Post by Ostanda Vermilion on Nov 2, 2023 21:06:49 GMT -5
Name of Spell: Unsalvagable Balance
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Attack Creation ¦ Hex and Curse
Range & Speed: 40m (AoE) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: -10m/s Speed
Applicable Perks: Elemental oddity, Apex Predator, Sinister Magic, Blind
Description:
Placing the flats of her hands together almost as if she was ready to pray before twisting them ninety degrees so the hands are facing in opposite directions while having the hands remaining together before pulling them apart. Once done a flurry of white feathers in what appears to be an orb no bigger than a basketball, though the feathers are individual due to the white fire that surrounds them it would be easy to mistake this as a white ball of pure flames. Throwing it into the sky the flaming feather orb expands till it finally explodes this initial flash wouldn't be expected and could potentially blind people for a single round with the use of the blinding rules. The orb itself releases a fiery feathery hell on those below. Those inside the range will be dealt senior rank damage and will be left with minor third-degree burns on the areas that the feathers touch. In addition to this, a blood-red feather marking will appear on the area the first feather lands slowing everyone within the spell's range by 10 m/s. This spell will also actively clash with healing spells to attempt to turn their healing into additional damage and buffs into debuffs as per the clashing rules.
Name of Spell: Enforcing Ira
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Attack Creation ¦ Physical Reinforcement
Range & Speed: 80m ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +4 Power ¦ +10m/s speed
Applicable Perks: Elemental oddity, Apex Predator, Full Blitz, Knockback, Blind
Description:
Ostanda uses her prominent hand to caress the back of her other before the non-dominant hand moves towards her before turning and lays flat with the palms touching before moving to become a steeple. Around her hands and feet, a flurry of white flaming feathers appears, these feathers will increase her speed by 10m/s allowing her to dash forward towards her enemies to land a flurry of blows. On a successful attack, the opponent would be dealt senior rank damage and the area hit a minor third-degree would be left. Upon impact, the flurry would expand and burst to allow for the potential to blind for a single round as per the blinding rules, in addition, due to the sheer force due to the momentum that she would be moving would cause the person hit with it to be knocked back by 8m with an additional 5m being added for every 10 power she possesses. Due to the qualities of this spell, she can use the ammo rules, to create additional flurries of white flaming feathers for her allies but the speed is reduced by 1 for every additional flurry created.
Name of Spell: Sorrowful Feathers
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Hex and Curse ¦ Physical Reinforcement
Range & Speed: 80m ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: Intermediate Strength Buff ¦ +10 m/s Speed ¦ -10m/s Speed
Applicable Perks: Elemental oddity, Full Blitz, Sinister Magic, Knockback
Description:
Raising her prominent hand towards the sky her hand opens as if reaching for the sky, as soon as her arm is fully extended she brings it down sharply her hand closing on the way down. When this happens her hands and feet almost seem to be encased in what could be described as heated marble, it is only upon a closer look that each individual white feather could be seen with the white flames covering them. This augmentation allows for not only her speed to increase by 10m/s but increases her strength allowing her to do intermediate damage on a successful hit. On a successful hit, it will do minor third-degree burns and knock the person back by 8m with an additional 5m being added for every 10 power that she has. In addition to this, a single feather will seem to loosen from the part that made the connection and land on the area where the hit was made almost branding it, this will reduce the speed of the opponent by 10m/s. With the use of ammo rules, she may create additional feather brands. This spell will also actively clash with healing spells to attempt to turn their healing into additional damage and buffs into debuffs as per the clashing rules.
Name of Spell: Decadent Decay
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Hex and Curse
Range & Speed: 40m (AoE) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: Junior Endurance Debuff
Applicable Perks: Elemental oddity, Sinister Magic
Description:
Placing her non-dominant hand behind her back and gripping it as if holding a sword before bringing it forward before what looks like transferring air to her prominent hand creates what almost looks like a large light greyish feather thanks to the white flame which is around three times the size of a ruler in her hand. It would be easy to believe that this feather is used like a sword thanks to its size and how she would be holding it. This isn't the case at all, as it is only in a semi-active state, only when throwing it up into the air does the spell truly activate as the feather seems to split into much smaller flaming feathers around the size of a thumbnail that rains down across the entire area. Those within this area will be dealt no true damage although they will get minor third-degree burns wherever these small greyish feathers land. what this actually does is makes the defense of a person more fragile allowing for an additional rank of junior damage to be done while the curse is active. This spell will also actively clash with healing spells to attempt to turn their healing into additional damage and buffs into debuffs as per the clashing rules.
Name of Spell: Featherfall
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Attack Creation
Range & Speed: 40m (AoE) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: --
Applicable Perks: Elemental oddity, Apex Predator, Knockback
Description:
Stretching her arms in front of her both palms facing towards the ground she crosses at the wrists halfway through the motion, before turning her hands towards the sky when they are fully extended and pulling back sharply causing her to be surrounded by a thick flurry of black feathers radiating heat. This could be confused as a defense spell at first but she pushes her hands forward her palms flat to right in front of her forcing the compressed flurry of feathers to expand over the entire area dealing not only senior rank damage with minor third-degree burns to all that are hit but with the force that the feathers are moving on the first round the spell is cast there is a knockback, this knockback is 8m with an additional 5m for every 10 power Ostanda has.
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Attack Creation ¦ Hex and Curse
Range & Speed: 40m (AoE) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: -10m/s Speed
Applicable Perks: Elemental oddity, Apex Predator, Sinister Magic, Blind
Description:
Placing the flats of her hands together almost as if she was ready to pray before twisting them ninety degrees so the hands are facing in opposite directions while having the hands remaining together before pulling them apart. Once done a flurry of white feathers in what appears to be an orb no bigger than a basketball, though the feathers are individual due to the white fire that surrounds them it would be easy to mistake this as a white ball of pure flames. Throwing it into the sky the flaming feather orb expands till it finally explodes this initial flash wouldn't be expected and could potentially blind people for a single round with the use of the blinding rules. The orb itself releases a fiery feathery hell on those below. Those inside the range will be dealt senior rank damage and will be left with minor third-degree burns on the areas that the feathers touch. In addition to this, a blood-red feather marking will appear on the area the first feather lands slowing everyone within the spell's range by 10 m/s. This spell will also actively clash with healing spells to attempt to turn their healing into additional damage and buffs into debuffs as per the clashing rules.
Name of Spell: Enforcing Ira
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Attack Creation ¦ Physical Reinforcement
Range & Speed: 80m ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +4 Power ¦ +10m/s speed
Applicable Perks: Elemental oddity, Apex Predator, Full Blitz, Knockback, Blind
Description:
Ostanda uses her prominent hand to caress the back of her other before the non-dominant hand moves towards her before turning and lays flat with the palms touching before moving to become a steeple. Around her hands and feet, a flurry of white flaming feathers appears, these feathers will increase her speed by 10m/s allowing her to dash forward towards her enemies to land a flurry of blows. On a successful attack, the opponent would be dealt senior rank damage and the area hit a minor third-degree would be left. Upon impact, the flurry would expand and burst to allow for the potential to blind for a single round as per the blinding rules, in addition, due to the sheer force due to the momentum that she would be moving would cause the person hit with it to be knocked back by 8m with an additional 5m being added for every 10 power she possesses. Due to the qualities of this spell, she can use the ammo rules, to create additional flurries of white flaming feathers for her allies but the speed is reduced by 1 for every additional flurry created.
Name of Spell: Sorrowful Feathers
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Hex and Curse ¦ Physical Reinforcement
Range & Speed: 80m ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: Intermediate Strength Buff ¦ +10 m/s Speed ¦ -10m/s Speed
Applicable Perks: Elemental oddity, Full Blitz, Sinister Magic, Knockback
Description:
Raising her prominent hand towards the sky her hand opens as if reaching for the sky, as soon as her arm is fully extended she brings it down sharply her hand closing on the way down. When this happens her hands and feet almost seem to be encased in what could be described as heated marble, it is only upon a closer look that each individual white feather could be seen with the white flames covering them. This augmentation allows for not only her speed to increase by 10m/s but increases her strength allowing her to do intermediate damage on a successful hit. On a successful hit, it will do minor third-degree burns and knock the person back by 8m with an additional 5m being added for every 10 power that she has. In addition to this, a single feather will seem to loosen from the part that made the connection and land on the area where the hit was made almost branding it, this will reduce the speed of the opponent by 10m/s. With the use of ammo rules, she may create additional feather brands. This spell will also actively clash with healing spells to attempt to turn their healing into additional damage and buffs into debuffs as per the clashing rules.
Name of Spell: Decadent Decay
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Hex and Curse
Range & Speed: 40m (AoE) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: Junior Endurance Debuff
Applicable Perks: Elemental oddity, Sinister Magic
Description:
Placing her non-dominant hand behind her back and gripping it as if holding a sword before bringing it forward before what looks like transferring air to her prominent hand creates what almost looks like a large light greyish feather thanks to the white flame which is around three times the size of a ruler in her hand. It would be easy to believe that this feather is used like a sword thanks to its size and how she would be holding it. This isn't the case at all, as it is only in a semi-active state, only when throwing it up into the air does the spell truly activate as the feather seems to split into much smaller flaming feathers around the size of a thumbnail that rains down across the entire area. Those within this area will be dealt no true damage although they will get minor third-degree burns wherever these small greyish feathers land. what this actually does is makes the defense of a person more fragile allowing for an additional rank of junior damage to be done while the curse is active. This spell will also actively clash with healing spells to attempt to turn their healing into additional damage and buffs into debuffs as per the clashing rules.
Name of Spell: Featherfall
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Attack Creation
Range & Speed: 40m (AoE) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: --
Applicable Perks: Elemental oddity, Apex Predator, Knockback
Description:
Stretching her arms in front of her both palms facing towards the ground she crosses at the wrists halfway through the motion, before turning her hands towards the sky when they are fully extended and pulling back sharply causing her to be surrounded by a thick flurry of black feathers radiating heat. This could be confused as a defense spell at first but she pushes her hands forward her palms flat to right in front of her forcing the compressed flurry of feathers to expand over the entire area dealing not only senior rank damage with minor third-degree burns to all that are hit but with the force that the feathers are moving on the first round the spell is cast there is a knockback, this knockback is 8m with an additional 5m for every 10 power Ostanda has.