Post by Hania Ravencrest✾ on Apr 13, 2022 12:27:28 GMT -5
[attr="class","basegentext"]
[PTabbedContent]
[PTab=Name of House]
[/PTab]
[PTab=Base Info + Upgrade]
OWNERS: Ravencrest
LOCATION: Royal Capital
BUILDING(s) SIZE: 5 Story Mansion
LAND: 175 Acres
GENERAL DESCRIPTION: The Ravencrest estate is a massive five story Mansion of European design that currently takes up fifty acers of land in the capital of the Royal Capital. The front of the estate is a massive garden with various flowers that in turn attract all kinds of birds. The three stories are split into three different parts with the first floor being where the workers of the estate live as well as rooms for activities such as playing interments or physical training etc. The second floor is where the rooms of each Ravencrest is with each room being designed by the member who belongs to it. There are also extra rooms for guest on this floor. The third and floor is more of a workshop type area where the craftspeople of the Ravencrest family make magic items and other various things to sell. Lastly the back of the estate has a training grounds built to withstand the more intense training such as training with magic it's also where members of the Ravencrest family or others can spar with each other.
[/PTab]
[PTab=Armory]
x1 spirit scroll
Entwined Hearts x2 (One given to Amaya Ravencrest)
Rank & Element: Senior ¦ Depends on who wears the opposite necklace
Class & Type: Magic ¦ Accessory (Twin necklaces)
Magic Specializations: Depends on the one who wears the opposite necklace
Appearance & Lore:
A set of simply designed necklaces that when they come together create a heart. Each pendant is around an and a half tall and half that wide.
One of the necklaces appears almost like a daemonic or dragonic wing with a small tail in the shape of a backwards 'B' along the curved part of the necklace are five small evenly spaced black diamonds on a black leather cord.
The other necklace almost appears like a swan, given how elegant it looks, what was the wing of the former on the bottom almost looking like a swan's tail, with a unique heart at the top. Along the curved part of the neck is five small evenly spaced diamonds.
History:
It is an all too well-known story, how romances begin, it is something that those from the highest echelons of society right down to the lowest dregs wish for other than wealth and power of course.
There is a tragic tale that speaks of a young couple that had everything they could ever want. Everything but freedom and to be with the one their heart shared a song with. The reason for this was that one of them was viewed as the avatar of the sun and the other the avatar of the moon.
They were kept within gilded cages of marble and silks being forbidden to leave the sanctums of the temples they called home. It was on one fateful day they met and soon romance blossomed due to them being alike. Still, there were those who believed that they could never be together and so tore the newlyweds apart.
With this, rage-filled their once joy-filled hearts as it is rumoured the bride poisoned all within her temple before running to see her husband. They decided that since they would be denied in life they wouldn't be in death and so with a single word the fire was set ablaze, they passed in that blaze along with everyone else in the temple but they were finally happy and at peace.
Additional Information:
Abilities:
Name of the Ability
Tracking Avatar x2
Rank & Element: Senior ¦ Wood
Class & Type: Magic ¦ Weapon (Bow)
Magic Specializations: Attack Creation ¦ Sensory (Homing)
Appearance:
Though this composite longbow has a uniquely ornate design to it thanks to the feather-like motif at the top and bottom of it, there have been several made in different sizes so as many people can use it as possible. At first glance, it might seem as if the metallic look it has between the brass and steel colours indicates what this weapon is indeed made of, thus may turn people away from the otherwise gorgeous looking bow. It is only when taking a closer look that it is shown that the bow itself is made from ironwood and that whatever methods were used in its creation is why it had the metal appearance.
The bow, itself seems not to become equipped with a bowstring but that too is just a facade as if you make the motion to pull it back or even place the bow near your back an aura that resembles vines would be seen allowing you to carry the weapon or if drawn a wooden arrow that wasn't once there would appear though this arrow would have no magical backing and be classed as physical damage.
Lore:
Abilities:
Name of the Ability: Final Strike
Final Sting x2
Rank & Element: Intermediate ¦ Void
Class & Type: Magic ¦ Weapon (Clawed Gauntlet)
Magic Specializations: Physical Reinforcement ¦ Attack Creation
Appearance Lore:
Final sting isn't exactly what one would expect in regards to a clawed gauntlet as instead of holding onto a bar or moving your hand into a glove only the fingers ho through small loops while it is fastened around the wrist. This makes the gauntlet light and it is easier to move your hands.
The gauntlet itself is made out of highly resistant cotton that seems to have been reinforced with another unknown material. Steel studs are seen nearer the wrist and knuckles of the gauntlets, the hoops on either end are there in case a person wants additional support but can be removed if a person so desires. Over the first part of the fingers is steel plates with spikes designed for dealing the most damage possible. In the centre of the gauntlet, there is a large steel motif that has two claws made of what seems like shadowed steel protruding from it these blades are roughly 5 inches long. At the top of the motif, there is a small red throwing dagger around 2.5 inches in length with tassels allowing for some slight versatility.
The blacksmith that made these gauntlets saw that the traditional method was antiquated and wanted to improve on the design. To them they were heavy making them sluggish and being completely encased in metal were defensive also prevented a lot of more subtle hand movements. They simply wanted to make a lighter more efficiently deadly weapon than those that came before it and so the final sting was created.
This item can be upgraded as can the ability by someone who has the correct element although no additional abilities can be added to the weapon.
Abilities:
Name of the Ability Urticated Penumbra
Painful Resolve x2
Rank & Element: Intermediate ¦ Gemstone
Class & Type: Magic ¦ Weapon (Dagger)
Magic Specializations: Attack Creation ¦ Hex and Curse
Appearance Lore:
This ornate yet deadly looking dagger is 11 inches in length with the waved upper serrated blade being around 7 inches in length while the handle makes up the other 4 inches. The majority of the weapon is made out of a reinforced iron with a diamond edge to the edge of the blade and to the teeth. The blade itself has an almost tribal dragon painted on the blade with a lackered black ink that never seems to dull or be removed regardless of how often it is used. The hilt itself is made out of the same material and seems to have three teeth of its own facing away from the owner's hand that all seem sharp. The handle seems to be of a black marble that has been worked to have golden veins running through it. While the top itself has an iron dragon head with its jaws open as if roaring out at its enemies as if to give them a warning.
This weapon's true origins are unknown. How it reached the market is unknown. There was a not so subtle letter left with them that if they weren't on sale this season then there would be issues. With everything going on with the daemons the shopkeeper didn't want to create any more ripples but she has reached out to the Blake family privately and requested that they help to find out who made these daggers, why they were sent to her shop and why it was so important that they were released now. All the evidence she had was handed over and she has stated she will do as requested until the culprit or culprits are found and detained.
This item and ability can not only be upgraded by someone with the correct element but additional abilities can be added though they will follow the weapon creation rules.
Abilities:
Name of the Ability: Dark Laws
Seraphic Passage x2
Rank & Element: Senior ¦ Feather
Class & Type: Magic ¦ Trinket (Charm)
Magic Specializations: Supplementry Construct ¦ Healing
Appearance Lore:
A delicate-looking charm made from what seems to be clay and glass held together by silver links. The charm itself is around three inches long and three-quarters of an inch wide and two millimetres thick. It has been painted blue with a star constellation on it. The top of the feather has four gemstones the first being tumble quartz, the second being a blue topaz, the third being aquamarine and the final being kyanite. It is linked to a glass bead surrounded by clay between the two it almost looks like a drop of water is constantly there.
The shopkeeper is a Silva and has always had the best of everything but she realizes that the less fortunate strive for a taste of the better life, her arrogance prevents allowing those at a lower station than herself from advancing, but, she believes that everyone should get just enough of a taste for the life they will never truly achieve. It is because of this that she requested these inexpensive yet durable charms be created so commoners and lower nobility can get a taste of what it's like to be a Silva as they travel in a more luxurious way than what is usual.
Abilities:
Name of the Ability Divine Blessings
Spirital Penitence x2
Rank & Element: Senior ¦ Pure Aura
Class & Type: Imbued ¦ Weapon (Twin Daggers)
Magic Specializations: Attack Creation ¦ Hex and curse
Appearance & Lore:
This set of twin eight-inch daggers seems to be well-balanced and quite ornate. The hilt itself starts with a tiger head with its mouth open and is made from lapis lazuli with gold filigree while the curved blade seems to be made from reinforced glass which has a metal sheen allowing for the illusion that it is made from metal, it too, has a golden filigree at the top near the handle and at the tip, between the hilt and blade is a sapphire with an unknown rune within it.
Spiritual Penitence is the name of a long-lost artifact from the far east. A blacksmith decided that he didn't want these blades to be lost and so began carefully crafting dozens of replicas of the blades so he could sell them in the west. He believed if nothing else the fact they were exotic may make them sell well. It seems however, someone didn't want these blades to ever reach the Clover Kingdom as the whereabouts of not only the blacksmith but the crew of the ship that brought this item to Clover are unknown.
Abilities:
Name of the Ability Cursed Requiem
Thinned Veils x2
Rank & Element: Intermediate ¦ Wind
Class & Type: Imbued ¦ Armour
Magic Specializations: Defence Creation ¦ Transformation
Appearance & Lore:
A tattered black fabric armour and grey tattered cloak stained with what looks to be blood at least until you get a closer look at the fabric, oddly, no matter who wears it, it always seems to fit just right on that person.
War is something as old as time, as is collecting the spoils of war, which war these came from, isn't exactly known but going by how the armour and cloak look it was quite a while ago and is speculated that it was worn by specialist soldiers of the spade kingdom. Whether this is true or not only the Dark Triad of spade know. You're more than welcome to try and get an audience to ask them, although, it may not go too well for you so it is highly suggested you stay clear.
Abilities:
Name of the Ability Forgotten Battles
Dark Repose x2
Rank & Element: Senior ¦ Void
Class & Type: Imbued ¦ Accessory (Necklace)
Magic Specializations: Physical Reinforcement ¦ Sensory (Illusion)
Appearance & Lore:
This item has a multitude of necklaces it can sit on from black leather cord, black silk cord, a unique black metal or even a plain black cotton cord, regardless of what the pendant sits on it is sized for the person wearing it so it can either be loose or worn as a choker. The pendant itself starts as a deep royal purple which appears almost black and slowly gradients to a lighter purple but it seems to have bubbles that move inside that are a pinky-purple. Like the cord it sits on the necklace will always fit the person wearing it so it will not hurt them as it is diamond in shape.
What this crystal is made of no one really knows but those who have worn it have felt strange energy emanating from it. It's not reported as being hostile or peaceful it almost sways somewhere in the middle. The popular rumour is that someone managed to crystalize part of the void and that was what made the pendant whether this is true or not there is no real way of telling, regardless, it's at least a fashionable piece... well depending on who's wearing it...
Abilities:
The person wearing Dark Repose gains the benefit of the restraint perk 'Master Illusionist'
Name of the Ability Unforgiving Mercy
Lunar Guidence x2
Rank & Element: Intermediate ¦ Ethereal
Class & Type: Imbued ¦ Weapon (Staff)
Magic Specializations: Sensory (communication) ¦ Healing
Appearance & Lore:
Like most weapons and armour this one comes in a variety of sizes so it will always fit its owner perfectly. The staff itself is made from an imported moon crystal from the Heart Kingdom. The large crystal clusters were only ever worked on under the light of the full moon, this included carving, shaping and polishing once done elaborate platinum adornments were added to the top and bottom of the staff. Atop the staff sits a crescent moon slightly glowing with a warming and almost welcoming aura to it.
The story goes that these moon crystal clusters are forgotten elemental spirits that lost their lives over the aeons due to the power struggle between them and the daemons. Even after death, they didn't want to stop helping those around them and so their souls became crystallized. Due to the church of Clover's belief in the spirits being gods, they covet these rare gemstones when they are found.
This item may be ranked up if a person has the required element.
Abilities:
Name of the Ability Celestial Communion
Name of the Ability Divine Litany
Life After Death x2
Rank & Element: Junior ¦ N/A
Class & Type: Enchanted ¦ Trinket (Gemstone)
Magic Specializations: --
Appearance & Lore:
A deep purple gemstone that could be considered an amethyst but in actuality is a purple diamond. This item seemingly has come off a cluster but hasn't been shaped at all but has lighter purple glowing glyphs all around it. The gemstone is two inches long and half an inch thick. It gives off a hostile feeling which may make those near it feel unsettled.
Daemons are the eternal evil, that's what children hear growing up what isn't spoken of is what actually happens after they perish. Some say they decay much as mortal races do while others say that it is more like what happens to spirits when they perish. In actuality, both perceptions and logics are right and wrong. It comes down to how powerful the daemon was. If it was a low to mid-level daemon then they would perish like any other thing in existence, however, the truly powerful have found a method likely by experimenting on spirits allowing them to crystalize their own souls in the hopes they may take over a new host, that's all saying they don't kill them first.
Abilities:
Name of the Ability (Un)holy Revelations
[/PTab]
[PTab=Stable]
[newclass=.text]padding:30px;margin:auto;text-align:justify;border:solid 5px #141414;font-family:roboto;width:475px[/newclass]
[newclass=.text b]color:#B53636;text-shadow:1px 1px 1px #141414;[/newclass]
[newclass=.beastheader]font-size:20px;color:#B53636;font-family:montserrat;padding:5px;border-bottom:4px DOUBLE #B53636;margin:auto;line-height:20px[/newclass]
[newclass=.beastheader2]font-size:26px;background-color:#B53636;font-family:raleway;padding:10px;color:#ffffff;text-transform:uppercase;letter-spacing:1px;text-align:center[/newclass]
[newclass=.beastheader4]font-size:18px;background-color:#B53636;font-family:raleway;padding:5px;color:#ffffff;text-transform:uppercase;letter-spacing:1px;text-align:center[/newclass]
[newclass=.statstitle]font-size:14px;background-color:#B53636;font-family:raleway;padding:5px;color:#ffffff;text-transform:uppercase;letter-spacing:1px;text-align:center[/newclass]
[newclass=.beastheader3 b]font-size:10px;color:#B53636;font-family:montserrat;text-shadow:1px 1px 1px #141414;[/newclass]
[/PTab]
[PTab=Staff]
Staff if you have some
[/PTab]
[/PTabbedContent]
[PTabbedContent]
[PTab=Name of House]
[attr="class","baseheader"]Ravencrest Estate
PROPERTY TYPE | Estate |
PROPERTY OWNER | Hania Ravencrest✾ |
TIER | 3 |
PROPERTY BANK | 288,000 YUL |
[/PTab]
[PTab=Base Info + Upgrade]
[attr="class","baseheader"]BASIC INFORMATION
OWNERS: Ravencrest
LOCATION: Royal Capital
BUILDING(s) SIZE: 5 Story Mansion
LAND: 175 Acres
GENERAL DESCRIPTION: The Ravencrest estate is a massive five story Mansion of European design that currently takes up fifty acers of land in the capital of the Royal Capital. The front of the estate is a massive garden with various flowers that in turn attract all kinds of birds. The three stories are split into three different parts with the first floor being where the workers of the estate live as well as rooms for activities such as playing interments or physical training etc. The second floor is where the rooms of each Ravencrest is with each room being designed by the member who belongs to it. There are also extra rooms for guest on this floor. The third and floor is more of a workshop type area where the craftspeople of the Ravencrest family make magic items and other various things to sell. Lastly the back of the estate has a training grounds built to withstand the more intense training such as training with magic it's also where members of the Ravencrest family or others can spar with each other.
[attr="class","baseheader"]UPGRADES
- Magical Training Formation Tier: This upgrade can be purchased once and will set up a training space on the estate grounds. Members of the family can train 1 thread per month at 50% the word count and two threads a month at 25% the word count. This reduction will also count towards others within the thread in question, even if they are not the estate holder (as long as the owner of the estate is within the thread). This cannot be stacked with perks that decrease word count. If you have gained a reduction from your estate or someone else’s, you can not gain additional reductions elsewhere.
[break]
For example, Player A and B both have estates, and they use the magical training formation on player B’s estate for 50% reduction of word count. They cannot go to player A’s estate and do the same. [break][break] - Mines of Clover: With this upgrade, the estate receives 5,000 Yul a month at base estate tier, 7,500 Yul at estate tier 2, and 10,000 Yul at estate tier 3. These funds will be detailed out on the estate page. The funds can be used on estate upgrades and/or personal purchases from members of the family. Restrictions on how much is allowed to be taken out are decided by the head of the family, in regards to cannon families this will be decided by the staff. [break][break]
- Stable | Tier 3 The buyer of a stable can now utilize six Mana Beasts as a defensive measure. The Mana Beast is tied to the estate and cannot leave it. Mana Beasts inside cannot exceed one Archmage Rank and 2 Grand Ranks.
- Armory | Tier 3 This upgraded armory now allows a 10% decrease in repairing items. It also allows a single estate NPC to be rolled for, that can use a PC-owned weapon/armor that is currently not in use by the PC or pre-made magic armor and weapons purchased using estate funds.
- Strong Walls | Tier 3 Buying this upgrade will ensure that the owner of an estate can hold their own in the event of a sudden attack or—if they are unlucky—a siege. The initial walls measure 6 meters deep, and 14 meters high. It includes a small regiment of 9 Junior Rank mages, which will be rolled for by the player purchasing the estate and be registered as part of the Estates NPC’s.
- Distress Beacon: This upgrade allows Magic Knight Squads nearby to hear your emergency and to send aid. It cuts the time before Magic Knights can enter a rogue invasion thread by half, or by 1 post if it is less than 3.
[/PTab]
[PTab=Armory]
x1 spirit scroll
Entwined Hearts x2 (One given to Amaya Ravencrest)
Entwined Hearts
Rank & Element: Senior ¦ Depends on who wears the opposite necklace
Class & Type: Magic ¦ Accessory (Twin necklaces)
Magic Specializations: Depends on the one who wears the opposite necklace
Appearance & Lore:
A set of simply designed necklaces that when they come together create a heart. Each pendant is around an and a half tall and half that wide.
One of the necklaces appears almost like a daemonic or dragonic wing with a small tail in the shape of a backwards 'B' along the curved part of the necklace are five small evenly spaced black diamonds on a black leather cord.
The other necklace almost appears like a swan, given how elegant it looks, what was the wing of the former on the bottom almost looking like a swan's tail, with a unique heart at the top. Along the curved part of the neck is five small evenly spaced diamonds.
History:
It is an all too well-known story, how romances begin, it is something that those from the highest echelons of society right down to the lowest dregs wish for other than wealth and power of course.
There is a tragic tale that speaks of a young couple that had everything they could ever want. Everything but freedom and to be with the one their heart shared a song with. The reason for this was that one of them was viewed as the avatar of the sun and the other the avatar of the moon.
They were kept within gilded cages of marble and silks being forbidden to leave the sanctums of the temples they called home. It was on one fateful day they met and soon romance blossomed due to them being alike. Still, there were those who believed that they could never be together and so tore the newlyweds apart.
With this, rage-filled their once joy-filled hearts as it is rumoured the bride poisoned all within her temple before running to see her husband. They decided that since they would be denied in life they wouldn't be in death and so with a single word the fire was set ablaze, they passed in that blaze along with everyone else in the temple but they were finally happy and at peace.
Additional Information:
This item is going to be a little different as it doesn't take an element or specializations until it is bought.
- Once bought a thread must be done where the necklaces are exchanged and mana is fed into them by the person wearing the opposite. This thread must be at least 5000 words and no reduction items can be used within it.
- During the thread the item will take the element(s) of the opposite person who is putting their mana into it, during this time any three spells can be placed into the necklace, however, the necklace will only be able to manage three magic specializations.
- The spells will be senior rank even if the spell rank is different
- The necklaces must have the names of themselves and the person who owns the opposite. These necklaces are bound and can never be traded, even the black market won't touch these unless they come as a pair so they can be drained of mana to be resold at a later date.
- Platinum elements on the necklace keep their boons but retain the weaknesses also.
- These necklaces will allow you to contact the person who is wearing the other, you'll also seemingly get a 6th sense of the person who is wearing the opposite necklaces is feeling even when you aren't around them (plot only)
- Once bought a thread must be done where the necklaces are exchanged and mana is fed into them by the person wearing the opposite. This thread must be at least 5000 words and no reduction items can be used within it.
- During the thread the item will take the element(s) of the opposite person who is putting their mana into it, during this time any three spells can be placed into the necklace, however, the necklace will only be able to manage three magic specializations.
- The spells will be senior rank even if the spell rank is different
- The necklaces must have the names of themselves and the person who owns the opposite. These necklaces are bound and can never be traded, even the black market won't touch these unless they come as a pair so they can be drained of mana to be resold at a later date.
- Platinum elements on the necklace keep their boons but retain the weaknesses also.
- These necklaces will allow you to contact the person who is wearing the other, you'll also seemingly get a 6th sense of the person who is wearing the opposite necklaces is feeling even when you aren't around them (plot only)
Abilities:
Name of the Ability
Type & Uses: (Burst, Flow, etc)
Rank & Specialization: (Rank of ability and spec it uses)
Mana Cost: (Self explanatory)
Range & Speed: (Range in meters and Speed in m/s)
Stats Affected: (If any stats are buffed or debuffed)
Description:
(Description of the ability. Pictures may be added to supplement this.)
Rank & Specialization: (Rank of ability and spec it uses)
Mana Cost: (Self explanatory)
Range & Speed: (Range in meters and Speed in m/s)
Stats Affected: (If any stats are buffed or debuffed)
Description:
(Description of the ability. Pictures may be added to supplement this.)
MADE BY NOVA
Tracking Avatar x2
Tracking Avatar
Rank & Element: Senior ¦ Wood
Class & Type: Magic ¦ Weapon (Bow)
Magic Specializations: Attack Creation ¦ Sensory (Homing)
Appearance:
Though this composite longbow has a uniquely ornate design to it thanks to the feather-like motif at the top and bottom of it, there have been several made in different sizes so as many people can use it as possible. At first glance, it might seem as if the metallic look it has between the brass and steel colours indicates what this weapon is indeed made of, thus may turn people away from the otherwise gorgeous looking bow. It is only when taking a closer look that it is shown that the bow itself is made from ironwood and that whatever methods were used in its creation is why it had the metal appearance.
The bow, itself seems not to become equipped with a bowstring but that too is just a facade as if you make the motion to pull it back or even place the bow near your back an aura that resembles vines would be seen allowing you to carry the weapon or if drawn a wooden arrow that wasn't once there would appear though this arrow would have no magical backing and be classed as physical damage.
Lore:
There was once a man who boasted that he was so skilled at hunting that no matter the prey he would fell it. His pride and arrogance got so out of hand that he claimed even the god of the hunt couldn't beat him. This claim would be his undoing, as sitting at a table an unknown wanderer listened as he recounted the latest and greatest feat of this man. Standing, she walked over to him asking if this was indeed the truth, that he could take out any beast, that even the god would pale in comparison. He, of course, continued to boast to the young woman who seemed jubilated at hearing his claims telling him of a prize most could only dream of hunting but she added more details saying that the beast in question was causing chaos for her village, that they had hired another hunter several months ago but the beast still came and went as it willed through the village.
He accepted the challenge and she told him the location where the beast was known to call home. That morning he reached the location and came across another male, far younger than himself and mocked the people for believing that such a greenhorn as the other hunter would be able to do this task. He even insulted the other hunter that he should give back his father's bow and go back and do farming. The younger male said nothing to these insults, he merely said he couldn't kill the beast because it was cherished by the god of the hunt. That it is said anyone who has ever hurt this beast has taken its place as punishment. The arrogant hunter told him to return to his backwater, superstitious town and he would deal with this beast.
The young male shook his head and said he would wait and witness what would happen if he hurt it, before he had even finished his sentence the other had drawn his bow releasing three arrows not only injuring the beast but falling it like every other time he hunted before walking over and seeing it was alive but barely. The young male ran over kneeling next to it, stroking it almost like a favoured companion before turning to the elder male his eyes an unnatural forest green at that moment filled with rage. It was then that the man realized his folly of who he had been next to that entire time, who he had insulted, mocked and what he had almost killed.
He was told that this had been a trial, one that all hunters faced when their arrogance got to untold heights. To see if they would take on the hunt with or without payment and if they would listen to the warnings of someone who seemed less experienced than themselves when they told them the outcome of hurting the creature. He had failed, that his own pride had been his demise as this was his companion, one that had been with him since the beginning of time and one that would be with him to the end of it. What exactly happened at the end of the story is up to interpretation as some say that the beast died and the hunter was transformed to the new companion while others say that his life force was siphoned into the near-dead beast killing the man.
Whatever the case was the folklore was passed down from one generation to the next as a cautionary tale to not only keep one's pride in check but to be careful about what you hunt.
He accepted the challenge and she told him the location where the beast was known to call home. That morning he reached the location and came across another male, far younger than himself and mocked the people for believing that such a greenhorn as the other hunter would be able to do this task. He even insulted the other hunter that he should give back his father's bow and go back and do farming. The younger male said nothing to these insults, he merely said he couldn't kill the beast because it was cherished by the god of the hunt. That it is said anyone who has ever hurt this beast has taken its place as punishment. The arrogant hunter told him to return to his backwater, superstitious town and he would deal with this beast.
The young male shook his head and said he would wait and witness what would happen if he hurt it, before he had even finished his sentence the other had drawn his bow releasing three arrows not only injuring the beast but falling it like every other time he hunted before walking over and seeing it was alive but barely. The young male ran over kneeling next to it, stroking it almost like a favoured companion before turning to the elder male his eyes an unnatural forest green at that moment filled with rage. It was then that the man realized his folly of who he had been next to that entire time, who he had insulted, mocked and what he had almost killed.
He was told that this had been a trial, one that all hunters faced when their arrogance got to untold heights. To see if they would take on the hunt with or without payment and if they would listen to the warnings of someone who seemed less experienced than themselves when they told them the outcome of hurting the creature. He had failed, that his own pride had been his demise as this was his companion, one that had been with him since the beginning of time and one that would be with him to the end of it. What exactly happened at the end of the story is up to interpretation as some say that the beast died and the hunter was transformed to the new companion while others say that his life force was siphoned into the near-dead beast killing the man.
Whatever the case was the folklore was passed down from one generation to the next as a cautionary tale to not only keep one's pride in check but to be careful about what you hunt.
Abilities:
Name of the Ability: Final Strike
Type & Uses: Flow ¦ 5 uses ¦ 4 cooldown
Rank & Specialization: Attack Creation ¦ Sensory (Homing)
Mana Cost: 23 ¦ 12
Range & Speed: 80m ¦ 40 m/s
Stats Affected: +6 Power, Knockback
Description:
Drawing the originally unseen bowstring back while saying 'true strike' is the way to activate this ability as an arrow created of an arrow or a rare ironwood thought only to dwell within the heart kingdom appears. The arrow itself seems unassuming but as it is released it lets out what sounds like whistling, almost as if the arrow itself was hollow. If the owner designates a target before release the arrow will hunt down that person and is capable of going through non-magical structures as if they weren't there. When hitting the designated target it will not only do senior rank damage and shatter bones but the sheer force of the arrow is able to knock them back by 8m +2m for every 10 power the owner wields. With the use of the ammo rules, additional arrows can be produced per round.
Rank & Specialization: Attack Creation ¦ Sensory (Homing)
Mana Cost: 23 ¦ 12
Range & Speed: 80m ¦ 40 m/s
Stats Affected: +6 Power, Knockback
Description:
Drawing the originally unseen bowstring back while saying 'true strike' is the way to activate this ability as an arrow created of an arrow or a rare ironwood thought only to dwell within the heart kingdom appears. The arrow itself seems unassuming but as it is released it lets out what sounds like whistling, almost as if the arrow itself was hollow. If the owner designates a target before release the arrow will hunt down that person and is capable of going through non-magical structures as if they weren't there. When hitting the designated target it will not only do senior rank damage and shatter bones but the sheer force of the arrow is able to knock them back by 8m +2m for every 10 power the owner wields. With the use of the ammo rules, additional arrows can be produced per round.
MADE BY NOVA
Final Sting x2
Final Sting
Rank & Element: Intermediate ¦ Void
Class & Type: Magic ¦ Weapon (Clawed Gauntlet)
Magic Specializations: Physical Reinforcement ¦ Attack Creation
Appearance Lore:
Final sting isn't exactly what one would expect in regards to a clawed gauntlet as instead of holding onto a bar or moving your hand into a glove only the fingers ho through small loops while it is fastened around the wrist. This makes the gauntlet light and it is easier to move your hands.
The gauntlet itself is made out of highly resistant cotton that seems to have been reinforced with another unknown material. Steel studs are seen nearer the wrist and knuckles of the gauntlets, the hoops on either end are there in case a person wants additional support but can be removed if a person so desires. Over the first part of the fingers is steel plates with spikes designed for dealing the most damage possible. In the centre of the gauntlet, there is a large steel motif that has two claws made of what seems like shadowed steel protruding from it these blades are roughly 5 inches long. At the top of the motif, there is a small red throwing dagger around 2.5 inches in length with tassels allowing for some slight versatility.
The blacksmith that made these gauntlets saw that the traditional method was antiquated and wanted to improve on the design. To them they were heavy making them sluggish and being completely encased in metal were defensive also prevented a lot of more subtle hand movements. They simply wanted to make a lighter more efficiently deadly weapon than those that came before it and so the final sting was created.
This item can be upgraded as can the ability by someone who has the correct element although no additional abilities can be added to the weapon.
Abilities:
Name of the Ability Urticated Penumbra
Type & Uses: Trigger ¦ 5 Uses
Rank & Specialization: Intermediate ¦ Physical reinforcement ¦ Attack Creation
Mana Cost: 16 per Trigger ¦ 30 Recharge
Range & Speed: 40m ¦ 20 m/s
Stats Affected: Intermediate Strength Buff (self), Knockback, Blind
Description:
By slightly opening the hand and closing it again twice in quick succession while channelling mana into the gauntlet is more than enough to activate this ability. Thin tendril-like shadows appear from the area the twin blades protrude from and wrap around the person's hand making them stronger than they originally were. Thrusting one of the gauntlets forward releases what can only be described as the head of a viper which was 6m tall with its jaws wide open going in the direction of the opponent. If the head hits the opponent it would cause not only intermediate damage but the sheer force would knock them back 4m +2m for every 10 power the owner of the gauntlet has.
In addition to this given the nature of the element, there would be a chance that the ability would blind an opponent for a round so long as the owner's power stat is 10 over the opponent's sensory stat. With the use of the ammo rules, additional vipers heads can be created per trigger. As this is a triggered ability all uses can be made inside a single round but the owner can only be buffed twice that round and if a blind happens it would only work for one round regardless of how many times they are struck.
Rank & Specialization: Intermediate ¦ Physical reinforcement ¦ Attack Creation
Mana Cost: 16 per Trigger ¦ 30 Recharge
Range & Speed: 40m ¦ 20 m/s
Stats Affected: Intermediate Strength Buff (self), Knockback, Blind
Description:
By slightly opening the hand and closing it again twice in quick succession while channelling mana into the gauntlet is more than enough to activate this ability. Thin tendril-like shadows appear from the area the twin blades protrude from and wrap around the person's hand making them stronger than they originally were. Thrusting one of the gauntlets forward releases what can only be described as the head of a viper which was 6m tall with its jaws wide open going in the direction of the opponent. If the head hits the opponent it would cause not only intermediate damage but the sheer force would knock them back 4m +2m for every 10 power the owner of the gauntlet has.
In addition to this given the nature of the element, there would be a chance that the ability would blind an opponent for a round so long as the owner's power stat is 10 over the opponent's sensory stat. With the use of the ammo rules, additional vipers heads can be created per trigger. As this is a triggered ability all uses can be made inside a single round but the owner can only be buffed twice that round and if a blind happens it would only work for one round regardless of how many times they are struck.
MADE BY NOVA
Painful Resolve x2
Painful Resolve
Rank & Element: Intermediate ¦ Gemstone
Class & Type: Magic ¦ Weapon (Dagger)
Magic Specializations: Attack Creation ¦ Hex and Curse
Appearance Lore:
This ornate yet deadly looking dagger is 11 inches in length with the waved upper serrated blade being around 7 inches in length while the handle makes up the other 4 inches. The majority of the weapon is made out of a reinforced iron with a diamond edge to the edge of the blade and to the teeth. The blade itself has an almost tribal dragon painted on the blade with a lackered black ink that never seems to dull or be removed regardless of how often it is used. The hilt itself is made out of the same material and seems to have three teeth of its own facing away from the owner's hand that all seem sharp. The handle seems to be of a black marble that has been worked to have golden veins running through it. While the top itself has an iron dragon head with its jaws open as if roaring out at its enemies as if to give them a warning.
This weapon's true origins are unknown. How it reached the market is unknown. There was a not so subtle letter left with them that if they weren't on sale this season then there would be issues. With everything going on with the daemons the shopkeeper didn't want to create any more ripples but she has reached out to the Blake family privately and requested that they help to find out who made these daggers, why they were sent to her shop and why it was so important that they were released now. All the evidence she had was handed over and she has stated she will do as requested until the culprit or culprits are found and detained.
This item and ability can not only be upgraded by someone with the correct element but additional abilities can be added though they will follow the weapon creation rules.
Abilities:
Name of the Ability: Dark Laws
Type & Uses: Flow ¦ 4 uses ¦ 3 Cooldown
Rank & Specialization: Intermediate ¦ Attack Creation ¦ Hex and Curse
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20 m/s
Stats Affected: +4 Power ¦ -5 m/s Speed
Description:
A person needs to allow their thumb to be pierced by the dragonhead at the top of the handle to activate this ability, the blade of the dagger almost seems enshrouded by a shadowy mist but on closer inspection, it is obsidian dust that has formed around the blade giving its darker sheen. The obsidian dust seems to fluctuate a little as if it is a living organism but that isn't it at all, it merely reacts to the mana being poured into the dagger. Thrusting the dagger forward sends what can be described as a black coiled lung dragon with ruby eyes around four meters long in the direction of the enemy. If it hits it will not only do intermediate rank damage but the dragon itself almost seems to entwine itself around the opponent's feet slowing their movements. With the use of the ammo rules, additional obsidian dust dragons can be sent towards the enemy but the more that are created that land a hit reduces the effectiveness of the speed debuff by one.
This spell will actively look to clash with healing spells and buffs in the attempt to turn their positive effects into negative ones. By this, it means turning buffs into debuffs and instead of healing damage healing spells would cause damage. This, of course, is only if they win the clash as stated within the rules.
Rank & Specialization: Intermediate ¦ Attack Creation ¦ Hex and Curse
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20 m/s
Stats Affected: +4 Power ¦ -5 m/s Speed
Description:
A person needs to allow their thumb to be pierced by the dragonhead at the top of the handle to activate this ability, the blade of the dagger almost seems enshrouded by a shadowy mist but on closer inspection, it is obsidian dust that has formed around the blade giving its darker sheen. The obsidian dust seems to fluctuate a little as if it is a living organism but that isn't it at all, it merely reacts to the mana being poured into the dagger. Thrusting the dagger forward sends what can be described as a black coiled lung dragon with ruby eyes around four meters long in the direction of the enemy. If it hits it will not only do intermediate rank damage but the dragon itself almost seems to entwine itself around the opponent's feet slowing their movements. With the use of the ammo rules, additional obsidian dust dragons can be sent towards the enemy but the more that are created that land a hit reduces the effectiveness of the speed debuff by one.
This spell will actively look to clash with healing spells and buffs in the attempt to turn their positive effects into negative ones. By this, it means turning buffs into debuffs and instead of healing damage healing spells would cause damage. This, of course, is only if they win the clash as stated within the rules.
MADE BY NOVA
Seraphic Passage x2
Seraphic Passage
Rank & Element: Senior ¦ Feather
Class & Type: Magic ¦ Trinket (Charm)
Magic Specializations: Supplementry Construct ¦ Healing
Appearance Lore:
A delicate-looking charm made from what seems to be clay and glass held together by silver links. The charm itself is around three inches long and three-quarters of an inch wide and two millimetres thick. It has been painted blue with a star constellation on it. The top of the feather has four gemstones the first being tumble quartz, the second being a blue topaz, the third being aquamarine and the final being kyanite. It is linked to a glass bead surrounded by clay between the two it almost looks like a drop of water is constantly there.
The shopkeeper is a Silva and has always had the best of everything but she realizes that the less fortunate strive for a taste of the better life, her arrogance prevents allowing those at a lower station than herself from advancing, but, she believes that everyone should get just enough of a taste for the life they will never truly achieve. It is because of this that she requested these inexpensive yet durable charms be created so commoners and lower nobility can get a taste of what it's like to be a Silva as they travel in a more luxurious way than what is usual.
Abilities:
Name of the Ability Divine Blessings
Type & Uses: Flow ¦ 5 Uses ¦ 4 Cooldown
Rank & Specialization: Senior ¦ Supplementry Construct ¦ Healing
Mana Cost: 23 ¦ 12
Range & Speed: 80m ¦ 40 m/s
Stats Affected: +9 Control
Description:
Uttering the words "Flutter and fly" while touching the charm will activate this ability, around the individual a giant feather that is 9m long and almost looks like a gondola appears. At the edge of the feather, there are yellow and white roses, at the front, there is a swan sitting. Above this, there is a white globe almost like a moon with golden stars around it. At the rear, there is what appears to be a golden birdcage with semi-translucent silk drapes. This is more meant to resemble a tasteful gazebo. The way the luxurious gondola moves is thanks to the two white magic seals that appear below it. This gondola can transport a maximum of 3 people at once at 25 m/s. That inside would also find themselves being healed for intermediate damage per round, this would actively attempt to cleanse any hex, curse, debuff, venom, toxin that those that are riding may be affected. With the use of the ammo rules, additional gondolas can be created.
Rank & Specialization: Senior ¦ Supplementry Construct ¦ Healing
Mana Cost: 23 ¦ 12
Range & Speed: 80m ¦ 40 m/s
Stats Affected: +9 Control
Description:
Uttering the words "Flutter and fly" while touching the charm will activate this ability, around the individual a giant feather that is 9m long and almost looks like a gondola appears. At the edge of the feather, there are yellow and white roses, at the front, there is a swan sitting. Above this, there is a white globe almost like a moon with golden stars around it. At the rear, there is what appears to be a golden birdcage with semi-translucent silk drapes. This is more meant to resemble a tasteful gazebo. The way the luxurious gondola moves is thanks to the two white magic seals that appear below it. This gondola can transport a maximum of 3 people at once at 25 m/s. That inside would also find themselves being healed for intermediate damage per round, this would actively attempt to cleanse any hex, curse, debuff, venom, toxin that those that are riding may be affected. With the use of the ammo rules, additional gondolas can be created.
MADE BY NOVA
Spirital Penitence x2
Spirital Penitence
Rank & Element: Senior ¦ Pure Aura
Class & Type: Imbued ¦ Weapon (Twin Daggers)
Magic Specializations: Attack Creation ¦ Hex and curse
Appearance & Lore:
This set of twin eight-inch daggers seems to be well-balanced and quite ornate. The hilt itself starts with a tiger head with its mouth open and is made from lapis lazuli with gold filigree while the curved blade seems to be made from reinforced glass which has a metal sheen allowing for the illusion that it is made from metal, it too, has a golden filigree at the top near the handle and at the tip, between the hilt and blade is a sapphire with an unknown rune within it.
Spiritual Penitence is the name of a long-lost artifact from the far east. A blacksmith decided that he didn't want these blades to be lost and so began carefully crafting dozens of replicas of the blades so he could sell them in the west. He believed if nothing else the fact they were exotic may make them sell well. It seems however, someone didn't want these blades to ever reach the Clover Kingdom as the whereabouts of not only the blacksmith but the crew of the ship that brought this item to Clover are unknown.
These twin daggers may gain two additional abilities, however, they can not have a dual specialization.
Abilities:
Name of the Ability Cursed Requiem
Type & Uses: Trigger ¦ 6 Uses
Rank & Specialization: Attack Creation ¦ Hex and Curse
Mana Cost: 24 per trigger ¦ 45 Recharge Cost
Range & Speed: 80m ¦ 40 m/s
Stats Affected: +6 Power ¦ -4 Control ¦ -5m/s
Description:
Touching the ruined sapphire on both blades at the same time while moving the blades together releases two four-meter-by-one-inch thick waves of pure aura, as the waves get closer to their target they seem to grow brighter but the instant they hit something that pure white light turns black with a sinister and malicious feeling coming from it. The strike itself deals senior-rank damage but it leaves minor third-degree burns on the area it hit. In addition to this, it leaves the same runic mark that is in the sapphire but in black, on the area, it hit reducing the amount of control the inflicted mage has by 4 and reducing their speed by 5 m/s. Using the ammo rules additional waves can be made per trigger but it will lower the speed by 1 m/s for each additional made and the control will lower to -2 instead. This spell will actively attempt to turn buffs into debuffs and suppress healing as stated in the hex and curse rules.
Rank & Specialization: Attack Creation ¦ Hex and Curse
Mana Cost: 24 per trigger ¦ 45 Recharge Cost
Range & Speed: 80m ¦ 40 m/s
Stats Affected: +6 Power ¦ -4 Control ¦ -5m/s
Description:
Touching the ruined sapphire on both blades at the same time while moving the blades together releases two four-meter-by-one-inch thick waves of pure aura, as the waves get closer to their target they seem to grow brighter but the instant they hit something that pure white light turns black with a sinister and malicious feeling coming from it. The strike itself deals senior-rank damage but it leaves minor third-degree burns on the area it hit. In addition to this, it leaves the same runic mark that is in the sapphire but in black, on the area, it hit reducing the amount of control the inflicted mage has by 4 and reducing their speed by 5 m/s. Using the ammo rules additional waves can be made per trigger but it will lower the speed by 1 m/s for each additional made and the control will lower to -2 instead. This spell will actively attempt to turn buffs into debuffs and suppress healing as stated in the hex and curse rules.
MADE BY NOVA
Thinned Veils x2
Thinned Veils
Rank & Element: Intermediate ¦ Wind
Class & Type: Imbued ¦ Armour
Magic Specializations: Defence Creation ¦ Transformation
Appearance & Lore:
A tattered black fabric armour and grey tattered cloak stained with what looks to be blood at least until you get a closer look at the fabric, oddly, no matter who wears it, it always seems to fit just right on that person.
War is something as old as time, as is collecting the spoils of war, which war these came from, isn't exactly known but going by how the armour and cloak look it was quite a while ago and is speculated that it was worn by specialist soldiers of the spade kingdom. Whether this is true or not only the Dark Triad of spade know. You're more than welcome to try and get an audience to ask them, although, it may not go too well for you so it is highly suggested you stay clear.
This item may be ranked up if a person has the required element.
Abilities:
Name of the Ability Forgotten Battles
Type & Uses: Flow ¦ 4 turns active ¦ 3 overheat
Rank & Specialization: Intermediate ¦ Defense Creation ¦ Transformation (Transportation ¦ Temperature Changing)
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20 m/s
Stats Affected:
Description:
To activate this ability the wearer must move their hands to the side as if they are ready to draw a blade. The moment this happens the wearer seemingly loses their legs and begins to hover five inches off the ground although due to their current wraith-like status they can go higher if they so wish. Due to how this transformation works they would be able to take an additional person with them and move at 10 m/s. In addition to this due to the nature of wind, they can create warm or cool gusts of wind around themselves and their allies as per the temperature changing rules. Around them a gentle gust of wind in their manas colour can be seen, when an attack gets near the gentle gust becomes more like a wind wall that completely surrounds them. This wind wall is only four inches thick but it is six meters tall and becomes dome-like at the top to prevent anyone from trying to be smart. This shield has the ability to prevent up to senior rank damage as per the clashing rules
Rank & Specialization: Intermediate ¦ Defense Creation ¦ Transformation (Transportation ¦ Temperature Changing)
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20 m/s
Stats Affected:
Description:
To activate this ability the wearer must move their hands to the side as if they are ready to draw a blade. The moment this happens the wearer seemingly loses their legs and begins to hover five inches off the ground although due to their current wraith-like status they can go higher if they so wish. Due to how this transformation works they would be able to take an additional person with them and move at 10 m/s. In addition to this due to the nature of wind, they can create warm or cool gusts of wind around themselves and their allies as per the temperature changing rules. Around them a gentle gust of wind in their manas colour can be seen, when an attack gets near the gentle gust becomes more like a wind wall that completely surrounds them. This wind wall is only four inches thick but it is six meters tall and becomes dome-like at the top to prevent anyone from trying to be smart. This shield has the ability to prevent up to senior rank damage as per the clashing rules
MADE BY NOVA
Dark Repose x2
Dark Repose
Rank & Element: Senior ¦ Void
Class & Type: Imbued ¦ Accessory (Necklace)
Magic Specializations: Physical Reinforcement ¦ Sensory (Illusion)
Appearance & Lore:
This item has a multitude of necklaces it can sit on from black leather cord, black silk cord, a unique black metal or even a plain black cotton cord, regardless of what the pendant sits on it is sized for the person wearing it so it can either be loose or worn as a choker. The pendant itself starts as a deep royal purple which appears almost black and slowly gradients to a lighter purple but it seems to have bubbles that move inside that are a pinky-purple. Like the cord it sits on the necklace will always fit the person wearing it so it will not hurt them as it is diamond in shape.
What this crystal is made of no one really knows but those who have worn it have felt strange energy emanating from it. It's not reported as being hostile or peaceful it almost sways somewhere in the middle. The popular rumour is that someone managed to crystalize part of the void and that was what made the pendant whether this is true or not there is no real way of telling, regardless, it's at least a fashionable piece... well depending on who's wearing it...
Abilities:
The person wearing Dark Repose gains the benefit of the restraint perk 'Master Illusionist'
Name of the Ability Unforgiving Mercy
Type & Uses: Flow ¦ 5 active rounds ¦ 4 rounds cooldown
Rank & Specialization: Senior ¦ Physical Reinforcement ¦ Sensory (Illusion)
Mana Cost: 23 ¦ 12
Range & Speed: 40m ¦ 40 m/s
Stats Affected: Intermediate Strength Buff ¦ +5m/s Speed ¦ -6 Sensory
Description:
The action of a reverse prayer must be done behind the wearer's back to activate this ability, the pendant of the necklace seems to give off an ominous glow that may unsettle some. Around the body of the wearer, a dark purplish-black aura is seen quickly spreading like an infection. This glow allows the wearer to not only hit for intermediate damage physically but to move for an additional 5m/s quicker. Not only this the pendant of the necklace releases what could be described as thick black smoke-like wisps of voidish darkness that will turn the area into a dilapidated crematorium with an adjoining graveyard filled with mausoleums and gravestones in all in differing states of disrepair.
What people may depict as traditional wraiths and zombies will be seen floating around or coming out of graves the user and their allies will also be disguised as a resident of the graveyard as long as they have the control to do so. The crematorium itself will smell of mould, rot and ash while the graveyard will smell of burning flesh, earth and decay. With all this going on the illusion will also prevent accurate tracking as per the tracking rules and it will also mess with a person's ability to find where a spell may be coming from but it isn't impossible. With the use of the ammo rules, the wearer may protect their allies from the illusion.
To see through the illusion a person needs 60 sensory +2 sensory for every 10 control the wearer has to see through the illusion and it will wane by -2 every round the spell is sustained. Sensory mages using map spells will have the initial amount reduced as per the sensory rules.
Rank & Specialization: Senior ¦ Physical Reinforcement ¦ Sensory (Illusion)
Mana Cost: 23 ¦ 12
Range & Speed: 40m ¦ 40 m/s
Stats Affected: Intermediate Strength Buff ¦ +5m/s Speed ¦ -6 Sensory
Description:
The action of a reverse prayer must be done behind the wearer's back to activate this ability, the pendant of the necklace seems to give off an ominous glow that may unsettle some. Around the body of the wearer, a dark purplish-black aura is seen quickly spreading like an infection. This glow allows the wearer to not only hit for intermediate damage physically but to move for an additional 5m/s quicker. Not only this the pendant of the necklace releases what could be described as thick black smoke-like wisps of voidish darkness that will turn the area into a dilapidated crematorium with an adjoining graveyard filled with mausoleums and gravestones in all in differing states of disrepair.
What people may depict as traditional wraiths and zombies will be seen floating around or coming out of graves the user and their allies will also be disguised as a resident of the graveyard as long as they have the control to do so. The crematorium itself will smell of mould, rot and ash while the graveyard will smell of burning flesh, earth and decay. With all this going on the illusion will also prevent accurate tracking as per the tracking rules and it will also mess with a person's ability to find where a spell may be coming from but it isn't impossible. With the use of the ammo rules, the wearer may protect their allies from the illusion.
To see through the illusion a person needs 60 sensory +2 sensory for every 10 control the wearer has to see through the illusion and it will wane by -2 every round the spell is sustained. Sensory mages using map spells will have the initial amount reduced as per the sensory rules.
MADE BY NOVA
Lunar Guidence x2
Lunar Guidence
Rank & Element: Intermediate ¦ Ethereal
Class & Type: Imbued ¦ Weapon (Staff)
Magic Specializations: Sensory (communication) ¦ Healing
Appearance & Lore:
Like most weapons and armour this one comes in a variety of sizes so it will always fit its owner perfectly. The staff itself is made from an imported moon crystal from the Heart Kingdom. The large crystal clusters were only ever worked on under the light of the full moon, this included carving, shaping and polishing once done elaborate platinum adornments were added to the top and bottom of the staff. Atop the staff sits a crescent moon slightly glowing with a warming and almost welcoming aura to it.
The story goes that these moon crystal clusters are forgotten elemental spirits that lost their lives over the aeons due to the power struggle between them and the daemons. Even after death, they didn't want to stop helping those around them and so their souls became crystallized. Due to the church of Clover's belief in the spirits being gods, they covet these rare gemstones when they are found.
This item may be ranked up if a person has the required element.
Abilities:
Name of the Ability Celestial Communion
Type & Uses: Flow ¦ 4 rounds active ¦ 3 rounds cooldown
Rank & Specialization: Intermediate ¦ Sensory (Communication)
Mana Cost: 15 ¦ 8
Range & Speed: Same Board ¦ 20 m/s
Stats Affected: --
Description:
On the top platinum adornment, there is an inlay of the moon crystal the wielder's hand moving over it while channelling their mana will activate this ability. The moment it does a book will appear in front of the wielder made of the same glowing material, at the top a platinum moon would be seen. It is at this point the wielder speaks the name(s) of those they wish to communicate with and their names will appear on the moon. When accepted duplicate books would appear in front of those people however their books will be made out of platinum with a moon crystal crescent moon. On their moons, it will have who else was being communicated at that time allowing everyone involved to hear and read what is being said. Anyone else nearby would hear only the person's side of the conversation and no one else, if they attempt to read the conversation it would just look like a language they wouldn't know unless they owned a spirit.
This allows for communication for up to two people within the same board, if these people are being requested as backup then they must wait for two rounds after initial contact has been made before entering the thread in question exceptions to this rule is if they are a substitute for a mission or a dungeon.
Rank & Specialization: Intermediate ¦ Sensory (Communication)
Mana Cost: 15 ¦ 8
Range & Speed: Same Board ¦ 20 m/s
Stats Affected: --
Description:
On the top platinum adornment, there is an inlay of the moon crystal the wielder's hand moving over it while channelling their mana will activate this ability. The moment it does a book will appear in front of the wielder made of the same glowing material, at the top a platinum moon would be seen. It is at this point the wielder speaks the name(s) of those they wish to communicate with and their names will appear on the moon. When accepted duplicate books would appear in front of those people however their books will be made out of platinum with a moon crystal crescent moon. On their moons, it will have who else was being communicated at that time allowing everyone involved to hear and read what is being said. Anyone else nearby would hear only the person's side of the conversation and no one else, if they attempt to read the conversation it would just look like a language they wouldn't know unless they owned a spirit.
This allows for communication for up to two people within the same board, if these people are being requested as backup then they must wait for two rounds after initial contact has been made before entering the thread in question exceptions to this rule is if they are a substitute for a mission or a dungeon.
Name of the Ability Divine Litany
Type & Uses: Trigger ¦ 5 Uses
Rank & Specialization: Intermediate ¦ Healing
Mana Cost: 16 per trigger ¦ 30 Recharge
Range & Speed: 40 ¦ 20 m/s
Stats Affected: +4 Control
Description:
Uttering the words "Mystical Moon" is enough to activate this ability, the glow of the staff becomes brighter fully engulfing the wielder making them appear almost like an ethereal being. As they are covered in the aura-like glow of the ability they would feel a warm almost hug-like feeling as they heal for intermediate damage. This spell will actively try to combat negative effects such as debuffs, poisons, toxins and other negative effects as per the healing rules, with the use of the ammo rules the wielder may point the staff in the direction of the person they wish to heal while saying their name to engulf them in the same healing energy although if they do not own the perk 'Archangels Blessing' it will go down a rank for every additional person healed. This ability will always heal the wielder first.
Rank & Specialization: Intermediate ¦ Healing
Mana Cost: 16 per trigger ¦ 30 Recharge
Range & Speed: 40 ¦ 20 m/s
Stats Affected: +4 Control
Description:
Uttering the words "Mystical Moon" is enough to activate this ability, the glow of the staff becomes brighter fully engulfing the wielder making them appear almost like an ethereal being. As they are covered in the aura-like glow of the ability they would feel a warm almost hug-like feeling as they heal for intermediate damage. This spell will actively try to combat negative effects such as debuffs, poisons, toxins and other negative effects as per the healing rules, with the use of the ammo rules the wielder may point the staff in the direction of the person they wish to heal while saying their name to engulf them in the same healing energy although if they do not own the perk 'Archangels Blessing' it will go down a rank for every additional person healed. This ability will always heal the wielder first.
MADE BY NOVA
Life After Death x2
Life After Death
Rank & Element: Junior ¦ N/A
Class & Type: Enchanted ¦ Trinket (Gemstone)
Magic Specializations: --
Appearance & Lore:
A deep purple gemstone that could be considered an amethyst but in actuality is a purple diamond. This item seemingly has come off a cluster but hasn't been shaped at all but has lighter purple glowing glyphs all around it. The gemstone is two inches long and half an inch thick. It gives off a hostile feeling which may make those near it feel unsettled.
Daemons are the eternal evil, that's what children hear growing up what isn't spoken of is what actually happens after they perish. Some say they decay much as mortal races do while others say that it is more like what happens to spirits when they perish. In actuality, both perceptions and logics are right and wrong. It comes down to how powerful the daemon was. If it was a low to mid-level daemon then they would perish like any other thing in existence, however, the truly powerful have found a method likely by experimenting on spirits allowing them to crystalize their own souls in the hopes they may take over a new host, that's all saying they don't kill them first.
Abilities:
Name of the Ability (Un)holy Revelations
Type & Uses: --
Rank & Specialization: -- ¦ --
Mana Cost: -- ¦ --
Range & Speed: -- ¦ --
Stats Affected: --
Description:
This item is unusual as it not only allows the wielder's spell cap to increase by one but also allows them to ignore the initial cost of one spell every third round while allowing that spell's effects to linger one round longer than it is cast.
Rank & Specialization: -- ¦ --
Mana Cost: -- ¦ --
Range & Speed: -- ¦ --
Stats Affected: --
Description:
This item is unusual as it not only allows the wielder's spell cap to increase by one but also allows them to ignore the initial cost of one spell every third round while allowing that spell's effects to linger one round longer than it is cast.
MADE BY NOVA
[/PTab]
[PTab=Stable]
[attr="class","text"]
Leone is still very much a cub as far as standards go for a newly made mana beasts go. It is A deep cherry wood brown in color with white accents mainly seen around the two large wings sprout out of it's back along with some feathers seeming to grow from around it's knee joins as if having more smaller wings forming along with a fluff of white hair at the tip of the tail. Being a small 1,5" with a full length of 17 inches from head to tail. To most, Leona is considerably tinier then normal lions. He has two big gold eyes burning with life and excitement of the world around it that it can't wait to wreck. Around it's head is a white flowing mane that allows his two white ears to poke from within it's meadow.
Leone is as old as Amaya is, though it is much of a runt just as she. He was obtained from a prize won in the spirit festival by her parents in the pumpkin craving contest. It was an odd prize but even odder for the interest their six month old daughter seemed to have of holding the present the entire festival, content and happily asleep the moment the tiny glass lion was in her arms. It wasn't till later that night when they put their daughter to bed that they woke up to a massive surge of wind rushing through the house as a squeal that they found a literal tiny lion cub sitting on one end of the crib while she sat on the other. First they were in fear till they noticed nothing but a massive gust of wind was flowing around the room, moving the various toys and stuff but nothing moving around the crib and their daughter laughing. It was from that night that Amaya's parents went to work learning how to tend and care for a mana beast as it seemed, it seemed to mean no harm and their daughter was attached to it.
Life with Amaya was rocky at first with learning the beast as well as just getting it contained and under control, especially with getting Amaya to actually discipline it to listen when needed. At least that was how her parents thought but the girl seemed to have a natural way, having no issue getting the lion to follow with her wishes and often she could be found asleep wrapped in a blanket next to it in the stables most calm nights. For years, they were inseparable in nearly all aspects, It tending what teachings it was allowed to on Amaya's wants while Amaya tended to it with eating next to it, sleeping beside it and playing and tending to it as much as she could even when she got older.
The night her parents died, Leone went crazy, fan the winds in fright and anger at the sight of the flames and the screams it heard from Amaya as when help did arrive, It was crouched over Amaya's parents bodies that hide the unconscious Amaya underneath them along with several maimed bodies of what assailants it could manage to get ahold of even in his own hurt state, staying up and conscious, keeping the helpers away till one of the regular servants of her family, Amaya's closest Handmaid, got it to allow them near to help before Leone too pass out.
At first, the Lion was reckless and raging in the new stables , unknowing what happened after it passed out, making a mess of the estate the best it could in its injuried state till Amaya came around, immediately calming it down. Within a few days Leone had adjusted to the New stables along with Amaya, still together and still strong. Always eager for whatever the day awaits.
Now and days, Leone hasn't changed much, still a energetic and protective of the ones he consider part of his pack and those who protect the one person that is the world to him . Never faltering on their usual morning routine.
Leone is very much willing to charge head first into a storm if it means to protect it's master and the ones Amaya cares for ,regardless of if it can win or not. Being a confident cub that has control of the very winds around it, He has no problems Racing on the winds, changing their currents and directions whether to send attacks away from his allies or sending attacks even faster from his allies to their shared enemies. He has been known to cause tornados from time to time, as well as using the winds to move his allies out of the way of attacks or move himself to prevent their harm. Leona has been classified knowing how to use both Attack and Hex and Curse, having shown it's understanding of such things though it's own control will need a lot of work to maintain a constancy in power and use.
[attr="class","beastheader2"]Leone
[attr="class","beastheader"]Appearance
[attr="class","beastheader3"]height | [attr="class","beastheader3"]weight | [attr="class","beastheader3"]body color |
1,5" | 20 lbs | Cherry wood brown/white |
Leone is still very much a cub as far as standards go for a newly made mana beasts go. It is A deep cherry wood brown in color with white accents mainly seen around the two large wings sprout out of it's back along with some feathers seeming to grow from around it's knee joins as if having more smaller wings forming along with a fluff of white hair at the tip of the tail. Being a small 1,5" with a full length of 17 inches from head to tail. To most, Leona is considerably tinier then normal lions. He has two big gold eyes burning with life and excitement of the world around it that it can't wait to wreck. Around it's head is a white flowing mane that allows his two white ears to poke from within it's meadow.
[attr="class","beastheader"]Background
Leone is as old as Amaya is, though it is much of a runt just as she. He was obtained from a prize won in the spirit festival by her parents in the pumpkin craving contest. It was an odd prize but even odder for the interest their six month old daughter seemed to have of holding the present the entire festival, content and happily asleep the moment the tiny glass lion was in her arms. It wasn't till later that night when they put their daughter to bed that they woke up to a massive surge of wind rushing through the house as a squeal that they found a literal tiny lion cub sitting on one end of the crib while she sat on the other. First they were in fear till they noticed nothing but a massive gust of wind was flowing around the room, moving the various toys and stuff but nothing moving around the crib and their daughter laughing. It was from that night that Amaya's parents went to work learning how to tend and care for a mana beast as it seemed, it seemed to mean no harm and their daughter was attached to it.
Life with Amaya was rocky at first with learning the beast as well as just getting it contained and under control, especially with getting Amaya to actually discipline it to listen when needed. At least that was how her parents thought but the girl seemed to have a natural way, having no issue getting the lion to follow with her wishes and often she could be found asleep wrapped in a blanket next to it in the stables most calm nights. For years, they were inseparable in nearly all aspects, It tending what teachings it was allowed to on Amaya's wants while Amaya tended to it with eating next to it, sleeping beside it and playing and tending to it as much as she could even when she got older.
The night her parents died, Leone went crazy, fan the winds in fright and anger at the sight of the flames and the screams it heard from Amaya as when help did arrive, It was crouched over Amaya's parents bodies that hide the unconscious Amaya underneath them along with several maimed bodies of what assailants it could manage to get ahold of even in his own hurt state, staying up and conscious, keeping the helpers away till one of the regular servants of her family, Amaya's closest Handmaid, got it to allow them near to help before Leone too pass out.
At first, the Lion was reckless and raging in the new stables , unknowing what happened after it passed out, making a mess of the estate the best it could in its injuried state till Amaya came around, immediately calming it down. Within a few days Leone had adjusted to the New stables along with Amaya, still together and still strong. Always eager for whatever the day awaits.
Now and days, Leone hasn't changed much, still a energetic and protective of the ones he consider part of his pack and those who protect the one person that is the world to him . Never faltering on their usual morning routine.
[attr="class","beastheader"]Stats
[attr="class","statstitle"]POW | [attr="class","statstitle"]DUR | [attr="class","statstitle"]CON | [attr="class","statstitle"]SEN | [attr="class","statstitle"]STA |
30 | 0 | 10 | 25 | 25 |
[attr="class","statstitle"]SPEED | 10 m/s (on ground) 15 m/s (flying) | [attr="class","statstitle"]HEALTH | Senior |
[attr="class","beastheader4"]Combat Summary
Leone is very much willing to charge head first into a storm if it means to protect it's master and the ones Amaya cares for ,regardless of if it can win or not. Being a confident cub that has control of the very winds around it, He has no problems Racing on the winds, changing their currents and directions whether to send attacks away from his allies or sending attacks even faster from his allies to their shared enemies. He has been known to cause tornados from time to time, as well as using the winds to move his allies out of the way of attacks or move himself to prevent their harm. Leona has been classified knowing how to use both Attack and Hex and Curse, having shown it's understanding of such things though it's own control will need a lot of work to maintain a constancy in power and use.
TEMPLATE BY VANILLA
[newclass=.text]padding:30px;margin:auto;text-align:justify;border:solid 5px #141414;font-family:roboto;width:475px[/newclass]
[newclass=.text b]color:#B53636;text-shadow:1px 1px 1px #141414;[/newclass]
[newclass=.beastheader]font-size:20px;color:#B53636;font-family:montserrat;padding:5px;border-bottom:4px DOUBLE #B53636;margin:auto;line-height:20px[/newclass]
[newclass=.beastheader2]font-size:26px;background-color:#B53636;font-family:raleway;padding:10px;color:#ffffff;text-transform:uppercase;letter-spacing:1px;text-align:center[/newclass]
[newclass=.beastheader4]font-size:18px;background-color:#B53636;font-family:raleway;padding:5px;color:#ffffff;text-transform:uppercase;letter-spacing:1px;text-align:center[/newclass]
[newclass=.statstitle]font-size:14px;background-color:#B53636;font-family:raleway;padding:5px;color:#ffffff;text-transform:uppercase;letter-spacing:1px;text-align:center[/newclass]
[newclass=.beastheader3 b]font-size:10px;color:#B53636;font-family:montserrat;text-shadow:1px 1px 1px #141414;[/newclass]
[/PTab]
[PTab=Staff]
Staff if you have some
[/PTab]
[/PTabbedContent]
[newclass=.basegentext]text-align:justify;font-family:montserrat;[/newclass]
[newclass=.basegentext b]color:#C12527;text-shadow:1px 1px 1px #141414;[/newclass]
[newclass=.baseheader]font-size:22px;color:#C12527;font-family:raleway;padding:10px;border-bottom:2px solid #C12527;letter-spacing:2px;text-transform:uppercase;text-align:center[/newclass]
[newclass=.baseheader2]font-size:18px;color:#C12527;font-family:raleway;padding:2px;border-bottom:4px double #C12527;letter-spacing:2px;text-transform:uppercase;line-height:18px;[/newclass]
[newclass=.beastheader]font-size:20px;color:#B53636;font-family:montserrat;padding:5px;border-bottom:4px DOUBLE #B53636;margin:auto;line-height:20px[/newclass]
[newclass=.beastheader2]font-size:26px;background-color:#B53636;font-family:raleway;padding:10px;color:#ffffff;text-transform:uppercase;letter-spacing:1px;text-align:center[/newclass]
[newclass=.beastheader4]font-size:18px;background-color:#B53636;font-family:raleway;padding:5px;color:#ffffff;text-transform:uppercase;letter-spacing:1px;text-align:center[/newclass]
[newclass=.statstitle]font-size:14px;background-color:#B53636;font-family:raleway;padding:5px;color:#ffffff;text-transform:uppercase;letter-spacing:1px;text-align:center[/newclass]