Post by Ostanda Vermilion on Dec 12, 2022 11:29:03 GMT -5
[NOSPACES]
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A new tower rises in the air, displacing or downright destroying several reputable establishments of Aries Garse, a spire made of pure Ice... with a flame burning as bright as the sun atop it looking like an evil eye watching the people of the Clover. There is no rhyme or reason for why it showed up, but the parties sent in have only yielded more questions... Is this the work of Krampus? Did Santa finally snap? Or is this just another twisted mana creation the world has created to torment the humans?
[break]
[break]NUMBER OF ROOMS: 1
[break]WORD COUNT PER ROOM: 2000
[break]FLOOR DESCRIPTION:
[break]
The first floor of the frozen spire is set up to look like the courtyard of a magnificent castle. The measurements of the room are exactly 20 meters high by 20 meters wide leading to a grand staircase to a castle that is somehow being hidden by the unseen ceiling that looks like a heavy fog. Fire type elements receive a bonus of +5 meters of speed, and deal an extra Jr. Rank of damage, while Ice based elements receive no banes or boons from their element, all others will suffer from -5 meters of speed and have their damage capabilities reduced by a rank. (grand moves to senior, senior to intermediate, etc.)
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While walking about this frozen area, the outside world becomes a distant memory, the bitter cold bites at your skin and the howling wind becomes the one constant sound. On your way to the staircase, it becomes abundantly clear that the spire has some sort of extra-dimensional properties much like another dungeon, the Tomb of the Forgotten King. Once players reach the halfway mark they will encounter the "Riders of the North Pole," green plate mail wearing elves atop armored reindeer with shining red noses.
[break]
[break]NUMBER OF ROOMS: 2
[break]WORD COUNT PER ROOM: 2000
[break]FLOOR DESCRIPTION:
[break] Making it into the next floor has proven to be quite the feat and after climbing the grand staircase into the dungeon's second floor it has become clear to the party that this is some sort of twisted imagination that has created the dungeon space and that the only way out is to continue to climb the spire to take out whatever stands at the top.
[break][break]
This room is lavishly decorated and consists of two rooms; the first room is the Royal Foyer. Adorned with many regal portraits and ancient weapons made of black ice. A few corpses litter the floor, the previous adventuring party was not nearly as lucky as the current part was. The second room is the former dining room of whatever lived here in the space, though it looked to never be used the tables and chairs were all constructed of polished ice, or to have touches of ebony wood which gave a more regal look to the established room. The banes and boons of the first room are now no more.
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The Foyer is a regal room that is designed to make those inside of it feel at ease and warm especially during the winter months. However, it is almost as if you are being watched the entire time. As you make your way to the next room though there is movement behind you as the 2 Crazed Hunters cut off your escape. The moment you turn to confront the first set of hunters, however, a second set approaches from the dining room. These hunters wear red plaid leather armor and sport crossbows with magical energy coming from them.
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The dining room looks like it is made for the denizens of the ice spire to congregate and share their meals with, but there are very few plates left, and the ones that are there are macabre mannequins... or rather the frozen corpses of those long since passed. It seems that whoever is collecting these bodies is interested in only filling this dining area like a sick gallery. Each frozen corpse is posed differently and smiling maddeningly with their eyes filled with terror. As you approach the door to the staircase at the back there is a slow clap as the twisted vision of winter, Jack Frost descends with 2 Elf Guardians that look similar to the riders you faced when you arrived. Jack is dressed in a nice suit, wielding two daggers at either hip and a staff made of black ice that is as tall as he is.[break]
[break]NUMBER OF ROOMS: 1
[break]WORD COUNT PER ROOM: 3000
[break]FLOOR DESCRIPTION:
[break]The final floor of this accursed place is hot, almost unbearably so as it feels like the players' skin will begin to redden and blister at any moment. Standing at the center of the room and looking at the players as if expecting them is a man dressed in a regal red suit, whose hair is aflame and a wicked smile plastered to his face. The moment the party enters it is like the man had set off a moment of a world long gone as a hammer descends from the fiery eye that is the top of the spire. The unidentified man graciously plucks the hammer from the air before bowing to the party.
[break][break]
"Hello to you lucky adventurers... my name is Mr. Sun. It seems you have made it all the way here to challenge me in hopes of defeating me for the sake of your country... that is noble as anyone would want to defend their country from a foreign threat... but it seems that you have forgotten one thing... or rather you had not noticed it until now. I am apart of the very thing that gives light and warmth to this planet."
[break]
[break]Mr. Sun does not hold back at all from the moment that the fight starts until it ends. He summons two Grand Predator Golems that look like flaming lions and immediately attacks the weakest character in the group. You can choose to allow it or try to find a way to stop him, but the aggro that he has is never transferred until his target is dead. The room is a giant throne room with modern-looking amenities as if he was holding a political office at the top of the spire.
[break][break]
Once the players defeat Mr. Sun and escape the spire they are awarded the title "Defender of Yule" those who done this dungeon the previous year gain the NA "Twice Shining"
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[attr="class","dungentitle"]The Frozen Gambit
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RANK: Intermediate [break]LOCATION: Aries Garse [break]MIN-MAX PLAYER GROUP: 2-4 [break]OTHER REQS: Only Intermediate or lower may enter this dungeon. |
[break]
A new tower rises in the air, displacing or downright destroying several reputable establishments of Aries Garse, a spire made of pure Ice... with a flame burning as bright as the sun atop it looking like an evil eye watching the people of the Clover. There is no rhyme or reason for why it showed up, but the parties sent in have only yielded more questions... Is this the work of Krampus? Did Santa finally snap? Or is this just another twisted mana creation the world has created to torment the humans?
[break]
[attr="class","dungenfloor"]FLOOR #1
[break][break]NUMBER OF ROOMS: 1
[break]WORD COUNT PER ROOM: 2000
[break]FLOOR DESCRIPTION:
[break]
The first floor of the frozen spire is set up to look like the courtyard of a magnificent castle. The measurements of the room are exactly 20 meters high by 20 meters wide leading to a grand staircase to a castle that is somehow being hidden by the unseen ceiling that looks like a heavy fog. Fire type elements receive a bonus of +5 meters of speed, and deal an extra Jr. Rank of damage, while Ice based elements receive no banes or boons from their element, all others will suffer from -5 meters of speed and have their damage capabilities reduced by a rank. (grand moves to senior, senior to intermediate, etc.)
[break]
[attr="class","dungenroom"]Room #1
[break][break] [attr="class","dungenencounters"]ENCOUNTERS: | 3 Riders of the North Pole Per Player |
[break]
While walking about this frozen area, the outside world becomes a distant memory, the bitter cold bites at your skin and the howling wind becomes the one constant sound. On your way to the staircase, it becomes abundantly clear that the spire has some sort of extra-dimensional properties much like another dungeon, the Tomb of the Forgotten King. Once players reach the halfway mark they will encounter the "Riders of the North Pole," green plate mail wearing elves atop armored reindeer with shining red noses.
[break]
[attr="class","dungenfloor"]FLOOR #2
[break][break]NUMBER OF ROOMS: 2
[break]WORD COUNT PER ROOM: 2000
[break]FLOOR DESCRIPTION:
[break] Making it into the next floor has proven to be quite the feat and after climbing the grand staircase into the dungeon's second floor it has become clear to the party that this is some sort of twisted imagination that has created the dungeon space and that the only way out is to continue to climb the spire to take out whatever stands at the top.
[break][break]
This room is lavishly decorated and consists of two rooms; the first room is the Royal Foyer. Adorned with many regal portraits and ancient weapons made of black ice. A few corpses litter the floor, the previous adventuring party was not nearly as lucky as the current part was. The second room is the former dining room of whatever lived here in the space, though it looked to never be used the tables and chairs were all constructed of polished ice, or to have touches of ebony wood which gave a more regal look to the established room. The banes and boons of the first room are now no more.
[break]
[attr="class","dungenroom"]Room #1
[break][attr="class","dungenencounters"]ENCOUNTERS: | 2 Crazed Hunters Per Player |
[break]
The Foyer is a regal room that is designed to make those inside of it feel at ease and warm especially during the winter months. However, it is almost as if you are being watched the entire time. As you make your way to the next room though there is movement behind you as the 2 Crazed Hunters cut off your escape. The moment you turn to confront the first set of hunters, however, a second set approaches from the dining room. These hunters wear red plaid leather armor and sport crossbows with magical energy coming from them.
[break]
[attr="class","dungenroom"]Room #2
[break][attr="class","dungenencounters"]ENCOUNTERS: | 2 Guardians of the Clause per player, 1 Jack Frost |
[break]
The dining room looks like it is made for the denizens of the ice spire to congregate and share their meals with, but there are very few plates left, and the ones that are there are macabre mannequins... or rather the frozen corpses of those long since passed. It seems that whoever is collecting these bodies is interested in only filling this dining area like a sick gallery. Each frozen corpse is posed differently and smiling maddeningly with their eyes filled with terror. As you approach the door to the staircase at the back there is a slow clap as the twisted vision of winter, Jack Frost descends with 2 Elf Guardians that look similar to the riders you faced when you arrived. Jack is dressed in a nice suit, wielding two daggers at either hip and a staff made of black ice that is as tall as he is.[break]
[attr="class","dungenfloor"]FLOOR #3
[break][break]NUMBER OF ROOMS: 1
[break]WORD COUNT PER ROOM: 3000
[break]FLOOR DESCRIPTION:
[break]The final floor of this accursed place is hot, almost unbearably so as it feels like the players' skin will begin to redden and blister at any moment. Standing at the center of the room and looking at the players as if expecting them is a man dressed in a regal red suit, whose hair is aflame and a wicked smile plastered to his face. The moment the party enters it is like the man had set off a moment of a world long gone as a hammer descends from the fiery eye that is the top of the spire. The unidentified man graciously plucks the hammer from the air before bowing to the party.
[break][break]
"Hello to you lucky adventurers... my name is Mr. Sun. It seems you have made it all the way here to challenge me in hopes of defeating me for the sake of your country... that is noble as anyone would want to defend their country from a foreign threat... but it seems that you have forgotten one thing... or rather you had not noticed it until now. I am apart of the very thing that gives light and warmth to this planet."
[break]
[attr="class","dungenroom"]Boss Room
[break][attr="class","dungenencounters"]ENCOUNTERS: | 2 Flaming Lions, 1 Mr. Sun |
[break]Mr. Sun does not hold back at all from the moment that the fight starts until it ends. He summons two Grand Predator Golems that look like flaming lions and immediately attacks the weakest character in the group. You can choose to allow it or try to find a way to stop him, but the aggro that he has is never transferred until his target is dead. The room is a giant throne room with modern-looking amenities as if he was holding a political office at the top of the spire.
[break][break]
Once the players defeat Mr. Sun and escape the spire they are awarded the title "Defender of Yule" those who done this dungeon the previous year gain the NA "Twice Shining"
[break]
[attr="class","dungenroom"]Beastiary
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- RIDERS OF THE NORTH POLE[attr="class","statstitle"]SPEED
10 m/s [attr="class","statstitle"]HEALTHintermediate [attr="class","statstitle"]HEIGHT3 ft [attr="class","statstitle"]WEIGHT40 lbs
Magic Element Iron
[break]Magic Specs: Attack | Supplementary Constructs
[break]Damage Output: Junior
[break]Combat Summary:
Riding the back of deer the enemy functions as a whole unit that will use iron magic to create weapons to attack their targets while the reindeer rushes them.
[break] - CRAZED HUNTERS[break][attr="class","statstitle"]SPEED
10 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT4 ft [attr="class","statstitle"]WEIGHT50 lbs
Magic Element Steel
[break]Damage Output: Intermediate
[break]Magic Specs: Attack | Defense
[break]Combat Summary:
The crazed hunters fight with overwhelming numbers tactics and use their terrain as an advantage to pin their enemies down and shoot them with their magical crossbows. They are dressed in red/black plaid and are a little heavyset with a rather sunny disposition when it comes to actually hunting. - GAURDIANS OF THE CLAUSE[break][attr="class","statstitle"]SPEED
12 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT6 ft [attr="class","statstitle"]WEIGHT230 lbs
Magic Element Ice
[break]Damage Output: Intermediate
[break]Magic Specs: Attack
[break]Combat Summary:
Using their terrain as their advantage they attack with icicles they form out of the cold mana and attempt to take the lives of any tresspassersl Basically, they are evil frosty the snowman. - FLAMING LIONS[break][attr="class","statstitle"]SPEED
12 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT7 ft [attr="class","statstitle"]WEIGHT450 lbs
Magic Element Fire
[break]Damage Output: Intermediate
[break]Magic Specs: Attack
[break]Combat Summary:
The Lions attack with their teeth and claws, using fire to subjugate their prey to an advantageous situation for them. - JACK FROST[break][attr="class","statstitle"]SPEED
15 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT7 ft [attr="class","statstitle"]WEIGHT250 lbs
Magic Element Ice
[break]Damage Output: Intermediate
[break]Magic Specs: Attack
[break]Combat Summary:
Jack Frost is a cunning lanky man that will scheme behind the scenes until he is confident enough to make a move. He uses his own ice magic to imbue his daggers with a deadly aura that is used to fight against even the toughest of opponents. His golems look like twisted snowmen with larger than life limbs that look like they have been ripped off of some larger creature. - MR. SUN[attr="class","statstitle"]SPEED
20 m/s [attr="class","statstitle"]HEALTHSenior + Intermediate [attr="class","statstitle"]HEIGHT9 ft [attr="class","statstitle"]WEIGHT350 lbs
Magic Element Solar
[break]Damage Output: Intermediate + 1/2 Junior
[break]Magic Specs: Attack | Supp Construct | Physical Reinforcement
[break]Combat Summary:
A portly being with a penchant for the sun, he claims to be a god and will attack any that enter his domain. Mr. Sun relies on the Flaming Lions to do his dirty work, but if he has to get involved he is a force to be reckoned with as he will attack with a magical hammer and brute force.
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