Post by Kazuchou Vangarde on Nov 17, 2023 2:20:12 GMT -5
Name of Spell: Light Low Pressure
Elemental Type: Air Pressure | Attack Creation | Healing
Rank & Spell Type: Junior
Range & Speed: 25 meters | 10 m/s
Mana Cost: 10 | 5
Stats Effected: +3 Power buff (self, AP); +4 Power buff (self, Healing)
Applicable Perks: Apex Predator; Combat Aid
Description: The caster points forward with their right hand's index finger to aim at their target and begins gathering their mana to use this spell. As they do so, an almost unnoticeable breeze creates an upwards draft as a visualization of the preparing spell around the caster. When they are ready, the spell is cast forth after their wrist twists and rotates so that the index finger is pointing upwards with the back of the user's hand facing the target, as if making a rude gesture—just with a different finger. This sends the negligible breeze surrounding the otherwise invisible spell (+10 sensory to see the white, ribbon-y spell) towards the target. On impact, the spell knocks the target 7 meters back into the air dealing junior damage minor cuts and bruises, scuffing structures, moving anything under 200lbs that it hits, and adding a +3 power buff that can stack up to a maximum of +15 power (from AP). This spell also reinvigorates the caster by healing junior damage injuries and buffing their power by 4 points.
Name of Spell: Low Pressure
Elemental Type: Air Pressure | Attack Creation | Physical Reinforcement
Rank & Spell Type: Intermediate
Range & Speed: 40 meters | 20 m/s
Mana Cost: 20 | 10
Stats Effected: +3 Power buff (self, AP); Int. Strength buff
Applicable Perks: Apex Predator; Impactful Aura
Description: The caster points forward with their right hand's index finger to aim at their target and begins gathering their mana to use this spell. As they do so, a noticeable breeze creates an upwards draft as a visualization of the preparing spell around the caster. When they are ready, the spell is cast forth after their wrist twists and rotates so that the index finger is pointing upwards with the back of the user's hand facing the target, as if making a rude gesture—just with a different finger. This sends the draft surrounding the otherwise invisible spell (+20 sensory to see the white, ribbon-y spell) towards the target. On impact, the spell knocks the target 59 meters back into the air dealing intermediate damage via more significant cuts and bruises, can be potentially fatal if vitals are hit directly, break through any unreinforced structures, moving anything under 400lbs that it hits, and adding a +3 power buff that can stack up to a maximum of +15 power (from AP). This spell also strengthens the caster with an intermediate strength buff, allowing them to deal intermediate melee damage.
Name of Spell: Light High Pressure
Elemental Type: Air Pressure | Attack Creation | Hex & Curse
Rank & Spell Type: Junior
Range & Speed: 25 meters | 10 m/s
Mana Cost: 10 | 5
Stats Effected: +3 Power buff (self, AP); Endurance debuff (¼ more Jr dmg)
Applicable Perks: Apex Predator; Sinister Magic
Description: The caster points forward with their right hand's index finger to aim at their target and begins to gather the mana to use this spell. As they do so, an almost unnoticeable heaviness stills the air surrounding the caster. When the user rotates and twists their wrist to point downwards—in a somehow offensive fashion—the spell is sent out towards its target. Once the otherwise invisible spell (+10 sensory to see the white, ribbon-y spell) makes contact, the target is hit with a sudden force of air—knocking the target 7 meters down and away. The spell deals junior damage in the form of minor cuts and bruises, can scuff and crack structures, and move anything under 200lbs. The spell also provides a +3 power buff per hit, that can stack up to a maximum of +15 power (from AP), and debuffs the endurance of the hit target, making the target take an additional ¼ of junior damage from whatever hits the target next.
Name of Spell: High Pressure
Elemental Type: Air Pressure | Attack Creation | Healing
Rank & Spell Type: Intermediate
Range & Speed: 40 meters | 20 m/s
Mana Cost: 20 | 10
Stats Effected: +3 Power buff (self, AP); +6 Control buff
Applicable Perks: Apex Predator; Combat Aid
Description: The caster points forward with their right hand's index finger to aim at their target and begins to gather the mana to use this spell. As they do so, a heaviness stills the air surrounding the caster. When the user rotates and twists their wrist to point downwards—in a somehow offensive fashion—the spell is sent out towards its target. Once the otherwise invisible spell (+20 sensory to see the white, ribbon-y spell) makes contact, the target is hit with a sudden weighty force of air—knocking the target 9 meters down and away. The spell deals intermediate damage in the form of painful cuts and bruises, is potentially lethal if it makes direct contact with vital points, can break most unreinforced structures, warp the area around the target, and move anything under 400lbs. The spell also provides a +3 power buff per hit, that can stack up to a maximum of +15 power (from AP), and buffs the caster's control by 6 points while healing the user for intermediate damage injuries (and potentially regrowing any amputated small digits of the caster).
Elemental Type: Air Pressure | Attack Creation | Healing
Rank & Spell Type: Junior
Range & Speed: 25 meters | 10 m/s
Mana Cost: 10 | 5
Stats Effected: +3 Power buff (self, AP); +4 Power buff (self, Healing)
Applicable Perks: Apex Predator; Combat Aid
Description: The caster points forward with their right hand's index finger to aim at their target and begins gathering their mana to use this spell. As they do so, an almost unnoticeable breeze creates an upwards draft as a visualization of the preparing spell around the caster. When they are ready, the spell is cast forth after their wrist twists and rotates so that the index finger is pointing upwards with the back of the user's hand facing the target, as if making a rude gesture—just with a different finger. This sends the negligible breeze surrounding the otherwise invisible spell (+10 sensory to see the white, ribbon-y spell) towards the target. On impact, the spell knocks the target 7 meters back into the air dealing junior damage minor cuts and bruises, scuffing structures, moving anything under 200lbs that it hits, and adding a +3 power buff that can stack up to a maximum of +15 power (from AP). This spell also reinvigorates the caster by healing junior damage injuries and buffing their power by 4 points.
Name of Spell: Low Pressure
Elemental Type: Air Pressure | Attack Creation | Physical Reinforcement
Rank & Spell Type: Intermediate
Range & Speed: 40 meters | 20 m/s
Mana Cost: 20 | 10
Stats Effected: +3 Power buff (self, AP); Int. Strength buff
Applicable Perks: Apex Predator; Impactful Aura
Description: The caster points forward with their right hand's index finger to aim at their target and begins gathering their mana to use this spell. As they do so, a noticeable breeze creates an upwards draft as a visualization of the preparing spell around the caster. When they are ready, the spell is cast forth after their wrist twists and rotates so that the index finger is pointing upwards with the back of the user's hand facing the target, as if making a rude gesture—just with a different finger. This sends the draft surrounding the otherwise invisible spell (+20 sensory to see the white, ribbon-y spell) towards the target. On impact, the spell knocks the target 59 meters back into the air dealing intermediate damage via more significant cuts and bruises, can be potentially fatal if vitals are hit directly, break through any unreinforced structures, moving anything under 400lbs that it hits, and adding a +3 power buff that can stack up to a maximum of +15 power (from AP). This spell also strengthens the caster with an intermediate strength buff, allowing them to deal intermediate melee damage.
Name of Spell: Light High Pressure
Elemental Type: Air Pressure | Attack Creation | Hex & Curse
Rank & Spell Type: Junior
Range & Speed: 25 meters | 10 m/s
Mana Cost: 10 | 5
Stats Effected: +3 Power buff (self, AP); Endurance debuff (¼ more Jr dmg)
Applicable Perks: Apex Predator; Sinister Magic
Description: The caster points forward with their right hand's index finger to aim at their target and begins to gather the mana to use this spell. As they do so, an almost unnoticeable heaviness stills the air surrounding the caster. When the user rotates and twists their wrist to point downwards—in a somehow offensive fashion—the spell is sent out towards its target. Once the otherwise invisible spell (+10 sensory to see the white, ribbon-y spell) makes contact, the target is hit with a sudden force of air—knocking the target 7 meters down and away. The spell deals junior damage in the form of minor cuts and bruises, can scuff and crack structures, and move anything under 200lbs. The spell also provides a +3 power buff per hit, that can stack up to a maximum of +15 power (from AP), and debuffs the endurance of the hit target, making the target take an additional ¼ of junior damage from whatever hits the target next.
Name of Spell: High Pressure
Elemental Type: Air Pressure | Attack Creation | Healing
Rank & Spell Type: Intermediate
Range & Speed: 40 meters | 20 m/s
Mana Cost: 20 | 10
Stats Effected: +3 Power buff (self, AP); +6 Control buff
Applicable Perks: Apex Predator; Combat Aid
Description: The caster points forward with their right hand's index finger to aim at their target and begins to gather the mana to use this spell. As they do so, a heaviness stills the air surrounding the caster. When the user rotates and twists their wrist to point downwards—in a somehow offensive fashion—the spell is sent out towards its target. Once the otherwise invisible spell (+20 sensory to see the white, ribbon-y spell) makes contact, the target is hit with a sudden weighty force of air—knocking the target 9 meters down and away. The spell deals intermediate damage in the form of painful cuts and bruises, is potentially lethal if it makes direct contact with vital points, can break most unreinforced structures, warp the area around the target, and move anything under 400lbs. The spell also provides a +3 power buff per hit, that can stack up to a maximum of +15 power (from AP), and buffs the caster's control by 6 points while healing the user for intermediate damage injuries (and potentially regrowing any amputated small digits of the caster).