Post by Hania Ravencrest✾ on Apr 16, 2021 16:25:54 GMT -5
Name of Spell: Shattered Dreams
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Attack Creation ¦ Sensory (homing)
Range & Speed: 150 meters ¦ 75 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +12 power (self)
Applicable Perks: Apex predator, Battle Knight, Elemental oddity
Description: Hania moves his hand out in front of him an ice-blue and white set of runes appear in front of him for two seconds, as they begin to fade a large shard of clear ice seems to appear from them. Hania is able then to use this piece of ice as is or with the use of ammo rules splinter it into smaller pieces, if the latter happens the ice shards would still be almost completely transparent but they would still hold a black tint to them. With this spell, Hania doesn't aim for the throat so to speak it will only ever go for non-vital areas that will cause the most pain. With the use of sensory's homing rules, Hania is able to have these shards track the one he wants to hit while within range making it almost impossible to avoid them. While this spell is active Hania himself will gain a +12 to his power to help him if the spell was to clash against another spell. Those that are hit with this spell find themselves feeling Severe frostbite and moderate hypothermia.
Name of Spell: Shattered Reflections
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Attack Creation
Range & Speed: 80 meters ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +9 power (self)
Applicable Perks: Apex predator, Battle Knight, Elemental oddity
Description: Hania swiped his left hand towards the right in doing so he creates what appears to be a sheet of glass about an inch thick and stands around six foot tall and two-foot-wide on first glance but this isn't the case, it is actually made entirely out of ice. The way he has condensed his mana allows the normal non-reflective ice to come across almost like a poor man's mirror. It would give any major detail but a person would be able to see themselves within it. The edges of the ice are blackened almost as if it was a frame for it. Once completely formed all that is required is for him to click his fingers shattering the would be a mirror into several shards, the number of shards would fall under the ammo rules. These shards would float around him thanks to the way he can control and manipulate his mana, thrusting his hand forward allows him to send the shards towards an enemy in the hopes to hit them. This spell will give Hania a +9 to his power while the spell is active. Those that are hit with this spell find themselves feeling moderate frostbite and the first stages of hypothermia.
Name of Spell: Winter's Bite
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Attack Creation
Range & Speed: 150 meters ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 power (self)
Applicable Perks: Apex predator, Battle Knight, Elemental oddity
Description: Hania pushes his hands towards the ground making an ice-blue and white seal around his feet that quickly glows and shoots a black ice shard towards an enemy. With the use of ammo rules additional shards can be made each round, each shard shatters upon impact but Hania is able to create more the round after. These shards don't look to deal the killing blow more to inflict the maximum pain that they can upon the one hit with them. This spell will give a +12 to his power when active. Those that are damaged by this spell will find themselves getting severe frostbite and moderate hypothermia.
Name of Spell: Icy Trail
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Sensory ¦ Tracking
Range & Speed: 80m (+sensory x2) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Affected: +9 Control
Applicable Perks: n/a
Description:
This spell doesn't function like a map spell but rather like a tracking device although it does mean that the youth has to get up and personal with the person or people in question. He needs to touch is able to leave a dull clear ice blue marking on a person in the shape of a curled phoenix. This allows him to be able to track those with it via his mana's tether so longs they are within range. With the use of ammo rules, he is able to make more tracking marks.
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Attack Creation ¦ Sensory (homing)
Range & Speed: 150 meters ¦ 75 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +12 power (self)
Applicable Perks: Apex predator, Battle Knight, Elemental oddity
Description: Hania moves his hand out in front of him an ice-blue and white set of runes appear in front of him for two seconds, as they begin to fade a large shard of clear ice seems to appear from them. Hania is able then to use this piece of ice as is or with the use of ammo rules splinter it into smaller pieces, if the latter happens the ice shards would still be almost completely transparent but they would still hold a black tint to them. With this spell, Hania doesn't aim for the throat so to speak it will only ever go for non-vital areas that will cause the most pain. With the use of sensory's homing rules, Hania is able to have these shards track the one he wants to hit while within range making it almost impossible to avoid them. While this spell is active Hania himself will gain a +12 to his power to help him if the spell was to clash against another spell. Those that are hit with this spell find themselves feeling Severe frostbite and moderate hypothermia.
Name of Spell: Shattered Reflections
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Attack Creation
Range & Speed: 80 meters ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +9 power (self)
Applicable Perks: Apex predator, Battle Knight, Elemental oddity
Description: Hania swiped his left hand towards the right in doing so he creates what appears to be a sheet of glass about an inch thick and stands around six foot tall and two-foot-wide on first glance but this isn't the case, it is actually made entirely out of ice. The way he has condensed his mana allows the normal non-reflective ice to come across almost like a poor man's mirror. It would give any major detail but a person would be able to see themselves within it. The edges of the ice are blackened almost as if it was a frame for it. Once completely formed all that is required is for him to click his fingers shattering the would be a mirror into several shards, the number of shards would fall under the ammo rules. These shards would float around him thanks to the way he can control and manipulate his mana, thrusting his hand forward allows him to send the shards towards an enemy in the hopes to hit them. This spell will give Hania a +9 to his power while the spell is active. Those that are hit with this spell find themselves feeling moderate frostbite and the first stages of hypothermia.
Name of Spell: Winter's Bite
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Attack Creation
Range & Speed: 150 meters ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 power (self)
Applicable Perks: Apex predator, Battle Knight, Elemental oddity
Description: Hania pushes his hands towards the ground making an ice-blue and white seal around his feet that quickly glows and shoots a black ice shard towards an enemy. With the use of ammo rules additional shards can be made each round, each shard shatters upon impact but Hania is able to create more the round after. These shards don't look to deal the killing blow more to inflict the maximum pain that they can upon the one hit with them. This spell will give a +12 to his power when active. Those that are damaged by this spell will find themselves getting severe frostbite and moderate hypothermia.
Name of Spell: Icy Trail
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Sensory ¦ Tracking
Range & Speed: 80m (+sensory x2) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Affected: +9 Control
Applicable Perks: n/a
Description:
This spell doesn't function like a map spell but rather like a tracking device although it does mean that the youth has to get up and personal with the person or people in question. He needs to touch is able to leave a dull clear ice blue marking on a person in the shape of a curled phoenix. This allows him to be able to track those with it via his mana's tether so longs they are within range. With the use of ammo rules, he is able to make more tracking marks.