In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
You've begun to acquire a basic following of fans, some people know your name and a general [Title] has been set into place for you based on knowledge of your actions or appearance. No one would recognize your face, they may know your name, but they would know your [Title]. Items in this tier cost 5,000 Yul.
Now you're finally making waves. At this point, you've begun to accumulate enough fame that people know your name and [Title], a few people may even know your general appearance or magic now and recognize you for it. Items in this tier cost 10,000 Yul.
You've finally taken the step into what many would call 'true fame'. At this point, people know your [Title], name, and magic without question. Pictures of you have likely circulated through many papers and any city or small town is going to know who you are if you walk in more than likely. Items in this tier cost 25,000 Yul.
Your name is known and compared to the names of Magical Knight Captains. People know who you are, they know your name, your magic, and how long you've been doing what you do. Parts of your history (as long as it has been in interviews or told to someone in a bar, etc) are even known at this point. You're on a pedestal, for good or ill you are now truly famous. Items in this tier cost 30,000 Yul.
If people before knew your name in your Kingdom, now people have now started hearing about you outside it. Other countries have heard the rumours, the power and magic you wield, and have a general idea of your appearance. No one in your own Kingdom shouldn't recognize you at this point unless they lived under a rock for the past few years. You're considered a 'Wizard King Potential' at this point and are compared to others of similar status and power. Items in this tier cost 50,000 Yul.
You're deeds are no longer considered rumours to the other Kingdoms, in fact, you are considered the topic of choice and some may respect or fear you due to the legendary feats that you have managed to accomplish. Citizens of other kingdoms would recognise you unless they have been living under a rock in another realm for a good while. Your name has now spread to distant lands, they have heard of your power and the magic you wield and have a decent idea of what you look like. You're considered to be a 'potential hero of the ages' at this point and would likely be weighed against heroes of the past. Items in this tier cost 100,000 Yul
At this point, even far-off countries know exactly as much as the people from your own Kingdom do. Your list of feats is more extensive than any normal Magic Knight Captains, and you've risen past [Titles] like 'Wizard King Potential'. At this point, you've become so famous you're quite literally compared to people of such status. The chances of anyone, from any country, not at least knowing your name and title is near impossible. You'll go down in history for hundreds of years well after your death. Items in this tier cost 200,000 Yul
A player will roll 1d3 dice. They will add the total number up and they will be able to make that number of Spells for free! No Yul, Spell Points, or training required! No Archmage Rank Spells can be made by this. Grand Rank Spells count as 2 points from these rolls.
Players can select up to 3 learned Spells. They will gain the Spell Points and Yul that is equivalent to those Spells! The 3 selected Spells will then be deleted.
[break] Appearance & Lore: [break] It's a damn shame when your equipment breaks when you're nowhere near a town, well, nothing a little DIY can't fix [break] Abilities:
Those with this trail naturally have their items repaired after a thread even after breaking without having to pay. They can also repair a single item once per page in a thread for either themselves or others.
[break] Appearance & Lore: [break] It's so annoying when you go somewhere and can't fully take your reward due to small pockets, miraculously they seem to somehow have gotten bigger... hope you brought a belt. [break] Abilities:
[break] Appearance & Lore: [break] Need new spells but don't have the needed yul and/or spell points? Don't worry the mana has you covered. [break] Abilities:
A player will roll 3d3 dice. They will add the total number up and they will be able to make that number of Spells for free! No Yul, Spell Points, or training required! No Archmage Rank Spells can be made by this. Grand Rank Spells count as 2 points from these rolls.
Players can select up to 5 learned Spells. They will gain the Spell Points and Yul that is equivalent to those Spells! The 5 selected Spells will then be deleted.
[break] Appearance & Lore: [break] Wanna know what's better than having the choice of 2 magic specializations on a piece of equipment? Having the ability to choose between 3! [break] Abilities:
Allows an additional item (non-relic) to be brought into a thread. (This does not include modded threads as the gamemaster may have unique rules for that.)
[break] Appearance & Lore: [break] Need new spells but don't have the needed yul and/or spell points? Don't worry the mana has you covered. [break] Abilities:
A player will roll 5d3 dice. They will add the total number up and they will be able to make that number of Spells for free! No Yul, Spell Points, or training required! No Archmage Rank Spells can be made by this. Grand Rank Spells count as 2 points from these rolls.
[break] Appearance & Lore: [break] Is there something you really need badly, don't worry there's someone in a back ally who likely has it. [break] Abilities:
[break] Appearance & Lore: [break] Tired of getting trapped in your own traps while learning to set them? Well, we have a Traps for dummies book just for you! [break] Abilities:
Once bought, this person will be able to apply this to the training of a single special ability. This will cut the training requirement for anything to do with that ability by 25%. (ie. Ki Chosen, all training requirements for Ki via Wordcount are reduced by a quarter. Trap Magic chose the same for that one spec gaining trap magic, etc.)
[break] Appearance & Lore: [break] Is there an advanced perk you need for your build? Well, remember your friend... that shady dude in the ally? [break] Abilities:
[break] Appearance & Lore: [break] We all know most rogues like to work in the shade, well with an additional tool in their arsenal that may work a bit better. [break] Abilities:
Your character may now create items that have different elements to that of your grimoire. Not only this, but you may select an element for the weapon from any tier apart from platinum. This means that if your spells are of the 'fire' element, an item you make could be diamond or poison! You may only have 1 choice of element per magic rank. For example, a total of one different element at junior to a total of two different elements at intermediate, so on and so forth.
[break] Appearance & Lore: [break] Did you put too many stats into something that you thought you'd need but didn't really need to? Well, now we've got something to help you fix that mistake! [break] Abilities:
Once a player gains this they may pick a single Element. They will gain this Element as a Secondary Element. Their normal Element will remain as their Primary Element.
[break] Appearance & Lore: [break] Through intense study you have broken the code of mana zones to a lesser extent. By tapping into the natural power of mana in the leylines found within the world, you have learned to create Grimoire by your own hand. The method is different between every individual, with the only similarity being that the source of the power stems from the mana of the world. Guided by your own mana but not created from it. [break] Abilities:
A character is able to roleplay the ability to create Grimoire's for other characters. All Grimoire created in this way will have a symbol of their choosing embroidered on the book itself. If the character owns a dominion or province, they are able to teach this technique to trusted advisors of their Kingdom and mass-produce these grimoire for their own personal lands. [Powerful Ties must be purchased before this item can be used]
Once bought, the character may choose to lower the cost of any Perk that requires 2 Perk Slots that they want, or that they already have, and remove half the Perk requirement for it. (ie. Make Ki cost only 1 Physical Perk instead of 1 Physical + 1 Perk. Or make Sage Cost 1 Perk, etc.)
Once bought, this person will be able to apply this to the training of a single special ability. This will cut the training requirement for anything to do with that ability by 50%. (ie. Ki Chosen, all training requirements for Ki via Wordcount are halved. Trap Magic chosen the same for that one spec gaining trap magic, etc.)
Player will roll a dice with the total # of current Copper-Gold Elements four times. They will pick between the four elements that they’ve landed on to make a Relic with that Element. This relic will also be able to have a single Physical Perk that will be applicable to the user when they have this Relic with them
[break] Appearance & Lore: [break] A rare potion that causes a secondary mutation to awaken within your body. This allows you to acquire the magical aptitude of a second Race deep within your genes. Your body gains the physical traits of both Races within you. [break] Abilities:
Option A.) The user must have a Base of some sort and either be Grand Rank and roleplay making it themselves, or hiring someone to do it for them. Once bought, this person will be able to apply for their own custom Dungeon that they can connect to their Base permanently. This Dungeon cannot exceed Intermediate Rank. [break][break] Option B.) The user may create any Dungeon of any Rank, anywhere that they wish. They are unable to roleplay making it themselves as it has formed naturally. This Dungeon will remain up for the next 6 months irl before fading afterward.
[break] Appearance & Lore: [break] Some individuals hold a far stronger soul and will than others. Once one has acquired this skill they gain the ability to use items that bond and attune to one's soul more efficiently than most. [break] Abilities:
When purchased a character's fame is considered to have grown even higher than before, allowing a character to gain one extra "Title Perk" to a maximum of 5 total Title Perks.
[break] Appearance & Lore: [break] Picking and choosing can be hard, more so since you can have only so many... the mana doesn't always play fair though. [break] Abilities:
Once a player gains this they may pick a single Platinum Element. They will gain this Element as a Secondary Element. Their normal Element will remain as their Primary Element. They will not gain the natural benefits of being a Platinum user (Grimoire Rank bonus Mana + Stats), but will be able to use that Element and that Element’s passives. If that Element itself gives more Mana or Stats, these would apply and would act retroactively as well.
A player will roll 8d3 dice. They will add the total number up and they will be able to make that number of Spells for free! No Yul, Spell Points, or training required! No Archmage Rank Spells can be made by this. Grand Rank Spells count as 2 points from these rolls.
[break] Appearance & Lore: [break] Unlike the cracked and dim variants of the gemstones previously found, this is a pinnacle version of the stones. Infused with tremendous power when absorbed into a mage, amplifying their latent abilities. The drawback is that this gemstone will only amplify one's latent powers, allowing them to break those limits at will. [break] Abilities:
[break] Appearance & Lore: [break] A scroll that seems to radiate Mana which is the same element as the reader. Once this is read it will become a blank and worthless piece of paper. [break] Abilities:
Option A.) The user must have a Base of some sort and either be Grand Rank and roleplay making it themselves, or hiring someone to do it for them. Once bought, this person will be able to apply for their own custom Dungeon that they can connect to their Base permanently. This Dungeon cannot exceed Intermediate Rank, but the owner of the base does get 25% of the yul earned inside the dungeon each month which will go into their base/estate funds. (Yul will not be taken from the player's pot) [break][break] Option B.) The user may create any Dungeon of any Rank, anywhere that they wish. They are unable to roleplay making it themselves as it has formed naturally. This Dungeon will remain up for the next 6 months irl before fading afterwards, but the owner does get 10% of the yul earned inside the dungeon at the end of each month. (Yul will not be taken from the player's pot).
[break] Appearance & Lore: [break] Some companions are better than others, just treat them well or get a person to taste your food before you eat it. [break] Abilities:
Once bought, this person will gain one extra NPC Slot, this slot is allowed to have both Platinum Magic and be Grand Rank ignoring the normal 1 per limitation. This NPC will start at capped intermediate.
Once bought, this person will be able to apply this to the training of a single special ability. This will cut the training requirement for anything to do with that ability in half. (ie. Ki Chosen, all training requirements for Ki via Wordcount are halved. Trap Magic chosen the same for that one spec gaining trap magic, etc.), while you train in this thread you will also be able to gain stats and spell points, this will be at 750 words per stat and spell point.
Player will roll a dice with the total # of current Platinum Elements twice. They will pick between the two Elements that they’ve landed on to make a Relic with the chosen Element. This allows you all the strengths and weaknesses of the element of the element on the relic. Note: These relics come with perks attached not special traits.
[break] Appearance & Lore: [break] Apparently the dust off faerie wings are potent with magic, we just happened to... obtain some... [break] Abilities:
When purchased a character's fame is considered to have grown even higher than before, allowing a character to gain one extra "Title Perk" to a maximum of 6 total Title Perks.
[break] Appearance & Lore: [break] A rarity that can only be touched upon by a select few that have born with their Grimoire through suffering, weakness, and worse. Those few that have endured and enhanced themselves despite any shortcoming their Grimoire may have had, are rarely known to have their book undergo a growth. Nurtured by their owners dedication, until they eventually evolve and form into something superior. [break] Abilities:
A player must have never changed their base Grimoire's Rank or Element in any way (Event, NPC Shop Item, Previous NA Shop Item or a Perk Alteration) to purchase this Item. Secondary Elements are allowed to have been obtained/altered. Characters that performed one of these changes before [2/10/2020] are exempt from this ruling. Once bought this player is able to change their original Primary Element to an available Platinum Magic instead. They will not gain the natural benefits of being a Platinum user (Grimoire Rank bonus Mana + Stats) but will be able to use that Element and that Element’s passives. If that Element itself gives more mana or stats, these would apply and would act retroactively as well. [break][break] All Spells of your previous Primary Element are lost, as well as any Yul, training, free gift Spells, and Spell Points invested in them. Unspent Spell Points are retained. Note by doing this, the character is limited to one of the Platinum Magics that are currently open and follows the exact same rulings, ie. if you go inactive your magic will be reduced to Gold Tier status. As Items can only be purchased once, this means you do not get a chance to purchase this Item again if you lose your new Platinum Element due to inactivity.
This will allow the user to have access to land equal to a small city-state bordering the land of Clover that can be roleplayed in any manner. This grants you the ability to own up to 3 Legendary Bases and allow others to purchase Bases in your land. May roleplay being the ruler or political head of up to a population of 5,000. Basic NPC has Stats equal to starter characters and practically no combat ability. [break][break] May design a standing army with roughly a fourth the military power of Clover. 500 guards equal to a capped Junior NPC, 400 soldiers equal to a capped Intermediate NPC, 40 commanders equal to a capped Senior NPC. All are controlled only in groups for Siege and War-based roleplay, and cannot be used to 'gang up' on characters. Only the final 4 additional Grand NPC this Perk grants can be directly controlled by the player, keep in mind they are the generals of your army however and should they be taken from your lands it leaves them far less defended.