Post by Yugo on Jul 20, 2023 6:36:05 GMT -5
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Spacial: strengths: [break]
Light: Strengths(intermediate):[break]
Spacial: Weaknesses: [break]
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Name of Spell: Weapon: Olath Halrathn (Dark Saber)
Elemental Type: Dark
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25m | 10m/s
Mana Cost: 10 | 5
Stats Effected: +4 Power
Applicable Perks: Battle Knight, Quickshot, knockback, Blinding
Description: The user reaches out their hand to their side and slightly behind them closing their hand as if they were holding a sword. a pitch black orb will form around 5 meters wide that then shrinks down to the size of a dinner plate the orb flies to the users hand, being so dark that it looks as if the hand has dissapeared, due to this activation it has the possibility of blinding opponents for a single round as stated in the blinding rules. The user then pulls their hand away in any direction as they pull out a sword made of condensed and solidified darkness. Due to the qualities of the blade where it may not look terribly sharp at first, those it hits would almost not realize they had been hit but feel like the area had been hit was out on a cold evening. When held this blade acts as a normal sword would and upon a successful hit it will deal junior Damage before knocking back the target by (2 meters + 5 every 10 POWER). The sword can either be held onto or will float around Yugo and be able to be launched in the general direction of enemies, in addition to this the sword can be handed to allies without dealing damage to them. With the use of ammo rules, additional swords can be made.
Name of Spell: Armor: Olath Nesst (Dark-man)
Elemental Type: Dark
Rank & Spell Type: Junior | Defense Creation
Range & Speed: 25m |10m]s
Mana Cost: 10 | 5
Stats Effected: +4 durability
Applicable Perks: SELF-REPAIRING, Quickshot
Description: The user casts this spell simply by snapping their fingers and saying "Thir'ku (Change)" summoning a magical circle that starts at their waist and spreads upward and downward as two circles wash over them, the circles move at an equal pace till they have traveled fully away from the body. The armor is a pitch black, so much so those that look upon it may find themselves feeling uneasy as the dark armor almost seems like it has been taken from a starless night sky. The armor is a sleek creation inspired by insectoid, as each part of the the interlocking plates. Starting from the top, two large pincer like horns are formed that reach nearly a 2.5" tall and are slightly curved toward each other as they point upward at the same time. From their shoulders to their waist they are covered in what seems to be a flexiable whispy black armor. The chest and shoulders are sleek just like the helmet and were equaly inspired by insectoid Mana Beasts, his arms and legs follow in a similar fasion as well, however there is one difference for both. On the heels of his leg armor, he has a higher noble like heel, and for his arms, the hands have raised bumps in the shape of the kingdom of clovers symbol. The armor has the ability to withstand intermediate damage without breaking as per the clashing rules. If the armor isn't destroyed then it will repair itself on the following round. With the use of ammo rules, additional armor can be forged for allies.
Name of Spell: Darkman - Double
Element: Dark
Rank: Junior | Golem
Mana Cost: 10 | 5
Type of Golem:Balanced
Applicable Perks: Armament
Description: The user casts this spell placing his left hand Palm downward and saying "Draab (Double)" summoning a magical circle somewhere within his spell range, the circle measuring 2 meters wide, before quickly moving upward creating the golem as it does. The Golem is an empty Suit of armor That is a pitch black, so much so those that look upon it may find themselves feeling uneasy as the dark armor almost seems like it has been taken from a starless night sky. The armor is a sleek creation inspired by insectoid, as each part of the the interlocking plates. Starting from the top, two large pincer like horns are formed that reach nearly a 2.5" tall and are slightly curved toward each other as they point upward at the same time. From their shoulders to their waist they are covered in what seems to be a flexiable whispy black armor. The chest and shoulders are sleek just like the helmet and were equaly inspired by insectoid Mana Beasts, Its arms and legs follow in a similar fasion as well, however there is one difference for both. On the heels of his leg armor, he has a higher noble like heel, and for his arms, the hands have raised bumps in the shape of the kingdom of clovers symbol. They are able to fight using melee combat and can deal Junior level damage. For every 10 control the user may create an additional Golem, up to a total of 5.
Name of Spell: Fantasia of Creation: Benthos Manta
Element: Paint
Rank: Junior |Golem
Mana Cost: 10 | 5
Type of Golem: Balanced
Applicable Perks: Armament
Description: Yugo activates this spell by bringing their right hand to the side of their face on their right side. The motion is then followed by a motion upward and then away from his body. From the ground underneath the user a spell circle will form that is 3 meters wide that shoots a torrent of water like paint. From the gushing water spire a 3 meter wide from fin to fin and 3 meters long from tip of its head to the tip of its tail manta will be formed painted with fantastical blues and navys. It has a long spindly beard of what looks like dried and aged seaweed. The back of this golem has enough room to carry 1 person on its back. On the back of this Manta are colorful corals and sea plants painted with vivid colors matching an Ocean theme. When riding this golem the riders do not need to worry about holding on, as the manta skin naturally holds them onto its back. This golem moves at 5 meters per second while being used as a transport. It uses its body and its mouth to attack enemies. when movin g without anyone on it it moves at its normal speed of 6 meters per second. For every 10 control the user may create an additional Golem, up to a total of 5.
Name of Spell: Dark Nail
Elemental Type: Dark
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25 meters |15 meters per second
Mana Cost: 10 | 5
Stats Effected: +4 Power
Applicable Perks: Battle Knight, knock back, quick shot.
Description: The user places their left hand up behind their right ear as if holding throwing knives in their hand. A single ‘Nail’ form of pure darkness. This nail is 6 inches long by a few centemeters wide, no bigger then a standard number 2 pencil. The user then can throw the nails to embed themselves into far off object within 25 meters moving at 10 meters per second. These nails leave no impact, when they hit a living target they leave the area numb and cold knocking back the target by (2 meters + 5 every 10 POWER). Those hit by this spell suffer from a single turn of blind. This spell moves at 10 meters per second. With the use of ammo rules, additional swords can be made.this attack deals Junior damage.
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[attr="class","header"]Yugo's Grimoire
[attr="class","header2"]Paint Strength/Weaknesses
[break]Spacial: strengths: [break]
- -Spells can appear in an instant like manner due to the nature of spatial magic, allowing 25% spell speed increase this increases to 50% at Grand. [break]
- naturally able to create markers invisible to the naked eye allowing them to open portals in unique locations at a moments notice, these markers can only be placed in the line of sight of the mage but when set they can be used even if the mage has their back turned to them. [break]
Light: Strengths(intermediate):[break]
- Users start with an additional +5 m/s base speed at creation, this increases to +10 m/s at grand[break]
Spacial: Weaknesses: [break]
- unable to use hex and curse magic specialization[break]
- -You must take double element as a required perk[break]
Light: Weaknesses: [break]
- -Unable to use defence creation specialization[break]
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[attr="class","header2"]Junior Spells
[break]Name of Spell: Weapon: Olath Halrathn (Dark Saber)
Elemental Type: Dark
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25m | 10m/s
Mana Cost: 10 | 5
Stats Effected: +4 Power
Applicable Perks: Battle Knight, Quickshot, knockback, Blinding
Description: The user reaches out their hand to their side and slightly behind them closing their hand as if they were holding a sword. a pitch black orb will form around 5 meters wide that then shrinks down to the size of a dinner plate the orb flies to the users hand, being so dark that it looks as if the hand has dissapeared, due to this activation it has the possibility of blinding opponents for a single round as stated in the blinding rules. The user then pulls their hand away in any direction as they pull out a sword made of condensed and solidified darkness. Due to the qualities of the blade where it may not look terribly sharp at first, those it hits would almost not realize they had been hit but feel like the area had been hit was out on a cold evening. When held this blade acts as a normal sword would and upon a successful hit it will deal junior Damage before knocking back the target by (2 meters + 5 every 10 POWER). The sword can either be held onto or will float around Yugo and be able to be launched in the general direction of enemies, in addition to this the sword can be handed to allies without dealing damage to them. With the use of ammo rules, additional swords can be made.
Name of Spell: Armor: Olath Nesst (Dark-man)
Elemental Type: Dark
Rank & Spell Type: Junior | Defense Creation
Range & Speed: 25m |10m]s
Mana Cost: 10 | 5
Stats Effected: +4 durability
Applicable Perks: SELF-REPAIRING, Quickshot
Description: The user casts this spell simply by snapping their fingers and saying "Thir'ku (Change)" summoning a magical circle that starts at their waist and spreads upward and downward as two circles wash over them, the circles move at an equal pace till they have traveled fully away from the body. The armor is a pitch black, so much so those that look upon it may find themselves feeling uneasy as the dark armor almost seems like it has been taken from a starless night sky. The armor is a sleek creation inspired by insectoid, as each part of the the interlocking plates. Starting from the top, two large pincer like horns are formed that reach nearly a 2.5" tall and are slightly curved toward each other as they point upward at the same time. From their shoulders to their waist they are covered in what seems to be a flexiable whispy black armor. The chest and shoulders are sleek just like the helmet and were equaly inspired by insectoid Mana Beasts, his arms and legs follow in a similar fasion as well, however there is one difference for both. On the heels of his leg armor, he has a higher noble like heel, and for his arms, the hands have raised bumps in the shape of the kingdom of clovers symbol. The armor has the ability to withstand intermediate damage without breaking as per the clashing rules. If the armor isn't destroyed then it will repair itself on the following round. With the use of ammo rules, additional armor can be forged for allies.
Name of Spell: Darkman - Double
Element: Dark
Rank: Junior | Golem
Mana Cost: 10 | 5
Type of Golem:Balanced
Applicable Perks: Armament
Description: The user casts this spell placing his left hand Palm downward and saying "Draab (Double)" summoning a magical circle somewhere within his spell range, the circle measuring 2 meters wide, before quickly moving upward creating the golem as it does. The Golem is an empty Suit of armor That is a pitch black, so much so those that look upon it may find themselves feeling uneasy as the dark armor almost seems like it has been taken from a starless night sky. The armor is a sleek creation inspired by insectoid, as each part of the the interlocking plates. Starting from the top, two large pincer like horns are formed that reach nearly a 2.5" tall and are slightly curved toward each other as they point upward at the same time. From their shoulders to their waist they are covered in what seems to be a flexiable whispy black armor. The chest and shoulders are sleek just like the helmet and were equaly inspired by insectoid Mana Beasts, Its arms and legs follow in a similar fasion as well, however there is one difference for both. On the heels of his leg armor, he has a higher noble like heel, and for his arms, the hands have raised bumps in the shape of the kingdom of clovers symbol. They are able to fight using melee combat and can deal Junior level damage. For every 10 control the user may create an additional Golem, up to a total of 5.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 20 | 20 | 20 | 20 M/s | 6 M/s | Junior |
Name of Spell: Fantasia of Creation: Benthos Manta
Element: Paint
Rank: Junior |Golem
Mana Cost: 10 | 5
Type of Golem: Balanced
Applicable Perks: Armament
Description: Yugo activates this spell by bringing their right hand to the side of their face on their right side. The motion is then followed by a motion upward and then away from his body. From the ground underneath the user a spell circle will form that is 3 meters wide that shoots a torrent of water like paint. From the gushing water spire a 3 meter wide from fin to fin and 3 meters long from tip of its head to the tip of its tail manta will be formed painted with fantastical blues and navys. It has a long spindly beard of what looks like dried and aged seaweed. The back of this golem has enough room to carry 1 person on its back. On the back of this Manta are colorful corals and sea plants painted with vivid colors matching an Ocean theme. When riding this golem the riders do not need to worry about holding on, as the manta skin naturally holds them onto its back. This golem moves at 5 meters per second while being used as a transport. It uses its body and its mouth to attack enemies. when movin g without anyone on it it moves at its normal speed of 6 meters per second. For every 10 control the user may create an additional Golem, up to a total of 5.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 20 | 20 | 20 | 20 M/s | 6 M/s | Junior |
Name of Spell: Dark Nail
Elemental Type: Dark
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25 meters |15 meters per second
Mana Cost: 10 | 5
Stats Effected: +4 Power
Applicable Perks: Battle Knight, knock back, quick shot.
Description: The user places their left hand up behind their right ear as if holding throwing knives in their hand. A single ‘Nail’ form of pure darkness. This nail is 6 inches long by a few centemeters wide, no bigger then a standard number 2 pencil. The user then can throw the nails to embed themselves into far off object within 25 meters moving at 10 meters per second. These nails leave no impact, when they hit a living target they leave the area numb and cold knocking back the target by (2 meters + 5 every 10 POWER). Those hit by this spell suffer from a single turn of blind. This spell moves at 10 meters per second. With the use of ammo rules, additional swords can be made.this attack deals Junior damage.
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[attr="class","header2"]Intermediate Spells
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[attr="class","header2"]Senior Spells
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[attr="class","header2"]Grand Spells
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[attr="class","header2"]Archmage Spells
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