Post by Yugo on Jan 19, 2021 15:25:21 GMT -5
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Spacial: strengths(junior): [break]
Light: Strengths(intermediate):[break]
Spacial: Weaknesses: [break]
Light: Weaknesses: [break]
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[attr="class","header2"]Activity Check NA
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[attr="class","header"]Yugo Beaulieu's Tracker
[break][attr="class","header2"]Dark/Paint
[break][attr="class","header2"]Intermediate
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[attr="class","header2"]Magic Specializations + Perks
[break]- Attack Creation[break]
BATTLE KNIGHTThose with this perk may use offensive spells to further buff themselves. See Attack Creation Spec Guide for more information - Golem Creation(balanced)PUPPET MASTERThis perk allows your golems to start with a bonus of +3 to its Durability, Power, and Sensory stats. At Grand rank, this bonus increases to +5. If this perk is applied to a Balanced Golem, these bonuses increase to +5 and +10 instead.
- Defense Creation[break]
SELF-REPAIRINGIf your defensive spell has taken damage but is still standing at the end of the post, it will naturally repair itself to full durability. This can only target a single spell a post. This can be used 3 times per cast of the spell. - DOUBLE ELEMENT(PAINT)
Your Magic Knight has been blessed with the ability to specialize in TWO elements! This perk cannot allow a second platinum element to be taken nor be wiped! This perk takes up TWO Perk Slots. (USING ONE NOR MAL PERK AND ONE PERK UNLOCKED USING TROPICAL SUNRISE ITEM FROM STAR FESTIVAL 2023)
[attr="class","header2"] Regular Perks
[break]- QUICK CHARGERGrants +15 Mana regen on top of your base while in combat, also allows you to regenerate mana on the first post you cast your spells.
- AREA OF TRIUMPHThis perk allows a person to have their AoE spells to have their max size increased by 10 meters + 5 meters per rank of the spell starting at junior.
- QUICK SHOTThis perk allows a person's spells to naturally move +5 m/s faster than normal, this increases to +10 m/s at grand rank
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[attr="class","header2"]Life Perk
[break]- BLESSED BY MANAIt seems that those with this perk seem to find mana just seems to flow with them.
- Players will gain a new Grimoire by rolling the dice 4x and picking which of the outcomes they'd want. They may add a single tier to this selection if they wish to. Note: You can not gain a platinum grimoire this way
- They will regain 30% of their stats
- They will start at the base gold pool
- They will gain 30% of their spell pool +5 sp per rank your previous character had
- They will have access to 2 of their previous items
- They will keep none of their gold stars, if they choose to make a Magic Knight in the next life.
- They will gain +40 mana upon creation.
- If they roll a platinum they will be able to keep it even if they already have a rolled platinum grimoire character
[attr="class","header2"]Paint Strength/Weaknesses
[break]Spacial: strengths(junior): [break]
- -Spells can appear in an instant like manner due to the nature of spatial magic, allowing 25% spell speed increase this increases to 50% at Grand. (spacial)[break]
- -Spatial mages are naturally able to create markers invisible to the naked eye allowing them to open portals in unique locations at a moments notice, these markers can only be placed in the line of sight of the mage but when set they can be used even if the mage has their back turned to them. (spacial)[break]
Light: Strengths(intermediate):[break]
- Users start with an additional +5 m/s base speed at creation, this increases to +10 m/s at grand[break]
Spacial: Weaknesses: [break]
- -Spatial mages are unable to use hex and curse magic specialization(spacial)[break]
- -You must take double element as a required perk(spacial)[break]
Light: Weaknesses: [break]
- -Unable to use defence creation specialization(light)[break]
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[break]Stats
[attr="class","header2"]Trainable/Spendable
[break]Trainable stats that are earned via RP.
[break]POWER | 40 |
DURABILITY | 52 |
SENSORY | 23 |
STAMINA | 20 |
CONTROL | 42 |
TOTAL | 147 |
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SPELL POINTS | 30 SP |
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GRIMOIRE TIER RANK UP BONUS | +2 in all stats +10 Mana +10 Spell Points |
GRIMOIRE AFFINITY BONUS | +4 Durability |
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[attr="class","header2"]Physical/Fixed
[break]Stats that are only increased via Rank or Perk.
[break]SPEED | 5 m/s (5 m/s is default speed) |
STRENGTH | 1/2 Junior (1/2 Jr is default strength) |
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MANA SKIN | Senior (Senior is default mana skin) |
HEALTH | Senior (Senior is default health) |
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CASTING LIMIT | 2 |
Casting Limit is the number of spells you can cast per post. It is Stamina added to control divided by 20, rounded UP. OR CL = (Stamina + Control) / 20 | |
MANA POOL | 25 |
Mana is stamina divided by 5 (round down) Multiplied by 10 Plus 10 Plus Grimoire Tier Bonuses, or Mana = [(Stamina/5) * 10] + 10 + GTB | |
MANA REGEN | 5 IC / 10 OC |
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Notable Achievements
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[attr="class","header2"]Regular NA
[break]- NA Here
- NA Here
- NA Here
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[attr="class","header2"]Event NA
[break]- Seeing through the Veil - Participated in the 2022 Spirit Festival
- Guess Who - Participated in the 2022 Masqurade ball
- Grand Yule Ball - 2022
- Flower blossom fete - 2022
- Breaking Bread - staff thanksgiving 2023
- Fluttering Petals - Taking part in Spring Event 2023
- Bah Humbug - Taking Part in the Yule Event 2023
- Yuletime Blessings - Staff christmass 2023
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[attr="class","header2"]Activity Check NA
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[attr="class","header2"]Dungeon NA
[break]- NA Here
- NA Here
- NA Here
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[break]Update Table
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THREAD LINK | STAT UPDATE | DATE |
Character Creation | 45/45 | 01/19/2021 |
Glass mage and the Carrion Kingdom | +1 | 05/09/2021 |
A Golden Dawn through Fragile Glass | +6 | 06/29/2021 |
Delving into the past | +2 | 07/21/2021 |
Wetherby’s Bestiary: Bears | +1 | 07/31/2021 |
tempering the glass | +1 | 09/01/2021 |
Fall Collection Loot | 5 Spells of rank | 12/01/2022 |
Flower Blossom Festival | +30 from rolls 20 to control, 10 to sensory | 07/19/2023 |
Christmas Staff Event | +30 stats and spell points +15 Durability +10 Power +5 Contol | 12/24/2023 |
Link | ++/-- | 00/00/0000 |
Link | ++/-- | 00/00/0000 |
Link | ++/-- | 00/00/0000 |
Link | ++/-- | 00/00/0000 |
Link | ++/-- | 00/00/0000 |
Link | ++/-- | 00/00/0000 |
Link | ++/-- | 00/00/0000 |
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