Post by Zaven Blake✧ on Mar 24, 2021 10:47:09 GMT -5
Name of Spell: Zero Sum Shadow: Erebus
Elemental Type: Shadow
Rank & Spell Type: Grand | Illusion AoE
Range & Speed: 85 m/s | 115 m radius (+10m for ever 10 points in sensory)
Mana Cost: 40 | 20
Stats Effected:
Applicable Perks: Mana Conservationist, Area of Triumph, Quick Shot, Careful Weaving,
Description:
Zaven’s grimoire opens to the required page, moving his right hand over it, shadow instantly seems to pour forth first falling to the ground almost as if a heavy mist once it gets to its maximum range it moves up quickly creating a spherical domain to trap those within the illusion. Those with this shadow domain find themselves within an unknown land, with people that know nothing of them. In fact, the people within it treat those within it as if they were second class citizens. What those within the illusion don’t seem to notice is that their mana sense, their hearing, their sense of smell and their sight are all altered at the whims of the user giving a sense of disorientation. Zaven is able to ignore allies equal to the ammo rules thanks to his own keen senses within this aspect, this is increased to an additional three people thanks to careful weaving. The base sensory required to see though this spell is 120 sensory the base sensory, this base of course is reduced by a certain amount if used against another sensory mage which can be found inside the sensory rules. Each round this spell is maintained it is reduced by 2 but if used against a sensory mage it is reduced by an additional 2 for each 10 points they have within their own sensory.
Name of Spell: Shadow’s reach
Elemental Type: Shadow
Rank & Spell Type: Senior | Communication
Range & Speed: Within Same Region | 40 m/s
Mana Cost: 30 | 15
Stats Effected: N/A
Applicable Perks: N/A
Description:
As if creating a pen made out of shadow Zaven writes the name of those he wishes to speak to, from it a scroll of black seems to appear in front of Zaven and the ones he wants to communicate with. There are two ways this spell works, the first is that he is able to hear the words being spoken to him as can the others with the scroll, the second is that it keeps a record of the conversation that has been had, this way no important or valuable information can be lost. Only those with the scroll can hear the words being said or read from the scroll itself. Due to its strength it is only able to communicate with those within the same region and only up to three people can be contacted at the same time. When calling for reinforcements it will be four rounds before they would be able to enter the thread and help.
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Name of Spell: Envoy of Erebus
Elemental Type: Shadow
Rank & Spell Type: Grand | Physical Reinforcement
Range & Speed: Self | 40 m/s
Mana Cost: 40 | 20
Stats Effected: Senior Strength Buff | Speed + 10 m/s
Applicable Perks: Mana Conservationist
Description:
Using his own shadow as a medium, shadow steadily creeps over Zaven’s body creating a multitude of runes around his ankles and wrists that are almost so intricate that one would be able to swear that they were tattoos if they didn’t know any better. The true strength of these runes aren’t seen at first as there seems to be no change, this is to lure the enemy into a false sense of security. In truth what is happening is that Zaven’s physical strength and speed have both been increased which is evident as he moves forward. When he does the shadow runes around his wrists and ankles burst forth over his body covering everything but his face making him almost seem as if he is made out of shadow, his clothing also seems to change thanks to the shadow into what can only be described as wispy robes drape over the user.
Name of Spell: Shadows of Ruination
Elemental Type: Shadow
Rank & Spell Type: Grand | Hex and Curse | Attack AoE
Range & Speed: 85 m/s | 150 meters | 115 sq. meters
Mana Cost: 40 | 20
Stats Effected: Debuffs healing/buffing, 25% sr endurance debuff
Applicable Perks: Mana Conservationist, Quick Shot, Area of Triumph, Sinister Magic
Description:
To activate this spell Zaven must open his right hand facing the sky and move it out in front of him, as he does so a small black almost unseeable orb appears in the centre of his hand. Once his arm is fully outstretched the orb expands to the point it bursts almost like a balloon that had been filled with too much water. This deals not only grand damage to everyone in the area of the spell but attempts to debuff the ability to heal or buff using the clashing rules, this applies only to senior rank spells or lower and gives a senior rank endurance debuff.
Elemental Type: Shadow
Rank & Spell Type: Grand | Illusion AoE
Range & Speed: 85 m/s | 115 m radius (+10m for ever 10 points in sensory)
Mana Cost: 40 | 20
Stats Effected:
Applicable Perks: Mana Conservationist, Area of Triumph, Quick Shot, Careful Weaving,
Description:
Zaven’s grimoire opens to the required page, moving his right hand over it, shadow instantly seems to pour forth first falling to the ground almost as if a heavy mist once it gets to its maximum range it moves up quickly creating a spherical domain to trap those within the illusion. Those with this shadow domain find themselves within an unknown land, with people that know nothing of them. In fact, the people within it treat those within it as if they were second class citizens. What those within the illusion don’t seem to notice is that their mana sense, their hearing, their sense of smell and their sight are all altered at the whims of the user giving a sense of disorientation. Zaven is able to ignore allies equal to the ammo rules thanks to his own keen senses within this aspect, this is increased to an additional three people thanks to careful weaving. The base sensory required to see though this spell is 120 sensory the base sensory, this base of course is reduced by a certain amount if used against another sensory mage which can be found inside the sensory rules. Each round this spell is maintained it is reduced by 2 but if used against a sensory mage it is reduced by an additional 2 for each 10 points they have within their own sensory.
Name of Spell: Shadow’s reach
Elemental Type: Shadow
Rank & Spell Type: Senior | Communication
Range & Speed: Within Same Region | 40 m/s
Mana Cost: 30 | 15
Stats Effected: N/A
Applicable Perks: N/A
Description:
As if creating a pen made out of shadow Zaven writes the name of those he wishes to speak to, from it a scroll of black seems to appear in front of Zaven and the ones he wants to communicate with. There are two ways this spell works, the first is that he is able to hear the words being spoken to him as can the others with the scroll, the second is that it keeps a record of the conversation that has been had, this way no important or valuable information can be lost. Only those with the scroll can hear the words being said or read from the scroll itself. Due to its strength it is only able to communicate with those within the same region and only up to three people can be contacted at the same time. When calling for reinforcements it will be four rounds before they would be able to enter the thread and help.
.
Name of Spell: Envoy of Erebus
Elemental Type: Shadow
Rank & Spell Type: Grand | Physical Reinforcement
Range & Speed: Self | 40 m/s
Mana Cost: 40 | 20
Stats Effected: Senior Strength Buff | Speed + 10 m/s
Applicable Perks: Mana Conservationist
Description:
Using his own shadow as a medium, shadow steadily creeps over Zaven’s body creating a multitude of runes around his ankles and wrists that are almost so intricate that one would be able to swear that they were tattoos if they didn’t know any better. The true strength of these runes aren’t seen at first as there seems to be no change, this is to lure the enemy into a false sense of security. In truth what is happening is that Zaven’s physical strength and speed have both been increased which is evident as he moves forward. When he does the shadow runes around his wrists and ankles burst forth over his body covering everything but his face making him almost seem as if he is made out of shadow, his clothing also seems to change thanks to the shadow into what can only be described as wispy robes drape over the user.
Name of Spell: Shadows of Ruination
Elemental Type: Shadow
Rank & Spell Type: Grand | Hex and Curse | Attack AoE
Range & Speed: 85 m/s | 150 meters | 115 sq. meters
Mana Cost: 40 | 20
Stats Effected: Debuffs healing/buffing, 25% sr endurance debuff
Applicable Perks: Mana Conservationist, Quick Shot, Area of Triumph, Sinister Magic
Description:
To activate this spell Zaven must open his right hand facing the sky and move it out in front of him, as he does so a small black almost unseeable orb appears in the centre of his hand. Once his arm is fully outstretched the orb expands to the point it bursts almost like a balloon that had been filled with too much water. This deals not only grand damage to everyone in the area of the spell but attempts to debuff the ability to heal or buff using the clashing rules, this applies only to senior rank spells or lower and gives a senior rank endurance debuff.