In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
When will people learn to stop experimenting on their gardens? Like listen lady, I understand that you want bigger tomatoes, but HOW DID YOU MANAGE TO GIME THE TOMATOES HAVE TEETH? And why do they have these weird appendages? Where are those screams coming from? Wasn’t there are person on the other side of the garden?
HELP!
[attr="class","shadowsSub"]Details
Minimum Number of Players: 1 (Max none)
[break]Minimum Word Count: 3000 per person
[break]Location: Aristaeus Basin
[break]Special Requirements: NA
[attr="class","shadowsSub"]NPC Information
[break][break]
Name of NPC: Man-Eating Tomato Plant x 6 per person
[break]Additional Information: Large red tomatoes with jaws and appendages! They make loud NOMNOMNOM noises when they actually manage to bite into someone.
[break]Additional Information: Giant burrowing carrots that grab a person and pull him underground before devouring them. Their appendages are also tentacle-like. They can only be killed if a person is underground with them or of they come up above ground.
Amaya relaxed in the garden of the Ravencrest Estate. She been awake for a few hours and as far as she knew she was able to have a few hours of rest before needing to be at the golden dawn hq. At least that was before she saw Jianyu approaching with a file. "Seems you are needed sooner then expected." He spoke as she sighed slowly getting up from next to the fountain. She looked up at the angel as she smiled before turning back to Jianyu taking the file as she looked at it's contents. "alright...i will get on it." She said with a smile leaving for her room looking at her three relics deciding her staff would be the best bet for the mean time. She didn't need her rapier and today just didn't feel like a lady madness day either. There was just something that wasn't right about how she felt with the blade. maybe it hated her,. maybe just wielding it felt odd. She needed to figure that feeling out and why it seemed she needed her staff as if it was a sentient, a new part of her. maybe it was something like sol's connection to his blade. [break][break] Once her choice was made she headed out of the estate, taking up the hood on her mantle and a broom before taking off, holding her staff across her lap. She just didn't feel right but a mission was a mission and sick days or requesting not to do anything given to her by the magic knights. Evil and abnormalities the plagues this kingdom did not sleep, neither would she by that logic. She was interested to see who was going to assist her on this mission and what these man eating plants were like
[break][break] Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora. [break] Lore: [break]
Junior Lore:[break] The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously. [break] Intermediate Lore:[break] It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach. [break] Senior Lore:[break] Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power. [break] Grand Lore:[break] ~Get the relic to Grand to unlock~ [break] Dive Lore:[break] With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
Rank: Senior[break] Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eyes turns pure white with a glow and a wanning crescent moon in the middle of her forehead[break] Dive Activation:Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spinlooks like this.[break] Time of Usage: 3[break] Spell Lock and Spirit Drain:5[break] Mana Cost: 30 | 15[break] Dive Abilities: +10 Control, Flight, +10 Sensory[break][break]
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial spirit dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability , Control, Sensory and you will only be able to access intermediate or below spells. [break][break] In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them. [break][break] Boons:[break] - Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.[break] - Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts. [break][break] Weaknesses:[break] - Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells[break] - Spells cost 20% additional mana from the natural base amount of mana
Name of the Ability Dosig Doalim[break] Type & Uses: Trigger ¦ 5 uses[break] Rank & Specialization: Senior ¦ Healing[break] Mana Cost: 24 Per Trigger ¦ 45 Recharge[break] Range & Speed: 80m ¦ 40 m/s[break] Stats Affected: +6 control[break] Description:[break][break] The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicoloured wave of cosmic energy can be seen engulfing them. This energy not only warms the one engulfed by it but also heals them for Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
Name of the Ability Scetel Kodont[break] Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown[break] Rank & Specialization:Senior¦ Attack Creation[break] Mana Cost:23 | 12 [break] Range & Speed:80m ¦ 40 m/s[break] Stats Affected: +6 Power[break] Description:[break] The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
Name of the Ability Lilastea Tobor[break] Type &; Uses: Burst ¦ 4 Rounds Active ¦ 4 Uses[break] Rank & Specialization:Senior ¦ Attack Creation ¦ Healing[break] Mana Cost:33 Initial Cost ¦ 36 Recharge Cost[break] Range & Speed:80m ¦40 m/s[break] Stats Affected: +6 Power[break] Description:[break] The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damage but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.
"Even if you were to look forever not all mysteries can be unravelled."
A semi elegantly designed rose gold bracelet that is around an inch and a half in height with a smokey quartz stone in the centre around a inch height and three quarter in width. Lore:
The Spade Kingdom is known for its dictatorship and harshness towards its citizens more so if they show any sort of potential. A young girl was one such person and so was dragged away from her parents one night when she was sleeping, as she was dragged out her parents managed to hand her a bracelet meant to be given to her when she came of age.
Though hard the young girl managed to hide the bracelet from her kidnappers. She was kept in isolation although she had no idea as to why, eventually she grew and was able to wear the bracelet finding it heightened her sensory but there was more to it, it was almost like she could hear a voice instructing her.
At first she tried to ignore it but eventually gave in and followed the instructions given to her, from the instructions she was able to make several golems and with their help she managed to gain her freedom. What happened after that no one knows but somehow the bracelet ended up in the Clover Kingdom.
The accepted owner of the Enigmatic Sentry is granted the Puppet Master perk while wearing the bracelet.
Name of the Ability Relaying Information Type & Uses: Flow ¦ 5 Rounds¦ 4 Cooldown Rank & Specialization:Senior ¦ Sensory ¦ Communication (Long Distance) Mana Cost:23 ¦ 12 Range & Speed: Long Distance ¦ 40 m/s Stats Affected: N/A Description: The bearer of the bracelet moves their hand over the smokey quartz stone of the bracelet while saying the name of the person they want to speak to. From the bracelet, a liquid amethyst like substance seems to appear and form into a perfect replica of the person they want to talk before hardening while in front of the person they want to talk to the same liquid-like amethyst substance appears in front of them making a perfect replica of the bearer of the bracelet allowing them to converse face to face so to speak. As this is a long Ranged communication spell, the barer can speak to others in entirely different regions (Same Region). Additionally, this is only a intermediate long-distance communication spell it can be used to contact 3 people at a time however with time and effort it would be possible to advance this ability.
Name of the AbilityShadowed Myst Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown Rank & Specialization:Senior ¦ Sensory ¦ Tracking Mana Cost: 23 ¦12 Range & Speed: 40m aoe ¦ 40 m/s Stats Affected:N/A Description:
By uttering the words "Show me the way." the bearer of this bracelet releases what can only be described as a very fine amethyst almost invisible mist that seems to creep out to survey the area ten meters around them as it does in front of them a three-dimensional model at 1 /10th of the actual size appears in front of them, within them. This model is highly detailed model and shows even the smallest flaw. Within the structure it is easy to see anybody within the area as it is easy to tell friend with their models being a pastel purple as foe has a much deeper purple to their figures. above Each individual marker will be dots. At this current stage the Spells is only able to tell who is within the strength and range of the caster's own strength 1 being weaker or about the same strength as the caster 2 dots for being stronger then the caster, but with more training the strength of the spell can reveal more
Name of the Ability:Ending Solitude Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown Rank & Specialization: Senior ¦ Golem Creation Mana Cost: 23 ¦ 12 Range & Speed:40m ¦ 20 m/s Stats Affected:N/A Description:
The bearer need only tap the smokey quartz-like gem three times with their index finger to activate this ability. An amethyst like smoke seems to creep out of it and creates a cloud around four meters in each direction soon enough the smoke dissipates and where it once was, sits a pale amethyst dragon around nine meters tall by 11 feet long. Using ammo rules more of these dragons can be created capping at 3 as this is a Senior spell and is able to carry 3 people on their back. This dragon golem seems friendly enough but will follow its owner orders via an unseen magical tether using its long horns, claws, teeth, butterfly-like wings and tail as weapons for attacking. With some time training, the golems could get advance in development although it also means less would be able to be made.
Rank & Element:Grand/ Angelic Class & Type :magical (Imbued)/Accessory Magic Specializations:Healing/ Physical reinforcement The User of Angel's breath will receive the applied perk Divine Rite Appearance & Lore: A Hair pin with a long gold pin having a tassel of white blue and gold embellishments hanging on one end. A Very special pin made for Amaya from her cousin Hania upon returning with a new found understanding and growth towards a much brighter future upon her 18th birthday. Abilities:
Type & Uses: Flow / 5 active/ 4 overheat Rank & Specialization: Senior/Healing/ Physical Reinforcement Mana Cost: 23/ 12 Range & Speed: 80 meters, 40 m/s Stats Affected: +10 m/s Description: Upon raising her hand running her index and middle finger of her right hand along the pin from her hair to the end of the tassel. the tassel will activate the spell. A light pink glow forms from the Tassel while speak the name of the target. The glow will form a small ping ball size orb flying to the target, enveloping them in its gentle pink light. Additional names are needed to create more via Ammo rules ( 50 control per = 1). The spell will heal for senior damage. The healing is so potent that it can regrow digits in a single round, and regrow small and non-vital organs in 3 rounds, while larger and vital limbs can be regrown in 3 rounds. Surprisingly due to the traits of angelic magic, it can resurrect a dead person within 2 rounds of their passing. In addition to this, the spell will require 10 less control then needed to cleanse any negative effects that may be on them regardless of if it is a debuff, hex, curse, poison, toxin etc. In addition to the healing the light will grace the target with a + 10 m/s
A delicate looking silver key with butterfly wings at the top embedded with three sky blue crystals, there is a chain on the length of the bar that has a blue rose at the end. It is said those with this key will be blessed by the forest.
Type & Uses: Flow ¦ 5 uses ¦ 4 overheated
Rank & Specialization: Senior ¦ Supplementry construct
Mana Cost: 23 ¦ 12
Range & Speed: 80m ¦ 40ms
Stats Affected: Not Applicable
Description:
Turning the key to the left activates the ability attached to the key. The holder can either create a single large butterfly that looks like it has been made out of the petals of a bluebell or can make a set of butterfly wings made out of the petals of bluebells. It doesn't matter which is decided it only allows for 5 people to be transported at any one time at 25 m/s. This item can be upgraded by finding a mage holding the matching element.
[attr="class","raescroll"] It had been a while since Jevi had a peaceful night like this, and if anyone had been there in the bedroom to see him they’d notice the relaxed smile on his face. The swordsman was curled up in his bed, his pillow hugged to his chest while he still rested his head on the top end of it. It was almost as if he was clinging to something and refusing to let it go with how tightly his arms were wrapped around the soft cushion. That was because he was. In his half-asleep state, all he was thinking about was the hug that Hinota had given him right before they fully entered the maze to face the leader of the Minotaur. It had been completely unexpected, but it was not like Jevi was going to complain about it. He knew how rare it was for Hinota to initiate any sort of physical contact to begin with. Hell, when he took her hands to soothe her and stop her from crying that day they met she mentioned it was improper and that only her betrothed and family could touch her as such. Yet, she had not pulled away from him or stopped him back then, and now she had initiated this hug? While it was confusing to the swordsman, he could only draw the conclusion that she indeed cared more for him than he thought she did. Perhaps it was not in the same way as he cared for her, but he was just happy she cared at all. After all their fights and misunderstandings there was still a bond there, and that’s all he could really ask for. “Hmm…Hinota…” It was nothing more than a sleepy mumble before he began to fully wake up. Jevi noted the pillow between his arms, and it began to dawn on his sober mind what was going on. He shot up in a panic, before realizing that he was just alone in his room. A sigh of relief escaped his lips as he rubbed his eyes a bit to actually wake up. [break][break] Now that he started to wake up he could not keep down a yawn, stretching himself out before running a hand through his messy hair. “What time is it..?” He turned to look at the clock, realizing that it wasn’t that late yet. Though, he was awake already, so he might as well get up and get some exercise in before going onto today’s task. Apparently, there was a garden in Aristaeus Basin that was overrun by plant monsters. This was in the Forsaken Region, so it would still be a bit of trip, but he could make it there quickly enough with Jasmine. Without wasting any more time, Jevi got himself ready and dressed, drinking some water before going out back to get some martial arts training. It was nothing more than some unrefined punches and kicks in several combinations, using books to learn for now. He had yet to find a proper teacher, though he hoped he could train under Junjie soon. The man had disrespected him and his swords, sure, but he was also the person who seemed to see exactly what Jevi lacked and knew what it took for him to get his ass in gear. That was the kind of motivation he needed to improve, and that’s why he wanted to learn from Junjie. On top of that, Jevi felt there was more to the bodyguard than what met the eye. Obviously a bodyguard of an Imperial Princess needed to be skilled, but from the way he presented himself it seemed like there was much more beneath the surface than he let on. It intrigued Jevi, and maybe one day he'd learn more about the man if Hinota would permit it. As per their last conversation, it was likely she would, so that was good. [break][break] After getting a decent workout in, Jevi went back inside to have some breakfast as well as freshen up. He wondered who else was sent on this mission alongside him, but he’d figure that out when they finally got there. Now that he was ready to leave, he went back to the stables and got Jasmine ready for the trip. The white mare was excited to be taken out for a ride once more, and Jevi stroked his hand through her mane to help keep her calm. “We’re going on another trip to the Forsaken Region, girl, so we got plenty of time for you to stretch your legs.” Jasmine neighed happily in response, eliciting a chuckle from Jevi as he got on the saddle and began to leave the Suru estate behind. His parents were out, his father for work and his mother to do the shopping. While Saki could send the servants, she enjoyed doing the shopping herself as it got her out of the house and allowed her to socialize with others. So with that, Jevi began to make his way towards Aristaeus Basin with haste, knowing that his assistance was needed there. [break][break] It did not take all too long for him to arrive, and he was a bit ahead of the scheduled time. Though he was not the only one. A familiar white-haired woman was already there waiting on him, and it brought a smile to his face to see her again. Jevi approached her on horseback, slowing down more the closer he got till Jasmine was just at walking pace. “A pleasure to see you here, Amaya. It puts my mind at ease knowing I will be working with you on this task.” He gave her a smile as he dismounted from Jasmine, keeping a hold on her reins. “I heard the plants here have uhm…gone out of control, shall we say?” From the reports they had turned into man-eating monsters, however Jevi had a hard time believing it till he actually saw it. In his mind it almost felt like a prank call, and yet stranger things have happened so it still needed to be checked out. Since Jevi was giving his attention to Amaya, Jasmine got a little jealous and bumped her head against the side of Jevi’s own. “H-Hey, what’s wrong girl?” This alone was not enough, as Jasmine repeated the motion with what almost seemed like a huff of disapproval. Jevi sighed softly and turned to look at her, moving his hand to rub her snout gently. “There, there…we won’t be too long, but you have to wait here, okay girl?” The extra attention was enough to calm Jasmine down for now, the mare staying put just as Jevi told her to. He turned back to Amaya with a sheepish smile on his face, being a bit embarrassed over what just happened. “Sorry about that. Anyhow, shall we go in and take stock of the situation?”
[break]
(Combat) Summary
[break]
[attr="class","raescroll2"] Jevi arrives and greets Amaya.
Rank & Element: Junior ¦ Wood[break] Class & Type: Enchanted ¦ Trinket[break] Magic Specializations: Physical Reinforcement[break] Appearance & Lore:[break] Due to the lunar year just passing, a craftsman in the town of Hage teaching a new class of apprentices decided to make it a class project. They were to make small trinkets out of oak that look like oxen as with all learners things didn't go as planned and they ended up making derpy looking oxen. The shopkeeper decided to buy everything as she found out that all the proceeds were going to help with the rebuilding of Kikka.[break] Abilities:
Type & Uses: Enchanted[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: Not applicable[break] Range & Speed: Not applicable[break] Stats Affected: 25% junior buff to strength[break] Description:[break] The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability. Once bought it is bound to the account it is on and can't be sold back to the store. This item can be bought only once.
Amaya watched from the outskirt of the village as she folded her arms resting her staff against her shoulder as she waited hearing hooves moving towards her as she turned around seeing it was Jevi Suru and his horse. She nodded looking at him "Yep it seems I am wanted for this mission. Sometimes I am curious what makes people want to experiment with their vegetables to this degree." She said curiously. as she watched the horse knock its head against his, as if to want attention. the horse did as sometimes did with sol when she wanted to get his attention. Was the horse feeling lonely? She shaked the thought from her head as she smiled
[break][break]
"Should be a simple mission though I am curious of these creatures.' She said She slowly moved forward into the village noting that the rampant foilage was minimal to non existent on the outskirts but seemed to be more prominent as she moved further into the small abandon village spotting the source of this issue. A small house towards the middle that held a over grown garden. She looked towards the garden as she stood at the gate over stepping some moving vine like tendrils that were....pulsing?
[break][break]
She walked through the large broken gate of the garden that blocked entry to the home on the other side. She took two steps past the gate before stopping as she looked around making a silent note of the fact the world seem still. It was quite as if void of life. She looked around before feeling a rumbling within the ground coming towards her as she moved to the side turning to see a Giant carrot burrow from the ground. She stared the carrot down, locking her eyes on it. " Why so big. Just why!." She asked seeing the carrot coming at her as she lifted her staff bending her knees as she charged forward Slicing into it with the staff with all her might moving past it as she heard it roar before vanishing as she felt much more rumbling as well as seeing several piles of foilage wiggle and move revealing 6 Tomatoes and 3 more carrots as she tilted her head "Why. Just why!" She asked again in disbelief.
[break][break]
" 16, 17, 18...20 all together including the one I took down." She spoke to herself counting her opponents. She didn't like so many. This was going to get messy. Amaya twisted her staff into her satchel straps, freeing up her hands and her hold on the staff. Amaya moved her left hand forward with her palm facing her enemy as a small light formed infront of it before that ball twisted the turned, shifting shape into 3 7 inch long shards of Purple Ice. She flicked her left hand as the three shard of Ice were sent flying from infront of her straight past the carrots infront striking to 3 tomatoes hearing their screeches of pain "4 down 16 to go. "She said to herself looking around watching the remaining 3 tomatoes roar bearing their teeth while the carrots dived back down under the ground as Amaya backed up only to then stop herself to dash forward. She raced towards the three remaining tomatoes sliding the staff from within her satchel straps free twisting it in her left hand pointing the tip down towards the ground as she hopped over several tendrils that were sent at her feet as she twisted cutting through some more with her staff. She allowed her hands to glow, feeding her purple mana into her staff as it's blue material shimmered and transformed to its translucent state, Activating her staff.
[break][break]
Combat Summary
POW:62
DUR:12
STA:96
SEN:161
CON:217
SPEED[break] 30 m/s
STRENGTH[break]1/2 Junior
MANA SKIN[break] archmage + Grand
HEALTH[break] archmage
MANA POOL[break] 380/430
MANA REGEN[break] 50 IC |55 OC
[attr="class","amascroll2"]
TLDR:[break]
4/20 mobs killed ( 1 carrot, 3 Tomatoes)[break]
serpharic's shard[break]
Elemental Type: Light[break]
Rank & Spell Type: Grand, Attack Creation/ Sensory (Homing)[break]
Range & Speed: 225m ¦ 150m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +12 Power (Self), +20 m/s (self)[break]
Applicable Perks: Battle knight[break]
Description: By moving her left hand forward with her palm towards the energy a single ball of Light formed before a large shard of Light shaped into that of ice formed from it before it was around 7 inches long. With the use of Ammo rules, Additional shards can be created. By flicking her left hand will make the shard fly at her enemy. Via Homing rules however, Amaya is able to control her shards movements via her mana tether making it near impossible to escape the shards. Those that are hit with the shards are hit with grand damage as well as 2nd degree burns.
[break][break] Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora. [break] Lore: [break]
Junior Lore:[break] The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously. [break] Intermediate Lore:[break] It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach. [break] Senior Lore:[break] Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power. [break] Grand Lore:[break] ~Get the relic to Grand to unlock~ [break] Dive Lore:[break] With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
Rank: Senior[break] Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eyes turns pure white with a glow and a wanning crescent moon in the middle of her forehead[break] Dive Activation:Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spinlooks like this.[break] Time of Usage: 3[break] Spell Lock and Spirit Drain:5[break] Mana Cost: 30 | 15[break] Dive Abilities: +10 Control, Flight, +10 Sensory[break][break]
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial spirit dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability , Control, Sensory and you will only be able to access intermediate or below spells. [break][break] In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them. [break][break] Boons:[break] - Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.[break] - Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts. [break][break] Weaknesses:[break] - Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells[break] - Spells cost 20% additional mana from the natural base amount of mana
Name of the Ability Dosig Doalim[break] Type & Uses: Trigger ¦ 5 uses[break] Rank & Specialization: Senior ¦ Healing[break] Mana Cost: 24 Per Trigger ¦ 45 Recharge[break] Range & Speed: 80m ¦ 40 m/s[break] Stats Affected: +6 control[break] Description:[break][break] The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicoloured wave of cosmic energy can be seen engulfing them. This energy not only warms the one engulfed by it but also heals them for Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
Name of the Ability Scetel Kodont[break] Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown[break] Rank & Specialization:Senior¦ Attack Creation[break] Mana Cost:23 | 12 [break] Range & Speed:80m ¦ 40 m/s[break] Stats Affected: +6 Power[break] Description:[break] The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
Name of the Ability Lilastea Tobor[break] Type &; Uses: Burst ¦ 4 Rounds Active ¦ 4 Uses[break] Rank & Specialization:Senior ¦ Attack Creation ¦ Healing[break] Mana Cost:33 Initial Cost ¦ 36 Recharge Cost[break] Range & Speed:80m ¦40 m/s[break] Stats Affected: +6 Power[break] Description:[break] The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damage but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.
"Even if you were to look forever not all mysteries can be unravelled."
A semi elegantly designed rose gold bracelet that is around an inch and a half in height with a smokey quartz stone in the centre around a inch height and three quarter in width. Lore:
The Spade Kingdom is known for its dictatorship and harshness towards its citizens more so if they show any sort of potential. A young girl was one such person and so was dragged away from her parents one night when she was sleeping, as she was dragged out her parents managed to hand her a bracelet meant to be given to her when she came of age.
Though hard the young girl managed to hide the bracelet from her kidnappers. She was kept in isolation although she had no idea as to why, eventually she grew and was able to wear the bracelet finding it heightened her sensory but there was more to it, it was almost like she could hear a voice instructing her.
At first she tried to ignore it but eventually gave in and followed the instructions given to her, from the instructions she was able to make several golems and with their help she managed to gain her freedom. What happened after that no one knows but somehow the bracelet ended up in the Clover Kingdom.
The accepted owner of the Enigmatic Sentry is granted the Puppet Master perk while wearing the bracelet.
Name of the Ability Relaying Information Type & Uses: Flow ¦ 5 Rounds¦ 4 Cooldown Rank & Specialization:Senior ¦ Sensory ¦ Communication (Long Distance) Mana Cost:23 ¦ 12 Range & Speed: Long Distance ¦ 40 m/s Stats Affected: N/A Description: The bearer of the bracelet moves their hand over the smokey quartz stone of the bracelet while saying the name of the person they want to speak to. From the bracelet, a liquid amethyst like substance seems to appear and form into a perfect replica of the person they want to talk before hardening while in front of the person they want to talk to the same liquid-like amethyst substance appears in front of them making a perfect replica of the bearer of the bracelet allowing them to converse face to face so to speak. As this is a long Ranged communication spell, the barer can speak to others in entirely different regions (Same Region). Additionally, this is only a intermediate long-distance communication spell it can be used to contact 3 people at a time however with time and effort it would be possible to advance this ability.
Name of the AbilityShadowed Myst Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown Rank & Specialization:Senior ¦ Sensory ¦ Tracking Mana Cost: 23 ¦12 Range & Speed: 40m aoe ¦ 40 m/s Stats Affected:N/A Description:
By uttering the words "Show me the way." the bearer of this bracelet releases what can only be described as a very fine amethyst almost invisible mist that seems to creep out to survey the area ten meters around them as it does in front of them a three-dimensional model at 1 /10th of the actual size appears in front of them, within them. This model is highly detailed model and shows even the smallest flaw. Within the structure it is easy to see anybody within the area as it is easy to tell friend with their models being a pastel purple as foe has a much deeper purple to their figures. above Each individual marker will be dots. At this current stage the Spells is only able to tell who is within the strength and range of the caster's own strength 1 being weaker or about the same strength as the caster 2 dots for being stronger then the caster, but with more training the strength of the spell can reveal more
Name of the Ability:Ending Solitude Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown Rank & Specialization: Senior ¦ Golem Creation Mana Cost: 23 ¦ 12 Range & Speed:40m ¦ 20 m/s Stats Affected:N/A Description:
The bearer need only tap the smokey quartz-like gem three times with their index finger to activate this ability. An amethyst like smoke seems to creep out of it and creates a cloud around four meters in each direction soon enough the smoke dissipates and where it once was, sits a pale amethyst dragon around nine meters tall by 11 feet long. Using ammo rules more of these dragons can be created capping at 3 as this is a Senior spell and is able to carry 3 people on their back. This dragon golem seems friendly enough but will follow its owner orders via an unseen magical tether using its long horns, claws, teeth, butterfly-like wings and tail as weapons for attacking. With some time training, the golems could get advance in development although it also means less would be able to be made.
Rank & Element:Grand/ Angelic Class & Type :magical (Imbued)/Accessory Magic Specializations:Healing/ Physical reinforcement The User of Angel's breath will receive the applied perk Divine Rite Appearance & Lore: A Hair pin with a long gold pin having a tassel of white blue and gold embellishments hanging on one end. A Very special pin made for Amaya from her cousin Hania upon returning with a new found understanding and growth towards a much brighter future upon her 18th birthday. Abilities:
Type & Uses: Flow / 5 active/ 4 overheat Rank & Specialization: Senior/Healing/ Physical Reinforcement Mana Cost: 23/ 12 Range & Speed: 80 meters, 40 m/s Stats Affected: +10 m/s Description: Upon raising her hand running her index and middle finger of her right hand along the pin from her hair to the end of the tassel. the tassel will activate the spell. A light pink glow forms from the Tassel while speak the name of the target. The glow will form a small ping ball size orb flying to the target, enveloping them in its gentle pink light. Additional names are needed to create more via Ammo rules ( 50 control per = 1). The spell will heal for senior damage. The healing is so potent that it can regrow digits in a single round, and regrow small and non-vital organs in 3 rounds, while larger and vital limbs can be regrown in 3 rounds. Surprisingly due to the traits of angelic magic, it can resurrect a dead person within 2 rounds of their passing. In addition to this, the spell will require 10 less control then needed to cleanse any negative effects that may be on them regardless of if it is a debuff, hex, curse, poison, toxin etc. In addition to the healing the light will grace the target with a + 10 m/s
A delicate looking silver key with butterfly wings at the top embedded with three sky blue crystals, there is a chain on the length of the bar that has a blue rose at the end. It is said those with this key will be blessed by the forest.
Type & Uses: Flow ¦ 5 uses ¦ 4 overheated
Rank & Specialization: Senior ¦ Supplementry construct
Mana Cost: 23 ¦ 12
Range & Speed: 80m ¦ 40ms
Stats Affected: Not Applicable
Description:
Turning the key to the left activates the ability attached to the key. The holder can either create a single large butterfly that looks like it has been made out of the petals of a bluebell or can make a set of butterfly wings made out of the petals of bluebells. It doesn't matter which is decided it only allows for 5 people to be transported at any one time at 25 m/s. This item can be upgraded by finding a mage holding the matching element.
[attr="class","raescroll"] The greeting with Amaya was simple and straightforward, something he quite enjoyed. It was nice to be able to just call her by her first name and interact with her normally while not having to walk on his tip-toes to avoid a confrontation. She expressed her wonder for why anyone would experiment with their vegetables like this, and Jevi nodded in agreement as he too was puzzled by it. “Perhaps a grab for power? Who knows.” Just as he had answered, Jasmine began to nudge her head against his to ask for attention. The white mare was always needy for his affection and care, yet Jevi simply believed it was because she liked him and did not realize it was a form of jealousy that Jasmine felt when he was giving attention to others while she was near. Nevertheless, he soothed her like he usually did before he could continue on his way with Amaya to the actual area where these vegetables were going rampant. It was still a strange story to him, but weirder things had happened he supposed. Amaya seemed less surprised by the idea of killer vegetables than he was, and Jevi did not feel like questioning how this had even happened. His job was to take care of it, the how and why were not that important so long as the people were safe. Though he noted the town seemed kind of abandoned as they walked through it. [break][break] Jevi followed Amaya through the broken gate of the garden that seemingly blocked the entrance to the house on the other side. Even just stepping into the garden revealed what they had been looking for in an instant. The ground was rumbling, and Jevi knew that could not be anything good and welcoming. So in response he immediately stretched out his right arm in front of himself, opening his palm facing towards the ground as an icy rune was created just underneath it. As he grabbed the rune, it changed its shape and turned into a silver rapier with a couple of notches on its blade. There was one sharp and one blunt side with a sharply pointed tip. The blade was adorned with a knuckle guard, and seemed to fit perfectly in Jevi’s hand. It was thanks to the increased speed his rapier gave him that he was able to move away from the incoming carrot and avoid getting dragged underground by it. As it jumped out of the ground, Jevi turned on his feet and slashed directly at it with all the strength he could muster, tearing the carrot in half and taking it out. “What in the hell did they feed these things?” Jevi overheard Amaya’s assessment of their enemies, and nodded in agreement. He too counted twenty in total, and now there were five down and fifteen to go. [break][break] That was before he continued his fight against these weird vegetables. The tomatoes were every bit as big as the carrots, having jaws with sharp teeth. With his increased speed from the rapier he was able to keep up, as he moved into the fray and began to attack the tomatoes that came towards him. Approaching the first one, Jevi side-stepped one of its vines that tried to grab him before stabbing directly into it with his rapier, the magical backing creating frostbite over it and knocking it back significantly. Of course, there were more than one, so when another creeped up on him, he moved his left hand over the knuckle guard of his rapier and thrusted it forward, unleashing a miniature hailstorm which swirled straight ahead at the tomato dealing significant damage to it. It did not seem to be enough, so he had to use the same spell again to completely take out this tomato. The one he had forced back was already moving towards him again, and so he repeated the same motion once more, taking out the second tomato with another icy hailstorm making for two that had been taken out. “Thirteen to go!” He called out to Amaya to inform her, before ensuring he kept up a safe distance and kept his focus on the carrots which were underground. Getting caught by those would not be a fun time, so he had to avoid it all costs.
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(Combat) Summary
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[attr="class","raescroll2"] Jevi takes out one carrot with a physical strike for Senior damage, and takes out one tomato by using a magically backed strike along with one usage of the spell Vin’Ult Maral with the charge rules (1 out of 2 rounds of charge used).[break][break] Enemies taken out:[break] 4/12 Tomatoes[break] 2/8 Carrots[break][break] Spells used:[break] Name of Spell: Tysde Velve[break] Elemental Type: Sword[break] Rank & Spell Type: Intermediate ¦ Attack creation ¦ Physical Reinforcement[break] Range & Speed: 40m ¦ 20 m/s[break] Mana Cost: 20 ¦ 10[break] Stats Affected: +10 m/s Speed[break] Applicable Perks: Apex Predator, Battle Knight, Full Blitz, Knockback[break] Description:[break] Stretching out the right arm and opening the palm facing it towards the earth, an icy rune is created just underneath the palm. When the rune is grabbed, a rapier appears that is 41 inches (104 cm) in length. The grip is adorned with a knuckle guard, and the blade itself is single-edged, leaving one blunt side as well as a sharply pointed tip. The rapier is made out of silver, having a couple of notches on the blunt side of the blade. Icy wisps adorn the blade, and when it hits it will leave the target with frostbite. Due to the magical backing there is also knockback of 4 meter plus another 5 meters for every 10 power the wielder has. Every hit deals Intermediate damage. [break][break] Name of Spell: Vin’Ult Maral[break] Elemental Type: Ice[break] Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Physical Reinforement[break] Range & Speed: 40m ¦ 20m/s[break] Mana Cost: 20[break] Charges: 1[break] Uses: 2 Rounds[break] Cooldown: 3 Rounds[break] Description:[break] By placing the left hand on the knuckle guard of the rapier and then thrusting it forwards with the right hand, the wielder of the rapier can create a miniature hailstorm as the icy wisps turn into ice crystals and swirl forwards with the thrust. This swirl moves straight ahead with the thrust and is 6 meters wide. Those caught in it will experience frostbite. This deals Intermediate damage.
Rank & Element: Junior ¦ Wood[break] Class & Type: Enchanted ¦ Trinket[break] Magic Specializations: Physical Reinforcement[break] Appearance & Lore:[break] Due to the lunar year just passing, a craftsman in the town of Hage teaching a new class of apprentices decided to make it a class project. They were to make small trinkets out of oak that look like oxen as with all learners things didn't go as planned and they ended up making derpy looking oxen. The shopkeeper decided to buy everything as she found out that all the proceeds were going to help with the rebuilding of Kikka.[break] Abilities:
Type & Uses: Enchanted[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: Not applicable[break] Range & Speed: Not applicable[break] Stats Affected: 25% junior buff to strength[break] Description:[break] The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability. Once bought it is bound to the account it is on and can't be sold back to the store. This item can be bought only once.
Amaya walked with him into the abandon over grown garden of a village. She was puzzled of the plants and why anyone would want to experiment on vegetables enough to making them sentient. She looked over at him as she folded her arms. "Well I don't think it is for power. If it was for power, they wouldn't do it in such a place. You could find this in like a mana zone or someplace secluded." She said in thought "If I was to guess, This is purely a means of getting more food growth or population, however whatever potion or magic they used, Made it much worse then the gardener possibly wanted." She said in out loud thought watching his horse nudge him again. Typical attention seeker. She knew from the sight of it of the times she has dealt with horses. It was cute to see an animal liking their master so much to want his attention, though she was sure this was getting to be more.
[break][break] They continued their walk in as amaya questioned the reason for these carrots and tomatoes. it was just logical to think it was just an experiment gone wrong. She lead the way to the core of the issue, a single gated home with an overgrown garden. it wasn't long before the confirmation of 20 enemies. she and Jevi made quick work of five of them together, taking them down. she watched Jevi and the left over enemies as she sighed as she scanned the enemies. There were 7 tomoatoes left and 6 carrots. This was a frustrating mission for sure and one that made her wanna second guess ever eating vegetable again. She watched as her staff activated itself. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora. "There we go," She said to the staff happily as she spin the staff once anti-clockwise, having it stop in the position it started to activate this ability. The staff began to glow brighter gaining some heat becoming ever hotter. She then thrust the staff forward, as if to stab at the carrots infront of her as six intricate seals almost looking like the same aurora that is at the top of the staff, from within it comes six almost molten rocks due to the fire surrounding it. She moved the staff forward sending the rocks at the six remaining carrots. she watched at the carrots that were focused on the swordsman and her attempted to burrow down only to get the comets coming down on them hitting for them with senior damage. she watched them subcome to their wounds as two escaped but screeched upon the minor 1st degree burns, rolling around into each other in panic as she moved towards them quickly in a dash striking through each of them twice finishing the final 2 equaling six all together down " 7 more" She said swiping her staff to the side flinging off the carrot residue on it.
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Combat Summary
POW:62
DUR:12
STA:96
SEN:161
CON:217
SPEED[break] 30 m/s
STRENGTH[break]1/2 Junior
MANA SKIN[break] archmage + Grand
HEALTH[break] archmage
MANA POOL[break] 380/430
MANA REGEN[break] 50 IC |55 OC
[attr="class","amascroll2"]
TLDR:[break]
13/20 mobs killed 8/8 carrots killed 5/12 tomatoes slain[break] [break] Spells:[break] Name of the Ability Scetel Kodont[break]
Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown[break]
The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created. Relic(s):[break]
[break][break] Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora. [break] Lore: [break]
Junior Lore:[break] The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously. [break] Intermediate Lore:[break] It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach. [break] Senior Lore:[break] Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power. [break] Grand Lore:[break] ~Get the relic to Grand to unlock~ [break] Dive Lore:[break] With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
Rank: Senior[break] Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eyes turns pure white with a glow and a wanning crescent moon in the middle of her forehead[break] Dive Activation:Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spinlooks like this.[break] Time of Usage: 3[break] Spell Lock and Spirit Drain:5[break] Mana Cost: 30 | 15[break] Dive Abilities: +10 Control, Flight, +10 Sensory[break][break]
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial spirit dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability , Control, Sensory and you will only be able to access intermediate or below spells. [break][break] In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them. [break][break] Boons:[break] - Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.[break] - Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts. [break][break] Weaknesses:[break] - Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells[break] - Spells cost 20% additional mana from the natural base amount of mana
Name of the Ability Dosig Doalim[break] Type & Uses: Trigger ¦ 5 uses[break] Rank & Specialization: Senior ¦ Healing[break] Mana Cost: 24 Per Trigger ¦ 45 Recharge[break] Range & Speed: 80m ¦ 40 m/s[break] Stats Affected: +6 control[break] Description:[break][break] The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicoloured wave of cosmic energy can be seen engulfing them. This energy not only warms the one engulfed by it but also heals them for Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
Name of the Ability Scetel Kodont[break] Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown[break] Rank & Specialization:Senior¦ Attack Creation[break] Mana Cost:23 | 12 [break] Range & Speed:80m ¦ 40 m/s[break] Stats Affected: +6 Power[break] Description:[break] The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
Name of the Ability Lilastea Tobor[break] Type &; Uses: Burst ¦ 4 Rounds Active ¦ 4 Uses[break] Rank & Specialization:Senior ¦ Attack Creation ¦ Healing[break] Mana Cost:33 Initial Cost ¦ 36 Recharge Cost[break] Range & Speed:80m ¦40 m/s[break] Stats Affected: +6 Power[break] Description:[break] The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damage but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.
"Even if you were to look forever not all mysteries can be unravelled."
A semi elegantly designed rose gold bracelet that is around an inch and a half in height with a smokey quartz stone in the centre around a inch height and three quarter in width. Lore:
The Spade Kingdom is known for its dictatorship and harshness towards its citizens more so if they show any sort of potential. A young girl was one such person and so was dragged away from her parents one night when she was sleeping, as she was dragged out her parents managed to hand her a bracelet meant to be given to her when she came of age.
Though hard the young girl managed to hide the bracelet from her kidnappers. She was kept in isolation although she had no idea as to why, eventually she grew and was able to wear the bracelet finding it heightened her sensory but there was more to it, it was almost like she could hear a voice instructing her.
At first she tried to ignore it but eventually gave in and followed the instructions given to her, from the instructions she was able to make several golems and with their help she managed to gain her freedom. What happened after that no one knows but somehow the bracelet ended up in the Clover Kingdom.
The accepted owner of the Enigmatic Sentry is granted the Puppet Master perk while wearing the bracelet.
Name of the Ability Relaying Information Type & Uses: Flow ¦ 5 Rounds¦ 4 Cooldown Rank & Specialization:Senior ¦ Sensory ¦ Communication (Long Distance) Mana Cost:23 ¦ 12 Range & Speed: Long Distance ¦ 40 m/s Stats Affected: N/A Description: The bearer of the bracelet moves their hand over the smokey quartz stone of the bracelet while saying the name of the person they want to speak to. From the bracelet, a liquid amethyst like substance seems to appear and form into a perfect replica of the person they want to talk before hardening while in front of the person they want to talk to the same liquid-like amethyst substance appears in front of them making a perfect replica of the bearer of the bracelet allowing them to converse face to face so to speak. As this is a long Ranged communication spell, the barer can speak to others in entirely different regions (Same Region). Additionally, this is only a intermediate long-distance communication spell it can be used to contact 3 people at a time however with time and effort it would be possible to advance this ability.
Name of the AbilityShadowed Myst Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown Rank & Specialization:Senior ¦ Sensory ¦ Tracking Mana Cost: 23 ¦12 Range & Speed: 40m aoe ¦ 40 m/s Stats Affected:N/A Description:
By uttering the words "Show me the way." the bearer of this bracelet releases what can only be described as a very fine amethyst almost invisible mist that seems to creep out to survey the area ten meters around them as it does in front of them a three-dimensional model at 1 /10th of the actual size appears in front of them, within them. This model is highly detailed model and shows even the smallest flaw. Within the structure it is easy to see anybody within the area as it is easy to tell friend with their models being a pastel purple as foe has a much deeper purple to their figures. above Each individual marker will be dots. At this current stage the Spells is only able to tell who is within the strength and range of the caster's own strength 1 being weaker or about the same strength as the caster 2 dots for being stronger then the caster, but with more training the strength of the spell can reveal more
Name of the Ability:Ending Solitude Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown Rank & Specialization: Senior ¦ Golem Creation Mana Cost: 23 ¦ 12 Range & Speed:40m ¦ 20 m/s Stats Affected:N/A Description:
The bearer need only tap the smokey quartz-like gem three times with their index finger to activate this ability. An amethyst like smoke seems to creep out of it and creates a cloud around four meters in each direction soon enough the smoke dissipates and where it once was, sits a pale amethyst dragon around nine meters tall by 11 feet long. Using ammo rules more of these dragons can be created capping at 3 as this is a Senior spell and is able to carry 3 people on their back. This dragon golem seems friendly enough but will follow its owner orders via an unseen magical tether using its long horns, claws, teeth, butterfly-like wings and tail as weapons for attacking. With some time training, the golems could get advance in development although it also means less would be able to be made.
Rank & Element:Grand/ Angelic Class & Type :magical (Imbued)/Accessory Magic Specializations:Healing/ Physical reinforcement The User of Angel's breath will receive the applied perk Divine Rite Appearance & Lore: A Hair pin with a long gold pin having a tassel of white blue and gold embellishments hanging on one end. A Very special pin made for Amaya from her cousin Hania upon returning with a new found understanding and growth towards a much brighter future upon her 18th birthday. Abilities:
Type & Uses: Flow / 5 active/ 4 overheat Rank & Specialization: Senior/Healing/ Physical Reinforcement Mana Cost: 23/ 12 Range & Speed: 80 meters, 40 m/s Stats Affected: +10 m/s Description: Upon raising her hand running her index and middle finger of her right hand along the pin from her hair to the end of the tassel. the tassel will activate the spell. A light pink glow forms from the Tassel while speak the name of the target. The glow will form a small ping ball size orb flying to the target, enveloping them in its gentle pink light. Additional names are needed to create more via Ammo rules ( 50 control per = 1). The spell will heal for senior damage. The healing is so potent that it can regrow digits in a single round, and regrow small and non-vital organs in 3 rounds, while larger and vital limbs can be regrown in 3 rounds. Surprisingly due to the traits of angelic magic, it can resurrect a dead person within 2 rounds of their passing. In addition to this, the spell will require 10 less control then needed to cleanse any negative effects that may be on them regardless of if it is a debuff, hex, curse, poison, toxin etc. In addition to the healing the light will grace the target with a + 10 m/s
A delicate looking silver key with butterfly wings at the top embedded with three sky blue crystals, there is a chain on the length of the bar that has a blue rose at the end. It is said those with this key will be blessed by the forest.
Type & Uses: Flow ¦ 5 uses ¦ 4 overheated
Rank & Specialization: Senior ¦ Supplementry construct
Mana Cost: 23 ¦ 12
Range & Speed: 80m ¦ 40ms
Stats Affected: Not Applicable
Description:
Turning the key to the left activates the ability attached to the key. The holder can either create a single large butterfly that looks like it has been made out of the petals of a bluebell or can make a set of butterfly wings made out of the petals of bluebells. It doesn't matter which is decided it only allows for 5 people to be transported at any one time at 25 m/s. This item can be upgraded by finding a mage holding the matching element.
[attr="class","raescroll"] As the two walked into the abandoned garden that was the destination of their mission, they discussed what could have possibly happened here. To Jevi it looked like a grab for power, but then again most of the things people did looked like that to him due to how he grew up with his father. Daiki had it drilled into his skull that power and standing was the most important thing in the world, so Jevi often saw those motivations within people without truly recognizing where it came from. Amaya’s idea was interesting too, as she believed someone had just tried to get more food for the growing population. While doing so, something must have gone wrong with whatever potion or magic they had used to accomplish their goal. “That could be it, yea.” In retrospect, Amaya’s idea did make more sense than his own. Maybe he was just more jaded than he realized, but that was something to deal with later. Right now there was work to do, and so the two got into the garden and counted their opponents at twenty to begin with. Amaya took out a couple of them, and Jevi followed suit as they slowly hacked away at the living salad in front of them. [break][break] Jevi watched towards Amaya as she activated a staff she had with her, which was incredibly interesting to see. The mana condensed at the top of the staff and once she pointed it towards the carrots around them, six molten rocks with fire shot out towards the remaining carrots. They were the most annoying enemies here due to how they buried underground and attempted to take himself and Amaya with them. To see Amaya so easily dispose of them using the power of her staff had him in awe. He smiled towards her and acknowledged her work as she mentioned there were only seven more enemies. “Awesome work, Amaya!” Obviously, he could not start falling behind and so he readied his claymore once more and focused himself on the tomatoes that were left. Maybe he could not take out the remaining ones in one burst, but he could damn well try and get rid of a majority of them. [break][break] Without the threat of the carrots coming from underneath them, Jevi was free to move as he pleased and could focus solely on the movement of the tomatoes. They still freaked him out, but that was to be expected as seeing large tomatoes with razor sharp teeth seemed more like a nightmare than reality. He expected such creatures in dungeons, but to see them out here in the open in the Forsaken Region just threw him off. He had seen his fair share of monsters while he wandered the Forsaken Region for sure, but nothing as strange as this. It was best they were eradicated as quickly as possible. The bright blue aura surrounding his claymore shone brightly as he activated it once more. He aimed at one of the tomatoes and performed two upwards swings back to back, releasing two arcs of aura energy in the shape of crescent moons which flew directly towards the tomato. Upon impact, they expanded and imploded, taking out the one tomato and blowing the others around it away to disperse their group and keep them from fighting together and overwhelming him or Amaya. [break][break] With that done, Jevi began to rush after them with his enhanced speed to pick them off now that they were separated. The first one he reached got cleaved right through the middle with a downward slash, taking it out instantly. Following this movement, Jevi turned on his heel only to perform another upward swing towards his next target, releasing another arc of pure aura. The crescent moon flew towards the next tomato on his hit list, followed immediately by Jevi himself who hit the tomato with a magically backed attack right after the implosion of his aura spell happened. That took care of two. “Five left, let’s finish this!” So far the mission had been going swimmingly and Amaya and himself seemed to make a good team. Jevi used his speed to fall back a bit, avoiding some of the tomatoes that were left, leaving them for Amaya to pick off and clear the entire garden for as far as they knew. They would likely have to survey the area once they were out of immediate danger to ensure they hadn’t missed anything, but those were worries for later. As he backed away, he returned more towards Amaya’s side, keeping his claymore at the ready to assist and protect her should it be needed.
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(Combat) Summary
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[attr="class","raescroll2"] Jevi continues to use his claymore and takes out two more tomatoes. One with a Senior physical strike, one with an Int spell + Int magically backed strike.[break][break] Enemies taken out:[break] 7/12 Tomatoes[break] 8/8 Carrots[break][break] Spells used:[break] Name of Spell: Tysde Velve[break] Elemental Type: Sword[break] Rank & Spell Type: Intermediate ¦ Attack creation ¦ Physical Reinforcement[break] Range & Speed: 40m ¦ 20 m/s[break] Mana Cost: 20 ¦ 10[break] Stats Affected: +10 m/s Speed[break] Applicable Perks: Apex Predator, Battle Knight, Full Blitz, Knockback[break] Description:[break] Stretching out the right arm and opening the palm facing it towards the earth, an icy rune is created just underneath the palm. When the rune is grabbed, a rapier appears that is 41 inches (104 cm) in length. The grip is adorned with a knuckle guard, and the blade itself is single-edged, leaving one blunt side as well as a sharply pointed tip. The rapier is made out of silver, having a couple of notches on the blunt side of the blade. Icy wisps adorn the blade, and when it hits it will leave the target with frostbite. Due to the magical backing there is also knockback of 4 meter plus another 5 meters for every 10 power the wielder has. Every hit deals Intermediate damage. [break][break] Name of Spell: Vin’Ult Maral[break] Elemental Type: Ice[break] Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Physical Reinforement[break] Range & Speed: 40m ¦ 20m/s[break] Mana Cost: 20[break] Charges: 1[break] Uses: 2 Rounds[break] Cooldown: 3 Rounds[break] Description:[break] By placing the left hand on the knuckle guard of the rapier and then thrusting it forwards with the right hand, the wielder of the rapier can create a miniature hailstorm as the icy wisps turn into ice crystals and swirl forwards with the thrust. This swirl moves straight ahead with the thrust and is 6 meters wide. Those caught in it will experience frostbite. This deals Intermediate damage.
Rank & Element: Junior ¦ Wood[break] Class & Type: Enchanted ¦ Trinket[break] Magic Specializations: Physical Reinforcement[break] Appearance & Lore:[break] Due to the lunar year just passing, a craftsman in the town of Hage teaching a new class of apprentices decided to make it a class project. They were to make small trinkets out of oak that look like oxen as with all learners things didn't go as planned and they ended up making derpy looking oxen. The shopkeeper decided to buy everything as she found out that all the proceeds were going to help with the rebuilding of Kikka.[break] Abilities:
Type & Uses: Enchanted[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: Not applicable[break] Range & Speed: Not applicable[break] Stats Affected: 25% junior buff to strength[break] Description:[break] The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability. Once bought it is bound to the account it is on and can't be sold back to the store. This item can be bought only once.
[attr="class","amascroll"] Amaya smiled walking through the garden with jevi talking about the various options of why these plants were grown the way they were. she figured it was more of a magical means for grow food but something went wrong. He thought it might be more of a tactic of power. She didn't think it was for power gain because of the fact there would be more then one person who could in theory control these vegetables, unless these were a distraction, but she didn't think it was that deep. there would be hundreds more, and controlled much better, plus stuff like this is too small for anyone of any known knowledge. no this was only something someone did to ensure they could get a better crop for harvest. Yet this crop was not too happy and was very hungry.
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She spin the staff infront of her as she looked at her staff feeling the length towards the tip with her hand. This staff was really something else. it felt so alive to her, more then her own rapier, or her bracelet. they were the relics she loved because they were given to her by Hania, they were her protection. But this staff, she got it from some raffle, unknown to her that she was even part of it. She still didn't know who entered her name, why she was chosen, then again it was around that same time taiyo received that dagger. it was around that time, the two of them began to change in their own ways. She grew while he faded and recently been found dead. no one knows what became of the dagger. She only hoped it was destroyed or sealed away. She didn't want anyone else to suffer from it, just as the once bright heir of the vermillion did.
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She allowed her train of thought to come back to the front of her mind as she heard jevi's praises as she smiled " It was nothing, it is just something this staff can do. I don't use it too often as it is a necessary need. This staff is much more then my thoughts, it has a want and will of its own that I can feel its wants and move as needed. It is still a mystery to me " she said with a smile "someday i will learn it." she said as she watched Jevi run ahead to take on the final tomatoes as she walked towards the group watching jevi activate another spell bringing out his claymore striking with an upward slash twice before striking on his own. taking out one tomatoes with two crescent moon strikes of pure aura. She watched another one released as jevi raced towards them finishing off two while she watched him back off as she could tell his spell effect was wearing off. She walked towards the tomatoes her hands wrapped behind her back holding her staff as she smiled " Serpharic's Embrace" She spoke as a A ball of light twists and turns before shifting into a ball of pink feathers in front of her before flowing within an unseen current of wind to its intended target. "jevi." She spoke Allowing the ball of feathers to split as it floated from around her to jevi, healing him for senior damage as well as rejuvenating his mana. " Have no fear Jevi, I got you covered." She said with a smile. She swirled the staff to sit within the satchel straps. secured and safe. She closed her eyes, now that her hands were free. She raised her right hand vertically parallel with the middle of her face, holding up her index and middle fingers before bringing her hand down to below her chest meeting with her left palm facing up, " Jevi" she spoke as a small pink ball of Light, Shifting into a small flame forms above her finger tip before flying into her intended target, sending a surge of light pink aura around them. "While it does heal, it will help with your strength" she said not minding the two spells she casted as she freed the staff from the satchel again before dashing forwards, closing the gap quickly striking upwards with her staff, cutting through the tomatoes as she heard another coming from behind her as she twisted bringing down the staff in the crescent sticking downwards at the tomatoes that came at her, both taking senior damage as she watched them disappear as she twisted quick on her heels darting to the side, avoiding a possible grasp of the tomato who missed her. She stopped her dart backwards, rocketing forwards as she jumped striking the staff against the tomato watching it splat as she winced feeling some of its insides spray on her.
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"Gross." she said covering herself in mana, burning the wet insides from her clothing with her light. " I really do hate fighting such things up close, always gross." She said looking around " there are two left, You should be able to handle them just fine" she commented stepping back as she smiled watching as she waited.
Description: By simply speaking the name of the spell is enough to activate it. A ball of light twists and turns before shifting into a ball of pink feathers in front of her before flowing within an unseen current of wind to its intended target. By using the ammo rules allows the feathers to split off from the original target to heal additional allies, while these feathers are dancing around her allies it will continue to heal them over time while attempting to remove any hexes, curses, poisons, venoms via the appropriate clashing rules and heals for Senior damage. until fully healed or she ends the spell. This spell is able to regrow things like fingers in two rounds while re-growing full limbs takes double the time. It is also able to restore +15 mana to anyone who is healed by the spell. Due to the nature of the magic, She can resurrect a target taking up to 3 posts.[break]
Amaya closes her eyes as she raises her right hand vertically parallel with the middle of her face, holding up her index and middle fingers before bringing her hand down to below her chest , meeting with her left palm facing up, Speaking the name of her target a small pink ball of Light, Shifting into a small flame forms above her finger tip before flying into her intended target, sending a surge of light pink aura around them. While the spell is activated. Her Target will gain a surge of strength suddenly flowing through their body giving +6 Power. On top of receiving a sudden growth in strength, they also gain +15 mana recovered. Using the ammo rules allows Multiple balls of flames target to heal additional allies, while these flames fly into her allies it will continue to heal them over time while attempting to remove any hexes, curses, poisons, venoms via the appropriate clashing rules and heals for Senior damage. until fully healed or she ends the spell. This spell is able to regrow things like fingers in two rounds while regrowing full limbs takes double the time. [break]
[break][break] Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora. [break] Lore: [break]
Junior Lore:[break] The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously. [break] Intermediate Lore:[break] It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach. [break] Senior Lore:[break] Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power. [break] Grand Lore:[break] ~Get the relic to Grand to unlock~ [break] Dive Lore:[break] With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
Rank: Senior[break] Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eyes turns pure white with a glow and a wanning crescent moon in the middle of her forehead[break] Dive Activation:Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spinlooks like this.[break] Time of Usage: 3[break] Spell Lock and Spirit Drain:5[break] Mana Cost: 30 | 15[break] Dive Abilities: +10 Control, Flight, +10 Sensory[break][break]
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial spirit dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability , Control, Sensory and you will only be able to access intermediate or below spells. [break][break] In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them. [break][break] Boons:[break] - Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.[break] - Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts. [break][break] Weaknesses:[break] - Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells[break] - Spells cost 20% additional mana from the natural base amount of mana
Name of the Ability Dosig Doalim[break] Type & Uses: Trigger ¦ 5 uses[break] Rank & Specialization: Senior ¦ Healing[break] Mana Cost: 24 Per Trigger ¦ 45 Recharge[break] Range & Speed: 80m ¦ 40 m/s[break] Stats Affected: +6 control[break] Description:[break][break] The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicoloured wave of cosmic energy can be seen engulfing them. This energy not only warms the one engulfed by it but also heals them for Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
Name of the Ability Scetel Kodont[break] Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown[break] Rank & Specialization:Senior¦ Attack Creation[break] Mana Cost:23 | 12 [break] Range & Speed:80m ¦ 40 m/s[break] Stats Affected: +6 Power[break] Description:[break] The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
Name of the Ability Lilastea Tobor[break] Type &; Uses: Burst ¦ 4 Rounds Active ¦ 4 Uses[break] Rank & Specialization:Senior ¦ Attack Creation ¦ Healing[break] Mana Cost:33 Initial Cost ¦ 36 Recharge Cost[break] Range & Speed:80m ¦40 m/s[break] Stats Affected: +6 Power[break] Description:[break] The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damage but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.
"Even if you were to look forever not all mysteries can be unravelled."
A semi elegantly designed rose gold bracelet that is around an inch and a half in height with a smokey quartz stone in the centre around a inch height and three quarter in width. Lore:
The Spade Kingdom is known for its dictatorship and harshness towards its citizens more so if they show any sort of potential. A young girl was one such person and so was dragged away from her parents one night when she was sleeping, as she was dragged out her parents managed to hand her a bracelet meant to be given to her when she came of age.
Though hard the young girl managed to hide the bracelet from her kidnappers. She was kept in isolation although she had no idea as to why, eventually she grew and was able to wear the bracelet finding it heightened her sensory but there was more to it, it was almost like she could hear a voice instructing her.
At first she tried to ignore it but eventually gave in and followed the instructions given to her, from the instructions she was able to make several golems and with their help she managed to gain her freedom. What happened after that no one knows but somehow the bracelet ended up in the Clover Kingdom.
The accepted owner of the Enigmatic Sentry is granted the Puppet Master perk while wearing the bracelet.
Name of the Ability Relaying Information Type & Uses: Flow ¦ 5 Rounds¦ 4 Cooldown Rank & Specialization:Senior ¦ Sensory ¦ Communication (Long Distance) Mana Cost:23 ¦ 12 Range & Speed: Long Distance ¦ 40 m/s Stats Affected: N/A Description: The bearer of the bracelet moves their hand over the smokey quartz stone of the bracelet while saying the name of the person they want to speak to. From the bracelet, a liquid amethyst like substance seems to appear and form into a perfect replica of the person they want to talk before hardening while in front of the person they want to talk to the same liquid-like amethyst substance appears in front of them making a perfect replica of the bearer of the bracelet allowing them to converse face to face so to speak. As this is a long Ranged communication spell, the barer can speak to others in entirely different regions (Same Region). Additionally, this is only a intermediate long-distance communication spell it can be used to contact 3 people at a time however with time and effort it would be possible to advance this ability.
Name of the AbilityShadowed Myst Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown Rank & Specialization:Senior ¦ Sensory ¦ Tracking Mana Cost: 23 ¦12 Range & Speed: 40m aoe ¦ 40 m/s Stats Affected:N/A Description:
By uttering the words "Show me the way." the bearer of this bracelet releases what can only be described as a very fine amethyst almost invisible mist that seems to creep out to survey the area ten meters around them as it does in front of them a three-dimensional model at 1 /10th of the actual size appears in front of them, within them. This model is highly detailed model and shows even the smallest flaw. Within the structure it is easy to see anybody within the area as it is easy to tell friend with their models being a pastel purple as foe has a much deeper purple to their figures. above Each individual marker will be dots. At this current stage the Spells is only able to tell who is within the strength and range of the caster's own strength 1 being weaker or about the same strength as the caster 2 dots for being stronger then the caster, but with more training the strength of the spell can reveal more
Name of the Ability:Ending Solitude Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown Rank & Specialization: Senior ¦ Golem Creation Mana Cost: 23 ¦ 12 Range & Speed:40m ¦ 20 m/s Stats Affected:N/A Description:
The bearer need only tap the smokey quartz-like gem three times with their index finger to activate this ability. An amethyst like smoke seems to creep out of it and creates a cloud around four meters in each direction soon enough the smoke dissipates and where it once was, sits a pale amethyst dragon around nine meters tall by 11 feet long. Using ammo rules more of these dragons can be created capping at 3 as this is a Senior spell and is able to carry 3 people on their back. This dragon golem seems friendly enough but will follow its owner orders via an unseen magical tether using its long horns, claws, teeth, butterfly-like wings and tail as weapons for attacking. With some time training, the golems could get advance in development although it also means less would be able to be made.
Rank & Element:Grand/ Angelic Class & Type :magical (Imbued)/Accessory Magic Specializations:Healing/ Physical reinforcement The User of Angel's breath will receive the applied perk Divine Rite Appearance & Lore: A Hair pin with a long gold pin having a tassel of white blue and gold embellishments hanging on one end. A Very special pin made for Amaya from her cousin Hania upon returning with a new found understanding and growth towards a much brighter future upon her 18th birthday. Abilities:
Type & Uses: Flow / 5 active/ 4 overheat Rank & Specialization: Senior/Healing/ Physical Reinforcement Mana Cost: 23/ 12 Range & Speed: 80 meters, 40 m/s Stats Affected: +10 m/s Description: Upon raising her hand running her index and middle finger of her right hand along the pin from her hair to the end of the tassel. the tassel will activate the spell. A light pink glow forms from the Tassel while speak the name of the target. The glow will form a small ping ball size orb flying to the target, enveloping them in its gentle pink light. Additional names are needed to create more via Ammo rules ( 50 control per = 1). The spell will heal for senior damage. The healing is so potent that it can regrow digits in a single round, and regrow small and non-vital organs in 3 rounds, while larger and vital limbs can be regrown in 3 rounds. Surprisingly due to the traits of angelic magic, it can resurrect a dead person within 2 rounds of their passing. In addition to this, the spell will require 10 less control then needed to cleanse any negative effects that may be on them regardless of if it is a debuff, hex, curse, poison, toxin etc. In addition to the healing the light will grace the target with a + 10 m/s
A delicate looking silver key with butterfly wings at the top embedded with three sky blue crystals, there is a chain on the length of the bar that has a blue rose at the end. It is said those with this key will be blessed by the forest.
Type & Uses: Flow ¦ 5 uses ¦ 4 overheated
Rank & Specialization: Senior ¦ Supplementry construct
Mana Cost: 23 ¦ 12
Range & Speed: 80m ¦ 40ms
Stats Affected: Not Applicable
Description:
Turning the key to the left activates the ability attached to the key. The holder can either create a single large butterfly that looks like it has been made out of the petals of a bluebell or can make a set of butterfly wings made out of the petals of bluebells. It doesn't matter which is decided it only allows for 5 people to be transported at any one time at 25 m/s. This item can be upgraded by finding a mage holding the matching element.
[attr="class","raescroll"] Even in the middle of battle, Jevi could quickly stop and recognize Amaya’s amazing abilities. The staff she used was incredible, and had taken out the remaining carrots in one go. They had been the more annoying enemies, so it was only natural for him to compliment his fellow magic knight on a job well done. As he had gotten used to by now, Amaya remained humble and gave all the praises to her staff. She explained that the staff had a will of its own, and that the relic was still a bit of a mystery for her which she would unravel someday. “That’s amazing. I’m sure you’ll understand it fully in time.” These were the things Jevi loved the most. It almost sounded like a relic from mythology or something, which certainly piqued his interest. He couldn’t recall any stories about such a staff, but perhaps he would be able to find something someday. Then again, he would not make such a promise to Amaya as he was unsure if there was any scripture regarding the staff. [break][break] Casual chat aside, there were still quite a few tomatoes left, and so Jevi jumped back into the action with his claymore this time, swapping out his rapier for the bigger and heavier sword. This was the sword infused with Synthia’s Pure Aura magic, and therefore it always felt like he had his friend with him whenever he used it. Though, he did note that the form this Pure Aura formed into was rather different than the fiery one of Synthia herself. He wondered why that was, but now was not the time to find out. He took out two more, before Amaya made her moves, replenishing his mana and increasing his strength with some spells. “Oh I know I can trust you to have my back, Amaya, and I have yours.” There was a smile on his face as he gratefully accepted her help. “Thanks!” With that being said, she took care of three more tomatoes, however when she cut them apart with her staff they ended up sullying her dress with some of the juices that were inside the tomatoes. Jevi’s pants and shoes had always been dealing with that, and Jevi could not help but chuckle lightly at the reaction. “Hopefully it can be cleaned out of your clothes.” While the situation was funny, he still did hope it had not ruined her clothes permanently, as he knew how expensive her clothing was. [break][break] Upon her mention of him handling the last two, Jevi nodded. “Leave them to me.” Using the increased speed from his claymore alongside his increased strength from Amaya made these last two a laughable opponent even for him. He once more activated the spell on his sword, swinging it upwards to unleash another crescent moon shaped blast of blue aura. As it connected with one tomato, it imploded and blew it back before Jevi rushed to the now nearest one. With one simple sideways slash he eviscerated that one, then followed up his rush by going after the one he had sent flying. One more magically backed strike was needed to finish up the final remaining tomato and clear the whole area out of the mutated plants. Before Jevi dissipated his claymore, he looked around to ensure they truly had them all. When this was confirmed, Jevi made his claymore disappear and walked over to Amaya. “Looks like everything is secure now, so that’s another job well done.” He gave her a smile, seeing if there was anything else Amaya figured they should do before they could wrap things up.
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(Combat) Summary
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[attr="class","raescroll2"] Jevi uses Vin’Ult Maral + magically backed Int strike to take out one tomato, and a Senior physical strike to take out another. This means all enemies are taken out.[break][break] Enemies taken out:[break] 12/12 Tomatoes[break] 8/8 Carrots[break][break] Spells used:[break] Name of Spell: Tysde Velve[break] Elemental Type: Sword[break] Rank & Spell Type: Intermediate ¦ Attack creation ¦ Physical Reinforcement[break] Range & Speed: 40m ¦ 20 m/s[break] Mana Cost: 20 ¦ 10[break] Stats Affected: +10 m/s Speed[break] Applicable Perks: Apex Predator, Battle Knight, Full Blitz, Knockback[break] Description:[break] Stretching out the right arm and opening the palm facing it towards the earth, an icy rune is created just underneath the palm. When the rune is grabbed, a rapier appears that is 41 inches (104 cm) in length. The grip is adorned with a knuckle guard, and the blade itself is single-edged, leaving one blunt side as well as a sharply pointed tip. The rapier is made out of silver, having a couple of notches on the blunt side of the blade. Icy wisps adorn the blade, and when it hits it will leave the target with frostbite. Due to the magical backing there is also knockback of 4 meter plus another 5 meters for every 10 power the wielder has. Every hit deals Intermediate damage. [break][break] Name of Spell: Vin’Ult Maral[break] Elemental Type: Ice[break] Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Physical Reinforement[break] Range & Speed: 40m ¦ 20m/s[break] Mana Cost: 20[break] Charges: 1[break] Uses: 2 Rounds[break] Cooldown: 3 Rounds[break] Description:[break] By placing the left hand on the knuckle guard of the rapier and then thrusting it forwards with the right hand, the wielder of the rapier can create a miniature hailstorm as the icy wisps turn into ice crystals and swirl forwards with the thrust. This swirl moves straight ahead with the thrust and is 6 meters wide. Those caught in it will experience frostbite. This deals Intermediate damage.
Rank & Element: Junior ¦ Wood[break] Class & Type: Enchanted ¦ Trinket[break] Magic Specializations: Physical Reinforcement[break] Appearance & Lore:[break] Due to the lunar year just passing, a craftsman in the town of Hage teaching a new class of apprentices decided to make it a class project. They were to make small trinkets out of oak that look like oxen as with all learners things didn't go as planned and they ended up making derpy looking oxen. The shopkeeper decided to buy everything as she found out that all the proceeds were going to help with the rebuilding of Kikka.[break] Abilities:
Type & Uses: Enchanted[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: Not applicable[break] Range & Speed: Not applicable[break] Stats Affected: 25% junior buff to strength[break] Description:[break] The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability. Once bought it is bound to the account it is on and can't be sold back to the store. This item can be bought only once.
[attr="class","amascroll"] Amaya wiped her dress with a spare hancherifk . She really hated ruining her dresses as it wasn't a oh i don't have any other clothing. No it was more that she wore everything just once then when her new seasonal wardrobes come in, the servants and their childern then get a pic at her wardrobe. anything badly soiled or damaged tend to be turned into material for the budding seamstresses of the estate to make dresses and stuff for their dolls or other things. her wardrobe was never wasted and was always for a good use to someone else.
[break][break] She looked over watching jevi take on the final two tomatoes as she smiled seeing his confidence. He was enjoying himself and actually feeling his blades. she nodded keeping out of his way as she walked towards the gate ,cutting off the mana to her staff as it powered down of sorts, going into its normal dormant state. She stood by the gate watching him finish off the last two "that it was. twenty all together. there are none other that i can sense." She said pulsing her mana into the ground. she wasn't finding any other carrots or tomatoes. "Good job today jevi. you did wonderful. Truly enjoyed this mission with you." She said with looking around before finding where she placed her broom as she sat on it lifting off the ground a bit as she looked back at him "make sure to get the report in when you get back and my the shadows stay behind you." She said with a smile as she waved as she flew off heading to the golden dawn headquarters.
[break][break] Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora. [break] Lore: [break]
Junior Lore:[break] The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously. [break] Intermediate Lore:[break] It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach. [break] Senior Lore:[break] Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power. [break] Grand Lore:[break] ~Get the relic to Grand to unlock~ [break] Dive Lore:[break] With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
Rank: Senior[break] Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eyes turns pure white with a glow and a wanning crescent moon in the middle of her forehead[break] Dive Activation:Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spinlooks like this.[break] Time of Usage: 3[break] Spell Lock and Spirit Drain:5[break] Mana Cost: 30 | 15[break] Dive Abilities: +10 Control, Flight, +10 Sensory[break][break]
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial spirit dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability , Control, Sensory and you will only be able to access intermediate or below spells. [break][break] In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them. [break][break] Boons:[break] - Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.[break] - Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts. [break][break] Weaknesses:[break] - Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells[break] - Spells cost 20% additional mana from the natural base amount of mana
Name of the Ability Dosig Doalim[break] Type & Uses: Trigger ¦ 5 uses[break] Rank & Specialization: Senior ¦ Healing[break] Mana Cost: 24 Per Trigger ¦ 45 Recharge[break] Range & Speed: 80m ¦ 40 m/s[break] Stats Affected: +6 control[break] Description:[break][break] The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicoloured wave of cosmic energy can be seen engulfing them. This energy not only warms the one engulfed by it but also heals them for Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
Name of the Ability Scetel Kodont[break] Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown[break] Rank & Specialization:Senior¦ Attack Creation[break] Mana Cost:23 | 12 [break] Range & Speed:80m ¦ 40 m/s[break] Stats Affected: +6 Power[break] Description:[break] The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
Name of the Ability Lilastea Tobor[break] Type &; Uses: Burst ¦ 4 Rounds Active ¦ 4 Uses[break] Rank & Specialization:Senior ¦ Attack Creation ¦ Healing[break] Mana Cost:33 Initial Cost ¦ 36 Recharge Cost[break] Range & Speed:80m ¦40 m/s[break] Stats Affected: +6 Power[break] Description:[break] The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damage but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.
"Even if you were to look forever not all mysteries can be unravelled."
A semi elegantly designed rose gold bracelet that is around an inch and a half in height with a smokey quartz stone in the centre around a inch height and three quarter in width. Lore:
The Spade Kingdom is known for its dictatorship and harshness towards its citizens more so if they show any sort of potential. A young girl was one such person and so was dragged away from her parents one night when she was sleeping, as she was dragged out her parents managed to hand her a bracelet meant to be given to her when she came of age.
Though hard the young girl managed to hide the bracelet from her kidnappers. She was kept in isolation although she had no idea as to why, eventually she grew and was able to wear the bracelet finding it heightened her sensory but there was more to it, it was almost like she could hear a voice instructing her.
At first she tried to ignore it but eventually gave in and followed the instructions given to her, from the instructions she was able to make several golems and with their help she managed to gain her freedom. What happened after that no one knows but somehow the bracelet ended up in the Clover Kingdom.
The accepted owner of the Enigmatic Sentry is granted the Puppet Master perk while wearing the bracelet.
Name of the Ability Relaying Information Type & Uses: Flow ¦ 5 Rounds¦ 4 Cooldown Rank & Specialization:Senior ¦ Sensory ¦ Communication (Long Distance) Mana Cost:23 ¦ 12 Range & Speed: Long Distance ¦ 40 m/s Stats Affected: N/A Description: The bearer of the bracelet moves their hand over the smokey quartz stone of the bracelet while saying the name of the person they want to speak to. From the bracelet, a liquid amethyst like substance seems to appear and form into a perfect replica of the person they want to talk before hardening while in front of the person they want to talk to the same liquid-like amethyst substance appears in front of them making a perfect replica of the bearer of the bracelet allowing them to converse face to face so to speak. As this is a long Ranged communication spell, the barer can speak to others in entirely different regions (Same Region). Additionally, this is only a intermediate long-distance communication spell it can be used to contact 3 people at a time however with time and effort it would be possible to advance this ability.
Name of the AbilityShadowed Myst Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown Rank & Specialization:Senior ¦ Sensory ¦ Tracking Mana Cost: 23 ¦12 Range & Speed: 40m aoe ¦ 40 m/s Stats Affected:N/A Description:
By uttering the words "Show me the way." the bearer of this bracelet releases what can only be described as a very fine amethyst almost invisible mist that seems to creep out to survey the area ten meters around them as it does in front of them a three-dimensional model at 1 /10th of the actual size appears in front of them, within them. This model is highly detailed model and shows even the smallest flaw. Within the structure it is easy to see anybody within the area as it is easy to tell friend with their models being a pastel purple as foe has a much deeper purple to their figures. above Each individual marker will be dots. At this current stage the Spells is only able to tell who is within the strength and range of the caster's own strength 1 being weaker or about the same strength as the caster 2 dots for being stronger then the caster, but with more training the strength of the spell can reveal more
Name of the Ability:Ending Solitude Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown Rank & Specialization: Senior ¦ Golem Creation Mana Cost: 23 ¦ 12 Range & Speed:40m ¦ 20 m/s Stats Affected:N/A Description:
The bearer need only tap the smokey quartz-like gem three times with their index finger to activate this ability. An amethyst like smoke seems to creep out of it and creates a cloud around four meters in each direction soon enough the smoke dissipates and where it once was, sits a pale amethyst dragon around nine meters tall by 11 feet long. Using ammo rules more of these dragons can be created capping at 3 as this is a Senior spell and is able to carry 3 people on their back. This dragon golem seems friendly enough but will follow its owner orders via an unseen magical tether using its long horns, claws, teeth, butterfly-like wings and tail as weapons for attacking. With some time training, the golems could get advance in development although it also means less would be able to be made.
Rank & Element:Grand/ Angelic Class & Type :magical (Imbued)/Accessory Magic Specializations:Healing/ Physical reinforcement The User of Angel's breath will receive the applied perk Divine Rite Appearance & Lore: A Hair pin with a long gold pin having a tassel of white blue and gold embellishments hanging on one end. A Very special pin made for Amaya from her cousin Hania upon returning with a new found understanding and growth towards a much brighter future upon her 18th birthday. Abilities:
Type & Uses: Flow / 5 active/ 4 overheat Rank & Specialization: Senior/Healing/ Physical Reinforcement Mana Cost: 23/ 12 Range & Speed: 80 meters, 40 m/s Stats Affected: +10 m/s Description: Upon raising her hand running her index and middle finger of her right hand along the pin from her hair to the end of the tassel. the tassel will activate the spell. A light pink glow forms from the Tassel while speak the name of the target. The glow will form a small ping ball size orb flying to the target, enveloping them in its gentle pink light. Additional names are needed to create more via Ammo rules ( 50 control per = 1). The spell will heal for senior damage. The healing is so potent that it can regrow digits in a single round, and regrow small and non-vital organs in 3 rounds, while larger and vital limbs can be regrown in 3 rounds. Surprisingly due to the traits of angelic magic, it can resurrect a dead person within 2 rounds of their passing. In addition to this, the spell will require 10 less control then needed to cleanse any negative effects that may be on them regardless of if it is a debuff, hex, curse, poison, toxin etc. In addition to the healing the light will grace the target with a + 10 m/s
A delicate looking silver key with butterfly wings at the top embedded with three sky blue crystals, there is a chain on the length of the bar that has a blue rose at the end. It is said those with this key will be blessed by the forest.
Type & Uses: Flow ¦ 5 uses ¦ 4 overheated
Rank & Specialization: Senior ¦ Supplementry construct
Mana Cost: 23 ¦ 12
Range & Speed: 80m ¦ 40ms
Stats Affected: Not Applicable
Description:
Turning the key to the left activates the ability attached to the key. The holder can either create a single large butterfly that looks like it has been made out of the petals of a bluebell or can make a set of butterfly wings made out of the petals of bluebells. It doesn't matter which is decided it only allows for 5 people to be transported at any one time at 25 m/s. This item can be upgraded by finding a mage holding the matching element.