lips followed with a whispering shush. From the user’s body, a black sphere spreads out to its maximum range. Within the sphere all colors turn gray. Those within the affected area can not see anyone around them making it appear as if they’re alone. This spell’s main purpose is targeting the victim(s)’ sight as they cannot see each other unless their sensory stat beats the difficulty to see through the illusion. Additionally, the affected will have their sensory stat debuffed by 4 for the duration. As per the ammo rules, the caster can exclude allies from being affected by the illusion for every 10 control the illusionist possesses.
The affected individuals require 20 Sensory to see through this illusion, this increases by +2 for every 10 control the illusionist has, and it wanes by -2 per round. This can be reduced even further by using a Map spell as shown in the sensory rules.
Name of Spell: Rogue's Map
Elemental Type: Shadow
Rank & Spell Type: Junior | Sensory (Map)
Range & Speed: 15 (+sensory x2) AOE | 10m/s
Mana Cost: 10 | 5
Stats Effected: None
Applicable Perks: Area of Triumph
Description:
Upon casting, the user extends their right hand in front of them with their palm facing down to the ground. From their own shadow, a small 3x3 square feet platform emerges one foot above ground. Wisps of shadow would spread out from the platform and encroach up to its maximum range. From these wisps, the platform will carve out a vaguely detailed map. Additionally, enemies that are detected within range would be displayed by a 1 centimeter sphere shrouded in a wisp-like shadow. Any neutral party is displayed as a vaguely humanoid figurine, and allies are depicted as black figurines that accurately resemble each ally. Above each figurine are black dots that resemble each individual’s mana strength based on the number of dots displayed. (1 for junior, 2 for intermediate, 3 for senior, 4 for grand, and 5 for archmage.)
Spell Element: Shadow
Spell Rank: Junior
Mana Cost: 10 | 5
Type of Golem: Balanced
Applicable Perks: Puppet Master
Description:
To cast, the user places their right palm upon the ground surface. A dark purple magic circle filled with glowing magical glyphs appears beneath their right hand. Wolves composed of shadow rise from the magic circle in front of the caster. Each golem is approximately 1 meter tall in height with a length of 2 meters from the tail to the snout. Each wolf can attack via bite or claws, but no matter how they attack they can only inflict junior damage. The caster can give silent commands to each wolf golem through the mana tether. According to the ammo rules, the caster can create additional golems for every 10 control the caster possesses up to a maximum of 5 golems. Additionally, the golems can carry one passenger at a speed of 5m/s.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 20 (+5) | 20 (+5) | 20 (+5) | 20m | 6m/s | Junior |
Name of Spell: Ebony Cradle
Elemental Type: Shadow
Rank & Spell Type: Junior | Sensory (Illusion)
Range & Speed: 15 AOE | 10m/s
Mana Cost: 10 | 5
Stats Effected: Sensory -4
Applicable Perks: Area of Triumph | Illusion Master
Description:
This illusory spell is cast rather subtly as the caster raises their left index finger to their lips followed with a whispering shush. From the user’s body, a black sphere spreads out to its maximum range. Within the sphere all colors turn gray. Those within the affected area can not see anyone around them making it appear as if they’re alone. This spell’s main purpose is targeting the victim(s)’ sight as they cannot see each other unless their sensory stat beats the difficulty to see through the illusion. Additionally, the affected will have their sensory stat debuffed by 4 for the duration. As per the ammo rules, the caster can exclude allies from being affected by the illusion for every 10 control the illusionist possesses.
The affected individuals require 20 Sensory to see through this illusion, this increases by +2 for every 10 control the illusionist has, and it wanes by -2 per round. This can be reduced even further by using a Map spell as shown in the sensory rules.
Name of Spell: Rogue's Map
Elemental Type: Shadow
Rank & Spell Type: Junior | Sensory (Map)
Range & Speed: 15 (+sensory x2) AOE | 10m/s
Mana Cost: 10 | 5
Stats Effected: None
Applicable Perks: Area of Triumph
Description:
Upon casting, the user extends their right hand in front of them with their palm facing down to the ground. From their own shadow, a small 3x3 square feet platform emerges one foot above ground. Wisps of shadow would spread out from the platform and encroach up to its maximum range. From these wisps, the platform will carve out a vaguely detailed map. Additionally, enemies that are detected within range would be displayed by a 1 centimeter sphere shrouded in a wisp-like shadow. Any neutral party is displayed as a vaguely humanoid figurine, and allies are depicted as black figurines that accurately resemble each ally. Above each figurine are black dots that resemble each individual’s mana strength based on the number of dots displayed. (1 for junior, 2 for intermediate, 3 for senior, 4 for grand, and 5 for archmage.)