In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
RANK: Intermediate LOCATION: The Wildlands MIN-MAX PLAYER GROUP: 2-4 OTHER REQS: NA
The curiosity of scholars have been the cause of great improvements and major leaps in the quality of life but sometimes the opposite is quite true, the Scholars of the Clover kingdom during one of their many expeditions into the underbelly of the surface uncovered a system of caves and ruins. The further they explored the colder the air got no matter how fierce they built their fires or layered their clothing; the ruins slowly grew from unmarred rock and stone to developed corridors and streets. As if they were approaching a city hidden under the ground, the paths grew more to what would be seen in the capital but what was missing was the buzz of the public and the local citizenry and was replaced with a cold, dark empty hum that seemed to unsettle even the hardened veterans of the group. Having a feeling of being watched despite the empty corridors and silent streets, the group of scholars retreated the way they came deciding it was best to have the more qualified to search and explore this discovery. Now it is up to whoever is brave enough to explore this unknown Dungeon.
[attr="class","dungenfloor"]FLOOR #1
NUMBER OF ROOMS: 3 WORD COUNT PER ROOM: 1500 FLOOR DESCRIPTION:
The entrance to the dungeon is an unassuming and nothing spectacular Cave. Inside this cave is a large and intertwining cavern system that has caused many explorers and scholars to be lost and disoriented it is suggested to have someone good with directions or sensory with the group as to mitigate the risk of being stuck in the dungeon forever.
These ghostly remains of those who have passed float aimlessly through the streets and corridors of the dungeon, they have no interest in where they are going and seem completely content with wandering through this cursed place for all of time. Typically, are very docile till they are attacked or bothered, have an extreme agitation towards anything that produces heat seemingly being angered by the lost life they once had. Unable to take damage from non-magical means.
Seeming more corpse then human with a blue-ish tint and some form of rock-like growth spreading throughout their body, these creatures seem to be re-animated by some kind of magic in the air as they wander from place to place even attack one another from time to time they will attack with a variety of weapons from their claws, teeth and random assortment of mundane weapons. These creatures hate anything living and actively search them out as if they think taking the living’s life will free them from some sort of curse.
This creature looks simply like a giant wolf in the darkest shade of black with piercing amber eyes and fangs as long as the average males’ arm. Its claws are sharp enough to rend steel as if it were parchment, it can detect things by smell with its enhanced senses. This beast is tasked with keeping intruders out of Hel’s domain and will fight to submission or death.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS:
N/A
The cave system that the scholars used to discover this dungeon are located in the forsaken region almost hidden by the amount of overgrowth and foliage, but thankfully enough has to been cleared to make for an easy discovery of the path forward. As you enter the cave system the path forward will slowly get darker and darker the farther you go in unless you brought some item that produces light or magic that can make light. The farther you travel into the cave system navigating the path forward from the previously marked indicators on the wall, need at least 20 Sensory to notice the markings if you didn’t bring a light source of some sort. Once you have fully delved into the dungeon and the path turns from cave stone to streets and corridors there will be a chill permeating the air causing a debuff of -1m/s unless there is some source of heat or way to change the temperature applied.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS:
x5 Hel-Walkers per Player
As you continue to walk down the streets the temperature seems to rise to a nice spring breeze as if you were back on the surface and the need for a heat source is no more, the area around you seems to open up into fields of growing and living foliage. The stoned street is kept maintained but off to the sides as far as the eye can see are various plant life including herbs, rare specimens never seen before and some very odd wildlife but nothing bigger than a small bird can be seen. It is a dazzling sight after going through such a silent, cold, and deserted area. Though it seems that the pleasant feeling air has attracted some of the more violent denizens of this realm. Hel-Walker can be seen shambling to and for wandering as if searching for something. Passing them stealthily or disposing of them is your choice.
[attr="class","dungenroom"]Room #3
[attr="class","dungenencounters"]ENCOUNTERS:
x1 Garmr | x4 Shades per Player
You pass through the fields till the warm air and amazing life seems to slowly pitter out and then suddenly the cold from before seems to come back with a vengeance as if the prior air was simply a way to lull you into a false sense of security before snapping you back into reality. The cold in the air is stronger here causing a debuff of -2m/s unless there is some source of heat or way to change the temperature applied. In the distance you can see walls stretching to seem what could be forever with only one entry way going forward, as you approach you can see the distant shape of some kind of large beast. Larger than any you have ever seen and probably will ever see in the foreseeable future. It seems that the creature is some kind of guardian of the area as it allows the various Shades to pass it. It will awaken if you get to close and begin its attack. You also notice that some of the shades have started to notice the warm air around you whether from a heat source, change in temperature or your body heat. They do not look docile anymore, get ready for some fun.
[attr="class","dungenfloor"]FLOOR #2
NUMBER OF ROOMS: 3 WORD COUNT PER ROOM: 1500 FLOOR DESCRIPTION:
Entering this floor the area opens up greatly. Though the paths forward are many they are splintered out with no guide beyond where the Shades themselves are moving. Most are moving forward on the main path and down it is a large and massive bridge that seems able to hold any amount of individuals.
These ghostly remains of those who have passed float aimlessly through the streets and corridors of the dungeon, they have no interest in where they are going and seem completely content with wandering through this cursed place for all of time. Typically, are very docile till they are attacked or bothered, have an extreme agitation towards anything that produces heat seemingly being angered by the lost life they once had. Unable to take damage from non-magical means.
Seeming more corpse then human with a blue-ish tint and some form of rock-like growth spreading throughout their body, these creatures seem to be re-animated by some kind of magic in the air as they wander from place to place even attack one another from time to time they will attack with a variety of weapons from their claws, teeth and random assortment of mundane weapons. These creatures hate anything living and actively search them out as if they think taking the living’s life will free them from some sort of curse.
This large creature bearing two ram-like horns and rough almost scaly skin like a mixture of a snake and old leather left out in the sun for to long guards the bridge that you will need to cross in order to proceed farther into the Dungeon, it uses a destroyed section of pillar covered in various runes and markings that seem to glow from time to time as if magic was flowing through it when swung. This creature is in charge of making sure only the dead actually cross the bridge and will attack anything that isn’t actually dead.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS:
x4 Shades per Player
Upon defeating the large beast Garmr, you easily make your way down the entryway. Various shades move past you without a second glance while the feeling of a magnitude of eyes watching your every movement can’t be felt as your proceed. The path ahead opens up into that of a massive cavern with various paths that splinter off into the dark with no real guidance if they would help you in your quest forward. Following the path directly in front of you upon entering area would lead you to a bridge made of what looks to be Ice and Frost of the deepest blue. Upon this bridge seems to be where the majority of Shades have gathered, as you proceed it seems that some Shades have noticed the fact you are alive
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS:
x3 Shades per Player | x2 Hel-Walkers per Player
Dealing with the annoyance of being mobbed on a bridge you can spot that this bit of interaction has caused quite a stir throughout the area. The appearance of Hel-Walkers on the bridge is something that is not typically common but they seem to have followed your group from the previous floor still chasing after the only thing living in these tunnels foolishly thinking it could free them from their endless wandering
[attr="class","dungenroom"]Room #3
[attr="class","dungenencounters"]ENCOUNTERS:
x1 Màttugr Helson – The Gatekeeper
Finally the respite you have been waiting for after being borderline swarmed by every Shade or Hel-Walker. The masses seem to edge away from you after watching you decimate the large numbers of their brethren though most have moved on with their journey long before the fighting ended. Now it is time for you to continue your own journey and figuring out what was at the end of this bridge was the right way to go. After a short amount of walking you can see a large archway and an even larger creature, there doesn’t seem to be a door in the archway but there is a weird shimmer of colors that seems to change and move whenever a shade passes through it. Upon closer inspection it seems the creature holds what looks to be a chunk of a pillar covered in various carvings, the creature also seems to be diligently watching the shades as they pass by as if it was making sure they were really dead. This gatekeeper will attack anything that is alive.
[attr="class","dungenfloor"]FLOOR #3
NUMBER OF ROOMS: 3 (2 Normal | 1 Boss) WORD COUNT PER ROOM: 1500 | 2000 Boss FLOOR DESCRIPTION:
Making it passed the Gatekeeper takes you to the inside of a large and furnished castle, this is the same castle that you could see while on the bridge and the area is filled with various armor suits and lit torches though there seems to be no warmth coming from said torches only the light.
The accursed fallen seem to guard the inner parts of the castle being forced into servitude by some force, their attire seem to range from the disheveled bandit and vagabond to the shamed soldiers of an esteemed army. Are extremely violent towards any intruders that wander into places they are not authorized to enter like the inner castle or throne room. If not defeated within 3 turns (1) Guard Captain will join the fight.
This foe seems to be the closest to a living creature inside this dungeon, wearing the finest armor and wielding the cleanest weapons though upon closer inspection if given the chance each set of weaponry seems to be marred in some way that shows the owner’s shame and despair. These enemies tend to reside just outside the throne room and wander the halls. Only One Will join in any battle with the Armored Specter if the players are unable to defeat them within 3 turns.
The goddess of the dead, a master illusionist and someone who is said to have an eye of fire that can see any lie and secret. Hel’s appearance is not for the faint of heart; from one side she looks like a beautiful maiden in her youth full of life and vigor but split down the middle and on the opposite side her body is that of a corpse with rotting flesh and bones showing under the sagging skin. She moves with a grace that unsettles those who watch and speaks with an authority of royalty. She cares for little and even less for those who would lie and steal from her.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS:
x4 Armored Specters
Passing through the gateway the space around you instantly turns from the open cavern of earlier and now as if you have walked into the entrance of a large castle. It is adorn with the sigil of Hel and various armor suits. The air is cold and unwelcoming as it has been since you entered this dungeon. Proceeding through the room will cause the suits to come alive and attack you.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS:
N/A
Moving forward through the castle, you take note of the ancient paintings that seem to depict the history of the dungeon from the creation of what seems to be its owner to their eventually placement within this dungeon. The area is quiet and empty beyond the paintings and the placed torches that seem to only light up the area and provide no warmth themselves. At the other end of the room is a massive door with no guards or protection.
[attr="class","dungenroom"]Room #3
[attr="class","dungenencounters"]ENCOUNTERS:
x1 Hel
Opening the massive door leads you into the throne room and upon that throne sits a person of great height. The person will seem to speak to you inviting you inside the throne room but the voice will sound as if it comes from all around you. Moving closer to the throne allows you to see the person in full light, with the appearance of person both in the prime of life and the advanced state of decay sits a woman spilt between the two extremes. She will introduce herself as Hel, The Goddess of Death and Ruler of Helheim. Hel has the grace and presence of one that rules and no matter what way she is spoken to she will find some offence and proceed to attack the Players
That was the thought that went through Gawain’s mind as he gleefully made his way across the countryside and into the wildlands. It was a place he himself had never been to, though he imagined it wouldn’t have been all that different from the basin of Aristaeus. As it turned out however, it was quite different. Though equally wild, it was said that this place had remained mostly uncharted for very good reasons. With the laws of Clover not reaching out this far, it was a place where rogues and criminals could move freely, making it so that the only law here was the figurative law of the jungle. While flawed, it was a law that Gawain himself could respect, being someone who often found it difficult to take any kind of orders from those weaker than he was. More than that, he outright hated it when people that had never proven their capabilities began ordering people around.
To him, it was as if a toddler began telling their parents what to do, which even in the most outlandish reality would never happen. Yet it still happened from time to time when people who had no real power to exert control tried to still do so, often with plenty of people following up on said order for no reason other than that someone having a favorable reputation. It was one of the reasons why he himself had been seeking to increase his renown, both as a mage and as an explorer. Having done quite a few odd jobs, often jobs that were never meant to be taken on by somebody such as himself in the first place, Gawain had learned how to converse with people on a level most would not expect of your average fifteen-year-old teenager. In fact, plenty had tried to shove him back out of the front door when they noticed how young he was, not wanting someone his age taking on those sorts of jobs.
But if nothing else, Gawain was incredibly persistent when he wanted something.
And so, the boy maneuvered through the region, seeing the mountains not too far away from where he was. Dragon’s Ridge, known to some as the Dragon’s Spine, a place that some stories claimed was a rock formation that hadn’t formed natural. Some claimed that it was what remained of a long dead dragon, its petrified remains forming what now could be considered a natural border between Clover and the land beyond. Even now, some claimed there were still dragons nesting in that hostile region, though he had never heard of anyone that had gone out there to check whether any of this was true. Besides, these dragons would be far smaller than the one that had died and became a mountain, or they’d have been able to see them from as far as the royal capital. Maybe one day he could join up with an expedition that would look into such things. Until that time, this was the best he could do.
Arriving at the excavation site, he wondered what exactly he might encounter once he went into the depths of that place. Knowing better than to judge a book by its cover, especially after he had judged a building housing a magical hat as being nothing more than a house, he kept any and all expectations on a low burner. Certainly all thoughts of dragons were pushed down deep down, as they’d have no business being at the bottom of some dark hole.
“Greetings! The name’s Gawain, and I’ve come to aid you in your time of need. No need to thank me, I’m sure I’ll manage with just some slight compensation for a job well done.”
Proclaiming these words as he approached the scholars that had gathered around the hole as if he had already decided that all of this was going to be a walk in the park, the people around him just looked at him funny. More than likely, they had expected to meet someone who was at least a few years older and perhaps a bit more restrained in terms of personality. But when Gawain was feeling optimistic, he didn’t care who heard about it. Besides, it couldn’t hurt to let the people he was about to do work for that he would be accepting fair compensation once the whole thing was over and done.
Post by Seraphina Noir on Sept 11, 2023 15:42:21 GMT -5
[nospaces]
[attr="class","gisCONTAINER"]
[attr="class","gisPOST"] Seraphina, a dedicated member of the Blue Rose Squad and a skilled Magic Knight, had embarked on a journey that would mark a significant milestone in her career—a mission that would lead her to the enigmatic realm known as the Underground Kingdom. As she approached the destination, her excitement was tempered by the sense of the unknown that lay ahead. [break][break]
The journey to meet the scholars and researchers who had uncovered the entrance to the Underground Kingdom was nothing short of an adventure in itself. She had received word of their remarkable discovery through official channels within the Magic Knights, and her curiosity had been piqued. The allure of exploring a dungeon, a place steeped in history and mystery, had drawn her to this mission. [break][break]
The path to the Underground Kingdom was not well-trodden, and its entrance lay hidden beneath the surface of the Clover Kingdom. To reach the meeting point with the scholars, Seraphina had traveled through dense forests, crossed rocky terrain, and navigated treacherous ravines. Her journey had taken her far from the bustling streets of the capital, where she was more accustomed to battling criminals and protecting her fellow citizens. [break][break]
The scenery along the way had been nothing short of breathtaking. Towering trees formed a verdant canopy overhead, their leaves dappling the sunlight that filtered through. Birds of every color and song had greeted her as she ventured deeper into the wilderness. Seraphina, an admirer of nature's beauty, couldn't help but appreciate the sights and sounds that surrounded her. [break][break]
As she continued her journey, the air grew cooler, a subtle reminder of the underground world that awaited her. The scholars and researchers who had first stumbled upon the entrance to the Underground Kingdom had ventured deep into its depths, seeking answers to questions that had intrigued scholars for generations. Seraphina's mission was to meet with these brave explorers and determine the best course of action for delving further into the enigmatic dungeon. [break][break]
Finally, after days of travel, Seraphina arrived at her destination—a campsite nestled on the edge of the underground entrance. Tents and makeshift shelters dotted the area, and the camp was abuzz with activity as scholars and researchers went about their work. They were a diverse group, their faces etched with a mixture of excitement and uncertainty. [break][break]
Approaching the camp, Seraphina was met with a mixture of curiosity and respect from the researchers. Her status as a Blue Rose Magic Knight was well-known, and they regarded her presence with a degree of awe. However, Seraphina, ever humble, offered a warm smile and a nod of greeting to those she encountered. [break][break]
The scholars and researchers were more than willing to share their findings with Seraphina. They spoke of the subterranean world they had uncovered—the development of caverns and streets beneath the earth, the intricate architecture, and the unsettling silence that pervaded the Underground Kingdom. It was clear that they had unearthed a place of great historical significance. [break][break]
As she listened to their accounts, Seraphina couldn't help but feel a sense of shared purpose. The researchers' dedication to unraveling the mysteries of the dungeon resonated with her own passion for exploration and discovery. They discussed the traps and challenges they had encountered, as well as the sense of being watched that had unnerved them during their initial foray into the underground. [break][break]
Seraphina knew that her journey was far from over. Meeting with the scholars and researchers had only marked the beginning of her mission to explore the Underground Kingdom. The true adventure lay ahead, as she prepared to venture into the depths of the dungeon, facing whatever challenges and secrets it held with courage and determination. [break][break]
Amidst the bustling campsite on the outskirts of the Underground Kingdom's entrance, Seraphina's keen eye was immediately drawn to an intriguing figure who stood out amidst the crowd. She didn't know his name, but his presence was impossible to ignore. [break][break]
Despite his youthful appearance, he didn't stand much taller than the average fifteen-year-old, yet his unique features set him apart from the rest. His ashen hair, an unusual hue in their world, framed his face in an almost ethereal manner. But what truly captivated Seraphina was the striking color of his eyes—turquoise, a shade that was rarely seen, making them stand out as a distinct rarity. It was as if his very gaze held a hint of secrets waiting to be unveiled. [break][break]
Although he possessed a lean and muscular physique, one wouldn't immediately discern his physical prowess. Gwyn's unassuming appearance concealed the fact that he was an accomplished martial artist and mage, dedicated to honing his skills. His actions and demeanor exuded a quiet confidence, hinting at a discipline that went beyond his youthful years. [break][break]
When it came to fashion, his choice of clothing was equally distinctive. He favored baggy garments in various shades of black and grey, occasionally accented by hints of white. The absence of vibrant colors in his attire conveyed a preference for a more enigmatic and understated appearance. It was evident that he eschewed clothing that might restrict his movements or weigh him down, prioritizing comfort and mobility in his chosen style. [break][break]
Seraphina couldn't help but be intrigued by this mysterious boy, whom she had yet to formally meet. As she mingled with the scholars and researchers who were preparing for their journey into the depths of the Underground Kingdom, her curiosity about him lingered. She couldn't shake the feeling that his presence would hold significance in the upcoming expedition, and perhaps their paths would intersect in unforeseen ways as they embarked on their quest to uncover the secrets hidden beneath the earth. [break][break]
[attr="class","gisINFO"]
[attr="id","gisGNST"]
[attr="class","gisGNST"]casting limit[break]2
[attr="class","gisGNST"]mana regen[break]5 IC | 10 OOC
[attr="class","gisGNST"]mana pool[break]65 | 65
[attr="id","gisBSST"]
[attr="class","gisBSST"]health[break]Senior
[attr="class","gisBSST"]speed[break]5m|s
[attr="class","gisBSST"]strength[break]1|2 jr
[attr="class","gisBSST"]mana skin[break]Senior
[attr="id","gisSTAT"]
[attr="class","gisSTAT"]power[break]20
[attr="class","gisSTAT"]durability[break]0
[attr="class","gisSTAT"]stamina[break]20
[attr="class","gisSTAT"]sensory[break]15
[attr="class","gisSTAT"]control[break]20
[attr="id","gisITSP"]
[attr="class","gisITSP"] magic & items[break]Samui | spell names here | include links if you need
Doing some conversing with the scholars that had gathered around the hole, Gawain heard a bunch of rather interesting claims being made. While they had no real basis for it yet, they believed that there was a very large structure underneath the ground here. Uncovering an entrance at the bottom of the hole they had built their campsite around, the interior for as far as they had managed to go had been adorned by strange markings in the stonework. Unfortunately for them however, they had been chased away from the front door due to strange howling coming from inside, followed by a cold or rather freezing presence. As they told it, the scholars hadn’t felt any kind of wind, but rather believed that the temperature had just dropped for no reason whatsoever without there being a natural explanation for it. Ergo, something from inside had caused it to do so.
Afraid to venture in alone, the scholars had requested help with ridding the place of whatever kind of hidden threats that still called the place home. This was obviously of interest to Gawain, who loved to explore and uncover the secrets of the world, though that was not all there was to it. He loved throwing himself into situations that forced him to step outside of his comfort zone, acquaint himself with new types of threats and environments so that he might learn to adapt to them. All of it was as much a journey to increase his mind and wits as it was a training course for his body and use of magic. All those things considered made delving into such an unwelcoming and dark place almost irresistible. But right now though, the first thing he needed to do was to greet the new arrival, a female magic knight from the looks of it. Undoubtedly responding to the same request for aid he had, Gawain imagined that he might as well be brief.
“I imagine you’ve already heard my introduction, so I’ll skip doing that a second time. You’re a magic knight, so you’ve got a vested interest in clearing out this place of anything that might threaten the lives of these scholars. That’s good. So let’s not waste any time up here and see for ourselves what interesting things we might encounter!”
With that, he turned his attention away from the woman and the scholars and began rapidly descending ever downward, seemingly without a care in the world and little to no regards for his own wellbeing. But Gawain was no idiot. For as carefree as he might have seemed and acted, his mind was always working overtime, never missing an opportunity to mull over something over and over until he was certain he could make something work. And right now, his mind was set on clearing out this underground structure and seeing if there were any riches to be found, and strong opponents to fight.
FLOOR 1 | ROOM 1
Descending down the hole and approaching the entrance, Gawain could actually feel the temperature dropping considerably. Being dressed for the regular old climate of the Clover kingdom, the sudden drop in temperature made it so that it was quite uncomfortable for him. But it didn’t matter, as there was nothing he could do about it at this time. For as dark as it was, Gawain had plenty of methods he could supplement for a lack of vision, making up for what little that was lost to the darkness through both sensory and ki. Imagining that the woman would come in after him soon enough, he didn’t exactly make an effort at waiting for her, nor did he actively try to move away either. No, he just passed through what he imagined was the front door, his footsteps echoing through the abandoned hallway. Looking around, the entire space was made out of stone in an expert fashion.
Without any real idea as to who had built this place, what purpose it had been built here for and how long ago it had been built, some of the more pressing questions went unanswered all the same. Where were the people that had built it, and why had they chosen to build the place this far underground. Regardless of the nature of these questions, there was no real way for them to collect the answers until they got further into the place. And even if they did, the answers were by no means guaranteed, though that just made expeditions like these more fun. Pressing on deeper into the passage, the intricate stonework broadened from a narrow passage into what might as well be a full blown street. But here too, the temperature was low, dropping even further to the point where he could feel the chill in his very bones. How peculiar.
Not being one to show weakness, the youngster kept moving forward, his eyes scanning his direct surroundings to the best of his abilities, yet registering no kind of hostile activity, or any activity for that matter. Whatever made the howl, unless they had imagined it, must have retreated further into the back of this place once it was certain it had scared away any invaders. Knowing that his vision could be tricked, the fact that neither his ki nor his sensory means noticed anything meant that there was simply nothing here. What he did notice however were the markings along the wall that were placed in some key locations. While unable to actually read it, he could clearly tell that some of the markings seemed a lot like Skjaergardian letters and numbers. Finding it odd that some version of that culture could be found here on the mainland, it wasn’t all that much of a shock to him either.
Skjaergardian raiders had come to the mainland for decades to pillage and loot along the shoreline, so them establishing some kind of base in the wildlands wasn’t even half as odd as it might have sounded. The odd part however was the kind of settlement they had chosen to build. The time he had spent as a slave on the skjaergadian archipelago had taught him that the Villtsung built their homes and encampments out of wood, not using any kind of masonry because a wooden home was easier to rebuild or expand if need be. And with the amount of infighting among the Villtsung, Skjaergardian settlements saw plenty of destruction and were razed and rebuilt at least a few times every couple of years. Due to this thing he knew to be factual, Gawain wondered why they had chosen to build this place using nothing but massive stones.
That, mixed with the fact that this entire place had been built quite far beneath the surface of the land made it seem more like this place wasn’t an encampment at all, and never had been. If he didn’t know any better, he’d swear this place was built to contain someone, or something. This too was quite odd, as the people of the islands didn’t do prisons, they dealt in harsh punishments and the sentence of death. If he was right about all of this, it meant that whatever this place was, it served as a place to contain something even a people as fierce and destructive as the Villtsung couldn’t kill. Imprisoning and sealing it beneath the earth for a later generation of foreign people to find sounded like something they’d do, as it meant they themselves wouldn’t need to deal with it. If only he could read the markings in full, maybe he’d be able to make out what it meant and whether his assumptions were right.
Post by Leonard Vermillion on Sept 16, 2023 13:10:18 GMT -5
[nospaces]
[attr="class","silasree"]
[break]
"The man who gets down isn't the loser.[break][break]The guy who can't tought it out to the end. He's the one who lost!"[break][break]
wc:515
twc:515
Tag:
[break]
[attr="class","silasreescroll"] Floor 1 Room 1:[break] Leonard huffed. Another day, another dungeon. This time with people he knew very little about. Oh well. He wasn't really there to socialize, he was just there to get things done and move onto the next thing. Besides, he was already late to the party as per usual, thus he had even more little time to just start talking with people on the outside. From the intel he recieved the whole thing was an underground maze of sort filled with a bunch of things here and there he would need to take care about. He wasn't really claustrophobic but he needed to probably do something about the walls and floors of the place. No lava or as little as possible... as per usual. If he melted the walls into lava the whole thing could come down on his head. Seriously, who the hell was in charge of giving him his assignments? Were they taking a piss at the fact that he was a lava mage? Perhaps they enjoyed bothering him with missions where he couldn't fully utilize the destructive power of his magic. "Hmm. Place is down here..." He would quickly mumble, the leather of his open toed boots squealing slightly as he made his way down where the group of people taking care of the place was gathering. [break][break] Wouldn't be long at all before he found who he was looking for. One lady one guy. The guy wasn't particurlaly noteworthy, white the lady was very clearly a magic knight? Perhaps Golden Dawn? Blue Rose? Eh, mattered little. He had some competent backup in any case. "Hello there, sorry for being late. Had things to deal with on the way here. How we looking?" He would call for the other two. He needed to be fill in on what was going on. "Man this place is such a maze, do we even know where we are supposed to go to deal with the mission?" He would ask soon after looking around at the place. Outside of it being underground without much light, not that he had problems with that given ever since his magic evolved his senses were much keener than before, the whole place just looked like an unending maze of rocks, crags and other miscellaneous stones. Thankfully no foul smells or weird mushrooms around. That meant they weren't going to pass out due to natural gas leaks or poisonous spores. For now. Who in the seven hells even knows what kind of weird thingamabobs could be hiding even deeper down waiting for unsuspecting victims?
[break][break] In any case, Leonard decided it would be better to prepare before getting himself surprised by something. As such, he opened up his grimoire's holster so he could retrieve his spell book as fast as he was able. He also began scanning the surroundings in search of threats both seen and unseen. For the unseen one he could always hear them. For those that could not be heard, he could smell. Not taking any chance usually helped people stay alive in a situation like this. [break][break]
DEFENSE PHASE:[break] No damage sustained.[break] Regenerating Skin - Mana Skin increased by Junior Rank.[break] Momentum/Track Star - Leonard's Speed is 10 m/s[break] No incoming attacks. [break][break] BATTLE PHASE: [break] No attacks made.
Post by Seraphina Noir on Sept 16, 2023 23:54:15 GMT -5
[nospaces]
[attr="class","gisCONTAINER"]
[attr="class","gisPOST"] Seraphina found herself in a situation that was growing increasingly challenging with every step she took deeper into the labyrinthine passages of the underground kingdom. The oppressive darkness, once a mere inconvenience, had now become a formidable adversary. While her keen senses allowed her to navigate challenging environments, there was no denying that this level of darkness posed a significant hindrance. [break][break]
As her group ventured further into the underground labyrinth, Seraphina subtly squinted and strained her eyes in an attempt to discern any markings or symbols on the stone walls. Her vision was exceptional, a testament to her training as a Magic Knight, but this darkness was testing the limits of her abilities. The scholars had spoken of strange symbols etched into the walls, and she couldn't help but feel frustrated that she couldn't see them clearly. [break][break]
Deep within her, Seraphina grappled with the dilemma of her growing difficulty in the dark. She knew that voicing her struggle might erode the confidence her companions had in her abilities. After all, as a Magic Knight, she was expected to be resourceful and unflinching in the face of adversity. Admitting that the darkness was becoming an impediment was not something she was prepared to do, at least not yet. [break][break]
Instead, she chose to rely on her other senses, honed through years of training and combat experience. Every subtle sound in the cavernous space became amplified in her ears—the echo of their footsteps, the distant drip of water, and the faint rustling of creatures hidden in the shadows. It was as if the underground world was speaking to her through its auditory tapestry, offering her clues about their surroundings. [break][break]
Leonard's presence was a source of reassurance. His magic, particularly his keen senses, could compensate for their lack of visibility. She appreciated his proactive approach, as he began to scan their surroundings for potential threats. His willingness to step up and take charge in this challenging environment was a testament to his competence. [break][break]
As the stone walls and passageways continued to stretch on, they twisted and turned in a seemingly endless maze. The darkness became a palpable force, pressing in on them from all sides. Seraphina couldn't help but feel a growing sense of isolation, even in the presence of her companions. [break][break]
Gawain's enthusiasm had carried him ahead, his silhouette vanishing into the depths of the labyrinth. However, she knew that even his boldness might soon be curtailed by the oppressive darkness. Inwardly, she hoped that he too would recognize the limitations imposed by this lightless world. [break][break]
It was time for Seraphina to subtly address the challenge they all faced without revealing her own vulnerability. She spoke with a calm and composed tone, her words carefully chosen to convey both confidence and pragmatism. This place is as enigmatic as it is dark, she remarked, her voice resonating through the labyrinth. Perhaps it's worth considering alternative methods of illumination or navigation. Relying solely on our vision in this environment may prove to be a challenge. [break][break]
Her words were intended to hint at the difficulty she was experiencing with the darkness, while also suggesting a practical solution. She hoped that her companions would pick up on the subtle cues and work together to overcome the obstacles presented by the underground kingdom's relentless obscurity. [break][break]
As they continued their journey deeper into the labyrinth, Seraphina remained resolute in her determination to unveil the secrets concealed in this subterranean world. The darkness may have been an adversary, but she knew that with teamwork, adaptability, and a bit of ingenuity, they would uncover the mysteries hidden in the depths of this uncharted territory. [break][break]
[attr="class","gisINFO"]
[attr="id","gisGNST"]
[attr="class","gisGNST"]casting limit[break]2
[attr="class","gisGNST"]mana regen[break]5 IC | 10 OOC
[attr="class","gisGNST"]mana pool[break]65 | 65
[attr="id","gisBSST"]
[attr="class","gisBSST"]health[break]Senior
[attr="class","gisBSST"]speed[break]5m|s
[attr="class","gisBSST"]strength[break]1|2 jr
[attr="class","gisBSST"]mana skin[break]Senior
[attr="id","gisSTAT"]
[attr="class","gisSTAT"]power[break]20
[attr="class","gisSTAT"]durability[break]0
[attr="class","gisSTAT"]stamina[break]20
[attr="class","gisSTAT"]sensory[break]12
[attr="class","gisSTAT"]control[break]20
[attr="id","gisITSP"]
[attr="class","gisITSP"] magic & items[break]Item Here| spell names here | include links if you need
Though unexpected, the arrival of another magic knight was not entirely unwelcome. With the way in which the way the scholars had been describing what they had heard that made them flee the scene in the first place, having an extra set of hands didn’t seem like the worst possible thing to have around. At worst, it was another body to be eaten and another distraction to be used when it came to killing the threat inside of these halls. From the looks of things, he didn’t seem overly friendly towards him, which was just fine by him. Gawain didn’t come here to make friends, even if having more of those was never a bad thing. He came here to get a job done and learn as much as he possibly could about these new places and about himself in the process. That was really all there was to it as far as he was concerned.
“Honestly, we don’t know whether it’s a maze yet. So far, it really just seems like a street, as straight forward as you could possibly get it.”
Not really making any intent towards hiding his feelings regarding this whole thing, or how he had already pondered on a whole lot since he had entered into this place. Since neither of them likely had any kind of prior knowledge regarding Skjaergardian customs and culture, Gawain figured he might as well keep things to himself until the point came where it became required knowledge for the lot of them. Right now, him telling them about how he had a hunch that this was all just some kind of subterranean prison or holding facility made by a foreign people would just make them anxious. They were magic knights after all, so there was no telling what they might do to this place if they learned of what could potentially be inside. Hell, they might try to force a collapse in order to seal this whole place under rubble yet again before telling the scholars to drop it. Not an option.
Pushing on as the others followed behind, he kept his eyes on his surroundings, trying to take in as much as he possibly could and aiming to find anything that might aid him in further understanding what it was that they were dealing with. When the temperature seemed to rise a bit, the first thing Gawain experienced was the chill leaving his bones, making it a bit easier to freely wander about. Whatever had caused it, the fact that it was now gone could only mean two things, the likeliest of them being that it was intended as a means of keeping people from venturing deeper inward. Once the invaders got far enough in, it made sense that such futile tactics would no longer really be all that useful, so no more effort had to be put into maintaining whatever it was that made everything so godforsaken cold. Along with the temperature becoming less bad, so did a familiar smell fill his nostrils.
The smell of rot.
And not just any rot at that, this was the kind of decay that belonged to a living rot, the stench of undeath. Up ahead, not all that far away from him, a large group of undead had gathered, walking up and down the street as though they were just browsing about in some store. They hadn’t noticed him nor the magic knights, or anything else for all that matters. All they were doing was just fumbling and stumbling about, proving to him that these undead were nowhere near the sort of creatures one encountered in the marshes of Skjaergard. The Draugr, now those were some smart rotters, holding on to much of the intelligence they possessed when they were still alive, regaining more and more of it as they aged, almost like a fine wine. What they also retained was the hostility they felt in their dying moments, as all Draugr had been victims of a violent death. It made him wonder what would happen if these undead took notice of them.
The obvious answer was that they would simply come at them and begin attacking in an attempt to kill and devour them, adding more undead to this dark space. Holding up his hand that gestured at the others to stop, he figured the best thing to do was to let the others know in advance. Because if any of them had a good idea as to what they should do right now, he was all ears. And if it came down to them just having to kill every last one of these forsaken souls, he would be fine with that too.
Post by Leonard Vermillion on Sept 24, 2023 18:00:11 GMT -5
[nospaces]
[attr="class","silasree"]
[break]
"The man who gets down isn't the loser.[break][break]The guy who can't tought it out to the end. He's the one who lost!"[break][break]
wc:300
twc:815
Tag:
[break]
[attr="class","silasreescroll"] Floor 1 Room 2:[break] Leonard frowned slightly. Sure the other guy was there to get stuff done, he was of the same mindset. Why wouldn't he be a little more pleasant about it? He was already trying to be a little more like his old self and that was what he was going to get as a result? Fine then. If he wanted to be business only, he would be business only. [break][break] The first room seemed dangerous, but at the end of the day it was just an empty cavern. It would take very little time for him and his would be allies to move through it and continue deeper down. This time though it would not be an empty chamber wecoming him. No, his nose would quickly scrounge up with the smell or rotten stuff. He spotted the incoming danger faster than the other guy, but the civvie wanted to play the leader so he just let him do whatever he was doing. As long as the mission was carried out quick and easy as he himself said he could do all the dancing he wanted.
[break][break] "Threat ahead confirmed." Leo stated, closing his eyes to focus on his ears. "Lots of incoming. At least ten, if not more." He would soon add after a quick analysis of the stepping sounds on moist crags and other rocks. "From the smell, I think it's zombies. If so, we need to split up. Those things are easier to deal solo than in a group." He would conclude. After giving his tactical advice, the leather of the young mage's open toed boots squealed lightly as he transitioned into a fight stance. The faster he kicked those bad guys into oblivion the better. He needed more reputation to bring the Vermillion back. Clearly, he couldn't die there. [break][break]
DEFENSE PHASE:[break] No damage sustained.[break] Regenerating Skin - Mana Skin increased by Junior Rank.[break] Momentum/Track Star - Leonard's Speed is 10 m/s[break] No incoming attacks. [break][break] BATTLE PHASE: [break] No attacks made.
Post by Seraphina Noir on Sept 26, 2023 17:01:39 GMT -5
As Seraphina and her companions pressed further into the labyrinthine passages of the underground kingdom, the dimly lit environment proved to be a challenge. While her senses were keen, the lack of adequate light strained her attempts to discern any markings or symbols on the stone walls. She squinted in concentration, her frustration growing as these elusive symbols remained just out of her visual grasp.
Deep within, Seraphina grappled with the growing difficulty posed by this environment. Admitting her struggle was not something she was keen on doing, for fear of affecting her companions' confidence in her abilities. But the dimness was becoming an increasingly challenging obstacle to overcome, and she knew that she had to find a way to adapt.
Continuing forward, Leonard's presence was reassuring, and his alert about an approaching threat served as a stark reminder of the lurking dangers within the underground kingdom. The smell of decay hung in the air, a telltale sign of the presence of undead creatures. Leonard's keen senses had detected them before they could become an imminent threat.
Thank you for the warning, Seraphina replied to Leonard's assessment of the situation. She appreciated his vigilance and readiness to take charge. His tactical advice was sound, and she nodded in agreement. Splitting up sounds like a prudent approach. We'll deal with these creatures swiftly and regroup.
With a determined focus, Seraphina prepared to confront the approaching undead. She could only rely on her lightning and card magic in this dimly lit environment, but she was more than capable of using them effectively. Stepping away from the group, she moved with purpose toward the advancing Hel-Walkers. Despite the dimness and the unsettling surroundings, she remained composed and resolute.
The first of the undead came into view, its blueish-tinted, corpse-like appearance sending shivers down Seraphina's spine. Without hesitation, she channeled her magic, conjuring a card adorned with a lightning bolt on its face. The card sparked with crackling electricity as she pointed towards her intended target with her non-dominant hand, indicating her chosen foe. With a swift, practiced motion, she flung the card towards the approaching creature.
The Lightning-Seeker Card Strike came to life as the card soared through the dim underground chamber. It homed in on the Hel-Walker, its electrified form following the creature relentlessly. The undead foe, unaware of the impending danger, continued its advance until the card struck it with a flash of blue lightning.
The impact was swift and powerful. The Hel-Walker convulsed as the card made contact, blue lightning coursing through its decaying form. The creature emitted a guttural howl of pain and fury as it stumbled backward, momentarily blinded by the blinding flash of light. The card's attack left the undead creature scorched and damaged, its once-menacing form reduced to a weakened state.
Seraphina wasted no time, conjuring another Lightning-Seeker card in her hand. Lightning-Seeker Card Strike! She hurled it with precision at another approaching Hel-Walker, the card seeking out its target with unerring accuracy. The underground chamber was filled with a second flash of blue lightning as her magical card hit its mark, incapacitating the undead foe.
With two Hel-Walkers incapacitated but not quite finished off, Seraphina stepped forward, a determined look in her eyes. She knew she had to handle the undead creatures alone. Her her first tightened as she prepared to use her physical combat skills to deliver the final blows to the Hel-Walkers.
As she closed the distance between herself and the undead, Seraphina's movements were a blur of speed and precision. With a series of lightning-fast punches and kicks, she targeted the vulnerable points of the Hel-Walkers. Her strikes landed with pinpoint accuracy, delivering the necessary blows to incapacitate the creatures.
The Hel-Walkers, already weakened by her Lightning-Seeker Card Strikes, had no chance to defend themselves. With each strike, they crumbled into lifeless husks, their threat extinguished by Seraphina's martial prowess.
Wc: 648 Room Rc: 1740 Total Wc: 2191 Mana: 65-10-10+20=65
Elemental Type: Card | Lightning Rank & Spell Type: Junior | Attack Creation | Sensory (Homing) Range & Speed: 25m | 10m/s Mana Cost: 10 | 5 Stats Effected: +2 Power Applicable Perks: Apex Predator | Blinding Description: Upon saying the spell's name, Seraphina will conjure a card with a lightning bolt on its face, this card would begin sparking with lightning as she first pointed towards her intended target with her non-dominant hand indicating that is where her card will be going. When this action is done, she then throws the card at the target and it will begin to follow them not stopping until it hits them, someone or something else, at which time it will deal minor second-degree burns upon contact while also potentially blinding them for a single round as per the blinding rules as a flash of blue lightning seems to erupt from the card while also dealing junior rank damage. With the use of the ammo rules, additional cards can be created to be used.
Last Edit: Sept 26, 2023 17:06:04 GMT -5 by Seraphina Noir
While he wouldn’t say that what the crimson lion said was wrong, it depended entirely on the kind of undead one was fighting. The average zombie didn’t seem to be very intelligent, having been raised from death into a rotting sack of flesh as a means of deterring interlopers, granted only what little ability they needed to defend themselves to some extent. Had they been a ravenous pack of zombies that craved flesh by all means, they would have noticed it by now, in which case splitting them up would have been a lot easier than going against them as a pack. In this case, doing the opposite and keeping them together might have been the easiest way to wipe them out. Hell, it still was. So when the woman went at it, utilizing her spells against the pack, Gawain maneuvered around the side so he might inflict the most damage upon the whole lot of them.
With a flick of his fingers and a raised hand, several blades of wind that were invisible to the untrained eye were created with the intention of ripping aged, bloodless flesh, sinew and bone to bits. Mere moments after they were called forth, the first two zombies were struck by the attacks. Slicing cleanly through their bodies, limbs went flying, organs came falling out along with black goo that at some point could have been considered blood and loud moans were made audible. Due to the sheer power contained by the heavily pressurized air crescents, mere zombies stood no chance against it as a good amount of them got butchered on the spot while Gawain himself maintained a safe distance. Whatever kind of diseases these rotten bags of meat contained within them, he wanted no part of it. By the time his initial assault ended, the young man placed his hands behind his head in a fit of boredom as he awaited a move from the latecomer.
“You know, for magic knights, you’re not very courtly. So far, the only one of us that bothered to share their name as an introduction has been me. So did you guys just forget or have the magic knights dropped their standards?”
Only partially joking, he remembered the stories his former mentor had told him about the magic knight squads. At their prime, they had been men and women that stood for the wellbeing of the country, working hard to ensure the protection of as many people as they could reach. The Black Knight himself had been a rather imposing figure at the time, though he had always made an attempt at giving those around him a feeling of safety. Then there were others he had been told about, people whom he only knew of by name and reputation at this point, though still people that held the values of the magic knights in quite high regards. They would never skip the chance to introduce themselves to new faces, even if it were just for the sake of seeing how far their own reputation had spread, to see if those that heard their names could fill in the gaps purely off of hearsay.
Not really caring whether these people would bother telling one another their names or not, he felt like it was only natural when delving into what he still believed was some kind of holding facility for a very powerful something, or a very dangerous artifact. Having already dealt with the majority of the zombies on his own, he personally couldn’t be arsed to lift another finger on this pack before the rest of the party began carrying their weight. He wasn’t some packmule to be burdened by others after all. Because if it came to that, he’d just go at it alone and leave the rest here to figure out their manners.
Name of Spell: Slice Used Twice Elemental Type: Air Pressure Rank & Spell Type: Intermediate | Attack Creation | Sensory (Homing) Range & Speed: 40m | 25 m/s Mana Cost: 20 | 10 Stats Effected: - Applicable Perks: Overpowered | Quick Shot Description: Extending and pushing his right index and middle finger together before flicking them upward in order to activate the spell, a crescent blade of wind roughly five centimeters thick and three meters long is fired into the desired direction, following directly up on this motion. The attack itself is non-lethal, unless direct contact to one's vitals is established, as well as causing painful cuts and bruises on people and breaking most unreinforced walls, dealing Intermediate rank damage. In addition, the accuracy and chance to hit can be further improved by utilizing Homing rules, including following the target in adherence to those same rules. The crescent blade follows the target that was initially pointed at until it hits, runs out of space or hits another object. To those without at least 20 sensory, this spell will be invisible, appearing as a wispy green crescent blade to others.
40 mana lost 45 mana gained
Last Edit: Sept 29, 2023 17:39:54 GMT -5 by Gawain
Post by Leonard Vermillion on Oct 8, 2023 15:52:42 GMT -5
[nospaces]
[attr="class","silasree"]
[break]
"The man who gets down isn't the loser.[break][break]The guy who can't tought it out to the end. He's the one who lost!"[break][break]
wc:405
twc:1220
Tag:
[break]
[attr="class","silasreescroll"]
Leonard was back into full mission mode. Especially now that he was being actively attacked by some weird people. Oh well, much like his current sorties, even these enemies were really slow and sloppy. He could already dodge things with ease, so he could be more than able to maintain distance between them so he could use his bow. "Man you people really are this sloppy huh?" He would mumble as his bow was called to his hand. The relic would quickly form a couple arrows as the string was pulled back. "Hold onto these for me real quick will ya?" [break][break] The first arrow was sent to the closest guy, right into their leg, before the second would be sent dead center. The first shot was to slow people down, the second was to kill. Naturally, the other people tried to rush him down, unaware that the lava mage had other means to deal with things attacking him. One of which, was a really, really, really mean kick. A kick that would be sent straight for a guy's jaws, have him spin around just enough for a second kick to the back to seal the deal. In case the loud crack of a guy's spine getting folded by the rather muscular Vermillion, he would be more than happy to keep on smacking people.
[break][break] While the others were going about dealing with their enemies, Leonard quickly made sure to get a small herd of the enemies over to him and keep them from bothering the others. From there, it was all about keeping on top of the herd, wich was quite easy given the slowness of their speed, and deal accordingly. The farther ones would get shot with an arrow, while the closer ones would get some melee action in the form of kicks and knees. Wouldn't be too long before the five he had been dealing with were on the ground and had stopped moving. All in all he dealt with the problem nice and fine. [break][break] "You guys okay?" He asked the others, looking over and brandishing his own bow. "Keep them in the open yeah?" He would add, sticking his tongue out and preparing to counterattack by pulling back on the string. He was on overwatch duty now, any leftover that was still wandering around would get shot by one of his arrows so they could clean up this place and go further in. [break][break] DEFENSE PHASE:[break] [break] Incoming attack @ 10m/s - Avoided (13m/s)[break] Incoming attack @ 10m/s - Avoided (13m/s)[break] Incoming attack @ 10m/s - Avoided (13m/s)[break] Incoming attack @ 10m/s - Avoided (13m/s)[break] Incoming attack @ 10m/s - Avoided (13m/s)[break] [break] Quick Charger - +45 Mana.[break] Momentum/Track Star - Leonard's Speed is 13 m/s[break]
Post by Seraphina Noir on Oct 9, 2023 23:41:50 GMT -5
After rhe recent skirmish with the Hel-Walkers, Seraphina took a brief moment to collect herself. The echoes of battle still reverberated within her, and she could feel the rush of adrenaline coursing through her veins. Despite the imminent dangers concealed in the shadows of the underground labyrinth, she found solace in the presence of her companions, Leonard and Gawain, both of whom had already demonstrated their formidable abilities.
Gawain's straightforward nature and wind-based magic had brought a unique dynamic to their group. He raised an astute observation about the absence of formal introductions among the Magic Knights, highlighting the significance of camaraderie and trust. Seraphina, recognizing the importance of trust within their team, decided to address Gawain's comment with unwavering confidence. You raise a valid point, Gawain, she replied. In the midst of combat and exploration, introductions can easily slip our minds. I am Seraphina, a Magic Knight of the Clover Kingdom, specializing in the arts of Lightning and Card Magic. Our mission here is to unveil the secrets concealed within this underground kingdom.
Her introduction was not merely a polite gesture but a genuine effort to strengthen the bonds between them as they ventured into the unknown depths of the underground. She also understood that the urgency of their mission might prioritize other concerns over formalities, for the depths of the underground held mysteries that demanded their swift unraveling.
Leonard, completely engrossed in their mission, transitioned seamlessly from his witty remarks to a state of combat readiness as they confronted yet another threat. His mastery over archery and hand-to-hand combat was on full display. Fiery arrows ignited with purpose and precision struck true, while his kicks demonstrated calculated ferocity. Seraphina watched in awe as he dispatched their assailants, rendering them either incapacitated or defeated. She couldn't help but admire his remarkable combat skills, as witnessing them firsthand was an entirely different experience compared to hearing about his reputation as a formidable Magic Knight.
Excellent moves, Leonard, Seraphina commended him warmly, her voice filled with genuine admiration. Your combat skills are truly remarkable. We'll do our utmost to keep the enemies within your reach.
As Seraphina praised Leonard's combat prowess, her heightened senses picked up on a sudden rustle of movement nearby. She turned her attention swiftly, her keen eyesight and sharp instincts allowing her to notice a Hel-Walker, its decaying form poised to strike, sneaking up behind Gawain. Without a moment's hesitation, Seraphina sprang into action.
Her Lightning-Seeker cards, still aglow with the residual energy from her previous attacks, materialized in her hand. With a flick of her wrist, she sent a charged card hurtling towards the Hel-Walker that had set its sights on Gawain. The crackling energy surrounding the card illuminated the dim passageway as it zeroed in on its intended target.
The Lightning-Seeker Card Strike hit its mark with a resounding burst of blue lightning. The undead creature convulsed, its advance halted abruptly as electricity surged through its deteriorating form. Seraphina's senses remained heightened from the previous battle, and she maintained her focus. Gawain, watch your back, she called out, her voice steady. These creatures are crafty. We can't afford to let our guard down.
With the Hel-Walker incapacitated by the surge of electricity, Seraphina seized the opportunity to deliver the final blow. Her eyes locked onto the writhing, decaying form of the undead creature, and her resolve burned brighter than ever. To ensure their safety, she needed to end this threat decisively.
In one fluid motion, Seraphina summoned another Lightning-Seeker card, its surface adorned with a menacing lightning bolt. She clenched it tightly in her hand, channeling her magical energy into the card, intensifying the crackling blue electricity that enveloped it. Time to end this, she murmured with determination, her voice resolute.
With a focused aim, Seraphina hurled the charged card at the Hel-Walker's prone form. The card sliced through the air like a bolt of lightning, its deadly trajectory guided by her unwavering intent. Upon impact, the card detonated in a spectacular display of raw energy.
A brilliant explosion of blue lightning engulfed the Hel-Walker, illuminating the dim underground chamber with an otherworldly radiance. The creature let out a final, agonized howl as the electrifying shockwaves coursed through its decaying body. It convulsed uncontrollably, limbs twitching in spasms as the lightning surged within.
In mere moments, the Hel-Walker was reduced to naught but ashes and scorched remnants of its former existence. Seraphina's calculated precision and mastery over her magical arsenal had delivered the decisive blow, ensuring the immediate and irreversible destruction of the undead threat.
Turning away from the dissipating remains, Seraphina rejoined her companions, her chest swelling with a profound sense of accomplishment. Another one down, she remarked, her voice filled with quiet satisfaction. Let's stay vigilant. There may be more enemies lurking in the shadows.
Elemental Type: Card | Lightning Rank & Spell Type: Junior | Attack Creation | Sensory (Homing) Range & Speed: 25m | 10m/s Mana Cost: 10 | 5 Stats Effected: +2 Power Applicable Perks: Apex Predator | Blinding Description: Upon saying the spell's name, Seraphina will conjure a card with a lightning bolt on its face, this card would begin sparking with lightning as she first pointed towards her intended target with her non-dominant hand indicating that is where her card will be going. When this action is done, she then throws the card at the target and it will begin to follow them not stopping until it hits them, someone or something else, at which time it will deal minor second-degree burns upon contact while also potentially blinding them for a single round as per the blinding rules as a flash of blue lightning seems to erupt from the card while also dealing junior rank damage. With the use of the ammo rules, additional cards can be created to be used.
Last Edit: Oct 10, 2023 17:40:27 GMT -5 by Seraphina Noir
“While I appreciate the gesture and the effort, there’s no need to look after me too much. I’ve yet to meet an enemy that managed to get close enough behind me to inflict any kind of harm. Though you did keep me from having to expend any additional energy, so for that I’ll also thank you.”
With a courteous little bow, Gawain got into an upright position again before looking among the corpses. Thanks to his Ki, no shambling corpse would ever catch him off guard. When you’ve been among the dead for as long as he had in the past, one learned about what to look for when trying to do a proper necropsy or autopsy. From what he could tell, these bodies were old, very old. Perhaps older than all of the people in here right now with their ages stacked on top of one another and increased times ten. How these things had kept from decaying entirely was anyone’s guess, though the boy figured the unnatural chill that surrounded and flowed naturally throughout this place had a good deal to do with it. Maybe the cold was something that kept these corpses fresh, or at least fresh enough for them to keep stumbling about and being a nuisance to whatever might make its way in through this particular passage.
“As for you, nameless Vermillion of the crimson lions, if everyone managed to get out of here alive, I would very much wish to invite you for a one on one. A friendly sparring session that is.”
While he knew the redhead might not be a Vermillion at all, the red hair and being a part of the crimson lions seemed like plenty indication that he very well might be. Aside from that, Gawain was also very much aware of the fact that this boy was older than he was. Still, with the way he carried himself, the ashen haired teen imagined that he had a bunch of tricks up his sleeve that might make for an interesting matchup. If nothing else, it would make for another stepping stone on his path to becoming a more powerful mage. At worst, it’d be a lesson in what not to repeat next time and the start of another direction of training to make up for the things he felt were lacking during their sparring session. All things considered, it seemed like it would be worth his while no matter how he looked at it. Obviously he did not plan on losing though, nor would he make excuses if he did. It wasn’t his style.
Not really having anything of use to tell the others with regards to the undead here, Gawain didn’t really think letting them know just how old these bodies must have been would add anything beneficial. Just like before, it seemed like the better option not to spook them or give them any wild ideas as to what they might be facing here. Instead, he believed it better just to move forward so he might begin looting this place for all it was worth that much sooner. Then, entering into the range of his Ki, Gawain turned his head along with his extended index and middle finger towards where he felt various more presences. Seemingly firing bolts of compressed air into the direction of the card magic wielder, the bullets moved through the air and adjusted their heading to land a near perfect hit on three more zombies.
Whether the rotters had come out of any surrounding structures or hid amongst the deceased, he did not know. But with this, what remained had been put down, allowing them to move forward with their quest to uncover what was at the depths of this place.
FLOOR 1 | ROOM 3
Leaving the zombies behind, the three passed onwards, moving through a place that seemed to not be as cold as the rest of the spaces they had made their way through. In a way, he too now began to understand what people meant when they called it a labyrinth, as much of this place really just looked the same as the area they had just come through. Luckily, he could still spot plenty of objects and architectural feats that made it stand out from where they had already been, keeping him from getting lost or giving him the feeling that they had been wandering around in circles. They were on the right track, that much he knew, though he wasn’t entirely certain if that was really something to be happy about, as they had yet to meet the creature that had supposedly scared away the entire expeditionary team of scholars.
And that was when they heard it, assuming none of them was deaf. A bloodcurdling roar ripped through the air, followed by the cold suddenly returning in a far more intense fashion, adding further weight to the already frightening beast up ahead. Moving throughout the shadow and into visual range was a truly massive canine, some sort of wolf that likely acted as a sort of guard dog, though for reasons unknown. Whether it was here to stop interlopers, keep those locked in here from escaping or both, Gawain didn’t know. What he did know was that the beast was going to be a problem for them if they wished to proceed. Simply judging by the look in its eyes, it was clear that this was not the kind of beast that would stick to just barking. This thing had very much been trained to become a killer.
Along with the beast, what emerged out of the shadows was even more out of this world, looking as though shadows had come to life and were aiding the gargantuan wolf in the upcoming battle. Beginning to grin a bit as he realized they were now actually in quite a bit of a pinch, now would be the time for all of them to show what they were worth. With the wolf slowly beginning to wander closer to their location, the shades began to encircle them, making it difficult for one of them to break away without being attacked from the side or back. Though they did not move incredibly fast, at least not by his standards, the freezing sensation gnawed away at his physique, which was something he would very much need to remain mindful of once the battle began.
WC: 1071 Room WC: 429 Total WC: 4540
Killed the last three walkers that were overlooked
Name of Spell: Puncture Used Three Times Elemental Type: Air Pressure Rank & Spell Type: Intermediate | Attack Creation | Sensory (Homing) Range & Speed: 40m | 25 m/s Mana Cost: 20 | 10 Stats Effected: - Applicable Perks: Overpowered | Quick Shot Description: Putting his index and middle finger together, Gawain will point his right hand at his target, using the tips of his fingers as a vocal point from which it is fired. This a sphere roughly ten centimeters wide for the purpose of puncturing the target. The attack itself is non-lethal, unless direct contact with one's vitals is established, as well as causing painful cuts and bruises on people and breaking most unreinforced walls, dealing Intermediate rank damage. In addition, the accuracy and chance to hit can be further improved by utilizing Homing rules, including following the target in adherence to those same rules. The bullet follows the target that was initially pointed at until it hits, runs out of space or hits another object. To those without at least 20 sensory, this spell will be invisible, appearing as a wispy green ball to others.
Post by Leonard Vermillion on Oct 15, 2023 14:14:02 GMT -5
[nospaces]
[attr="class","silasree"]
[break]
"The man who gets down isn't the loser.[break][break]The guy who can't tought it out to the end. He's the one who lost!"[break][break]
wc:595
twc:1815
Tag:
[break]
[attr="class","silasreescroll"] Floor 1 Room 3:[break][break] Leonard was able to take a small moment of respite as the situation was handled and the whole place. He cleaned up on his end and went to meet the rest of the group to travel further down into the dungeon. He blushed lightly at the compliments made by the blue rose knight, but tried to not wallow too much on a bed of roses. It was then that he would hear someone call him "nameless vermillion" and then request a sparring match against him. That was an odd request he had never recieved, but it was not something he was completely against. Though, he had no idea if he could even fight a normal citizen. He was a magic knight, he was supposed to protect people and not really harm them. "Call me Leonard. Or Leo, if you like that more." He would reply to the other guy with gray hair and azure eyes. "I'm not against it, but I need to check if it would be allowed. I am a magic knight, I can't just spar with citizens on a whim. Besides, why are you interested in fighting me?" [break][break] He didn't do anything really impressive yet, contrary to ther est of the party. Hell, if anything, the blue rose knight was doing way fancier stuff than him, yet he was the one of interest? Perhaps it was his bow or his clothes? Maybe, maybe. IN any case, that would have to wait until later. He would need to focus now, they were still in a dungeon, and this room was actually going to be a problem. There was some kind of cold wind that was making it hard to walk around. Leonard's open toed boots squeaked to a halt as he turned around towards the other members of his ragtag group of dungeon delvers.
[break][break] "Okay so, I have a couple ways I can counteract this cold air, but I've been told countless times that my lava magic can create some problems for my teammates. Do you want me to do something about the cold air or can you manage without my imput?" He asked, ready to use one of his spells to increase the air temperature. He personally did not have too much of a problem moving around and building up speed, mostly thanks to his mana being naturally aspected towards lava in general, but he was trying to make an effort to consider the wellbeing of the other two people there that expressed some gratitude and admiration in his regards. [break][break] Sadly, it seemed that it would not be time to strategize, as they were once again ambushed by other things coming from deeper in the dungeon. This time not zombies or undead, but some kind of shadow monsters. While it was a little harder to move about the place, he was still able to avoid most of the incoming attacks from the one shadow that wanted him dead. The hits he took didn't really seem to faze him much, as the thick layer of condensed mana around his body pretty much replenished itself just about as fast as it was ripped off. Once again, he was forced to discard his bow and instead rely on his body to do all the heavy lifting. With a wind like the one coming in on this place he wouldn't be able to shoot accurately. He could still punch and most importantly, kick just as hard. Perhaps he could throw in some backflips and other miscellaneous acrobatics to keep himself on top of the enemies... [break][break] DEFENSE PHASE:[break] [break] Incoming attack @ 5m/s - Avoided (11m/s)[break] Incoming attack @ 5m/s - Avoided (11m/s)[break] Incoming attack @ 5m/s - Avoided (11m/s)[break] Incoming attack @ 5m/s - Avoided (11m/s)[break] [break] Quick Charger - +45 Mana.[break] Momentum/Track Star - Leonard's Speed is 13 m/s[break] Room Debuff - Speed decreased by 2m/s.[break]
Post by Seraphina Noir on Oct 17, 2023 20:01:14 GMT -5
Seraphina, hearing Gawain's response, couldn't help but be intrigued by his self-assured nature and the wisdom he carried from his experiences. His words revealed not only his combat prowess but also a deep understanding of the threats they faced. She admired his confidence and self-reliance, qualities that would undoubtedly serve them well in the unforgiving depths of the underground labyrinth.
A small smile formed on Seraphina's lips as she acknowledged Gawain's thanks. You're right, Gawain, she replied with a nod. You've shown impressive skills and instincts. And it's always a pleasure to have a fellow Magic Knight by our side.
As Gawain extended his invitation for a friendly sparring session, Seraphina couldn't help but feel a sense of camaraderie deepening within their group. While she knew she might not be the participant in the sparring match, his offer reflected the commitment of the Magic Knights to sharpen their abilities and learn from one another. She respected Gawain's dedication to growth and recognized that they all had their unique strengths to share.
I look forward to watching your sparring session, she responded, her voice filled with genuine interest. It's a great opportunity for all of us to learn and grow stronger together.
Turning her attention to their surroundings, Seraphina noted that, thanks to Gawain's quick action, they had managed to eliminate the undead threats. With the path ahead now cleared, she remained vigilant, ready to confront whatever challenges awaited them in the labyrinth's depths. She couldn't help but wonder what secrets and mysteries lay hidden beneath the cold and ancient underground.
Floor 1: Room 3: The biting cold gripped Seraphina as they entered the next room, intensifying with each step they took deeper into the labyrinth. She couldn't help but shiver slightly, even with the magical aura she maintained around herself to ward off the chill. The drastic change from the previous, temporarily warmer corridor was a stark reminder of the harsh reality of their surroundings.
The oppressive atmosphere thickened as they ventured further, and Seraphina could see the massive, shadowy figure looming in the distance. It was a creature beyond any she had encountered, an enormous wolf-like beast that seemed to serve as a guardian of this unholy place. As its guttural growls reached their ears, Seraphina's heart raced with a mix of trepidation and determination. They had come too far to turn back now.
The colossal wolf's red eyes gleamed with an eerie, malevolent light, and it made its intentions clear as it slowly moved closer to them. At the same time, the shades, once docile apparitions, began to encircle them. Seraphina couldn't help but admire their adaptability. These shades were reacting to the heat source and the change in temperature around her, revealing their newfound hostility.
Feeling the effects of the freezing air, Seraphina knew they needed to act quickly. She could sense that Leonard and Gawain were already gearing up for the impending battle. She clenched her fists, her magical energy surging through her. With a swift motion, she hurled a charged Lightning-Seeker card towards the nearest approaching shade, the card shimmering with crackling blue energy.
The card struck the shade, and a brilliant burst of lightning tore through the spectral figure. The shade let out an otherworldly wail as it writhed in agony, its spectral form flickering and contorting under the surge of lightning. It took another precise hit, its ethereal essence becoming increasingly unstable, but it still clung to existence, albeit weakened and enraged, leaving only a faint trail of cold mist behind. Seraphina's actions demonstrated that she was ready for the challenge, her mastery of lightning magic on full display.
We can't let them close in on us, she called out to her companions, her voice strong and unwavering. Stay close and keep your guard up. These creatures may not be vulnerable to physical attacks, but they can't withstand our magic.
As the crackling remnants of the first defeated shade dissipated, another ethereal figure, seemingly agitated by Seraphina's display of power, closed in with renewed malevolence. This one moved with a swift and erratic grace, making it a challenging target. The biting cold seemed to intensify as the shade approached, its form distorted by the pulsating blue energy still lingering from Seraphina's lightning assault.
Undeterred, Seraphina adjusted her stance, her focus unwavering. The haunting whispers of the enchanted forest surrounded her, but she remained steadfast in the face of the supernatural. By chanting the name of the spell, her Lightning-Seeker cards materialized in her hand once again, ready to be deployed against the encroaching spectral adversary.
The shade, sensing the imminent threat, twisted and contorted, attempting to evade the oncoming magical assault. Seraphina, however, anticipated its movements. With a flick of her wrist, she launched a second charged Lightning-Seeker card toward the elusive figure. The card traced a mesmerizing arc through the frigid air, guided by Seraphina's precision and mastery over her magical arsenal.
The card struck the shade with a resounding burst of blue lightning, causing the ethereal figure to convulse and writhe in agony. Yet, the spectral adversary persisted, displaying a tenacity that mirrored the lingering cold of the underground labyrinth.
As the weakened shade recoiled from the impact, Seraphina seized the opportunity. Swiftly closing the distance, she summoned the raw energy of her lightning magic. Her hands crackled with electrical power as she delivered a point-blank surge of lightning, channeling the energy directly into the core of the shade.
The ethereal figure let out a final, otherworldly wail as the intense surge of magical electricity overwhelmed its spectral form. The shade dissipated into nothingness, leaving only a lingering trail of cold mist in its wake. Seraphina, despite the victory, remained vigilant, her senses attuned to any signs of further spectral adversaries or the approaching colossal guardian.
Two down, Seraphina declared, her voice cutting through the haunting silence that followed the battle with the shade. Let's keep moving. We need to face whatever challenges lie ahead. Her gaze shifted to the colossal wolf in the distance, its red eyes now fixed on them with heightened intensity.
Seraphina pivoted towards her companions. We need a coordinated effort, she declared, her voice cutting through the eerie stillness. Gawain, focus your attacks on the guardian. Leonard and I will handle the shades and provide support. Together, we can overcome this challenge.
Wc: 1056 Room Wc: 1816 Total Wc: 4049 Mana: 65-10-10+25=85
2 Shades defeated
Last Edit: Oct 21, 2023 10:19:27 GMT -5 by Seraphina Noir