Post by Joseph Ravencrest✾ on Apr 26, 2023 10:48:43 GMT -5
Name of Spell: Picking Information
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Sensory(mapping)
Range & Speed: (80m) + (sensory x4) | 75m/s
Mana Cost: 50 | 25
Stats Effected: +12 sensory
Applicable Perks: Elemental Oddity, Heighten Senses
Description: The user waves their left hand forward once before signing the words 'Picking Information'. The map is one tenth the size of the area its displaying, the carbon matter that shape the map remaining in a dust sized pieces that happen to be sticking closely together to create the highly detailed map. While nothing on the map looks close to being real, its still easy enough to tell what things are supposed to be. The map can move through openings smaller than its size due to this. The amount of magic a person has is displayed by a small guitar pick shape made of cubic diamond that hovers above the figure on the map. The amount of tiny guitar pick shapes above the figures depends on their rank. Junior has one, intermediate is two, Senior is three, grand is four, and archmages is five. The area of the picks outside body is cubic diamond if the person is an ally, and black coal if they are an enemy. If their alliance isn't known than the color of the center is unaffected. The tracking spell can find any persons using a skill or spell hiding that person or persons presence in the case that the sensory is 20+ more than the targets control if its one rank lower than the targets spell, 10+ more sensory than the targets if both are the same level, or 5+ more control if the spell is a rank higher than the targets spell.
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Sensory(mapping)
Range & Speed: (80m) + (sensory x4) | 75m/s
Mana Cost: 50 | 25
Stats Effected: +12 sensory
Applicable Perks: Elemental Oddity, Heighten Senses
Description: The user waves their left hand forward once before signing the words 'Picking Information'. The map is one tenth the size of the area its displaying, the carbon matter that shape the map remaining in a dust sized pieces that happen to be sticking closely together to create the highly detailed map. While nothing on the map looks close to being real, its still easy enough to tell what things are supposed to be. The map can move through openings smaller than its size due to this. The amount of magic a person has is displayed by a small guitar pick shape made of cubic diamond that hovers above the figure on the map. The amount of tiny guitar pick shapes above the figures depends on their rank. Junior has one, intermediate is two, Senior is three, grand is four, and archmages is five. The area of the picks outside body is cubic diamond if the person is an ally, and black coal if they are an enemy. If their alliance isn't known than the color of the center is unaffected. The tracking spell can find any persons using a skill or spell hiding that person or persons presence in the case that the sensory is 20+ more than the targets control if its one rank lower than the targets spell, 10+ more sensory than the targets if both are the same level, or 5+ more control if the spell is a rank higher than the targets spell.
Name of Spell: Mending in Tune
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Healing
Range & Speed: 150M | 75m/s
Mana Cost: 50 | 25
Stats Effected: n/a
Applicable Perks: Elemental Oddity, Master Healer, Archangels Blessing
Description: The spell is activated by moving his head to the left and touching the crook of his neck with their pointing finger and index finger on their left hand. Bits of carbon matter appear before forming together to make black tear shape or shapes. One shape is made for every person the spell is used on, each one playing a soothing melody that sounds to be from a hurdy gurdy. Can regrow digits instantly, regrowing smaller non vital organs after one post. After two posts the spell can regrow limbs and organs. If its applied three posts after a person dying it can resurrect them after three posts(can only do this once a thread and cannot resurrect himself). This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. Per the ammo rule, the spell can heal multiple targets if he has enough control. Due to archangels blessing, the potency of the spell will not lower.
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Healing
Range & Speed: 150M | 75m/s
Mana Cost: 50 | 25
Stats Effected: n/a
Applicable Perks: Elemental Oddity, Master Healer, Archangels Blessing
Description: The spell is activated by moving his head to the left and touching the crook of his neck with their pointing finger and index finger on their left hand. Bits of carbon matter appear before forming together to make black tear shape or shapes. One shape is made for every person the spell is used on, each one playing a soothing melody that sounds to be from a hurdy gurdy. Can regrow digits instantly, regrowing smaller non vital organs after one post. After two posts the spell can regrow limbs and organs. If its applied three posts after a person dying it can resurrect them after three posts(can only do this once a thread and cannot resurrect himself). This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. Per the ammo rule, the spell can heal multiple targets if he has enough control. Due to archangels blessing, the potency of the spell will not lower.
Name of Spell: Thumb Piano
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Supplementary Construct(Transportation)
Range & Speed: 150M | 50m/s
Mana Cost: 50 | 25
Stats Effected: n/a
Applicable Perks: (Any perks applicable to this spell)
Description: The spell is activated by taking two steps backwards in a straight line with the left foot going first, before pausing than taking two steps in place with the right foot, than two steps in place with the left foot. Bits of carbon magic start to appear before coming together to form a boat shaped like a thumb piano. It's colored like black coal with ripples of different grey hues and colorless cubic diamond along its form. It has ten seats shaped like instrument keys for people to sit. The main body of the boat is circular shaped. There is a whole in the body, but its under the 'key' area before the sitting seat spots. The boat is 7 meters around and 3 meters tall. The basic shape.
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Supplementary Construct(Transportation)
Range & Speed: 150M | 50m/s
Mana Cost: 50 | 25
Stats Effected: n/a
Applicable Perks: (Any perks applicable to this spell)
Description: The spell is activated by taking two steps backwards in a straight line with the left foot going first, before pausing than taking two steps in place with the right foot, than two steps in place with the left foot. Bits of carbon magic start to appear before coming together to form a boat shaped like a thumb piano. It's colored like black coal with ripples of different grey hues and colorless cubic diamond along its form. It has ten seats shaped like instrument keys for people to sit. The main body of the boat is circular shaped. There is a whole in the body, but its under the 'key' area before the sitting seat spots. The boat is 7 meters around and 3 meters tall. The basic shape.
If an oncoming attack spell of the same rank as the construct, than an attack of 5 or more attack points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit. If an oncoming attack spell that is one rank lower then the construct, then an attack with 5 or more points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber.
Name of Spell: Pagoda
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Supplementary Construct(Base)
Range & Speed: 80M | 50 m/s
Mana Cost: 50 | 25
Stats Effected: n/a
Applicable Perks: (Any perks applicable to this spell)
Description: The user waves with their right hand before signing the word 'pagoda' to activate the spell. It takes three full posts to finish building the base supplementary construct. The building is 15 meters wide and 30 meters tall, resembling a three tiered pagoda on the outside. It is only one room on the inside, though each 'tier' has windows made of cubic diamond. The building looks to be made of carbon matter, having small soft seats shaped like pillows made of condensed black coal powder. In the center of the room is something shaped like one might expect a carving of a rock waterfall to look like. Instead of water flowing down in a continuous cycle however, tiny small pieces of carbon matter come down. The pieces are small enough and the small item inside tall enough for it to create a soothing ambient sound with a similar effect one might expect something like the sound of rain to have. There is a door at the front and back of the building. A max of ten people can occupy the construct at one time. The spell cannot move from its spot after the spell is cast. Allies regain 25 additional mana and their healing spells cost 20% less while inside the structure. The base can hold five people within it at a time. The caster cannot be aided by his own base spell. He must remain within 20 meters of the base, otherwise the spell will shatter.
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Supplementary Construct(Base)
Range & Speed: 80M | 50 m/s
Mana Cost: 50 | 25
Stats Effected: n/a
Applicable Perks: (Any perks applicable to this spell)
Description: The user waves with their right hand before signing the word 'pagoda' to activate the spell. It takes three full posts to finish building the base supplementary construct. The building is 15 meters wide and 30 meters tall, resembling a three tiered pagoda on the outside. It is only one room on the inside, though each 'tier' has windows made of cubic diamond. The building looks to be made of carbon matter, having small soft seats shaped like pillows made of condensed black coal powder. In the center of the room is something shaped like one might expect a carving of a rock waterfall to look like. Instead of water flowing down in a continuous cycle however, tiny small pieces of carbon matter come down. The pieces are small enough and the small item inside tall enough for it to create a soothing ambient sound with a similar effect one might expect something like the sound of rain to have. There is a door at the front and back of the building. A max of ten people can occupy the construct at one time. The spell cannot move from its spot after the spell is cast. Allies regain 25 additional mana and their healing spells cost 20% less while inside the structure. The base can hold five people within it at a time. The caster cannot be aided by his own base spell. He must remain within 20 meters of the base, otherwise the spell will shatter.
Name of Spell: Carnation
Spell Element: Carbon Matter
Spell Rank: Grand
Mana Cost: 50 | 25
Type of Golem: Balanced
Applicable Perks: n/a
Description: The caster hugs their own upper torso before holding out their right hand to activate the spell. Bits of carbon matter start to form, coming together to shape the spell. The face looks vaguely shaped like a human mannicans, the only feature not looking empty being round eyes made of carbon cubic diamond. The majority of the body is shaped like a carved figure of a lion, having visible joints for movement akin to a doll. The paws have retractable claws made of carbon cubic diamond. They have a dark grey coal body, black mane, a black scorpion tail, and grey dragon wings. The visible joints in the carved looking tail resemble something akin to a snake toy with a multitude of short rounded joints and puffed out parts between the joints, the carved stinger like shape being at the end. The wings look jointed and carved like the rest of the body. While it could never be mistaken for looking remotely alive, it can still move and function as a proper golem of its rank. It's 12 meters long, 10 meters tall as a whole, but four meters tall if one doesn't count the wings or tail. It's two meters wide if the wings aren't taken into account. If they are taken into account, then it can be 10 meters wide. It has a maximum of 5 passengers, still moving at 24m/s while carrying passengers. Per the ammo rule, for an additional 75 control the caster can summon another golem. The amount that can be summoned is capped at 2 at a time.
Spell Element: Carbon Matter
Spell Rank: Grand
Mana Cost: 50 | 25
Type of Golem: Balanced
Applicable Perks: n/a
Description: The caster hugs their own upper torso before holding out their right hand to activate the spell. Bits of carbon matter start to form, coming together to shape the spell. The face looks vaguely shaped like a human mannicans, the only feature not looking empty being round eyes made of carbon cubic diamond. The majority of the body is shaped like a carved figure of a lion, having visible joints for movement akin to a doll. The paws have retractable claws made of carbon cubic diamond. They have a dark grey coal body, black mane, a black scorpion tail, and grey dragon wings. The visible joints in the carved looking tail resemble something akin to a snake toy with a multitude of short rounded joints and puffed out parts between the joints, the carved stinger like shape being at the end. The wings look jointed and carved like the rest of the body. While it could never be mistaken for looking remotely alive, it can still move and function as a proper golem of its rank. It's 12 meters long, 10 meters tall as a whole, but four meters tall if one doesn't count the wings or tail. It's two meters wide if the wings aren't taken into account. If they are taken into account, then it can be 10 meters wide. It has a maximum of 5 passengers, still moving at 24m/s while carrying passengers. Per the ammo rule, for an additional 75 control the caster can summon another golem. The amount that can be summoned is capped at 2 at a time.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 130 | 130 | 130 | 120m | 24m/s | Grand + Intermediate |