Post by Seraphina Noir on Sept 8, 2023 16:21:31 GMT -5
Name of Spell: Joker's Mirage
Elemental Type: Card | Lightning
Rank & Spell Type: Junior | Sensory (Illusion)
Range & Speed: 10m (+10m for every 10 sensory) | 10m/s
Mana Cost: 10 | 5
Stats Effected: -4 Sensory
Applicable Perks: Master Illusionist
Description: Upon saying the name of the spell, Saraphina creates a card from her grimoire that sparks with blue lightning the image on the card has several identical people on it. Throwing this card to the ground seems to do little at first although the area is soon filled with identical versions of Seraphina. These clones will move independently making it that much harder to find the real one. With the use of ammo rules, she is not only able to weave the illusion around her allies but also create versions of them within the illusion. This spell requires 15 sensory to see through this increases by +2 for every 10 control Seraphina has and wanes by -2 every round but this can be reduced further with the use of a map spell as shown in the sensory rules.
Name of Spell: Carsdtorm Pulse Scan
Elemental Type: Lightning
Rank & Spell Type: Junior | Sensory (Map)
Range & Speed: 10m (+sensory x2) | 10m/s
Mana Cost: 10 | 5
Stats Effected: N/A
Applicable Perks: N/A
Description: Upon saying the spell's name, Serahina will hold out her dominant hand where an orb of lightning around the size of a baseball will appear an inch above and start pulsing several times. As it does a three-dimensional model 1/10th the size seems to form in front of her made of static charged card. This map is semi-detailed but will show enough detail that you'd know what each building is in a town. It will show genetic people made of blue lightning within the model but there is no way to distinguish friend from foe or neutral, the one useful thing that can be seen is the potential magical strength as above each of these models there will be a card-like shape. (1 card jr, 2 cards intermediate, 3 cards senior, 4 cards grand, 5 cards archmage).
Name of Spell: Lightning-Seeker Card Strike
Elemental Type: Card | Lightning
Rank & Spell Type: Junior | Attack Creation | Sensory (Homing)
Range & Speed: 25m | 10m/s
Mana Cost: 10 | 5
Stats Effected: +2 Power
Applicable Perks: Apex Predator | Blinding
Description: Upon saying the spell's name, Seraphina will conjure a card with a lightning bolt on its face, this card would begin sparking with lightning as she first pointed towards her intended target with her non-dominant hand indicating that is where her card will be going. When this action is done, she then throws the card at the target and it will begin to follow them not stopping until it hits them, someone or something else, at which time it will deal minor second-degree burns upon contact while also potentially blinding them for a single round as per the blinding rules as a flash of blue lightning seems to erupt from the card while also dealing junior rank damage. With the use of the ammo rules, additional cards can be created to be used.
Elemental Type: Card | Lightning
Rank & Spell Type: Junior | Sensory (Illusion)
Range & Speed: 10m (+10m for every 10 sensory) | 10m/s
Mana Cost: 10 | 5
Stats Effected: -4 Sensory
Applicable Perks: Master Illusionist
Description: Upon saying the name of the spell, Saraphina creates a card from her grimoire that sparks with blue lightning the image on the card has several identical people on it. Throwing this card to the ground seems to do little at first although the area is soon filled with identical versions of Seraphina. These clones will move independently making it that much harder to find the real one. With the use of ammo rules, she is not only able to weave the illusion around her allies but also create versions of them within the illusion. This spell requires 15 sensory to see through this increases by +2 for every 10 control Seraphina has and wanes by -2 every round but this can be reduced further with the use of a map spell as shown in the sensory rules.
Name of Spell: Carsdtorm Pulse Scan
Elemental Type: Lightning
Rank & Spell Type: Junior | Sensory (Map)
Range & Speed: 10m (+sensory x2) | 10m/s
Mana Cost: 10 | 5
Stats Effected: N/A
Applicable Perks: N/A
Description: Upon saying the spell's name, Serahina will hold out her dominant hand where an orb of lightning around the size of a baseball will appear an inch above and start pulsing several times. As it does a three-dimensional model 1/10th the size seems to form in front of her made of static charged card. This map is semi-detailed but will show enough detail that you'd know what each building is in a town. It will show genetic people made of blue lightning within the model but there is no way to distinguish friend from foe or neutral, the one useful thing that can be seen is the potential magical strength as above each of these models there will be a card-like shape. (1 card jr, 2 cards intermediate, 3 cards senior, 4 cards grand, 5 cards archmage).
Name of Spell: Lightning-Seeker Card Strike
Elemental Type: Card | Lightning
Rank & Spell Type: Junior | Attack Creation | Sensory (Homing)
Range & Speed: 25m | 10m/s
Mana Cost: 10 | 5
Stats Effected: +2 Power
Applicable Perks: Apex Predator | Blinding
Description: Upon saying the spell's name, Seraphina will conjure a card with a lightning bolt on its face, this card would begin sparking with lightning as she first pointed towards her intended target with her non-dominant hand indicating that is where her card will be going. When this action is done, she then throws the card at the target and it will begin to follow them not stopping until it hits them, someone or something else, at which time it will deal minor second-degree burns upon contact while also potentially blinding them for a single round as per the blinding rules as a flash of blue lightning seems to erupt from the card while also dealing junior rank damage. With the use of the ammo rules, additional cards can be created to be used.