In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
Post by Shopkeeper on Sept 30, 2023 18:06:33 GMT -5
[nospaces][googlefont=Fleur+De+Leah]
[attr=id,keepersKeep]
[attr=class,keepersTitle]
All hallows' eve seasonal store![break][break]
Spooky seasonal greetings everyone!
[break]
Summer has come and gone and fall has now taken its place.
Time has truly flown this year I have to say, one minute it was spring and now the leaves are turning red and gold. In any case, my inventory has finally arrived safely unlike the last few seasons. I swear when the cats away the agents of avarice will play. If I ever get ahold of one of those faceless... *mumbles angrily*. Where was I? Oh, yes... seasonal shipment. I hope you enjoy the selection.
[break][break]
Feel free to have a look around and if you need any help or have any questions feel free to ask me or one of my assistants we'll be more than happy to help in any way we can.
[break][break]
Just a warning, this stock is only available for purchase until December 1st after that it will be removed completely from our shelves.
This quarterstaff comes in a variety of sizes so it may fit different owners. The quarterstaff is made of dark wood that seems burned, and twisted while becoming steadily more warped near the top. In the centre can be seen aged bandages meant for more grip. At the top of the quarterstaff, there is an emerald around the size of a fist, due to one of the branches holding this emerald at an odd area it comes across as eerie due to it almost looking like a dragonic eye looking at you.
History: This staff was made by a carpenter living inside the forsaken region who loves all things creepy and spooky, his aim when making these staffs was to keep the mischievous spirit of All Hallow's Eve alive all year round.
Name of the Ability: Letni Mlaen Type & Uses: Flow ¦ 4 Rounds Active ¦ 3 Rounds Cooldown Rank & Specialization: Intermediate ¦ Attack Creation ¦ Hex and Curse Mana Cost: 15 ¦ 8 Range & Speed: 40m ¦ 20 m/s Stats Affected: +4 power, Blind, Knockback, -5m/s Speed Description: A person needs to twirl their dominant hand at the top of the quarterstaff clockwise before touching the emerald itself, once done the emerald will start to glow as would previously unseen runes. Around the quarterstaff, a faint black smoke would be seen that could be mistaken for shadow until you see that the smoke near the top has a greenish tint to it making the quarterstaff look that much more sinister. Holding out the staff towards a target will seemingly release a black smokey lung dragon with glowing green eyes and greenish wisps of smoke around it towards the target.
This smokey dragonic apparition is six meters in length and will not only deal Intermediate damage on a successful hit, but it will also do second-degree burns on the area it hit before bursting leaving the target potentially blinded for a single round as per the blinding rules as it knocks them back for 4m with an additional 5m being added for every 10 power the holder has. What the person would also find is a smokey black dragon will appear where the initial person was struck while this marking is on that person they will find themselves fatigued and so their speed will be reduced by 5m/s additionally, this hex will actively attempt to counter any buffs or healing that happens as per the clashing rules. With the use of the ammo rules, additional smokey lung apparitions can be made.
This somewhat elegant bronze and garnet ring has been made in several different sizes so it can be purchased by many people, it doesn't look anything remarkable at first glance, it's when a person gets closer it almost looks like it has infernal energy running through it.
History: A peculiar ring not of Clover origins, it wasn't something the shopkeeper ordered so after checking it out and deeming it not dangerous she just put it up for sale.
Abilities:
The wearer of Narhethi gains access to the advanced perk 'Lockdown'
Name of the Ability: Wiivai Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown Rank & Specialization: Senior ¦ Sensory (Illusion ¦ Homing) ¦ Restraining Mana Cost: 23 ¦ 12 Range & Speed: 40m ¦ 40 m/s Stats Affected: -5 m/s Speed, Mana regen debuff -10 Description: Speaking the words "Calm of the storm" is enough to send red lightning dancing around the ring and fill the air with what seems to be static electricity. The area itself doesn't seem to have changed, at least at first, however, thunder can be heard nearby, as those within turn would find themselves with a lightning bolt striking right behind them if they look they would see scorch marks on the ground, even the heat would be there giving second-degree burns while inside the illusion people will find it harder to find which way spells are actually coming from due to the 'static' messing with their mana senses. The minimum a person needs to see through this illusion is 60 sensory but this increases by +2 for every 15 control that the person has (Unless they themselves own the master illusionist perk in which case it would be +2 for every 10 control) and will wane by -2 each round (unless they themselves own the shattered psyche perk in which case this would be every second round) and is reduced further by the use of map spells as shown in the sensory rules. With the use of ammo rules, the caster can protect allies.
When the player points at a person a bolt of lightning will seek out that player due to the homing rules, this will only stop if the bolt hits someone or something else. On successfully hitting someone they will find that where the lightning may leave a nasty second-degree burn where it touches, it will do no real damage as it curls around the person caught within the restraint. They will notice, that for one round they are completely paralyzed and unable to move and that their mana regeneration is also reduced by 10 each round. Once they are able to move once more they will find that their speed is reduced by -5m/s each round. The restraint requires Senior damage done to it before it will release its grasp. with the use of the ammo rules, additional homing bolts can be created.
Post by Shopkeeper on Sept 30, 2023 18:16:12 GMT -5
Pumpki' Cookies
Rank & Element: Junior ¦ Food Class & Type: Magic ¦ Edible (Cookies) Magic Specializations: -- Appearance: A batch of six cookies that are decorated to look like pumpkins. Two are purple with black stalks, two are black with golden stalks and two are white with purple stalks.
History: A local baker of Kikka decided to set up shop once more in the hope of helping fund the education of her children and so the shopkeeper decided to buy her entire stock after hearing everyone raving about her baking and trying some for herself.
Name of the Ability: Pumpki' Spice Type & Uses: -- ¦ -- Rank & Specialization: Junior ¦ -- Mana Cost: -- ¦ -- Range & Speed: -- ¦ -- Stats Affected: Description: The purple pumpkin cookies will reduce word count required for stats by 25% and taste of apple and blackberry. (This does not stack with threads that already have a reduced wc for stats)
The black pumpkin cookies will increase the strength of your spells inside a thread by half a rank and they taste strangely of strawberries and marshmallow.
The white pumpkin cookies will give you one additional roll at the end of a seasonal dungeon and three additional rolls for a non-seasonal dungeon (These must be eaten icly within the first floor of the dungeon) these cookies taste of chocolate and cinnamon
Post by Shopkeeper on Sept 30, 2023 18:18:00 GMT -5
Widow's Deathwish
Rank & Element: Intermediate ¦ Gemstone Class & Type: Magic ¦ Trinket (Charm) Magic Specializations: Golem Creation Appearance: This is a delicate silver charm slightly bigger than a thumbnail with an obsidian inlay to make it seem like a spider's web.
History: To get into the festive spirit the shopkeeper had these charms made as a sweet treat with a trick hidden inside. She has people sign a liability waiver and hopes no one they know has arachnophobia.
Name of the Ability: Black Widow Type & Uses: Flow ¦ 4 Rounds ¦ 3 Cooldown Rank & Specialization: Intermediate ¦ Golem Creation Mana Cost: 15 ¦ 8 Range & Speed: 40m ¦ 20 m/s Stats Affected: N/A Description:
The owner of the charm runs their thumb over the webbed charm whispering the words "silent death" to activate this ability. Behind them will stand a six-meter-tall spider made of obsidian and onyx with eight eyes made with citrine. Those who get somewhat close will believe that it has hairs on parts of its body but only when getting closer will they notice that it is very fine shards of smoked quartz. This spider is a predator and has several ways of attacking, these being its legs, pedipalp, fangs or biting, strangely enough, these golems even have a unique quirk that they can create a web of a random coloured gemstone (once chosen this will not change). It doesn't matter how many times or different ways it hits a single target in a round it will only deal intermediate damage. The maximum number of these golems that can be created at a time is four with the use of the ammo rules. This golem is large enough that it can be used as a mode of transportation which can carry up to two passengers per golem but its speed will drop to 10m/s while doing so. Due to the animal, the golem is fashioned after it can climb up walls and scurry over ceilings even while being used as a mode of transportation. This golem can be upgraded if a person has the correct element.
Post by Shopkeeper on Sept 30, 2023 18:19:25 GMT -5
Moonlit Sanctuary
Rank & Element: Intermediate ¦ Spatial ¦ Earth Class & Type: Magic ¦ Accessory (Bracelet) Magic Specializations: Supplementry construct ¦ Healing Appearance: An extremely ornate bracelet that has an antique feel to it thanks to the tarnished look of the gold, around the band there are eight small orbs of aquamarine, and at the top of it there is a larger orb of moonstone that seems to have a unnatural glow to it.
History: Another item that the shopkeeper didn't order, but after having one of her assistants test it out she found that it wasn't dangerous and so decided to put it up for sale. She did research to find out who created these bracelets and has sent payment as well as reported the strange happenings of late. She wonders if it has something to do with the time of year as this always seems to happen to her.
Abilities:
The wearer of Moonlit Sanctuary gains the advanced perk 'Grand Structure'
Starting from the right side of the bracelet the wearer must make sure they only touch the first, third, fifth and seventh aquamarine orb, as they do the moonstone at the top will slowly get brighter, if they touch any other the chain will be broken and the moonstone will instantly return back to its normal brightness. Once the required orbs have been touched the wearer must rub their thumb over the moonstone. The moment this happens an ornate door of blue polished marble, polished stone and polished sandstone appears no more than 12 inches away from the wearer. At first, a person may mistake it for any regular kind of spatial portal, but they will find them mistaken on many levels.
The only person this door will open to is the wearer of the bracelet and that is by placing their dominant hand on the seemingly glowing blue marble part in the centre, once done the door will open to show the portal swirling with the colour of the owner's mana. It's only when a person goes through that they will find the truth of the door, it is actually a base and the door is the entrance.
(Please register the item and describe how your base looks inside here as each base will move to the wearer's version of comfort, once decided it can not be changed.)
The base itself is 19 cubic meters in size and can support four people inside of it. Any food, drink or other comforts found inside the base will be real and will sate any hunger, thirst or other needs a person may have. If the wearer hasn't gone inside then they must remain within 10m of the door or it will fade, if the door is destroyed while people are inside the base they will just reappear where the door's entrance originally was. People who enter the base will find that their mana regen will increase by 10 each post but this sadly doesn't affect the owner even if they are inside.
Another thing that people will find is that they will be healed for intermediate damage although this will go down by a rank for every additional person requiring healing. This healing can do simple things such as grazes and cuts while treating moderate frostbite, up to second-degree burns and cleansing a limb struck with a natural toxin or poison as well as regrow small digits like fingers in three turns. In addition to this, it will actively attempt to cleanse magical toxins, poisons, hexes and curses as per the ammo rules.