Post by Hinota Yuiee✾ on May 4, 2020 11:00:28 GMT -5
Name of Spell: Petal Dance
Elemental Type: Flower
Rank & Spell Type: Junior ¦ Healing
Range & Speed: 25 meters ¦ 10 m/s
Mana Cost: 10 ¦ 5
Stats Effected: N/A
Applicable Perks: Elemental Oddity ¦ Archangel's Blessing
Description: Hinota is naturally skilled with healing magic and she uses this to her benefit. By merely raising her hand in front of her gracefully she holds her hand out creating a magic circle that starts out red and changes to a baby pink, the aroma of strawberries seem to come from the circle as deep red and baby pink rose petals come forth towards the person she has aimed at. The rose petals start seemingly dancing around the target as if trapped in an air current. By using the ammo rules this allows they petals to split off from the original target to heal additional allies, while these petals are dancing around her allies it will continue to heal them over time while attempting to remove any hexes, curses, poisons, venoms until fully healed or she ends the spell.
Name of Spell: Unseen Servant
Elemental Type: Miasma
Rank & Spell Type: Junior ¦ Restraint ¦ Debuff
Range & Speed: 25 meters ¦ 10 m/s
Mana Cost: 10 ¦ 5
Stats Effected: Reduction in speed/movement
Applicable Perks: Elemental Oddity
Description: Hinota has recently decided to branch out of healing and try her and at restraint, unlike healing magic this hasn't come to her as naturally and so the spell doesn't work as efficiently as it should. The plus side of this spell is doesn't need to moves at all to activate it, her eyes glow for a split second an ice blue colour while looking at the person she deems the target, from that the air around her slowly starts smelling faintly like fresh morning dew. As her target starts to breath in the poisoned air they start to feel their speed reduce by -2 the first round increasing to -4 the second round, on the third round of breathing in the tainted air there is a very, very slim chance that her target will stop moving completely until she releases the spell or they break free. The debuff to speed remains at -4 however as long as they are breathing in the spell regardless of how long that might be after the second round.
Name of Spell: Brief Reprieve
Elemental Type: Miasma
Rank & Spell Type: Junior ¦ Healing ¦ Buff
Range & Speed: 25 meters ¦ 0 m/s
Mana Cost: 10 ¦ 5
Stats Effected: Increases speed
Applicable Perks: Elemental Oddity
Description: Hinota's eyes get a brown ring around her normal deep emerald eyes the air around her starts to smell subtly of coffee soon afterwards, unlike the unseen servant where she doesn't need to move this time she needs to touch the ones she want to be affected by the spell leaving a mark. This is to make sure this spell only reacts to the one(s) that she touches, to everyone else they wouldn't smell anything abnormal. Those with the mark find themselves slowly being not only being revitalised through the healing aspect of the spell which attempts to remove curses, hexes, poisons and venoms but they also find energised to the point that they become slightly faster by +4 if used on a single target but reduces to +2 if used on more than one person, if allies get close to someone with a mark they to get a faint mark allowing them to gain the benefits of the spell by using the ammo rules. This spell remains active until Hinota herself stops it or runs out of mana.
Elemental Type: Flower
Rank & Spell Type: Junior ¦ Healing
Range & Speed: 25 meters ¦ 10 m/s
Mana Cost: 10 ¦ 5
Stats Effected: N/A
Applicable Perks: Elemental Oddity ¦ Archangel's Blessing
Description: Hinota is naturally skilled with healing magic and she uses this to her benefit. By merely raising her hand in front of her gracefully she holds her hand out creating a magic circle that starts out red and changes to a baby pink, the aroma of strawberries seem to come from the circle as deep red and baby pink rose petals come forth towards the person she has aimed at. The rose petals start seemingly dancing around the target as if trapped in an air current. By using the ammo rules this allows they petals to split off from the original target to heal additional allies, while these petals are dancing around her allies it will continue to heal them over time while attempting to remove any hexes, curses, poisons, venoms until fully healed or she ends the spell.
Name of Spell: Unseen Servant
Elemental Type: Miasma
Rank & Spell Type: Junior ¦ Restraint ¦ Debuff
Range & Speed: 25 meters ¦ 10 m/s
Mana Cost: 10 ¦ 5
Stats Effected: Reduction in speed/movement
Applicable Perks: Elemental Oddity
Description: Hinota has recently decided to branch out of healing and try her and at restraint, unlike healing magic this hasn't come to her as naturally and so the spell doesn't work as efficiently as it should. The plus side of this spell is doesn't need to moves at all to activate it, her eyes glow for a split second an ice blue colour while looking at the person she deems the target, from that the air around her slowly starts smelling faintly like fresh morning dew. As her target starts to breath in the poisoned air they start to feel their speed reduce by -2 the first round increasing to -4 the second round, on the third round of breathing in the tainted air there is a very, very slim chance that her target will stop moving completely until she releases the spell or they break free. The debuff to speed remains at -4 however as long as they are breathing in the spell regardless of how long that might be after the second round.
Name of Spell: Brief Reprieve
Elemental Type: Miasma
Rank & Spell Type: Junior ¦ Healing ¦ Buff
Range & Speed: 25 meters ¦ 0 m/s
Mana Cost: 10 ¦ 5
Stats Effected: Increases speed
Applicable Perks: Elemental Oddity
Description: Hinota's eyes get a brown ring around her normal deep emerald eyes the air around her starts to smell subtly of coffee soon afterwards, unlike the unseen servant where she doesn't need to move this time she needs to touch the ones she want to be affected by the spell leaving a mark. This is to make sure this spell only reacts to the one(s) that she touches, to everyone else they wouldn't smell anything abnormal. Those with the mark find themselves slowly being not only being revitalised through the healing aspect of the spell which attempts to remove curses, hexes, poisons and venoms but they also find energised to the point that they become slightly faster by +4 if used on a single target but reduces to +2 if used on more than one person, if allies get close to someone with a mark they to get a faint mark allowing them to gain the benefits of the spell by using the ammo rules. This spell remains active until Hinota herself stops it or runs out of mana.