Post by Valo Stark✾ on Feb 1, 2021 22:59:31 GMT -5
Spell Points 287 - 125 = 162
Name of Spell: 真の点火 (Shin no Tenka / True Ignition)
Elemental Type: Fire
Rank & Spell Type: Grand Physical Reinforcement | Attack Creation
Range & Speed: 150 meters | 85 m/s | 80 meters AOE
Mana Cost: 50 | 25
Stats Effected: + Grand Strength
Applicable Perks: Apex Predator, Quick Shot
Description: Shin no Tenka is the full complete version of Valo's Ignition series spells. The overall method changes for more offensive output. Like always this spell can be used at point black range or a distance, through a punch or kick. If used at a distance Valo can unleash the flames by punching or kicking towards his intended target. The eruption of blue flames engulfs the target and is released in a straight line, dealing Grand Rank damage. Valo uses his heated mana to increase his overall strength and power behind his physical blows to Grand level. The spell follows the ammo rules in place for Grand rank spells. The intensity of the blue flames are enough to blind an opponent, following the blinding rules and cause immense knock back following the knock back rules.
Name of Spell: 真の太陽呼吸 (Shin no Taiyō Kokyū / True Sun Breathing)
Elemental Type: Fire
Rank & Spell Type: Grand | Physical Reinforcement | Transformation
Range & Speed: Self | 40 m/s
Mana Cost: 50 | 25
Stats Effected: + 30 m/s
Applicable Perks: Full Blitz | Predator's Mutation
Description: Truly looking for ways to increase his velocity, swiftness and celerity to even grander heights. Valo created a spell that uses the benefits of transformation and physical reinforcement into one. Unlike the Blue Sun Breathing method, this spell focuses entirely on moving at hyper speeds and using incredible reaction timing. Almost like a back to basics, but highly refined. Do to the transformation aspects of the spell, Valo's appearance does change. Long streaks of blue flame rise from his skin, not only that but he gains dual blue scarf like appendages that trail from his shoulders thar are made out blue flames. Each scarf is four feet long. The scarf like appendages function similarly to wings, and allow Valo to fly at 40 m/s following the transformation rules. Using physical reinforcement allows the user to increase the speed even further adding 30 m/s to Valo's speed.
Name of Spell: 回転熱 (Kaiten Netsu / Rotational Heat)
Elemental Type: Fire
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150 meters | 85 m/s
Mana Cost: 50 | 25
Stats Effected: +12 Power
Applicable Perks: Apex Predator, Quick Shot
Description: Valo creates an orb of spinning blue flames for offensive attacks. Upon contact the orb will grind against it's target causing grand rank damage, also dealing 4th degree burning damage. For every 50 control Valo has he is able to make another orb. Each one orb will casually float around Valo ready to be used. He can control the orbs mentally, fire them off as shots or use them up close allowing the overall use to be pretty versatile. Each orbs size all around is only about 0.5 cubic meters, but the size of the orbs should not be underestimated. For the power behind them can be catastrophic. The spell follows the ammo rules in place for Grand rank spells. The intensity of the blue flames are enough to blind an opponent, following the blinding rules and cause immense knock back following the knock back rules.
Name of Spell: 残心 ( Zanshin / Remaining Mind )
Element: Fire
Rank: Grand
Size: 2 Meters
Mana Cost: 50 | 25
Type of Golem: Predator
Applicable Perks: Puppet Master
Description: The Zanshin a series of predator golems even more powerful than the previous Budō. They function in a similar way, using their speed and power to their advantage in battles. They fight directly with their master in battle never leaving his side unless commanded to do so. Like the Budō their movements are direct copies of Valo's, using punches, kicks, knees and elbow strikes to land some serious damage. The Zanshin are not as tall, as golems in the past. Only standing about 6'9 Valo believed that the size of these was better suited to be close to a humans. Allowing for more usage and better efficiency. Being made of pure blue flame each attack having a trail of flame behind it to inflict burning damage as well. The Zanshin are capable of flight and transportation following the transportation guidelines for grand ranked golem spells, because of their size they can only carry up to three people at speeds of 36 m/s. They fully respond to commands given by it's user through a mana connection and also verbally. The Zanshin are usually always summoned as a pair, following the ammo rules for grand rank golems.
Name of Spell: 太陽 ( Taiyō / Sun )
Element: Fire
Rank: Grand
Size: 10 Meters
Mana Cost:
Type of Golem: Balanced
Applicable Perks: Puppet Master
Description: Taiyō meaning Sun, is a large wolf golem. A balanced golem having many different uses, good for attack and defense as well as scouting. Taiyō is the only golem Valo has that he designed after a wolf, remembering bedtime stories his mom told him about a wolf that was obsessed with the sun. Of course it wasn't real but if Valo had to imagine what it looked like Taiyō would be it. Taiyō is a powerful golem that can use viscous burning attacks that can rip it's targets to shreds. The Taiyō can fly easily and they can be used for transportation following the transportation guidelines for grand ranked golem spells, carrying five people at a time with speeds of 24 m/s. They fully respond to commands given by it's user through a mana connection and also verbally. The Taiyō are usually always summoned as a pair, following the ammo rules for grand rank golems.
Name of Spell: 真の点火 (Shin no Tenka / True Ignition)
Elemental Type: Fire
Rank & Spell Type: Grand Physical Reinforcement | Attack Creation
Range & Speed: 150 meters | 85 m/s | 80 meters AOE
Mana Cost: 50 | 25
Stats Effected: + Grand Strength
Applicable Perks: Apex Predator, Quick Shot
Description: Shin no Tenka is the full complete version of Valo's Ignition series spells. The overall method changes for more offensive output. Like always this spell can be used at point black range or a distance, through a punch or kick. If used at a distance Valo can unleash the flames by punching or kicking towards his intended target. The eruption of blue flames engulfs the target and is released in a straight line, dealing Grand Rank damage. Valo uses his heated mana to increase his overall strength and power behind his physical blows to Grand level. The spell follows the ammo rules in place for Grand rank spells. The intensity of the blue flames are enough to blind an opponent, following the blinding rules and cause immense knock back following the knock back rules.
Name of Spell: 真の太陽呼吸 (Shin no Taiyō Kokyū / True Sun Breathing)
Elemental Type: Fire
Rank & Spell Type: Grand | Physical Reinforcement | Transformation
Range & Speed: Self | 40 m/s
Mana Cost: 50 | 25
Stats Effected: + 30 m/s
Applicable Perks: Full Blitz | Predator's Mutation
Description: Truly looking for ways to increase his velocity, swiftness and celerity to even grander heights. Valo created a spell that uses the benefits of transformation and physical reinforcement into one. Unlike the Blue Sun Breathing method, this spell focuses entirely on moving at hyper speeds and using incredible reaction timing. Almost like a back to basics, but highly refined. Do to the transformation aspects of the spell, Valo's appearance does change. Long streaks of blue flame rise from his skin, not only that but he gains dual blue scarf like appendages that trail from his shoulders thar are made out blue flames. Each scarf is four feet long. The scarf like appendages function similarly to wings, and allow Valo to fly at 40 m/s following the transformation rules. Using physical reinforcement allows the user to increase the speed even further adding 30 m/s to Valo's speed.
Name of Spell: 回転熱 (Kaiten Netsu / Rotational Heat)
Elemental Type: Fire
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150 meters | 85 m/s
Mana Cost: 50 | 25
Stats Effected: +12 Power
Applicable Perks: Apex Predator, Quick Shot
Description: Valo creates an orb of spinning blue flames for offensive attacks. Upon contact the orb will grind against it's target causing grand rank damage, also dealing 4th degree burning damage. For every 50 control Valo has he is able to make another orb. Each one orb will casually float around Valo ready to be used. He can control the orbs mentally, fire them off as shots or use them up close allowing the overall use to be pretty versatile. Each orbs size all around is only about 0.5 cubic meters, but the size of the orbs should not be underestimated. For the power behind them can be catastrophic. The spell follows the ammo rules in place for Grand rank spells. The intensity of the blue flames are enough to blind an opponent, following the blinding rules and cause immense knock back following the knock back rules.
Name of Spell: 残心 ( Zanshin / Remaining Mind )
Element: Fire
Rank: Grand
Size: 2 Meters
Mana Cost: 50 | 25
Type of Golem: Predator
Applicable Perks: Puppet Master
Description: The Zanshin a series of predator golems even more powerful than the previous Budō. They function in a similar way, using their speed and power to their advantage in battles. They fight directly with their master in battle never leaving his side unless commanded to do so. Like the Budō their movements are direct copies of Valo's, using punches, kicks, knees and elbow strikes to land some serious damage. The Zanshin are not as tall, as golems in the past. Only standing about 6'9 Valo believed that the size of these was better suited to be close to a humans. Allowing for more usage and better efficiency. Being made of pure blue flame each attack having a trail of flame behind it to inflict burning damage as well. The Zanshin are capable of flight and transportation following the transportation guidelines for grand ranked golem spells, because of their size they can only carry up to three people at speeds of 36 m/s. They fully respond to commands given by it's user through a mana connection and also verbally. The Zanshin are usually always summoned as a pair, following the ammo rules for grand rank golems.
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 155 (+5) | 75 (+5) | 140 (+5) | 150 m | 36 m/s | Grand + Junior |
Name of Spell: 太陽 ( Taiyō / Sun )
Element: Fire
Rank: Grand
Size: 10 Meters
Mana Cost:
Type of Golem: Balanced
Applicable Perks: Puppet Master
Description: Taiyō meaning Sun, is a large wolf golem. A balanced golem having many different uses, good for attack and defense as well as scouting. Taiyō is the only golem Valo has that he designed after a wolf, remembering bedtime stories his mom told him about a wolf that was obsessed with the sun. Of course it wasn't real but if Valo had to imagine what it looked like Taiyō would be it. Taiyō is a powerful golem that can use viscous burning attacks that can rip it's targets to shreds. The Taiyō can fly easily and they can be used for transportation following the transportation guidelines for grand ranked golem spells, carrying five people at a time with speeds of 24 m/s. They fully respond to commands given by it's user through a mana connection and also verbally. The Taiyō are usually always summoned as a pair, following the ammo rules for grand rank golems.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 130 (+10) | 130 (+10) | 130 (+10) | 120 m | 24 m/s | Grand + Intermediate |