Post by Saeka Zhongli on Jul 1, 2023 18:24:19 GMT -5
Star festival 20% disc, equal stat:
3600 words
Item being trained:
Adunel Lerovup:
Rank & Element: Junior ¦ Air Pressure ¦ Mist
Class & Type: Relic ¦ Accessory (Necklace)
Magic Specializations: Sensory ¦ Healing ¦ Physical Reinforcement
Appearance:
Adunel Lerovup is a simple yet elegant necklace that sits on a delicate silver chain. The pendant itself is around an inch tall by half an inch wide, it is a moonstone surrounded by silver filigree with several silver leaves and small pearls to add to its beauty.
Lore:
Unique Ability:
Abilities:
Z'ar Tobor
Hawga Kagh Ehtaha
Lorkor Hofiba
Malakta Lilaste
3600 words
Item being trained:
Adunel Lerovup:
Adunel Lerovup
Rank & Element: Junior ¦ Air Pressure ¦ Mist
Class & Type: Relic ¦ Accessory (Necklace)
Magic Specializations: Sensory ¦ Healing ¦ Physical Reinforcement
Appearance:
Adunel Lerovup is a simple yet elegant necklace that sits on a delicate silver chain. The pendant itself is around an inch tall by half an inch wide, it is a moonstone surrounded by silver filigree with several silver leaves and small pearls to add to its beauty.
Lore:
Junior Lore:
The creation of this item was thought to be within the Diamond kingdom by a holy man, it isn't been proven one way or another if this is indeed the cage. The former heir to the Zhongli was doing some personal training in the outskirts near the Heart Kingdom when she came across an injured child. The child was to old to take home and so did her best to patch them up, when they regained consciousness they explained what happened and asked for her to take them home. Even though she didn't want to she didn't want to have a child's blood on her hands and so agreed.
When the child was returned she was about to leave but due to the relief of the parents, they insisted on giving her something they considered just as valuable and so was given the necklace. They insisted it wasn't much but in comparison to what she had returned to them, as not to offend them she accepted with every intention of throwing it away, however, she decided against it and so went to the black market to get it appraised and tested. She found out it was indeed valuable and so had it placed in a wooden box with Saeka's name written on top with a note that it was only to be given on her fifteenth birthday so she could appreciate it.
Little did any of the family know that the young heiress would never be there to see their youngest sister's reaction when opening the gift.
Intermediate Lore:
~Get the relic to intermediate to unlock~
Senior Lore:
~Get the relic to Senior to unlock~
Grand Lore:
~Get the relic to Grand to unlock~
The creation of this item was thought to be within the Diamond kingdom by a holy man, it isn't been proven one way or another if this is indeed the cage. The former heir to the Zhongli was doing some personal training in the outskirts near the Heart Kingdom when she came across an injured child. The child was to old to take home and so did her best to patch them up, when they regained consciousness they explained what happened and asked for her to take them home. Even though she didn't want to she didn't want to have a child's blood on her hands and so agreed.
When the child was returned she was about to leave but due to the relief of the parents, they insisted on giving her something they considered just as valuable and so was given the necklace. They insisted it wasn't much but in comparison to what she had returned to them, as not to offend them she accepted with every intention of throwing it away, however, she decided against it and so went to the black market to get it appraised and tested. She found out it was indeed valuable and so had it placed in a wooden box with Saeka's name written on top with a note that it was only to be given on her fifteenth birthday so she could appreciate it.
Little did any of the family know that the young heiress would never be there to see their youngest sister's reaction when opening the gift.
Intermediate Lore:
~Get the relic to intermediate to unlock~
Senior Lore:
~Get the relic to Senior to unlock~
Grand Lore:
~Get the relic to Grand to unlock~
Unique Ability:
Adunel Lerovup is unique in many ways, from the fact it has two elements instead of one, three specializations instead of the normal two and four abilities instead of the normal three, this gives it a perceived edge over many other items because of this fact. In addition to this, any training done by its wearer will grant stats and spell points at a ratio of 1 per 1,500 words as well as once per page allowing it to redirect a spell of the same rank as the item or lower without a clash.
Abilities:
Z'ar Tobor
Name of the Ability Z'ar Tobor
Type & Uses: Flow¦ 3 Rounds Active ¦ 2 Round Cooldown
Rank & Specialization: Junior ¦ Healing ¦ Physical Reinforcement
Mana Cost: 8 ¦ 15
Range & Speed: Self ¦ 10m/s
Stats Affected: +2 m/s Speed
Description:
Saying this ability's name is enough to activate it. The wearer of the necklace gains a light mist around their body allowing them to feel refreshed, due to this sensation they are able to move quicker than normal. A secondary effect of this refreshing mist is that the wearer will be healed for junior rank damage, this healing is still in its infancy and so can only heal grazes, minor cuts, bruises and scratches. In addition to this, it will actively use the clashing rules to try and cleanse debuffs, poisons, toxins and other negative effects.
Type & Uses: Flow¦ 3 Rounds Active ¦ 2 Round Cooldown
Rank & Specialization: Junior ¦ Healing ¦ Physical Reinforcement
Mana Cost: 8 ¦ 15
Range & Speed: Self ¦ 10m/s
Stats Affected: +2 m/s Speed
Description:
Saying this ability's name is enough to activate it. The wearer of the necklace gains a light mist around their body allowing them to feel refreshed, due to this sensation they are able to move quicker than normal. A secondary effect of this refreshing mist is that the wearer will be healed for junior rank damage, this healing is still in its infancy and so can only heal grazes, minor cuts, bruises and scratches. In addition to this, it will actively use the clashing rules to try and cleanse debuffs, poisons, toxins and other negative effects.
Hawga Kagh Ehtaha
Name of the Ability Hawga Kagh Ehtaha
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounda Cooldown
Rank & Specialization: Junior ¦ Sensory (Tracking)
Mana Cost: 8 ¦ 4
Range & Speed: 25m (+sensory x2) ¦ 10m/s
Stats Affected:
Description:
Saying this ability's name is enough to activate it. This tracking spell is a unique one even among one of its kind as usually physical contact is needed to place the marker, where this can still be applied the wearer of the necklace can use their air pressure to send a bolt of air around the size of an average sized dinner plate in the direction of the one they want to track. Due to the nature of Air Pressure if it makes contact with its intended target it will be knocked back 2m with an additional 5m being added for every 10 strength they have, it, of course, would do no damage allowing the person to believe that it was just a dud spell. Regardless of if it is a touch or a dinner plate-sized orb that hits them an invisible mark in the shape of a lilac scythe would be left. This mark can only be seen with the right amount of sensory or higher.
This mark allows the wearer to track their target over a large distance without requiring a map spell that could possibly be seen to be used. With the use of ammo rules, additional marks can be created allowing for several targets to be tracked at once.
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounda Cooldown
Rank & Specialization: Junior ¦ Sensory (Tracking)
Mana Cost: 8 ¦ 4
Range & Speed: 25m (+sensory x2) ¦ 10m/s
Stats Affected:
Description:
Saying this ability's name is enough to activate it. This tracking spell is a unique one even among one of its kind as usually physical contact is needed to place the marker, where this can still be applied the wearer of the necklace can use their air pressure to send a bolt of air around the size of an average sized dinner plate in the direction of the one they want to track. Due to the nature of Air Pressure if it makes contact with its intended target it will be knocked back 2m with an additional 5m being added for every 10 strength they have, it, of course, would do no damage allowing the person to believe that it was just a dud spell. Regardless of if it is a touch or a dinner plate-sized orb that hits them an invisible mark in the shape of a lilac scythe would be left. This mark can only be seen with the right amount of sensory or higher.
This mark allows the wearer to track their target over a large distance without requiring a map spell that could possibly be seen to be used. With the use of ammo rules, additional marks can be created allowing for several targets to be tracked at once.
Lorkor Hofiba
Name of the Ability Lorkor Hofiba
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Sensory (Illusion)
Mana Cost: 8 ¦ 4
Range & Speed: 10m ¦ 10m/s
Stats Affected: -2 Sensory ¦ +2m/s speed (self)
Description:
Whispering the ability's name is enough to activate it. The moment this is done what appears to be a thick wind-filled lilac fog seems to fill the area making it almost if not impossible to see for a single round using the blinding rules, regardless of whether they are blinded or not their mana senses would be reacting strangely. They may not be able to feel a spell coming at times and times that they do feel mana it could be coming from the wrong direction, this includes when they use their own spells. The sensory required to see through the illusion is 10 +2 for every 15 control that the wearer has (if the wearer has the advanced perk puppet master this is reduced to +2 for every 10 control) this can be reduced lower if another sensory mage uses a map spell as shown inside the sensory magic spec. The requirement to see-through the spell will decrease by 2 every round (this will change to every second round if the wearer has the advanced perk shattered psyche). As the illusion is still in its infancy there is a lot of unknown growth it can do. The wearer will find that while they are inside the fog that their speed has slightly increased as they feel a stronger air current around their feet.
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Sensory (Illusion)
Mana Cost: 8 ¦ 4
Range & Speed: 10m ¦ 10m/s
Stats Affected: -2 Sensory ¦ +2m/s speed (self)
Description:
Whispering the ability's name is enough to activate it. The moment this is done what appears to be a thick wind-filled lilac fog seems to fill the area making it almost if not impossible to see for a single round using the blinding rules, regardless of whether they are blinded or not their mana senses would be reacting strangely. They may not be able to feel a spell coming at times and times that they do feel mana it could be coming from the wrong direction, this includes when they use their own spells. The sensory required to see through the illusion is 10 +2 for every 15 control that the wearer has (if the wearer has the advanced perk puppet master this is reduced to +2 for every 10 control) this can be reduced lower if another sensory mage uses a map spell as shown inside the sensory magic spec. The requirement to see-through the spell will decrease by 2 every round (this will change to every second round if the wearer has the advanced perk shattered psyche). As the illusion is still in its infancy there is a lot of unknown growth it can do. The wearer will find that while they are inside the fog that their speed has slightly increased as they feel a stronger air current around their feet.
Malakta Lilaste
Name of the Ability Malakta Lilaste
Type & Uses: -- ¦ -- ¦ --
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: -- ¦ --
Range & Speed: Self ¦ 10m/s
Stats Affected:
Description: 1/2 Junior rank strength buff
This ability passively grants 1/2 Junior rank strength to physical attacks around their hands a faint wind can be felt with the right amount of sensory the aura of the wind can be seen to be lilac in colour. Due to the nature of air pressure, any physical hit the wearer lands causes a knockback equal to 2m with an additional 5m being added for every 10 strength the wearer has. Due to this being a passive ability it will grow with the necklace and so its word count will be added to what the word count required to advance the item itself.
Type & Uses: -- ¦ -- ¦ --
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: -- ¦ --
Range & Speed: Self ¦ 10m/s
Stats Affected:
Description: 1/2 Junior rank strength buff
This ability passively grants 1/2 Junior rank strength to physical attacks around their hands a faint wind can be felt with the right amount of sensory the aura of the wind can be seen to be lilac in colour. Due to the nature of air pressure, any physical hit the wearer lands causes a knockback equal to 2m with an additional 5m being added for every 10 strength the wearer has. Due to this being a passive ability it will grow with the necklace and so its word count will be added to what the word count required to advance the item itself.
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