Post by Zaven Blake✧ on Apr 30, 2020 13:18:11 GMT -5
Name of Spell: Erebus Strike
Elemental Type: Shadow
Rank & Spell Type: Grand | Attack + Sensory
Range & Speed: 150 Meters | 110 Meter AoE | 85 m/s
Mana Cost: 40 | 20
Stats Effected: Homing | Tracking Spell
Applicable Perks: Quick Shot, Mana Conservationist, Second Ace, Area of Triumph
Description: The Grimoire of the Shadow mage flips to the page before a single shadowy bow floats out and into the mage’s dominant hand. The shadow mana condenses and solidifies into a longbow and arrow that Zaven can shoot.
Once the arrow is shot and the mana projectile leaves the bow, the arrow will always move to whatever the shadow user has designated as an enemy within the designated range of the AoE. When struck by the projectile it delivers [grand rank] damage. Those within the Area of Effect are designated by the mage's particularly keen senses and he is able to differentiate friend from foe.
Ammo: For every 75 in Control the user can create an additional projectile per post.
Name of Spell: Shadow of Death
Elemental Type: Shadow
Rank & Spell Type: Archmage | Attack
Range & Speed: 300 Meters | 180 Meter AoE | 135 m/s
Mana Cost: 64 | 40
Stats Effected: N/A
Applicable Perks: Mana Conservationist, Quick Shot, Area of Triumph
Description: Zaven creates a simple orb of shadow mana that while looking harmless, actually radiates a great amount of mana and a simple throw will designate where the spell explodes outward from.
Wherever the ball lands it sinks into the ground as all shadows no matter where they are within the area of effect are pulled into the spell as it explodes outwards in its circular radius. Tendrils begin to worm their way up from the shadows as they attach themselves to the bodies of the enemies of Zaven, the tendrils begin to thrash dealing [Archmage] Damage to any that are affected. If they perish inside of this spell their body is dragged into the shadows and is destroyed.
Ammo Rule. For every 75 the User has in control the user can avoid 1 ally from this Spell.
Elemental Type: Shadow
Rank & Spell Type: Grand | Attack + Sensory
Range & Speed: 150 Meters | 110 Meter AoE | 85 m/s
Mana Cost: 40 | 20
Stats Effected: Homing | Tracking Spell
Applicable Perks: Quick Shot, Mana Conservationist, Second Ace, Area of Triumph
Description: The Grimoire of the Shadow mage flips to the page before a single shadowy bow floats out and into the mage’s dominant hand. The shadow mana condenses and solidifies into a longbow and arrow that Zaven can shoot.
Once the arrow is shot and the mana projectile leaves the bow, the arrow will always move to whatever the shadow user has designated as an enemy within the designated range of the AoE. When struck by the projectile it delivers [grand rank] damage. Those within the Area of Effect are designated by the mage's particularly keen senses and he is able to differentiate friend from foe.
Ammo: For every 75 in Control the user can create an additional projectile per post.
Name of Spell: Shadow of Death
Elemental Type: Shadow
Rank & Spell Type: Archmage | Attack
Range & Speed: 300 Meters | 180 Meter AoE | 135 m/s
Mana Cost: 64 | 40
Stats Effected: N/A
Applicable Perks: Mana Conservationist, Quick Shot, Area of Triumph
Description: Zaven creates a simple orb of shadow mana that while looking harmless, actually radiates a great amount of mana and a simple throw will designate where the spell explodes outward from.
Wherever the ball lands it sinks into the ground as all shadows no matter where they are within the area of effect are pulled into the spell as it explodes outwards in its circular radius. Tendrils begin to worm their way up from the shadows as they attach themselves to the bodies of the enemies of Zaven, the tendrils begin to thrash dealing [Archmage] Damage to any that are affected. If they perish inside of this spell their body is dragged into the shadows and is destroyed.
Ammo Rule. For every 75 the User has in control the user can avoid 1 ally from this Spell.