Post by Joseph Ravencrest✾ on Jun 6, 2020 19:48:35 GMT -5
Name of Spell: Echolocation
Elemental Type: Carbon Matter
Rank & Spell Type: Junior| Sensory
Range & Speed: 50 meters | 10m/s
Mana Cost: 10 | 5
Stats Effected: n/a
Name of Spell: Reverberation
Elemental Type: Carbon Matter
Rank & Spell Type: Junior| Sensory
Range & Speed: 50 meters | 10m/s
Mana Cost: 10 | 5
Stats Effected: n/a
Name of Spell: Shortwave Telecommunication
Elemental Type: Carbon Matter
Rank & Spell Type: Junior| Sensory
Range & Speed: main board | 10m/s
Mana Cost: 10 | 5
Stats Effected: n/a
Name of Spell: Extensive Connection
Elemental Type: Carbon Matter
Rank & Spell Type: Junior| Sensory
Range & Speed: Any board | 10m/s
Mana Cost: 10 | 5
Stats Effected: n/a
Elemental Type: Carbon Matter
Rank & Spell Type: Junior| Sensory
Range & Speed: 50 meters | 10m/s
Mana Cost: 10 | 5
Stats Effected: n/a
Applicable Perks: Elemental Oddity
Elemental Oddity: A quirky perk that allows ones element to naturally gain a property that is not naturally associated with that element. This does not give your element any sort of advantage or weakness over another element. It will still make them 100% the same strength/weakness as before. It is purely for flavor purposes or can add a different means of dealing damage, like adding a burning like feature to an element that would not normally have said feature. For example: water that burns like acid. When picking this oddity, please limit the effect to something that is in your element's grimoire tier and do not make it broken. Staff can at any point in time force you to change it. Elements oddity can be turned on or off depending on the spell being used. If a spell is going to utilize the oddity it should be made mention in the spell's creation!
Heighten Senses Heighten Senses: Those with this perk can sense mana sources 4x their sensory stat number instead of the normal 2x!
Description: The spells name is signed with their hands to activate it. Bits of carbon matter pop up near the skin. Sound waves bounce off of it, making light tapping sounds. The carbon matter amplifies the sound, making it able to feel out for a specific target. The sound changes when the target is located. What sort of music it makes depends on the individual tracked.
Name of Spell: Reverberation
Elemental Type: Carbon Matter
Rank & Spell Type: Junior| Sensory
Range & Speed: 50 meters | 10m/s
Mana Cost: 10 | 5
Stats Effected: n/a
Applicable Perks: Elemental Oddity
Elemental Oddity: A quirky perk that allows ones element to naturally gain a property that is not naturally associated with that element. This does not give your element any sort of advantage or weakness over another element. It will still make them 100% the same strength/weakness as before. It is purely for flavor purposes or can add a different means of dealing damage, like adding a burning like feature to an element that would not normally have said feature. For example: water that burns like acid. When picking this oddity, please limit the effect to something that is in your element's grimoire tier and do not make it broken. Staff can at any point in time force you to change it. Elements oddity can be turned on or off depending on the spell being used. If a spell is going to utilize the oddity it should be made mention in the spell's creation!
Heighten Senses Heighten Senses: Those with this perk can sense mana sources 4x their sensory stat number instead of the normal 2x!
Description: The spells name is signed with their hands to activate it. Bit's of carbon matter go into the air in front of him and make quiet tapping sounds. The carbon matter amplifies the sound, making it capable of feeling out the area. A temporary map is created from carbon matter, changing the sound the spell was making previously. Everything that he could sense is shown on the map, the amount of magic being shown by the size of the tiny diamond over their little figure on the map. Name of Spell: Shortwave Telecommunication
Elemental Type: Carbon Matter
Rank & Spell Type: Junior| Sensory
Range & Speed: main board | 10m/s
Mana Cost: 10 | 5
Stats Effected: n/a
Applicable Perks: Elemental Oddity
Elemental Oddity: A quirky perk that allows ones element to naturally gain a property that is not naturally associated with that element. This does not give your element any sort of advantage or weakness over another element. It will still make them 100% the same strength/weakness as before. It is purely for flavor purposes or can add a different means of dealing damage, like adding a burning like feature to an element that would not normally have said feature. For example: water that burns like acid. When picking this oddity, please limit the effect to something that is in your element's grimoire tier and do not make it broken. Staff can at any point in time force you to change it. Elements oddity can be turned on or off depending on the spell being used. If a spell is going to utilize the oddity it should be made mention in the spell's creation!
Heighten Senses Heighten Senses: Those with this perk can sense mana sources 4x their sensory stat number instead of the normal 2x!
Description: The spells name is signed with their hands to activate it. Some carbon matter shapes into a coal small but wide singing bowl. The sound is further amplified by the shape, allowing the user to contact two people at a time. The range covers the main board the character is in at the time.Name of Spell: Extensive Connection
Elemental Type: Carbon Matter
Rank & Spell Type: Junior| Sensory
Range & Speed: Any board | 10m/s
Mana Cost: 10 | 5
Stats Effected: n/a
Applicable Perks: Elemental Oddity
Elemental Oddity: A quirky perk that allows ones element to naturally gain a property that is not naturally associated with that element. This does not give your element any sort of advantage or weakness over another element. It will still make them 100% the same strength/weakness as before. It is purely for flavor purposes or can add a different means of dealing damage, like adding a burning like feature to an element that would not normally have said feature. For example: water that burns like acid. When picking this oddity, please limit the effect to something that is in your element's grimoire tier and do not make it broken. Staff can at any point in time force you to change it. Elements oddity can be turned on or off depending on the spell being used. If a spell is going to utilize the oddity it should be made mention in the spell's creation!
Heighten Senses Heighten Senses: Those with this perk can sense mana sources 4x their sensory stat number instead of the normal 2x!
Description: The spells name is signed with their hands to activate it. Some carbon matter shapes into a coal small but tall singing bowl. Sound from the carbon is further amplified by this shape, allowing the user to contact one person. This person can be from any of the boards, thus giving it a longer range.