Post by Hinota Yuiee✾ on Dec 21, 2021 11:13:02 GMT -5
Pure Innocence
Budding Defenses
Living Restraint
Active Defence
Name of Spell: Pure Innocence
Elemental Type: Plant
Rank & Spell Type: Grand ¦ Healing
Range & Speed: 150 meters ¦ 75 m/s
Mana Cost: 50 ¦ --
Stats Effected: +12 Control (self), +20 Mana Regen (Allies)
Applicable Perks: Elemental Oddity ¦ Archangel's Blessing ¦ Healing specialist ¦ Combat Aid
Description: This is one of the more unusual spells that Hinota has in her arsenal as she normally isn't one for being touched and she can't use this. To activate this spell she needs to actively be holding onto the person either by hugging them, holding their hand etc. Once the contact is made an oversized blossom of a skeleton flower seems to appear around Hinota and the one she is connected to, it is currently in a closed state and the gold and white petals seem to be in a translucent state. As it slowly starts to open the scent of clean crisp water can be smelled almost as if it was trying to get rid of anything harmful in the air healing them for Grand damage. Like her other healing spells it can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds. actively try to remove any hex, curse, debuff, venom or poison that might be affecting her or the one she is touching in addition it is also able to give the ally being healed a slight bump to their mana regen although it does not affect Hinota's regen. This spell can only affect Hinota and one other person she is touching, also it is only active for a single round before deactivating itself.
Elemental Type: Plant
Rank & Spell Type: Grand ¦ Healing
Range & Speed: 150 meters ¦ 75 m/s
Mana Cost: 50 ¦ --
Stats Effected: +12 Control (self), +20 Mana Regen (Allies)
Applicable Perks: Elemental Oddity ¦ Archangel's Blessing ¦ Healing specialist ¦ Combat Aid
Description: This is one of the more unusual spells that Hinota has in her arsenal as she normally isn't one for being touched and she can't use this. To activate this spell she needs to actively be holding onto the person either by hugging them, holding their hand etc. Once the contact is made an oversized blossom of a skeleton flower seems to appear around Hinota and the one she is connected to, it is currently in a closed state and the gold and white petals seem to be in a translucent state. As it slowly starts to open the scent of clean crisp water can be smelled almost as if it was trying to get rid of anything harmful in the air healing them for Grand damage. Like her other healing spells it can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds. actively try to remove any hex, curse, debuff, venom or poison that might be affecting her or the one she is touching in addition it is also able to give the ally being healed a slight bump to their mana regen although it does not affect Hinota's regen. This spell can only affect Hinota and one other person she is touching, also it is only active for a single round before deactivating itself.
Budding Defenses
Name of Spell: Budding Defenses
Elemental Type: Plant
Rank & Spell Type: Grand ¦ Defence Creation ¦ Healing
Range & Speed: 150 Meters ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 Durability (Self), +20 Mana Regen (Allies)
Applicable Perks: Self Repairing ¦ Archangel's Blessing ¦ Elemental Oddity ¦ Healing Specialist
Description:
Hinota brings her hand together as if holding a lily, within her hands, a closed pale blue-white lily seems to appear an additional lily appears for every 75 control she has as per the ammo rules. Quickly she moves the lily slightly away from her whispering the allies name(s) she wants to use this spell on as she does so. The lily seems to blossom and so open the more it moves away from Hinota before it seemingly bursts and the petals fall to the ground. As this happens an opened lily appears beneath those she spoke the name of. When the lily does appear it will be completely open, the one within it will smell the light scent of spearmint coming from the flower itself. With control when she notices an incoming spell the flower will close allowing it to attempt to protect the one cocooned inside it. At this point, the lily will follow clashing rules as normal and is able to defend up to archmage damage and will even repair itself at the end of each round if damaged thanks to its self-repairing ability (max 3 rounds). In addition to being a defensive spell the entire time this spell is active it is healing the one standing inside it for Grand damage while also actively attempting to cleanse them of any poisons, venoms, debuffs, curses or hexes using the clashing rules for cleansing and is able to help them regen 20 mana each round although even if she used the spell on herself she would not gain the benefit of the mana regen. This spell can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds.
Elemental Type: Plant
Rank & Spell Type: Grand ¦ Defence Creation ¦ Healing
Range & Speed: 150 Meters ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 Durability (Self), +20 Mana Regen (Allies)
Applicable Perks: Self Repairing ¦ Archangel's Blessing ¦ Elemental Oddity ¦ Healing Specialist
Description:
Hinota brings her hand together as if holding a lily, within her hands, a closed pale blue-white lily seems to appear an additional lily appears for every 75 control she has as per the ammo rules. Quickly she moves the lily slightly away from her whispering the allies name(s) she wants to use this spell on as she does so. The lily seems to blossom and so open the more it moves away from Hinota before it seemingly bursts and the petals fall to the ground. As this happens an opened lily appears beneath those she spoke the name of. When the lily does appear it will be completely open, the one within it will smell the light scent of spearmint coming from the flower itself. With control when she notices an incoming spell the flower will close allowing it to attempt to protect the one cocooned inside it. At this point, the lily will follow clashing rules as normal and is able to defend up to archmage damage and will even repair itself at the end of each round if damaged thanks to its self-repairing ability (max 3 rounds). In addition to being a defensive spell the entire time this spell is active it is healing the one standing inside it for Grand damage while also actively attempting to cleanse them of any poisons, venoms, debuffs, curses or hexes using the clashing rules for cleansing and is able to help them regen 20 mana each round although even if she used the spell on herself she would not gain the benefit of the mana regen. This spell can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds.
Living Restraint
Name of Spell: Living Restraint
Elemental Type: Plant ¦ Angelic
Rank & Spell Type: Grand ¦ Restraint ¦ Healing
Range & Speed: 150m ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Affected: -20 m/s to speed, +12 Control (Self), +20 Mana Regen (Allies)
Applicable Perks: Archangel's Blessing, Tightly Bound, Elemental Oddity ¦ Combat Aid ¦ Healing Specialist
Description:
Hinota's understanding of restraining has improved as she has spent time studying and understanding her elements that bit more and how to make them work in tandem with each other. Closing her eyes she takes a deep breath holding for a few seconds before releasing it as she does a storm of different coloured vibrant petals seem to enshroud her, upon first thought one might believe that this was meant to hide her presence but this isn't what she has in mind at all as the petals seem to create a tree around 20 meters away from her. Appearing on the lushness of what would normally be lush green leaves would grow beautiful glowing pale purple wisteria and white dangling from the flower petal-like tree. The scent of the purple wisteria smells of lavender while the white wisteria smells of chamomile giving a relaxing atmosphere but this isn't where the debuff takes place, however. If an enemy gets within 75 meters of the petal tree the wisteria creeps forward binding them, this not only slows them by 20m/s but deals Senior rank damage due to them being tightly bound by the purple flower, though a person can break free by using clashing rules. By using ammo rules so long as Hinota has the correct amount of control she can bind additional people.
The white wisteria, however, reacts differently from their purple counterpart as if an ally within 75 meters gets injured or are running low on mana it will creep forward as if it was ready to bound them but at the last moment, it will burst the petals vanishing releasing what appears to be a gentle white glowing light that surrounds the ally in question, the glowing petals themselves will smell of cinnamon and will either heal for grand damage to their health or mana skin while also giving +20 mana regeneration, if used on Hinota she does not gain the benefit of the mana regen. This spell can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds. Like the debuffing wisteria, she is able to use ammo rules to heal more than one person as long as she has the control needed to do so. The healing aspect of this spell can also actively attempts to cleanse debuffs, curses, hexes, poisons, venoms by using clashing rules. This spell will remain active until Hino herself deactivates it or she runs out of mana.
Elemental Type: Plant ¦ Angelic
Rank & Spell Type: Grand ¦ Restraint ¦ Healing
Range & Speed: 150m ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Affected: -20 m/s to speed, +12 Control (Self), +20 Mana Regen (Allies)
Applicable Perks: Archangel's Blessing, Tightly Bound, Elemental Oddity ¦ Combat Aid ¦ Healing Specialist
Description:
Hinota's understanding of restraining has improved as she has spent time studying and understanding her elements that bit more and how to make them work in tandem with each other. Closing her eyes she takes a deep breath holding for a few seconds before releasing it as she does a storm of different coloured vibrant petals seem to enshroud her, upon first thought one might believe that this was meant to hide her presence but this isn't what she has in mind at all as the petals seem to create a tree around 20 meters away from her. Appearing on the lushness of what would normally be lush green leaves would grow beautiful glowing pale purple wisteria and white dangling from the flower petal-like tree. The scent of the purple wisteria smells of lavender while the white wisteria smells of chamomile giving a relaxing atmosphere but this isn't where the debuff takes place, however. If an enemy gets within 75 meters of the petal tree the wisteria creeps forward binding them, this not only slows them by 20m/s but deals Senior rank damage due to them being tightly bound by the purple flower, though a person can break free by using clashing rules. By using ammo rules so long as Hinota has the correct amount of control she can bind additional people.
The white wisteria, however, reacts differently from their purple counterpart as if an ally within 75 meters gets injured or are running low on mana it will creep forward as if it was ready to bound them but at the last moment, it will burst the petals vanishing releasing what appears to be a gentle white glowing light that surrounds the ally in question, the glowing petals themselves will smell of cinnamon and will either heal for grand damage to their health or mana skin while also giving +20 mana regeneration, if used on Hinota she does not gain the benefit of the mana regen. This spell can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds. Like the debuffing wisteria, she is able to use ammo rules to heal more than one person as long as she has the control needed to do so. The healing aspect of this spell can also actively attempts to cleanse debuffs, curses, hexes, poisons, venoms by using clashing rules. This spell will remain active until Hino herself deactivates it or she runs out of mana.
Active Defence
Name of Spell: Active Defence
Elemental Type: Plant
Rank & Spell Type: Grand ¦ Defence Creation ¦ Healing
Range & Speed: 150m ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Affected: +12 durability (Self), +20 mana regen (ally)[break]
Applicable Perks: Archangel's Blessing, Self Repairing, Elemental Oddity, Healing Specialist[break]
Description:
Hinota often says she was raised learning how to read the tides of battle and this spell shows just how true that statement is. Quickly raises her left hand above her head creating a baby green and purple seal in the top of her a few seconds later hundreds if not thousands of cherry blossom petals seem to burst free from it and dance around the area the scent of the blossoms, however, the smell of lilac, at this point the spell is still fully inactive as it isn't doing what the spells function truly is thus not making this an aoe spell. This spell doesn't act like a normal shielding spell as the petals follow Hinota's movements and condense in pockets big enough to take on incoming spells while leaving the ally in questionable to attack unhindered. The condensed petal pockets act as a shield and so clashing rules still take effect when they intercept an attack and can defend against archmage damage. The petals can split off in the attempts to defend more incoming attacks using the ammo rules equal to Hinota's control and she can even send them to defend another person at the same time by using the ammo rules but she can not go above what her control allows. (Example: A has three projectiles incoming and Hinota has just enough control to protect against all three projectiles but B is also getting attacked by something Hino needs to decide whether or not to protect A against all incoming projectiles or send some of the petals to protect B thus not going over what she can control via ammo rules.) If not destroyed the shield aspect of this spell repairs at the beginning of each round (3 times max)
In addition to being a shield, the petals are able to condense and move around individuals healing them instead of protecting them against incoming attacks, using ammo rules she can heal several allies as long as she has the required control. Using the example above Hinota can heal as well at the same time as defending but can not go above what her control allows via the ammo rules. The healing aspect of this spell can heal for grand damage to either health or mana skin as well as giving +20 towards the person who's being healed mana regeneration if hinota herself is healed by this spell she does not gain the benefit of her mana being regenerated. It can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds. When healing a person the spell also actively attempts to cleanse debuffs, curses, hexes, poisons, venoms by using clashing rules. This spell will remain active until Hino herself deactivates it or she runs out of mana.
Elemental Type: Plant
Rank & Spell Type: Grand ¦ Defence Creation ¦ Healing
Range & Speed: 150m ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Affected: +12 durability (Self), +20 mana regen (ally)[break]
Applicable Perks: Archangel's Blessing, Self Repairing, Elemental Oddity, Healing Specialist[break]
Description:
Hinota often says she was raised learning how to read the tides of battle and this spell shows just how true that statement is. Quickly raises her left hand above her head creating a baby green and purple seal in the top of her a few seconds later hundreds if not thousands of cherry blossom petals seem to burst free from it and dance around the area the scent of the blossoms, however, the smell of lilac, at this point the spell is still fully inactive as it isn't doing what the spells function truly is thus not making this an aoe spell. This spell doesn't act like a normal shielding spell as the petals follow Hinota's movements and condense in pockets big enough to take on incoming spells while leaving the ally in questionable to attack unhindered. The condensed petal pockets act as a shield and so clashing rules still take effect when they intercept an attack and can defend against archmage damage. The petals can split off in the attempts to defend more incoming attacks using the ammo rules equal to Hinota's control and she can even send them to defend another person at the same time by using the ammo rules but she can not go above what her control allows. (Example: A has three projectiles incoming and Hinota has just enough control to protect against all three projectiles but B is also getting attacked by something Hino needs to decide whether or not to protect A against all incoming projectiles or send some of the petals to protect B thus not going over what she can control via ammo rules.) If not destroyed the shield aspect of this spell repairs at the beginning of each round (3 times max)
In addition to being a shield, the petals are able to condense and move around individuals healing them instead of protecting them against incoming attacks, using ammo rules she can heal several allies as long as she has the required control. Using the example above Hinota can heal as well at the same time as defending but can not go above what her control allows via the ammo rules. The healing aspect of this spell can heal for grand damage to either health or mana skin as well as giving +20 towards the person who's being healed mana regeneration if hinota herself is healed by this spell she does not gain the benefit of her mana being regenerated. It can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds. When healing a person the spell also actively attempts to cleanse debuffs, curses, hexes, poisons, venoms by using clashing rules. This spell will remain active until Hino herself deactivates it or she runs out of mana.