Post by Hania Ravencrest✾ on Apr 19, 2021 19:54:03 GMT -5
Name of Spell: Glacial Doppelgangers
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Sensory ¦ Illusion
Range & Speed: 40m (+10m for every 10 Sensory) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +9 Sensory
Applicable Perks: Master Illusionist, shattered psyche
Description:
Hania moves his hands straight forward before placing the flats of his hands together, what seems like an icy mist starts to appear around his hands, creeping up his harms and slowly over his entire body. While this is happening he slowly releases a breath while parting his hands as he does it releases the icy mist over the location. There is something strange about this illusion as the area looks exactly like the place all be cold enough that you could feel like you would be getting frostbite, if not wrapped up properly. Within the area, however, there would seem like there were multiple versions of Hania. They each look the exact same as he does at the point of casting, they however work independently as if they were actually the caster making it harder to find which was the real one he was. With ammo rules, he can not only prevent his allies from being affected by the illusion but add versions of them into the illusion. To see through this illusion a mage must have 60 sensory, this increases by +2 for every 15 sensory that Hania has. In addition due to master illusionist, this is instantly increased by 10. This gets reduced by a certain amount if used upon another sensory mage, the reduction depends on the rank of the other mage found within the illusion rules. For every second round this spell is active it gets reduced by -2. The only senses this illusion messes with is sight, hearing and mana senses. The sight is due to seeing multiples of Hania (and his allies), the doppelgangers will sound as the originals would if spoken to and the mana of those being used as doppelgangers will feel like they are everywhere making it hard to pinpoint the original mage.
Name of Spell: Whedaus Welun
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Attack Creation ¦ Sensory (Illusion)
Range & Speed: 75m (+10m for every 10 sensory) ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 Control (self)
Applicable Perks: Apex Predator, Battle Knight, Master Illusionist, Shattered Psyche Elemental Oddity
Description:
Steepling his hands Hania closes his eyes, for this brief second he opens himself to attack but in that brief second an almost black mist-like cloud of ice appears under the steeple that he's made. Parting his hands releases the spells full force, the darkened ice almost seems to frost everything that it touches turning it into a winter wonderland. The thing is the more a person looks around things are wrong, very wrong... where there should be songs of joy they would only hear songs of misery and grief while others wailed and cried. The sweet-smelling air would actually start smelling of burning wood and flesh, the place would slowly turn into a more twisted version of itself with windows broken and cracked the people would look deathly sick and hostile. Mana signatures wouldn't be where people would be expecting them allowing Hania and those not affected to move around easier due to it being harder to track them. Those trapped within this eclipsed winter wonderland would also be taking grand damage. Those within the spell will find themselves getting severe frostbite and moderate hypothermia. With the use of ammo rules, Hania is able to prevent allies from being harmed.
To see through this illusion a person would need 120 sensory this is increased by 2 for every 10 control that hania has with an additional 2 being added for every 15 sensory hania has. This decreases by 2 every second round however if used against another sensory mage uses a sensory spell to attempt to see through this spell it reduces by a specified amount based on rank stated within the illusion rules.
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Sensory ¦ Illusion
Range & Speed: 40m (+10m for every 10 Sensory) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +9 Sensory
Applicable Perks: Master Illusionist, shattered psyche
Description:
Hania moves his hands straight forward before placing the flats of his hands together, what seems like an icy mist starts to appear around his hands, creeping up his harms and slowly over his entire body. While this is happening he slowly releases a breath while parting his hands as he does it releases the icy mist over the location. There is something strange about this illusion as the area looks exactly like the place all be cold enough that you could feel like you would be getting frostbite, if not wrapped up properly. Within the area, however, there would seem like there were multiple versions of Hania. They each look the exact same as he does at the point of casting, they however work independently as if they were actually the caster making it harder to find which was the real one he was. With ammo rules, he can not only prevent his allies from being affected by the illusion but add versions of them into the illusion. To see through this illusion a mage must have 60 sensory, this increases by +2 for every 15 sensory that Hania has. In addition due to master illusionist, this is instantly increased by 10. This gets reduced by a certain amount if used upon another sensory mage, the reduction depends on the rank of the other mage found within the illusion rules. For every second round this spell is active it gets reduced by -2. The only senses this illusion messes with is sight, hearing and mana senses. The sight is due to seeing multiples of Hania (and his allies), the doppelgangers will sound as the originals would if spoken to and the mana of those being used as doppelgangers will feel like they are everywhere making it hard to pinpoint the original mage.
Name of Spell: Whedaus Welun
Elemental Type: Ice
Rank & Spell Type: Grand ¦ Attack Creation ¦ Sensory (Illusion)
Range & Speed: 75m (+10m for every 10 sensory) ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 Control (self)
Applicable Perks: Apex Predator, Battle Knight, Master Illusionist, Shattered Psyche Elemental Oddity
Description:
Steepling his hands Hania closes his eyes, for this brief second he opens himself to attack but in that brief second an almost black mist-like cloud of ice appears under the steeple that he's made. Parting his hands releases the spells full force, the darkened ice almost seems to frost everything that it touches turning it into a winter wonderland. The thing is the more a person looks around things are wrong, very wrong... where there should be songs of joy they would only hear songs of misery and grief while others wailed and cried. The sweet-smelling air would actually start smelling of burning wood and flesh, the place would slowly turn into a more twisted version of itself with windows broken and cracked the people would look deathly sick and hostile. Mana signatures wouldn't be where people would be expecting them allowing Hania and those not affected to move around easier due to it being harder to track them. Those trapped within this eclipsed winter wonderland would also be taking grand damage. Those within the spell will find themselves getting severe frostbite and moderate hypothermia. With the use of ammo rules, Hania is able to prevent allies from being harmed.
To see through this illusion a person would need 120 sensory this is increased by 2 for every 10 control that hania has with an additional 2 being added for every 15 sensory hania has. This decreases by 2 every second round however if used against another sensory mage uses a sensory spell to attempt to see through this spell it reduces by a specified amount based on rank stated within the illusion rules.