Post by Aura McKinly on Oct 12, 2024 13:56:38 GMT -5
[googlefont=Fleur De Leah]
Aura approached the mansion curiously, peeking out from under her hood at the couple standing near the entrance. It had to be some kind of haunted house right? That made the most sense in the young woman's eyes at least, after all the mansion stood out. It had to be magical in nature, obviously something that wasn't going to hurt anyway. What kind of look would that make for the Magic Knights after all? An event that could easily result in injuries or death? Not that she was too worried about either now that she had healing magic at her disposal too. Not that it really mattered at the end of the day as she listened curiously to the explanation.
No magic, a creature running around looking to "kill", capture, and lure them in to try to keep them from leaving? That was interesting, and the fact they were handing out roles? It sounded more like an interactive play to her than a house of horrors. At least to Aura anyway, some of the tension of the idea was taken away by the fact there was no actual death, just a loss really. She tapped her chin a few times in thought, mulling over the entire situation. There was a lot she could do here, and the idea of a traitor made it all the more intriguing. Sure, the idea of being trapped in there with any man wasn't something she was fond of but there was every chance she just wandered around alone the entire time to find an escape route.
There was also the fun idea of being the traitor herself but it was assigned roles, no real guarantee that she would be in that role. She took a few steps back as she mulled over the decision before ultimately nodding to herself. The lack of magic still left the woman faster than a large number of people, she could just use her speed to get away from the monster if push came to shove. That was if it it wasn't any faster than a normal person. She clapped her hands together finally a few moments later, letting out a breath as she made her decision. Sure, being trapped in there with men she didn't know wasn't fun, but the possibility of making their life hell was also fun so why not participate?
"I'll bite, just need a role and I guess more to show up…" she trailed off, realizing that was the biggest thing right now. More people were needed.
N/A
Outfit
Going to:
Gear:
Rank & Element: Junior
Class & Type: Accessory
Magic Specializations: N/A
Appearance & Lore:
The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom has worn these Mantles for hundreds of years.
Abilities:
Grants +10 Mana to the User.
(This item can not be upgraded)
Rank & Element: Junior ¦ Pure Aura
Class & Type: Relic ¦ Weapon (Longsword)
Magic Specializations: Attack Creation ¦ Physical Reinforcement
Appearance & Lore:
An elegant looking two handed sword made of silver, gold and what appears to be imbedded with lapras at the hilt and blade. It is easy to say that this blade was made with a keen eye for detail and was made as a labour of love. When held by its owner though it will glow a pale blue in certain parts of the hilt and blade while having an aura that seems to emanate from the blade itself.
Lore:
In noble and common families alike family heirlooms are often created at the beginning of the family tree and handed down from one generation to the next. This sword is no different, it does have a crest of a noble house on it however no historical books show it matching to any house common or otherwise making this blade a truly forgotten and enigmatic heirloom.
Abilities:
The accepted owner of the Forsaken Heirloom is granted the Full Blitz perk while wielding the longsword.
Name of the Ability Ancestral Spirits
Name of the Ability Generational Gifts
Name of the Ability: Pride of the Ancestors
WORD COUNT: 429
TOTAL WC: 909
TAG(S):
No magic, a creature running around looking to "kill", capture, and lure them in to try to keep them from leaving? That was interesting, and the fact they were handing out roles? It sounded more like an interactive play to her than a house of horrors. At least to Aura anyway, some of the tension of the idea was taken away by the fact there was no actual death, just a loss really. She tapped her chin a few times in thought, mulling over the entire situation. There was a lot she could do here, and the idea of a traitor made it all the more intriguing. Sure, the idea of being trapped in there with any man wasn't something she was fond of but there was every chance she just wandered around alone the entire time to find an escape route.
There was also the fun idea of being the traitor herself but it was assigned roles, no real guarantee that she would be in that role. She took a few steps back as she mulled over the decision before ultimately nodding to herself. The lack of magic still left the woman faster than a large number of people, she could just use her speed to get away from the monster if push came to shove. That was if it it wasn't any faster than a normal person. She clapped her hands together finally a few moments later, letting out a breath as she made her decision. Sure, being trapped in there with men she didn't know wasn't fun, but the possibility of making their life hell was also fun so why not participate?
"I'll bite, just need a role and I guess more to show up…" she trailed off, realizing that was the biggest thing right now. More people were needed.
Statistics
POW: 043 DUR: 008 SEN: 048 STA: 020 CON: 049 | SPEED: 10m/s HEALTH: senior MANA SKIN: senior MANA POOL: 100 / 100 MANA REGEN: 10 IC / 20 OOC |
Spells
N/A
Notes
Outfit
Going to:
Gear:
Magic Knight Mantle
Rank & Element: Junior
Class & Type: Accessory
Magic Specializations: N/A
Appearance & Lore:
The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom has worn these Mantles for hundreds of years.
Abilities:
Grants +10 Mana to the User.
(This item can not be upgraded)
MADE BY NOVA
Forgotten Heirloom
Rank & Element: Junior ¦ Pure Aura
Class & Type: Relic ¦ Weapon (Longsword)
Magic Specializations: Attack Creation ¦ Physical Reinforcement
Appearance & Lore:
An elegant looking two handed sword made of silver, gold and what appears to be imbedded with lapras at the hilt and blade. It is easy to say that this blade was made with a keen eye for detail and was made as a labour of love. When held by its owner though it will glow a pale blue in certain parts of the hilt and blade while having an aura that seems to emanate from the blade itself.
Lore:
In noble and common families alike family heirlooms are often created at the beginning of the family tree and handed down from one generation to the next. This sword is no different, it does have a crest of a noble house on it however no historical books show it matching to any house common or otherwise making this blade a truly forgotten and enigmatic heirloom.
Abilities:
The accepted owner of the Forsaken Heirloom is granted the Full Blitz perk while wielding the longsword.
Name of the Ability Ancestral Spirits
Name of the Ability Ancestral Spirits
Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating)
Rank & Specialization: Junior ¦ Attack Creation
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: +2 Power
Description:
The sword itself seems to almost become an extension of its wielder which is clear the moment it is held and the calming pale blue aura can be seen emanating from it. The user need only speak the words "Ancestors guide me" then use the sword as it was intended to activate this ability. When slashing or stabbing it will release a small arc of pale blue mana of two meters wide towards its designated target, with the use of ammo rules several more of these pale blue attack arcs can be created per round.
Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating)
Rank & Specialization: Junior ¦ Attack Creation
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: +2 Power
Description:
The sword itself seems to almost become an extension of its wielder which is clear the moment it is held and the calming pale blue aura can be seen emanating from it. The user need only speak the words "Ancestors guide me" then use the sword as it was intended to activate this ability. When slashing or stabbing it will release a small arc of pale blue mana of two meters wide towards its designated target, with the use of ammo rules several more of these pale blue attack arcs can be created per round.
Name of the Ability Generational Gifts
Name of the Ability Generational Gifts
Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating)
Rank & Specialization: Junior ¦ Attack Creation ¦ Physical Reinforcement
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: Junior Strength Buff
Description:
This sword seemingly acts a little strange as if drawing the strength of those who wielded it before the current owner. To activate this ability they must draw their own blood on the side of the blade that correlates to their prominent hand and then run it down the blade itself. Once active they need only use the blade as intended, when slashing it will release three tight lines 2m long by one inch thick then thrusting forward it will send it in the general direction of the enemy. With the use of the ammo rules, additional tri-slashes can be created. As stated above the sword acts strangely, the owner will find if they are disarmed while this ability is active and the sword is still within 10m of them their strength would have miraculously increased as if those who held the sword before them are attempting to aid them.
Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating)
Rank & Specialization: Junior ¦ Attack Creation ¦ Physical Reinforcement
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: Junior Strength Buff
Description:
This sword seemingly acts a little strange as if drawing the strength of those who wielded it before the current owner. To activate this ability they must draw their own blood on the side of the blade that correlates to their prominent hand and then run it down the blade itself. Once active they need only use the blade as intended, when slashing it will release three tight lines 2m long by one inch thick then thrusting forward it will send it in the general direction of the enemy. With the use of the ammo rules, additional tri-slashes can be created. As stated above the sword acts strangely, the owner will find if they are disarmed while this ability is active and the sword is still within 10m of them their strength would have miraculously increased as if those who held the sword before them are attempting to aid them.
Name of the Ability: Pride of the Ancestors
Name of the Ability: Pride of the Ancestors
Type & Uses: Passive
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: -- ¦ --
Range & Speed: Self ¦ --
Stats Affected: +5 m/s
Description:
The wielder will find themselves shimmering with a very soft pale blue white light that is almost completely translucent, this will grant the wearer a passive +2 m/s to speed however this ability does not become active until the ability is trained to intermediate. As this is a passive the abilities word count will be added to the item itself so it will grow at the same time, however, due to the full blitz perk they will still find themselves +5 m/s faster.
Type & Uses: Passive
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: -- ¦ --
Range & Speed: Self ¦ --
Stats Affected: +5 m/s
Description:
The wielder will find themselves shimmering with a very soft pale blue white light that is almost completely translucent, this will grant the wearer a passive +2 m/s to speed however this ability does not become active until the ability is trained to intermediate. As this is a passive the abilities word count will be added to the item itself so it will grow at the same time, however, due to the full blitz perk they will still find themselves +5 m/s faster.
MADE BY NOVA
WORD COUNT: 429
TOTAL WC: 909
TAG(S):