Post by Hania Ravencrest✾ on Mar 18, 2021 21:03:08 GMT -5
Name of Spell: Glacial Doppelgangers
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Sensory ¦ Illusion
Range & Speed: 40m (+10m for every 10 Sensory) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +12 Sensory
Applicable Perks: Master Illusionist
Description:
Hania moves his hands straight forward before placing the flats of his hands together, what seems like an icy mist starts to appear around his hands, creeping up his harms and slowly over his entire body. While this is happening he slowly releases a breath while parting his hands as he does it releases the icy mist over the location. There is something strange about this illusion as the area looks exactly like the place all be cold enough that you could feel like you would be getting frostbite, if not wrapped up properly. Within the area, however, there would seem like there were multiple versions of Hania. They each look the exact same as he does at the point of casting, they however work independently as if they were actually the caster making it harder to find which was the real one he was. With ammo rules, he can not only prevent his allies from being affected by the illusion but add versions of them into the illusion. To see through this illusion a mage must have 60 sensory, this increases by +2 for every 15 sensory that Hania has. In addition due to master illusionist, this is instantly increased by 10. This gets reduced by a certain amount if used upon another sensory mage, the reduction depends on the rank of the other mage found within the illusion rules. For every round this spell is active it gets reduced by -2. The only senses this illusion messes with is sight, hearing and mana senses. The sight is due to seeing multiples of Hania (and his allies), the doppelgangers will sound as the originals would if spoken to and the mana of those being used as doppelgangers will feel like they are everywhere making it hard to pinpoint the original mage.
Name of Spell: Xar'zith mapat'drachim
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Sensory ¦ Map
Range & Speed: 40m (+sensory x2) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +12 Sensory
Applicable Perks: Elemental Oddity
Description:
Hania activates this spell by holding his left hand out while his right goes to his chest hovering above his left hand a snowflake of ice appears, from it a heavy ice like mist falls from it and creeps out to its maximum allowed range. When it reaches the range it is able to the ice shaped like a snowflake moves to be flat, from that a highly detailed three dimensional model of the area made of ice seems to form from the iceflake. Effigy of those in the area are shown within the map with enemies being made of black ice, allies of frosted ice and neutral parties of clear ice. Above the effigy a number of snowflakes of ice will appear, the stronger mana the effigy representing holds the more snowflakes will be above it. (1 for junior, 2 for intermediate, 3 for senior, 4 for grand and 5 for archmage). The snowflakes will be of matching colour to the effigy itself.
Name of Spell: Korit'al voiry
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Sensory ¦ Communication
Range & Speed: Same Region ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: n/a
Applicable Perks: Elemental Oddity.
Description:
Hania moves his hands over his grimoire saying the name of up to three people he wants to speak to, if they are within the same region a book with the same cover as his grimoire will appear in front of the person/people he is trying to reach as will a book with a copy of their grimoire's cover appear in front of him all of which are made out of ice. Speaking causes the books to open where the pages will be blank other than what is being said. The words will turn up in black ice but only the one that the conversation is meant for will be able to read anything inside the book. This will allow for a record to be kept and details to be read over at a later point so longs the spell doesn't come to an end. Hania can call for backup if required, if those that are requested for aid are within the same board they are able to enter after two rounds for the call for help, if the request for aid is outside the board Hania is in then the those that accept the call must wait four rounds before entering the thread. As this is a senior spell Hania can contact people in the same sub-board, board or region as himself.
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Sensory ¦ Illusion
Range & Speed: 40m (+10m for every 10 Sensory) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +12 Sensory
Applicable Perks: Master Illusionist
Description:
Hania moves his hands straight forward before placing the flats of his hands together, what seems like an icy mist starts to appear around his hands, creeping up his harms and slowly over his entire body. While this is happening he slowly releases a breath while parting his hands as he does it releases the icy mist over the location. There is something strange about this illusion as the area looks exactly like the place all be cold enough that you could feel like you would be getting frostbite, if not wrapped up properly. Within the area, however, there would seem like there were multiple versions of Hania. They each look the exact same as he does at the point of casting, they however work independently as if they were actually the caster making it harder to find which was the real one he was. With ammo rules, he can not only prevent his allies from being affected by the illusion but add versions of them into the illusion. To see through this illusion a mage must have 60 sensory, this increases by +2 for every 15 sensory that Hania has. In addition due to master illusionist, this is instantly increased by 10. This gets reduced by a certain amount if used upon another sensory mage, the reduction depends on the rank of the other mage found within the illusion rules. For every round this spell is active it gets reduced by -2. The only senses this illusion messes with is sight, hearing and mana senses. The sight is due to seeing multiples of Hania (and his allies), the doppelgangers will sound as the originals would if spoken to and the mana of those being used as doppelgangers will feel like they are everywhere making it hard to pinpoint the original mage.
Name of Spell: Xar'zith mapat'drachim
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Sensory ¦ Map
Range & Speed: 40m (+sensory x2) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +12 Sensory
Applicable Perks: Elemental Oddity
Description:
Hania activates this spell by holding his left hand out while his right goes to his chest hovering above his left hand a snowflake of ice appears, from it a heavy ice like mist falls from it and creeps out to its maximum allowed range. When it reaches the range it is able to the ice shaped like a snowflake moves to be flat, from that a highly detailed three dimensional model of the area made of ice seems to form from the iceflake. Effigy of those in the area are shown within the map with enemies being made of black ice, allies of frosted ice and neutral parties of clear ice. Above the effigy a number of snowflakes of ice will appear, the stronger mana the effigy representing holds the more snowflakes will be above it. (1 for junior, 2 for intermediate, 3 for senior, 4 for grand and 5 for archmage). The snowflakes will be of matching colour to the effigy itself.
Name of Spell: Korit'al voiry
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Sensory ¦ Communication
Range & Speed: Same Region ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: n/a
Applicable Perks: Elemental Oddity.
Description:
Hania moves his hands over his grimoire saying the name of up to three people he wants to speak to, if they are within the same region a book with the same cover as his grimoire will appear in front of the person/people he is trying to reach as will a book with a copy of their grimoire's cover appear in front of him all of which are made out of ice. Speaking causes the books to open where the pages will be blank other than what is being said. The words will turn up in black ice but only the one that the conversation is meant for will be able to read anything inside the book. This will allow for a record to be kept and details to be read over at a later point so longs the spell doesn't come to an end. Hania can call for backup if required, if those that are requested for aid are within the same board they are able to enter after two rounds for the call for help, if the request for aid is outside the board Hania is in then the those that accept the call must wait four rounds before entering the thread. As this is a senior spell Hania can contact people in the same sub-board, board or region as himself.