Post by Amy Philtra on Jul 13, 2023 11:33:43 GMT -5
[PTabbedContent=GRIMOIRE & ITEM TRACKER]
[PTab=♣]
[/PTab]
[PTab=JUNIOR]
Name of Spell: Sedna
Spell Element: Water
Spell Rank: Junior
Mana Cost: 10 ¦ 5
Type of Golem: Balanced
Applicable Perks: Puppet Master, Elemental Oddity
Description:
As her grimoire opens to the page with the Sedna spell, she places her hand on the page and pulls out a ribbon of water that flows out of the grimoire twisting and turning as if it were an extension of the currents of the sea forming a golem made of water in the shape of a snake. Looking closer to the serpent they can see glistening gemlike scales creating a mosaic of blue hues. These gemstone-like scales range in color, from deep sapphire blues to aquamarine, and mother of pearl. This snake is three meters in length. This golem will deal junior-rank damage when it successfully hits an opponent.
With the use of the ammo rules, an additional Sedna can be created allowing for a maximum of five (5) to be active at the same time. These golems can be used as a mode of transportation. When used in such a Sedna can carry up to one passenger at a time but due to this, their speed will be reduced to 5 m/s. Choosing to create only 1 golem, will give this single golem a bonus of +5 to its Durability, Power, and Sensory Stats.
Name of Spell: Aqua link
Elemental Type: Water
Rank & Spell Type: Junior Sensory (Communication)
Range & Speed: Within Same Sub-Board (or Board if there is no Sub-Board) & 10 m/s
Mana Cost: 10 ¦ 5
Stats Effected: N/A
Applicable Perks: N/A
Description: The spell is activated by whispering "Aqua link" and whispering of the name of the person or individuals she wants to contact. As the spell takes hold, a gentle current of magic manifests in the form of a small, shimmering orb of water about the size of a ping-pong ball-sized marble floating beside all who accept the link. The orb of water begins to circulate near the individual gracefully, serving as a means to connect Amy and any others she intended to contact, allowing those affected by this spell to whisper freely amongst themselves, although, those not affected by the spell will only hear what the person near them is saying. Those whispering will hear each other at a normal volume. At its current rank, Amy may only contact one person.Amy can call for backup if required, if those that are requested for aid are within the same board they are able to enter after two rounds for the call for help, if the request for aid is outside the board Amy is in, then the those that accept the call must wait four rounds before entering the thread. As this is a Junior spell Amy can contact people in the same sub-board, as herself
Name of Spell: Aquasense Cartography
Elemental Type: Water
Rank & Spell Type: Junior Sensory (Mapping)
Range & Speed: 10 m + [sensory x 4] & 10 m/s
Mana Cost: 10 ¦ 5
Stats Effected:
Applicable Perks: Heighten Senses, Elemental Oddity: Gemstone
Description: Extending her dominant hand forward she says "Aquasense Cartography" to cast the spell. While her grimoire is open pencil thin ribbons of water spill out from her fingertips that stream down to a nearby flat service, such as a floor or table, creating a detailed 3D map made of water of the area and people within the range of the spells limit. Aquasense Cartography not only maps the physical landscape but creates watery effigies for people with gem-like color patterns. Allies show up as a blue diamond color. Neutrals show up as red diamond color. Enemies show up as a black diamond color. A number of water droplets will emerge above the effigy; the more mana the effigy represents, the more droplets there will be above it. (1), (2), (3), (4), and (5) for junior, intermediate, senior, grand, and archmage. The water droplets will be the same gem-like color as the actual effigy.
Name of Spell: Aquatic Mirage
Elemental Type: Water
Rank & Spell Type: Junior Sensory (Illusion)
Range & Speed: 10 m (+10 meters per 10 points in the sensory stat) ¦ 10 m/s
Mana Cost: 10 ¦ 5
Stats Effected: +4 sensory
Applicable Perks:
Description: Amy begins the casting of the spell by drawing a delicate water-based symbol with her finger. The symbol's lines glow with a faint blue watery light as she traces it in the air before her. As she completes the symbol water coalesces around her hands and gradually envelops her entire body, creating a mesmerizing water-like appearance. As she breathes out slowly, the water thickens and flows outward, extending over the targeted area. Within this illusion, multiple identical versions of Amy seem to exist, each moving independently as if they were the genuine caster, creating confusion and difficulty in identifying the real one. With ammo rules, she can not only prevent her allies from being affected by the illusion but add versions of them into the illusion. To see through this illusion a mage must have 15 sensory, this increases by +2 for every 15 control that Amy has. This gets reduced by a certain amount if used upon another sensory mage, the reduction is found within the illusion rules. For every round this spell is active it gets reduced by -2. The only senses this illusion messes with are sight. The sight is due to seeing multiples of Amy (and her allies).
[/PTab]
[PTab=INTERMEDIATE]
[/PTab]
[PTab=SENIOR]
SPELL SPELL SPELLS
[/PTab]
[PTab=GRAND]
SPELL SPELL SPELLS
[/PTab]
[PTab=ARCHMAGE]
SPELL SPELL SPELLS
[/PTab]
[PTab=ITEMS]
Rank & Element: Junior
Class & Type: Accessory
Magic Specializations: N/A
Appearance & Lore:
The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom has worn these Mantles for hundreds of years.
Abilities:
Grants +10 Mana to the User.
(This item can not be upgraded)
[/PTab]
[/PTabbedContent]
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[newclass=.nametitle2]font-size:18px;background-color:#B53636;font-family:raleway;padding:3px;color:#ffffff;text-transform:uppercase;letter-spacing:2px;box-shadow:2px 2px 2px black;text-align:center[/newclass]
[PTab=♣]
[attr="class","nametitle"]AMY'S GRIMOIRE
[attr="class","nametitle2"] ELEMENT | Water |
[attr="class","nametitle2"] TIER | Gold |
[/PTab]
[PTab=JUNIOR]
Name of Spell: Sedna
Spell Element: Water
Spell Rank: Junior
Mana Cost: 10 ¦ 5
Type of Golem: Balanced
Applicable Perks: Puppet Master, Elemental Oddity
Description:
As her grimoire opens to the page with the Sedna spell, she places her hand on the page and pulls out a ribbon of water that flows out of the grimoire twisting and turning as if it were an extension of the currents of the sea forming a golem made of water in the shape of a snake. Looking closer to the serpent they can see glistening gemlike scales creating a mosaic of blue hues. These gemstone-like scales range in color, from deep sapphire blues to aquamarine, and mother of pearl. This snake is three meters in length. This golem will deal junior-rank damage when it successfully hits an opponent.
With the use of the ammo rules, an additional Sedna can be created allowing for a maximum of five (5) to be active at the same time. These golems can be used as a mode of transportation. When used in such a Sedna can carry up to one passenger at a time but due to this, their speed will be reduced to 5 m/s. Choosing to create only 1 golem, will give this single golem a bonus of +5 to its Durability, Power, and Sensory Stats.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 15 (+5) | 15 (+5) | 15 (+5) | 50 m | 6 m/s | Junior |
Name of Spell: Aqua link
Elemental Type: Water
Rank & Spell Type: Junior Sensory (Communication)
Range & Speed: Within Same Sub-Board (or Board if there is no Sub-Board) & 10 m/s
Mana Cost: 10 ¦ 5
Stats Effected: N/A
Applicable Perks: N/A
Description: The spell is activated by whispering "Aqua link" and whispering of the name of the person or individuals she wants to contact. As the spell takes hold, a gentle current of magic manifests in the form of a small, shimmering orb of water about the size of a ping-pong ball-sized marble floating beside all who accept the link. The orb of water begins to circulate near the individual gracefully, serving as a means to connect Amy and any others she intended to contact, allowing those affected by this spell to whisper freely amongst themselves, although, those not affected by the spell will only hear what the person near them is saying. Those whispering will hear each other at a normal volume. At its current rank, Amy may only contact one person.Amy can call for backup if required, if those that are requested for aid are within the same board they are able to enter after two rounds for the call for help, if the request for aid is outside the board Amy is in, then the those that accept the call must wait four rounds before entering the thread. As this is a Junior spell Amy can contact people in the same sub-board, as herself
Name of Spell: Aquasense Cartography
Elemental Type: Water
Rank & Spell Type: Junior Sensory (Mapping)
Range & Speed: 10 m + [sensory x 4] & 10 m/s
Mana Cost: 10 ¦ 5
Stats Effected:
Applicable Perks: Heighten Senses, Elemental Oddity: Gemstone
Description: Extending her dominant hand forward she says "Aquasense Cartography" to cast the spell. While her grimoire is open pencil thin ribbons of water spill out from her fingertips that stream down to a nearby flat service, such as a floor or table, creating a detailed 3D map made of water of the area and people within the range of the spells limit. Aquasense Cartography not only maps the physical landscape but creates watery effigies for people with gem-like color patterns. Allies show up as a blue diamond color. Neutrals show up as red diamond color. Enemies show up as a black diamond color. A number of water droplets will emerge above the effigy; the more mana the effigy represents, the more droplets there will be above it. (1), (2), (3), (4), and (5) for junior, intermediate, senior, grand, and archmage. The water droplets will be the same gem-like color as the actual effigy.
Name of Spell: Aquatic Mirage
Elemental Type: Water
Rank & Spell Type: Junior Sensory (Illusion)
Range & Speed: 10 m (+10 meters per 10 points in the sensory stat) ¦ 10 m/s
Mana Cost: 10 ¦ 5
Stats Effected: +4 sensory
Applicable Perks:
Description: Amy begins the casting of the spell by drawing a delicate water-based symbol with her finger. The symbol's lines glow with a faint blue watery light as she traces it in the air before her. As she completes the symbol water coalesces around her hands and gradually envelops her entire body, creating a mesmerizing water-like appearance. As she breathes out slowly, the water thickens and flows outward, extending over the targeted area. Within this illusion, multiple identical versions of Amy seem to exist, each moving independently as if they were the genuine caster, creating confusion and difficulty in identifying the real one. With ammo rules, she can not only prevent her allies from being affected by the illusion but add versions of them into the illusion. To see through this illusion a mage must have 15 sensory, this increases by +2 for every 15 control that Amy has. This gets reduced by a certain amount if used upon another sensory mage, the reduction is found within the illusion rules. For every round this spell is active it gets reduced by -2. The only senses this illusion messes with are sight. The sight is due to seeing multiples of Amy (and her allies).
[/PTab]
[PTab=INTERMEDIATE]
[/PTab]
[PTab=SENIOR]
SPELL SPELL SPELLS
[/PTab]
[PTab=GRAND]
SPELL SPELL SPELLS
[/PTab]
[PTab=ARCHMAGE]
SPELL SPELL SPELLS
[/PTab]
[PTab=ITEMS]
Magic Knight Mantle
Rank & Element: Junior
Class & Type: Accessory
Magic Specializations: N/A
Appearance & Lore:
The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom has worn these Mantles for hundreds of years.
Abilities:
Grants +10 Mana to the User.
(This item can not be upgraded)
MADE BY NOVA
[/PTab]
[/PTabbedContent]
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[newclass=.nametitle2]font-size:18px;background-color:#B53636;font-family:raleway;padding:3px;color:#ffffff;text-transform:uppercase;letter-spacing:2px;box-shadow:2px 2px 2px black;text-align:center[/newclass]