Post by Hinota Yuiee✾ on Sept 20, 2020 9:16:38 GMT -5
Name of Spell: Living Restraint
Elemental Type: Flower ¦ Miasma
Rank & Spell Type: Intermediate ¦ Restraint ¦ Healing
Range & Speed: 40m ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Affected: -5 m/s to speed, +6 durability (Self)
Applicable Perks: Archangel's Blessing, Tightly Bound, Elemental Oddity
Description:
Hinota's understanding of restraining has improved as she has spent time studying and understanding her elements that bit more and how to make them work in tandem with each other. Closing her eyes she takes a deep breath holding for a few seconds before releasing it as she does a storm of different coloured vibrant petals seem to enshroud her, upon first thought one might believe that this was meant to hide her presence but this isn't what she has in mind at all as the petals seem to create a tree around 20 meters away from her. Appearing on the lushness of what would normally be lush green leaves would grow beautiful pale purple wisteria and white dangling from the flower petal-like tree. The scent of the purple wisteria smells of lavender while the white wisteria smells of chamomile giving a relaxing atmosphere but this isn't where the debuff takes place however. If an enemy gets within 20 meters of the petal tree the wisteria creeps forward binding them, this not only slows them by 5m/s but deals junior rank damage due to them being tightly bound by the purple flower, though a person can break free by using clashing rules. By using ammo rules so longs as hino has the correct amount of control she can bind additional people.
The white wisteria however react differently from their purple counterpart as if an ally within 20 meters gets injured or are running low it will creep forward as if it was ready to bound them but at the last moment it will burst the petals vanishing releasing a healing miasma that would float around the ally in question, the miasma itself will smell of cinnamon and will either heal for intermediate damage to their health or mana skin. This spell can also close decently bad wounds with some ease and even regrow things like fingers, toes or a potentially missing ear although isn't yet strong enough to attempt full limbs let alone attempt ressurection of a person. Like the debuffing wisteria she is able to use ammo rules to heal more than one person as long as she has the control needed to do so. The healing aspect of this spell can also actively attempts to cleanse debuffs, curses, hexes, poisons, venoms by using clashing rules. This spell will remain active until Hino herself deactivates it or she runs out of mana.
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Name of Spell: Active Defence
Elemental Type: Flower
Rank & Spell Type: Intermediate ¦ Defence Creation ¦ Healing
Range & Speed: 40m ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Affected: +6 durability (Self)
Applicable Perks: Archangel's Blessing, Self Repairing, Elemental Oddity
Description:
Hinota often says she was raised learning how to read the tides of battle and this spell shows just how true that statement is. Quickly raises her left hand above her head creating a baby green and purple seal in the top of her a few seconds later hundreds if not thousands of cherry blossom petals seem to burst free from it and dance around the area the scent of the blossoms however smell of lilac, at this point the spell is still fully inactive as it isn't doing what the spells function truly is thus not making this an aoe spell. This spell doesn't act like a normal shielding spell as the petals follow Hinota's movements and condense in pockets big enough to take on incoming spells while leaving the ally in question able to attack unhindered. The condensed petal pockets act like a shield and so clashing rules still take effect when they intercept an attack. The petals can split off in the attempts to defend more incoming attacks using the ammo rules equal to Hinota's control and she can even send them to defend another person at the same time by using the ammo rules but she can not go above what her control allows. (Example: A has three projectiles in coming and Hinota has just enough control to protect against all three projectiles but B is also getting attacked by something Hino needs to decide whether or not to protect A against all incoming projectiles or send some of the petals to protect B thus not going over what she can control via ammo rules.)
In addition to being a shield the petals are able to condense and move around individuals healing them instead of protecting them against incoming attacks, using ammo rules she can heal several allies as long as she has the required control. Using the example above Hinota can heal as well at the same time as defending but can not go above what her control allows via the ammo rules. The healing aspect of this spell can heal for intermediate damage to either health or mana skin. This spell can also close decently bad wounds with some ease and even regrow things like fingers, toes or a potentially missing ear although isn't yet strong enough to attempt full limbs let alone attempt the resurrection of a person. When healing a person the spell also actively attempts to cleanse debuffs, curses, hexes, poisons, venoms by using clashing rules. This spell will remain active until Hino herself deactivates it or she runs out of mana.
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Elemental Type: Flower ¦ Miasma
Rank & Spell Type: Intermediate ¦ Restraint ¦ Healing
Range & Speed: 40m ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Affected: -5 m/s to speed, +6 durability (Self)
Applicable Perks: Archangel's Blessing, Tightly Bound, Elemental Oddity
Description:
Hinota's understanding of restraining has improved as she has spent time studying and understanding her elements that bit more and how to make them work in tandem with each other. Closing her eyes she takes a deep breath holding for a few seconds before releasing it as she does a storm of different coloured vibrant petals seem to enshroud her, upon first thought one might believe that this was meant to hide her presence but this isn't what she has in mind at all as the petals seem to create a tree around 20 meters away from her. Appearing on the lushness of what would normally be lush green leaves would grow beautiful pale purple wisteria and white dangling from the flower petal-like tree. The scent of the purple wisteria smells of lavender while the white wisteria smells of chamomile giving a relaxing atmosphere but this isn't where the debuff takes place however. If an enemy gets within 20 meters of the petal tree the wisteria creeps forward binding them, this not only slows them by 5m/s but deals junior rank damage due to them being tightly bound by the purple flower, though a person can break free by using clashing rules. By using ammo rules so longs as hino has the correct amount of control she can bind additional people.
The white wisteria however react differently from their purple counterpart as if an ally within 20 meters gets injured or are running low it will creep forward as if it was ready to bound them but at the last moment it will burst the petals vanishing releasing a healing miasma that would float around the ally in question, the miasma itself will smell of cinnamon and will either heal for intermediate damage to their health or mana skin. This spell can also close decently bad wounds with some ease and even regrow things like fingers, toes or a potentially missing ear although isn't yet strong enough to attempt full limbs let alone attempt ressurection of a person. Like the debuffing wisteria she is able to use ammo rules to heal more than one person as long as she has the control needed to do so. The healing aspect of this spell can also actively attempts to cleanse debuffs, curses, hexes, poisons, venoms by using clashing rules. This spell will remain active until Hino herself deactivates it or she runs out of mana.
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Name of Spell: Active Defence
Elemental Type: Flower
Rank & Spell Type: Intermediate ¦ Defence Creation ¦ Healing
Range & Speed: 40m ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Affected: +6 durability (Self)
Applicable Perks: Archangel's Blessing, Self Repairing, Elemental Oddity
Description:
Hinota often says she was raised learning how to read the tides of battle and this spell shows just how true that statement is. Quickly raises her left hand above her head creating a baby green and purple seal in the top of her a few seconds later hundreds if not thousands of cherry blossom petals seem to burst free from it and dance around the area the scent of the blossoms however smell of lilac, at this point the spell is still fully inactive as it isn't doing what the spells function truly is thus not making this an aoe spell. This spell doesn't act like a normal shielding spell as the petals follow Hinota's movements and condense in pockets big enough to take on incoming spells while leaving the ally in question able to attack unhindered. The condensed petal pockets act like a shield and so clashing rules still take effect when they intercept an attack. The petals can split off in the attempts to defend more incoming attacks using the ammo rules equal to Hinota's control and she can even send them to defend another person at the same time by using the ammo rules but she can not go above what her control allows. (Example: A has three projectiles in coming and Hinota has just enough control to protect against all three projectiles but B is also getting attacked by something Hino needs to decide whether or not to protect A against all incoming projectiles or send some of the petals to protect B thus not going over what she can control via ammo rules.)
In addition to being a shield the petals are able to condense and move around individuals healing them instead of protecting them against incoming attacks, using ammo rules she can heal several allies as long as she has the required control. Using the example above Hinota can heal as well at the same time as defending but can not go above what her control allows via the ammo rules. The healing aspect of this spell can heal for intermediate damage to either health or mana skin. This spell can also close decently bad wounds with some ease and even regrow things like fingers, toes or a potentially missing ear although isn't yet strong enough to attempt full limbs let alone attempt the resurrection of a person. When healing a person the spell also actively attempts to cleanse debuffs, curses, hexes, poisons, venoms by using clashing rules. This spell will remain active until Hino herself deactivates it or she runs out of mana.
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