Post by Samson on Jul 3, 2023 19:05:13 GMT -5
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Sword of Heroes Legend has it that there is a legendary sword deep within a newly formed catacomb in the common region. Many adventures, traders and warriors have entered this new dungeon. But none have returned now placing a sense of unease throughout the region. Now local town folk are calling for truly strong mages and warriors to venture into this place and find out if the rumours are real or are just all lies.
NUMBER OF ROOMS: 2
WORD COUNT PER ROOM: 1,500
FLOOR DESCRIPTION:
The first floor is the entrance itself. At least when the first bit of danger makes itself known. Upon reaching the entrance of the catacombs. It is surrounded by trees and wildlife that could be hiding things. The door of the catacombs is very large and easy to see, not only that but it draws attention to itself. Those that see it are often drawn to it and filled with a sense of wanting to go inside and explore.
FLOOR BESTIARY[break]
When the ones brave enough to face the catacombs, and find out about the Sword of Heroes. Will be met with a large door fully open but when approaching the door a large group of goblins will attack them from all sides to prevent them from going in and taking whatever treasure may be inside. They will try and ambush you from the forest around the door, but they will start screaming full giving up their element of surprise. They are not the wisest of creatures.
After taking out the Greed Goblins and walking into the door, the travellers will be able to venture inside a few meters before spotting a Legion Knight further down the catacombs. But from behind as if they have emerged from the shadows will be the Umbral Knight attacking those who have dared to enter. Only when all the Umbral knights have been defeated will the Legion Knights acknowledge them, and they will attack once they have locked eyes with you.
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 1,500
FLOOR DESCRIPTION:
With the Legion Knights defeated a hidden door located behind them will open up suddenly with a staircase going downstairs. Once down the stairs, the group will enter a very large room with tall statues of armoured warriors, broken-down pillars and intricate wall designs. Light coming from the cracks in the ceilings as well as ghostly blue flames on the candle-lit torches. The group will also hear whispers as if they were coming from ghosts. "Thy art not worthy." followed by "Thy must turn back."
FLOOR BESTIARY[break]
The first room has many statues of warriors scattered throughout. But there will be little time to admire the scenery for as soon as the group enters they will be attacked by a number of blade stalkers. They are here to seek out the sword and some treasure and once anyone intrudes on that they will strike without hesitation. A mist will surround the area because of their magic. Once they are defeated the mist will disappear revealing the very elaborate room, and the door forward. But once the group gets close to that door one more Blade Stalker will try and surprise attack whoever is standing closest to the door from up above.
Once the group passes through the door they will enter a large throne room, with four massive black armours standing in the centre of the room. Each one holding a sword as big as they are in front of them. It is clear they are guarding the way forward, and are pretty good at doing so. As skeletons of people who tried to get past them are littered throughout the room. The odd thing is they will not attack immediately. They will not begin to attack unless one tries to get past them or attacks them first. If one were to unsheathe their weapon, they would begin by bowing first and then attacking. Strange but honourable silent warriors. Protecting their master with everything that they have.
With the guardians laid to rest, there is no reason to seek out another room. Cause what they were guarding will begin to show itself. At the end of the room a platform will begin to rise with a shining elaborate sword in a large stone, but once that platform is finished rising an armoured hand in tarnished armour will grab the handle of the shining sword and its real form will be revealed. Just an old rotten tattered sword that is lifted from the stone by Charlemagne who then swings the sword over his shoulder and says.
"I shall defend these lands until the very end. On my honour as a knight until it is either I or my enemy that is laid to rest."
Once he's done he will begin attacking the group with his fluid motions and water spells. Once he is defeated he will take one final breath for now he can finally truly rest.
Those that complete this dungeon gain the NA "Honor of the Sword."
[attr="class","dungentitle"]Sword of Heroes
RANK: Intermediate LOCATION: Kiten MIN-MAX PLAYER GROUP: 2-4 OTHER REQS: - - -
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Sword of Heroes Legend has it that there is a legendary sword deep within a newly formed catacomb in the common region. Many adventures, traders and warriors have entered this new dungeon. But none have returned now placing a sense of unease throughout the region. Now local town folk are calling for truly strong mages and warriors to venture into this place and find out if the rumours are real or are just all lies.
[attr="class","dungenfloor"]FLOOR #1
NUMBER OF ROOMS: 2
WORD COUNT PER ROOM: 1,500
FLOOR DESCRIPTION:
The first floor is the entrance itself. At least when the first bit of danger makes itself known. Upon reaching the entrance of the catacombs. It is surrounded by trees and wildlife that could be hiding things. The door of the catacombs is very large and easy to see, not only that but it draws attention to itself. Those that see it are often drawn to it and filled with a sense of wanting to go inside and explore.
FLOOR BESTIARY[break]
- Greed Goblin[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
20 20 20 [attr="class","statstitle"]SPEED7 m/s [attr="class","statstitle"]HEALTHJunior [attr="class","statstitle"]HEIGHT4 ft [attr="class","statstitle"]WEIGHT115 lbs [attr="class","statstitle"]DAMAGE OUTPUTJunior The first enemies that will make themselves as you approach are the goblins. They have set up camps throughout the woods attacking anyone who tries to enter the catacombs. They have no magic but they do use swords, maces, clubs, shields and axes to try and make up for it. Annoying and greedy little things. - The Lost Knight[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
30 00 20 [attr="class","statstitle"]SPEED9 m/s [attr="class","statstitle"]HEALTHJunior [attr="class","statstitle"]HEIGHT7 ft [attr="class","statstitle"]WEIGHT50 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntermediate The Lost Knights are mysterious beings that make use of shadow magic. They appear out of thin shadows on the ground and on the wall and will attack any intruder in the catacombs. They can only use shadow magic to attack though and have pretty predictable movements. They each make use of a single long sword in combat. Some have theories that the lost knights were once brave knights and heroes that have fallen. They use the magic specializations of attack creation and physical reinforcement. - Legion Knights[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
30 20 20 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT8 ft [attr="class","statstitle"]WEIGHT200 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntermediate The Legion Knights are the true guardians of the catacomb's secrets. Powerful warriors that wield large great swords that are bigger than themselves. What they lack in magic they make up for with pure combat ability. Their blistering speed along with fearsome strength is not to be taken lightly at all. Before facing an enemy they stand nobly and they won't attack until the ones that entered are ready. Knights that are honourable to the end despite their current state.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | x3 Greed Goblins per player |
When the ones brave enough to face the catacombs, and find out about the Sword of Heroes. Will be met with a large door fully open but when approaching the door a large group of goblins will attack them from all sides to prevent them from going in and taking whatever treasure may be inside. They will try and ambush you from the forest around the door, but they will start screaming full giving up their element of surprise. They are not the wisest of creatures.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | 4 Lost Knights, 2 Legion Knights |
After taking out the Greed Goblins and walking into the door, the travellers will be able to venture inside a few meters before spotting a Legion Knight further down the catacombs. But from behind as if they have emerged from the shadows will be the Umbral Knight attacking those who have dared to enter. Only when all the Umbral knights have been defeated will the Legion Knights acknowledge them, and they will attack once they have locked eyes with you.
[attr="class","dungenfloor"]FLOOR #2
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 1,500
FLOOR DESCRIPTION:
With the Legion Knights defeated a hidden door located behind them will open up suddenly with a staircase going downstairs. Once down the stairs, the group will enter a very large room with tall statues of armoured warriors, broken-down pillars and intricate wall designs. Light coming from the cracks in the ceilings as well as ghostly blue flames on the candle-lit torches. The group will also hear whispers as if they were coming from ghosts. "Thy art not worthy." followed by "Thy must turn back."
FLOOR BESTIARY[break]
- Blade Stalkers[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
20 20 30 [attr="class","statstitle"]SPEED8 m/s [attr="class","statstitle"]HEALTHInt [attr="class","statstitle"]HEIGHT6 ft [attr="class","statstitle"]WEIGHT140 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntermediate The Blade Stalkers are there looking for the legendary sword or any kind of treasure they can find honestly. They are trespassers and do not respect the sacred ground nor anyone that gets in their way. Any sign of an enemy they attack on sight without warning and without fear. They use fast sword attacks with the mist element to try and hide their movements. They use the magic specializations Attack Creation and Sensory. - Guardians of the Grave[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
40 30 30 [attr="class","statstitle"]SPEED9 m/s [attr="class","statstitle"]HEALTHInt [attr="class","statstitle"]HEIGHT7 ft [attr="class","statstitle"]WEIGHT300 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntermediate The Guardians of the Grave are exactly as their implies they are guardians. Each one wields a massive black sword with extraordinary combat abilities. They have no known element as their pure combat abilities with the massive sword alone more than makes up for it. They are very dangerous foes and will not stop until completely defeated. - Charlemagne Lord of the Sword[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
50 50 50 [attr="class","statstitle"]SPEED20 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT6 ft [attr="class","statstitle"]WEIGHT200 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior Charlemagne Lord of Sword was once a hero that held the legendary sword everyone is after. His power was said to be so great that one swing of his sword could split mountains in half. Sadly though his power is nowhere near this, as this form of Charlemagne is just a walking corpse holding a tattered and broken sword. But he still fights as if he is fighting for something or someone. Charlemagne is a masterful warrior of honour, he will fight to the bitter end with his elegant attacks. His motion is fluid and constant as if every move and strike had been planned ahead. It matches his element of water that he uses to form more blades to attack with and shields to defend. One must do the courtesy of putting Charlemagne out of his misery so he can finally rest. Charlemagne uses the specializations of attack creation, physical reinforcement, defence creation and Sensory.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | x2 Blade Stalkers per player | 1 Blade Stalker hidden at the exit. |
The first room has many statues of warriors scattered throughout. But there will be little time to admire the scenery for as soon as the group enters they will be attacked by a number of blade stalkers. They are here to seek out the sword and some treasure and once anyone intrudes on that they will strike without hesitation. A mist will surround the area because of their magic. Once they are defeated the mist will disappear revealing the very elaborate room, and the door forward. But once the group gets close to that door one more Blade Stalker will try and surprise attack whoever is standing closest to the door from up above.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | 4 Guardians of the Grave |
Once the group passes through the door they will enter a large throne room, with four massive black armours standing in the centre of the room. Each one holding a sword as big as they are in front of them. It is clear they are guarding the way forward, and are pretty good at doing so. As skeletons of people who tried to get past them are littered throughout the room. The odd thing is they will not attack immediately. They will not begin to attack unless one tries to get past them or attacks them first. If one were to unsheathe their weapon, they would begin by bowing first and then attacking. Strange but honourable silent warriors. Protecting their master with everything that they have.
[attr="class","dungenroom"]Room #3
[attr="class","dungenencounters"]ENCOUNTERS: | 3+1d4 Monster |
With the guardians laid to rest, there is no reason to seek out another room. Cause what they were guarding will begin to show itself. At the end of the room a platform will begin to rise with a shining elaborate sword in a large stone, but once that platform is finished rising an armoured hand in tarnished armour will grab the handle of the shining sword and its real form will be revealed. Just an old rotten tattered sword that is lifted from the stone by Charlemagne who then swings the sword over his shoulder and says.
"I shall defend these lands until the very end. On my honour as a knight until it is either I or my enemy that is laid to rest."
Once he's done he will begin attacking the group with his fluid motions and water spells. Once he is defeated he will take one final breath for now he can finally truly rest.
Those that complete this dungeon gain the NA "Honor of the Sword."
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