Post by Saeka Zhongli on Jul 29, 2023 2:45:54 GMT -5
Spells given for free here
Name of Spell: Aeshiri-Ko
Elemental Type: Shadow
Rank & Spell Type: Junior ¦ Attack Creation ¦ Sensory (Homing)
Range & Speed: 25m ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: +2 Power, Blind
Applicable Perks: Elemental Oddity, Apex Predator
Description:
With a grin whispering "Simple and sweet what a treat" creates a lavender shadow seal with black wisps in front of Saeka from the seal what could be mistaken as an ornate obsidian dagger with a lavender mist almost encasing it around the size of a ruler seems to start to move from the seal. What this actually is, is a dagger made from pure black shadow with a lavender shadow surrounding it. Saeka can hold this dagger or with the use of her mana tether with the use of the homing rules designate her target can send it towards her intended victim knowing that it will follow them like a missile until it hits them, something else or they get out of range, she can also (if she's feeling nice) hand over the dagger to an ally so they can use it. This dagger can do junior damage if it lands a successful hit while causing them to possibly end up blind for a single round with the use of the blinding rules. With the use of ammo rules, additional daggers can spawn from the seal.
Name of Spell: Deadly Floof
Elemental Type: Shadow
Rank & Spell Type: Junior ¦ Attack creation ¦ Sensory (Illusion ¦ Homing)
Range & Speed: 10m ¦ 10 m/s
Mana Cost: 10 ¦ 5
Stats Effected: +2 Power ¦ -4 Sensory ¦ Knockback
Applicable Perks: Elemental Oddity, Apex Predator, Master Illusionist
Description:
Placing her palms together as if ready to pray she keeps her hands together twisting them till the fingers of her right hand are pointing left with the back of her right hand facing her and the fingers of her left hand are pointing right, she then twists them again until they are back in the praying position once more and does the same thing but in the opposite way where the back of her left hand is facing her before sliding her hands away from each other allowing a lavender shadow like mist to fall from her hands. As it does it goes to the maximum allowed range and changes the entire area into a bright toy store filled with all sorts of colourful plushies and other soft toys of different sizes. At first, they may not seem threatening that is until you notice that they will pull open their stitching and pull out size-appropriate knives. One of these many plushies will hold a secret, their silvery knife is in fact shadow covered by the illusion, with the use of the homing rules Saeka can designate who she wants this plushie to go after and it will do everything in its power to land an attack until it hits them, something else or the opponent can get out of range.
To see through this illusion a person only needs 15 sensory but this can be increased by +2 for every 10 control that Saeka has, this illusion wanes every round by -2 allowing it to be seen through with greater ease, this further decreases with the use of map spells as shown in the sensory rules. Even if the illusion is seen through the daggers will remain and will be seen for what they truly are, pure black shadow with lavender inlay. If it manages to land a hit it will do junior rank damage and knock the person back for 2m with an additional 5m being added for every 10 power she possesses. With the use of the ammo rules not only can she protect her allies from the illusion but additional plushies to hold shadowy knives.
Name of Spell: Duck, Duck... Swan...
Elemental Type: Shadow
Rank & Spell Type: Junior ¦ Sensory (Illusion) ¦ Hex and Curse
Range & Speed: 10m ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: junior endurance debuff
Applicable Perks: Elemental Oddity, Sinister Magic, Master Illusionist
Description:
With her arms fully extended towards the ground she brings her hands together in a reverse prayer position, keeping them together she brings them up into a prayer position in front of her chest breaking them apart just at the palms so she creates a steeple as her eyes close they glow a deep royal purple for a brief second and a bright white shadow falls from the middle of her hands in the form of what looks like feathers and goes to the max allowed range. The entire area looks like it should with a very noticeable swan and cygnet outbreak. These swans and cygnet range from a meter tall in regard to the cygnet to 3m tall in regard to the actual swans, if you get too close to the cygnet the swans will seemingly become aggressive and will rush at you. They, however, won't be able to do any damage. Anyone within range will find themselves taking an additional 25% junior rank damage on each hit they take while inside the affected area. To see through this illusion a person only needs 15 sensory but this can be increased by +2 for every 10 control that Saeka has, this illusion wanes every round by -2 allowing it to be seen through with greater ease, this further decreases with the use of map spells as shown in the sensory rules. With the use of the ammo rules can she protect her allies from the illusion and debuff.
Name of Spell: Aeshiri-Ko
Elemental Type: Shadow
Rank & Spell Type: Junior ¦ Attack Creation ¦ Sensory (Homing)
Range & Speed: 25m ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: +2 Power, Blind
Applicable Perks: Elemental Oddity, Apex Predator
Description:
With a grin whispering "Simple and sweet what a treat" creates a lavender shadow seal with black wisps in front of Saeka from the seal what could be mistaken as an ornate obsidian dagger with a lavender mist almost encasing it around the size of a ruler seems to start to move from the seal. What this actually is, is a dagger made from pure black shadow with a lavender shadow surrounding it. Saeka can hold this dagger or with the use of her mana tether with the use of the homing rules designate her target can send it towards her intended victim knowing that it will follow them like a missile until it hits them, something else or they get out of range, she can also (if she's feeling nice) hand over the dagger to an ally so they can use it. This dagger can do junior damage if it lands a successful hit while causing them to possibly end up blind for a single round with the use of the blinding rules. With the use of ammo rules, additional daggers can spawn from the seal.
Name of Spell: Deadly Floof
Elemental Type: Shadow
Rank & Spell Type: Junior ¦ Attack creation ¦ Sensory (Illusion ¦ Homing)
Range & Speed: 10m ¦ 10 m/s
Mana Cost: 10 ¦ 5
Stats Effected: +2 Power ¦ -4 Sensory ¦ Knockback
Applicable Perks: Elemental Oddity, Apex Predator, Master Illusionist
Description:
Placing her palms together as if ready to pray she keeps her hands together twisting them till the fingers of her right hand are pointing left with the back of her right hand facing her and the fingers of her left hand are pointing right, she then twists them again until they are back in the praying position once more and does the same thing but in the opposite way where the back of her left hand is facing her before sliding her hands away from each other allowing a lavender shadow like mist to fall from her hands. As it does it goes to the maximum allowed range and changes the entire area into a bright toy store filled with all sorts of colourful plushies and other soft toys of different sizes. At first, they may not seem threatening that is until you notice that they will pull open their stitching and pull out size-appropriate knives. One of these many plushies will hold a secret, their silvery knife is in fact shadow covered by the illusion, with the use of the homing rules Saeka can designate who she wants this plushie to go after and it will do everything in its power to land an attack until it hits them, something else or the opponent can get out of range.
To see through this illusion a person only needs 15 sensory but this can be increased by +2 for every 10 control that Saeka has, this illusion wanes every round by -2 allowing it to be seen through with greater ease, this further decreases with the use of map spells as shown in the sensory rules. Even if the illusion is seen through the daggers will remain and will be seen for what they truly are, pure black shadow with lavender inlay. If it manages to land a hit it will do junior rank damage and knock the person back for 2m with an additional 5m being added for every 10 power she possesses. With the use of the ammo rules not only can she protect her allies from the illusion but additional plushies to hold shadowy knives.
Name of Spell: Duck, Duck... Swan...
Elemental Type: Shadow
Rank & Spell Type: Junior ¦ Sensory (Illusion) ¦ Hex and Curse
Range & Speed: 10m ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: junior endurance debuff
Applicable Perks: Elemental Oddity, Sinister Magic, Master Illusionist
Description:
With her arms fully extended towards the ground she brings her hands together in a reverse prayer position, keeping them together she brings them up into a prayer position in front of her chest breaking them apart just at the palms so she creates a steeple as her eyes close they glow a deep royal purple for a brief second and a bright white shadow falls from the middle of her hands in the form of what looks like feathers and goes to the max allowed range. The entire area looks like it should with a very noticeable swan and cygnet outbreak. These swans and cygnet range from a meter tall in regard to the cygnet to 3m tall in regard to the actual swans, if you get too close to the cygnet the swans will seemingly become aggressive and will rush at you. They, however, won't be able to do any damage. Anyone within range will find themselves taking an additional 25% junior rank damage on each hit they take while inside the affected area. To see through this illusion a person only needs 15 sensory but this can be increased by +2 for every 10 control that Saeka has, this illusion wanes every round by -2 allowing it to be seen through with greater ease, this further decreases with the use of map spells as shown in the sensory rules. With the use of the ammo rules can she protect her allies from the illusion and debuff.