Post by Hania Ravencrest✾ on Apr 10, 2021 16:43:22 GMT -5
Name of Spell: Iya Zaeaer
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Attack Creation ¦ Physical Reinforcement
Range & Speed: Melee ¦ Personal Speed
Mana Cost: 50 ¦ 25
Stats Effected: +30 m/s speed
Applicable Perks: Apex Predator, Full Blitz
Description:
Hania places his hand behind his back, his hand moving as if he is holding something, within his hand a yanyuedao appears in the hand that is behind his back. The yanyuedao shaft is five feet long with a fifteen inch crescent blade, at the bottom of the shaft there seems to be a mace, this of course is normally used as a counter weight but can be used to strike. Using ammo rules additional yanyuedao can be created and be given to allies but these are melee based weapons and do grand damage upon a successful strike. Those that are hit directly with the yanyuedao find themselves affected by serious frost bite and moderate hypothermia.
Name of Spell: Whedaus Welun
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Attack Creation ¦ Sensory (Illusion)
Range & Speed: 75m (+10m for every 10 sensory) ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 Control (self)
Applicable Perks: Apex Predator, Master Illusionist, Elemental Oddity
Description:
Steepling his hands Hania closes his eyes, for this brief second he opens himself to attack but in that brief second an almost black mist like cloud of ice appears under the steepel that he's made. Parting his hands releases the spells full force, the darkend ice almost seems to frost everything that it touches turning it into a winter wonderland. The thing is the more a person looks around things are wrong, very wrong... where there should be songs of joy they would only hear songs of misery and grief while others wailed and cried. The sweet smelling air would actually start smelling of burning wood and flesh, the place would slowly turn into a more twisted version of itself with windows broken and cracked the people would look deathly sick and hostile. Mana signitures wouldn't be were people would expecting them allowing Hania and those not affected move around easier due to it being harder to track them. Those trapped within this eclipsed winter wonderland would also be taking grand damage. Those within the spell will find themselves getting severe frostbite and moderate hypothermia. With the use of ammo rules Hania is able to prevent allies being harmed.
To see through this illusion a person would need 120 sensory this is increased by 2 for every 10 control that hania has with an additional 2 being added for every 15 sensory hania has. This decreases by 2 each round however if used against another sensory mage uses a sensory spell to attempt to see through this spell it reduces by a specified amount based on rank stated within the illusion rules.
Name of Spell: Snow Drift
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Physical Reinforcement ¦ Healing
Range & Speed: 150m ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected: +30 m/s Speed
Applicable Perks: Full Blitz, Archangel's Blessing
Description:
Holding his hand out with the palm towards the sky his hand closes only to open once more to what appears to be an faint icy drift falling off it, above his hand how hovers a rune having what could be mistaken as a snow drift coming off it. This isn't actually the case it is just very small and fine ice shards. This rune is around one inch tall and half an inch wide and starts to hover around his body increasing not only his speed but healing him for grand damage. With the use of ammo rules additional runes can be created, to use these runes he has to envision those he wishes to have one. The rune then vanishes and starts to hover around them, they also gain the benefit of the speed and healing.
Name of Spell: Glacial Disillusion
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Attack Creation ¦ Sensory (Homing)
Range & Speed: 150m ¦ 75 M/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 Power (self)
Applicable Perks: Apex Predator
Description:
Moving his left hand out forward palm towards the enemy makes a single ice arrow around five inches long, with the use of ammo rules additional arrows can be created. Flicking his right hand makes the arrows move towards the enemy, with the use of the homing rules however Hania is able to control the arrows movements via his mana tether making it near impossible to escape the arrows. Those that are hit with the arrows are dealt grand damage, they suffer severe frostbite and moderate hypothermia.
Name of Spell: Winter's Blessing
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Attack Creation ¦ Physical Reinforcement
Range & Speed: 150m ¦ 75 M/s
Mana Cost: 50 ¦ 25
Stats Effected: +30 m/s Speed
Applicable Perks: Apex Predator, Full Blitz
Description:
Hania holds a single hand out like he's holding something his eyes frosting for a mere moment as a spear made of ice appears in his hand, with the use of ammo rules additional spears can be made and either handed to other members of his group or can float around him and be controlled slightly by his mana tether to have them attack. As this doesn't have homing once set forward they can not have their course altered to much meaning it is easy to avoid them if you're quick enough. These spears do grand rank damage upon impact, those who are hit also suffer severe frostbite and moderate hypothermia.
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Attack Creation ¦ Physical Reinforcement
Range & Speed: Melee ¦ Personal Speed
Mana Cost: 50 ¦ 25
Stats Effected: +30 m/s speed
Applicable Perks: Apex Predator, Full Blitz
Description:
Hania places his hand behind his back, his hand moving as if he is holding something, within his hand a yanyuedao appears in the hand that is behind his back. The yanyuedao shaft is five feet long with a fifteen inch crescent blade, at the bottom of the shaft there seems to be a mace, this of course is normally used as a counter weight but can be used to strike. Using ammo rules additional yanyuedao can be created and be given to allies but these are melee based weapons and do grand damage upon a successful strike. Those that are hit directly with the yanyuedao find themselves affected by serious frost bite and moderate hypothermia.
Name of Spell: Whedaus Welun
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Attack Creation ¦ Sensory (Illusion)
Range & Speed: 75m (+10m for every 10 sensory) ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 Control (self)
Applicable Perks: Apex Predator, Master Illusionist, Elemental Oddity
Description:
Steepling his hands Hania closes his eyes, for this brief second he opens himself to attack but in that brief second an almost black mist like cloud of ice appears under the steepel that he's made. Parting his hands releases the spells full force, the darkend ice almost seems to frost everything that it touches turning it into a winter wonderland. The thing is the more a person looks around things are wrong, very wrong... where there should be songs of joy they would only hear songs of misery and grief while others wailed and cried. The sweet smelling air would actually start smelling of burning wood and flesh, the place would slowly turn into a more twisted version of itself with windows broken and cracked the people would look deathly sick and hostile. Mana signitures wouldn't be were people would expecting them allowing Hania and those not affected move around easier due to it being harder to track them. Those trapped within this eclipsed winter wonderland would also be taking grand damage. Those within the spell will find themselves getting severe frostbite and moderate hypothermia. With the use of ammo rules Hania is able to prevent allies being harmed.
To see through this illusion a person would need 120 sensory this is increased by 2 for every 10 control that hania has with an additional 2 being added for every 15 sensory hania has. This decreases by 2 each round however if used against another sensory mage uses a sensory spell to attempt to see through this spell it reduces by a specified amount based on rank stated within the illusion rules.
Name of Spell: Snow Drift
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Physical Reinforcement ¦ Healing
Range & Speed: 150m ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected: +30 m/s Speed
Applicable Perks: Full Blitz, Archangel's Blessing
Description:
Holding his hand out with the palm towards the sky his hand closes only to open once more to what appears to be an faint icy drift falling off it, above his hand how hovers a rune having what could be mistaken as a snow drift coming off it. This isn't actually the case it is just very small and fine ice shards. This rune is around one inch tall and half an inch wide and starts to hover around his body increasing not only his speed but healing him for grand damage. With the use of ammo rules additional runes can be created, to use these runes he has to envision those he wishes to have one. The rune then vanishes and starts to hover around them, they also gain the benefit of the speed and healing.
Name of Spell: Glacial Disillusion
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Attack Creation ¦ Sensory (Homing)
Range & Speed: 150m ¦ 75 M/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 Power (self)
Applicable Perks: Apex Predator
Description:
Moving his left hand out forward palm towards the enemy makes a single ice arrow around five inches long, with the use of ammo rules additional arrows can be created. Flicking his right hand makes the arrows move towards the enemy, with the use of the homing rules however Hania is able to control the arrows movements via his mana tether making it near impossible to escape the arrows. Those that are hit with the arrows are dealt grand damage, they suffer severe frostbite and moderate hypothermia.
Name of Spell: Winter's Blessing
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Attack Creation ¦ Physical Reinforcement
Range & Speed: 150m ¦ 75 M/s
Mana Cost: 50 ¦ 25
Stats Effected: +30 m/s Speed
Applicable Perks: Apex Predator, Full Blitz
Description:
Hania holds a single hand out like he's holding something his eyes frosting for a mere moment as a spear made of ice appears in his hand, with the use of ammo rules additional spears can be made and either handed to other members of his group or can float around him and be controlled slightly by his mana tether to have them attack. As this doesn't have homing once set forward they can not have their course altered to much meaning it is easy to avoid them if you're quick enough. These spears do grand rank damage upon impact, those who are hit also suffer severe frostbite and moderate hypothermia.