Post by Sol Delothosin✾ on Mar 4, 2021 4:30:26 GMT -5
Name of Spell: Jubokko Seedling
Elemental Type: Blood
Rank & Spell Type: Intermediate/ Restraint
Range & Speed: 40 meters at 20 m/s
Mana Cost: 16 mana / 8 mana sustained
Stats Effected: Speed
Applicable Perks: Tightly Bound, Mana Conservationist
Description: Sol will focus on a target and small seedlings of blood appear on the tips of his fingers before snapping them and sending the seedlings to the ground , the target of this spell will suddenly have tendrils of blood armed with hardened blood thorns wrap around their body from a pool of blood underneath them immobilizing them and causing pain as the thorns dig in and cause injury,this spell can deal junior rank damage each turn and will cause the one caught to lose 5 m/s in speed. when facing a defensive spell the users Power stat is measured against the Durability of the defense spell. at -9 or less Durability compared to Power the Restraint will overtake the defense with no effort
Name of Spell: Sanguine Web
Elemental Type: Blood
Rank & Spell Type: Intermediate/ hex/curse
Range & Speed: 40 meters/ 20 m/s
Mana Cost: 16/ 8 to Sustain
Stats Effected: healing
Applicable Perks: Sinister Magic, Mana Conservationist
Name of Spell: Solar Flare
Elemental Type: Solar
Rank & Spell Type: Intermediate/ Hex
Range & Speed: 20 meter Radius at 20 m/s
Mana Cost: 16/8 sustain
Stats Effected: Blind
Applicable Perks: Sinister Magic, Mana Conservationist
Description: Flipping the page in his grimoire then clapping his hands together Sol's body emits a bright blinding light for a few seconds making anyone within a 20 meter Radius of him feel as though they were staring directly into the sun and blinding them for 1 post. those that have equal or exceeding Sensory over Sols Power will be uneffected by the suddenly flash of light
Name of Spell: Blood Countess
Spell Element: Blood
Spell Rank: Intermediate
Mana Cost:16/8 to sustain
Type of Golem: Balanced
Applicable Perks: Puppet Master , Mana Conservationist
Description:
A golem that is beautiful yet terrifying. it is another example of Sols increasing power and mastery over his elements. While this one is less frighting to look at it is still no less deadly. When cast a orb of blood the size of a beachball forms before Sol before starting to shift as it takes the actual shape of the golem.
The blood shifts and manifests into a beautiful looking woman made of blood that stands at 2.1 meters or 7 feet tall from the waist up with a corset made from blood to give her modesty, however that’s where the beauty ends as from the arms are sleeves that come down to hands tipped with bloody claws on one for slashing and grabbing and longer spear like claws on the other better suited for impaling, from the waist down the orb is still visible but gains flowers made of blood sprouting around it around those are three large tendrils of blood tipped with razor sharp hardened blood thorns which can slice and constrict easily, these tendrils can strike at anything in a 3 meter radius around the creature Since this creature does not actually touch the ground it levitates slightly and can move with frightening speed
This Golem is rather balanced but its better suited for offense then defending so its only able to attack and it has many ways of doing so. From slashing and impaling with its claws or protrusions to constricting and whipping with its tendrils this creature is elegant and deadly all around. Its attacks deal Intermediate damage and for every 30 Control the user has they can make another Blood Countess capping at four
Name of Spell: Voracious Wendigo
Spell Element:Blood
Spell Rank: Intermediate
Mana Cost:16/8 to sustain
Type of Golem: Balanced
Applicable Perks: Puppet Master ,Mana Conservationist
Description:
A terrifying and Disturbing Golem visually, Sols increasing strength has allowed him to start forming Golem from his elements allowing him to protect himself better and rend enemys faster then with his own blade along.
The Creature emerges from a large puddle of blood that forms before Sol before two long emaciated limbs pull the creature out revealing what looks like a human skull made of blood that has parted and another more beastlike skull has emerged with fangs of sharpend blood and a long tongue while atop its head is a set of large hardened blood antlers. Its upper body is strong but still gaunt and its stomach region is small what what seems like starvation. The lower legs are digitigrade ending in clawed feet and its hands are tipped with long and razor sharp claws, the last part of the creature is the slender whiplike tail that can be used to strike if need be.
Elemental Type: Blood
Rank & Spell Type: Intermediate/ Restraint
Range & Speed: 40 meters at 20 m/s
Mana Cost: 16 mana / 8 mana sustained
Stats Effected: Speed
Applicable Perks: Tightly Bound, Mana Conservationist
Description: Sol will focus on a target and small seedlings of blood appear on the tips of his fingers before snapping them and sending the seedlings to the ground , the target of this spell will suddenly have tendrils of blood armed with hardened blood thorns wrap around their body from a pool of blood underneath them immobilizing them and causing pain as the thorns dig in and cause injury,this spell can deal junior rank damage each turn and will cause the one caught to lose 5 m/s in speed. when facing a defensive spell the users Power stat is measured against the Durability of the defense spell. at -9 or less Durability compared to Power the Restraint will overtake the defense with no effort
Name of Spell: Sanguine Web
Elemental Type: Blood
Rank & Spell Type: Intermediate/ hex/curse
Range & Speed: 40 meters/ 20 m/s
Mana Cost: 16/ 8 to Sustain
Stats Effected: healing
Applicable Perks: Sinister Magic, Mana Conservationist
Description: upon casting the spell Sol gains what looks like droplets of blood on the tips of his fingers. Sol can then fling his arms out in front of hims making spiderwebs from the blood that can wrap around and ensnare enemies. these webs do not inhibit movement though and instead stick and inhibits Healing making it harder to recover from wounds.when healing is attempted if the healers Control is equal or higher to the users Power then the healing isnt hindered. if it is 5 points lower then the Users power the potency of the healing will be lowered by one rank, -10 control will completly nullify the healing, and -15 will actually cause damage one rank below the Healers Spell. an additional person can be caught by the webbing for every 20 Control the user has.
Elemental Type: Solar
Rank & Spell Type: Intermediate/ Hex
Range & Speed: 20 meter Radius at 20 m/s
Mana Cost: 16/8 sustain
Stats Effected: Blind
Applicable Perks: Sinister Magic, Mana Conservationist
Description: Flipping the page in his grimoire then clapping his hands together Sol's body emits a bright blinding light for a few seconds making anyone within a 20 meter Radius of him feel as though they were staring directly into the sun and blinding them for 1 post. those that have equal or exceeding Sensory over Sols Power will be uneffected by the suddenly flash of light
Name of Spell: Blood Countess
Spell Element: Blood
Spell Rank: Intermediate
Mana Cost:16/8 to sustain
Type of Golem: Balanced
Applicable Perks: Puppet Master , Mana Conservationist
Description:
A golem that is beautiful yet terrifying. it is another example of Sols increasing power and mastery over his elements. While this one is less frighting to look at it is still no less deadly. When cast a orb of blood the size of a beachball forms before Sol before starting to shift as it takes the actual shape of the golem.
The blood shifts and manifests into a beautiful looking woman made of blood that stands at 2.1 meters or 7 feet tall from the waist up with a corset made from blood to give her modesty, however that’s where the beauty ends as from the arms are sleeves that come down to hands tipped with bloody claws on one for slashing and grabbing and longer spear like claws on the other better suited for impaling, from the waist down the orb is still visible but gains flowers made of blood sprouting around it around those are three large tendrils of blood tipped with razor sharp hardened blood thorns which can slice and constrict easily, these tendrils can strike at anything in a 3 meter radius around the creature Since this creature does not actually touch the ground it levitates slightly and can move with frightening speed
This Golem is rather balanced but its better suited for offense then defending so its only able to attack and it has many ways of doing so. From slashing and impaling with its claws or protrusions to constricting and whipping with its tendrils this creature is elegant and deadly all around. Its attacks deal Intermediate damage and for every 30 Control the user has they can make another Blood Countess capping at four
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 35 +3 | 35 +3 | 35 +3 | 60 m | 12 m/s | Intermediate |
Name of Spell: Voracious Wendigo
Spell Element:Blood
Spell Rank: Intermediate
Mana Cost:16/8 to sustain
Type of Golem: Balanced
Applicable Perks: Puppet Master ,Mana Conservationist
Description:
A terrifying and Disturbing Golem visually, Sols increasing strength has allowed him to start forming Golem from his elements allowing him to protect himself better and rend enemys faster then with his own blade along.
The Creature emerges from a large puddle of blood that forms before Sol before two long emaciated limbs pull the creature out revealing what looks like a human skull made of blood that has parted and another more beastlike skull has emerged with fangs of sharpend blood and a long tongue while atop its head is a set of large hardened blood antlers. Its upper body is strong but still gaunt and its stomach region is small what what seems like starvation. The lower legs are digitigrade ending in clawed feet and its hands are tipped with long and razor sharp claws, the last part of the creature is the slender whiplike tail that can be used to strike if need be.
While hunched over most of the time it looks to be around 1.8 meters tall or 6 feet in height but at its full height the beast is actually 2.4 meters or 8 feet tall. While being rather Balanced This creature is better suited to cause as much damage as possible and can easily cause devastating injury with its claws and fangs along with being able to gore foes with its antlers and strike lightning fast with it whip tail not to mention despite its frame it is deceptively fast and can easily catch foes off guard. These attacks cause Intermediate damage and for every 30 Control the user has they can make another Wendigo capping at 4
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 35 +3 | 35 +3 | 35 +3 | 60 m | 12 m/s | Intermediate |