Post by Sol Delothosin✾ on Aug 9, 2021 17:35:43 GMT -5
Name of Spell: Sickening Malediction
Elemental Type: Blood
Rank & Spell Type: Intermediate Restraint/Curse
Range & Speed: 40 meters 20 m/s
Mana Cost: 16/8
Stats Effected: ½ junior rank endurance debuff -5 speed Debuff 50% spell usage debuff
Applicable Perks: Tightly Bound, Corroding Curse, Mana Conservationist, Sinister Magic
Description: this spell is triggered by Sols eyes shifting color from blood red to a vibrant emerald green for a second before reverting back to normal. Once the spell is triggered a transparent red wave will launch from Sols body towards the target and if struck the target will gain red tattoo like markings on their body in a rip like pattern with it also extending to their grimoire. They will find their speed becoming more sluggish as their grimoire becomes heavy and unable to be used as effectively and their body more sensitive to damage and pain. This spell does Intermediate damage each turn it is on a target. This spell can target more then one person using the ammo rules
Name of Spell: Grasp of the Jubokko
Elemental Type: Blood
Rank & Spell Type: Intermediate Restraint/Curse
Range & Speed: 40 meters 20 m/s
Mana Cost: 16/8
Stats Effected: ½ junior rank endurance debuff – 5 speed Junior rank strength debuff
Applicable Perks: Tightly Bound, Corroding Curse, Mana Conservationist, Sinister Magic
Description: this spell is triggered when the whites of Sols eyes will turn pitch black for a second before reverting back to normal, once cast the spell appears as a red shockwave rushing forward along the ground towards the target, if it reaches under their feet then the target will have red plant like tattoos start to curl and appear across their body, as they tattoos spread and imprint themselves on the target they will find their speed dropping from the curse along with their body losing strength to attack and their resistance to damage starting to drop allowing them to be harmed further.while under the effect of this spell the target will take intermediate damage each turn, this spell can target more then one person using the ammo rules
Elemental Type: Blood
Rank & Spell Type: Intermediate Restraint/Curse
Range & Speed: 40 meters 20 m/s
Mana Cost: 16/8
Stats Effected: ½ junior rank endurance debuff -5 speed Debuff 50% spell usage debuff
Applicable Perks: Tightly Bound, Corroding Curse, Mana Conservationist, Sinister Magic
Description: this spell is triggered by Sols eyes shifting color from blood red to a vibrant emerald green for a second before reverting back to normal. Once the spell is triggered a transparent red wave will launch from Sols body towards the target and if struck the target will gain red tattoo like markings on their body in a rip like pattern with it also extending to their grimoire. They will find their speed becoming more sluggish as their grimoire becomes heavy and unable to be used as effectively and their body more sensitive to damage and pain. This spell does Intermediate damage each turn it is on a target. This spell can target more then one person using the ammo rules
Name of Spell: Grasp of the Jubokko
Elemental Type: Blood
Rank & Spell Type: Intermediate Restraint/Curse
Range & Speed: 40 meters 20 m/s
Mana Cost: 16/8
Stats Effected: ½ junior rank endurance debuff – 5 speed Junior rank strength debuff
Applicable Perks: Tightly Bound, Corroding Curse, Mana Conservationist, Sinister Magic
Description: this spell is triggered when the whites of Sols eyes will turn pitch black for a second before reverting back to normal, once cast the spell appears as a red shockwave rushing forward along the ground towards the target, if it reaches under their feet then the target will have red plant like tattoos start to curl and appear across their body, as they tattoos spread and imprint themselves on the target they will find their speed dropping from the curse along with their body losing strength to attack and their resistance to damage starting to drop allowing them to be harmed further.while under the effect of this spell the target will take intermediate damage each turn, this spell can target more then one person using the ammo rules