Post by Joseph Ravencrest✾ on Jul 22, 2020 14:31:43 GMT -5
Name of Spell: Hidden Matter
Elemental Type: Carbon Matter
Rank & Spell Type: Junior| Sensory
Range & Speed: 25 meters | 10m/s
Mana Cost: 10 | 5
Stats Effected: n/a
Elemental Type: Carbon Matter
Rank & Spell Type: Junior| Sensory
Range & Speed: 25 meters | 10m/s
Mana Cost: 10 | 5
Stats Effected: n/a
Applicable Perks: Elemental Oddity
Elemental Oddity: A quirky perk that allows ones element to naturally gain a property that is not naturally associated with that element. This does not give your element any sort of advantage or weakness over another element. It will still make them 100% the same strength/weakness as before. It is purely for flavor purposes or can add a different means of dealing damage, like adding a burning like feature to an element that would not normally have said feature. For example: water that burns like acid. When picking this oddity, please limit the effect to something that is in your element's grimoire tier and do not make it broken. Staff can at any point in time force you to change it. Elements oddity can be turned on or off depending on the spell being used. If a spell is going to utilize the oddity it should be made mention in the spell's creation!
Description: The spells name is signed with their hands to activate it. They create carbon matter in the air near his targets body. It briefly starts to make a humming sound when it activates, allowing him to conceal the persons magical presence.
Name of Spell: Carbon Fiber
Elemental Type: Carbon Matter
Rank & Spell Type: Junior| Physical Reinforcement
Range & Speed: 25 meters | 10m/s
Mana Cost: 10 | 5
Stats Effected: Power +4
Name of Spell: Carbon Fiber
Elemental Type: Carbon Matter
Rank & Spell Type: Junior| Physical Reinforcement
Range & Speed: 25 meters | 10m/s
Mana Cost: 10 | 5
Stats Effected: Power +4
Applicable Perks: Elemental Oddity
Elemental Oddity: A quirky perk that allows ones element to naturally gain a property that is not naturally associated with that element. This does not give your element any sort of advantage or weakness over another element. It will still make them 100% the same strength/weakness as before. It is purely for flavor purposes or can add a different means of dealing damage, like adding a burning like feature to an element that would not normally have said feature. For example: water that burns like acid. When picking this oddity, please limit the effect to something that is in your element's grimoire tier and do not make it broken. Staff can at any point in time force you to change it. Elements oddity can be turned on or off depending on the spell being used. If a spell is going to utilize the oddity it should be made mention in the spell's creation!
Description: The spells name is signed with their hands to activate it. Buffs for junior ranked single target(+4 power). He creates carbon matter near the target and causes it to vibrate. A tune quietly sounds around the person for a brief period, effecting the individual. The song that plays depends on the person.