Post by Aeila on Sept 14, 2023 17:38:46 GMT -5
Name of Spell: Seke'olath Sikulen
Elemental Type: Dark
Rank & Spell Type: Grand ¦ Defense Creation
Range & Speed: 150m ¦ 56.25m/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 Durability
Applicable Perks: Shield Bash, Odd Magic
Description:
Bringing her left hand to her chest she places the tip of her pinky and ring finger to where her heart is as she closes her eyes, her other hand goes to the ground with the palm facing the ground. A black whispy seal appears around her feet twelve inches in size, the whisps of shadowy darkness start to rise around her as if to enshroud her. The seal will always remain at her feet keeping her covered in what could be described as a bubble of darkness. When an attack physical or magical comes into contact with the shadowy darkness it will almost seem to solidify, if a physical attack there is a chance that the attacker will not only receive junior rank damage but will find that their speed would also be reduced by -10 m/s for a single round due to the shield bash perk. (This can only happen 2 per thread). This shadowy darkness requires archmage damage to be done to it before it is fully destroyed. With the use of the ammo rules, she can create additional defense shields for her allies.
Name of Spell: Vaen Vrine'winith
Elemental Type: Dark
Rank & Spell Type: Grand ¦ Restraining
Range & Speed: 150m ¦ 56.25m/s
Mana Cost: 50 ¦ 25
Stats Effected: -10m/s Speed, -15 Mana Regen
Applicable Perks: Lockdown, odd magic
Description:
She brings her left hand with her palm facing the ground as she coils her ring finger and middle finger to her palm while straightening out her thumb, pinky and index finger to the intended target before turning her hand towards the sky. In that instance, an orb no bigger than a medicine ball would appear 40m from her and hover 12m from the ground. The instant it is fully formed whispy shadow-like tendrils of darkness seem to dart towards the general direction that she was pointing in. If an opponent is caught by this tendril, it will begin to wrap around them. This spell does no damage but the person will still find that not only has their spell cap been cut in half and magic regen been reduced but that they also are unable to move at all for a single round, after that round has passed they will find that their speed is still reduced by 10 m/s. This tendril requires grand damage to be done to it before it is destroyed. With the use of the ammo rules, additional tendrils can be created per round.
Name of Spell: Xuz D'l'kre'jil
Elemental Type: Dark
Rank & Spell Type: Grand ¦ Restraining ¦ Physical Reinforcement
Range & Speed: 150m ¦ 56.25m/s
Mana Cost: 50 ¦ 25
Stats Effected: Senior Endurance Debuff, -15 Mana Regen, +30m/s Speed
Applicable Perks: Lockdown, Full Blitz, Odd Magic
Description:
Tapping the tip of her right foot against the ground once before doing it with her left foot twice and going back to do it with her right foot twice creates a black rune at her feet for a few seconds before it seems to dissipate and create a black mark in the shape of a raven on both ankles, while she has this marking her speed will increase by +30 m/s. The second 'hidden' aspect of this spell doesn't show itself until she has made physical contact with a person. The moment she does what could be mistaken as a black three-dimensional marking in the shape of a black mamba appears where she touched and starts to wrap around the person in question. This spell might make the person feel uncomfortable but does no damage, they will find that the damage they receive after this restraint has been put on them will increase by a junior amount of damage while preventing them from moving for a single round, and not only that but that their mana regeneration has been reduced by 15m/s and that their spell cap has been cut in half. The restraint requires grand damage before it will be destroyed. With the use of the ammo rules, additional snake restraining markings can be created.
Name of Spell: Z'akta Z'ress
Elemental Type: Dark
Rank & Spell Type: Grand ¦ Physical Reinforcement
Range & Speed: Self ¦ 56.25m/s
Mana Cost: 50 ¦ 25
Stats Effected: Grand Strength Buff
Applicable Perks: Odd Magic
Description:
Bringing her hands to a steeple she closes her eyes for a moment as she curls her hands in making her knuckles touch as her eyes open once more. Around her hands what can only be described as a semi-transparent dark misty haze, looking through it a marking of a dagger can be seen on the back of her left hand. This increases her strength dramatically and allows her to hit for senior rank damage.
Name of Spell: Jjuna Eairthin
Elemental Type: Dark
Rank & Spell Type: Grand ¦ Defense Creation ¦ Physical Reinforcement
Range & Speed: 150m ¦ 56.25m/s
Mana Cost: 50 ¦ 25
Stats Effected: +30 m/s Speed
Applicable Perks: Shield Bash, Full Blitz, Odd Magic
Description:
Moving her left hand over her eyes before moving the right one to be over it, she brings them both down to her mouth where she moves them both a half inch to the right before moving them back to the original position in front of her mouth. After a few seconds, she separates her hand as wisps of shadowy darkness which could be mistaken for feathers seemingly fall from between her hands. These dark shadowy feathers are never more than 6 inches from her body and dance around her feet increasing her speed by 30m/s, however, if a magical or physical attack is about to touch her body the dark shadow-like feathers cover her body like a second skin and requires an archmage worth of damage before it is destroyed. Once this part of the spell is activated it will remain around her body until it is destroyed or she deactivates the spell. If it is a physical attack that hits the shield there is a possibility that it will not only do junior rank damage but also reduce their speed by 10m/s for a single round. (This can happen twice per thread).
Elemental Type: Dark
Rank & Spell Type: Grand ¦ Defense Creation
Range & Speed: 150m ¦ 56.25m/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 Durability
Applicable Perks: Shield Bash, Odd Magic
Description:
Bringing her left hand to her chest she places the tip of her pinky and ring finger to where her heart is as she closes her eyes, her other hand goes to the ground with the palm facing the ground. A black whispy seal appears around her feet twelve inches in size, the whisps of shadowy darkness start to rise around her as if to enshroud her. The seal will always remain at her feet keeping her covered in what could be described as a bubble of darkness. When an attack physical or magical comes into contact with the shadowy darkness it will almost seem to solidify, if a physical attack there is a chance that the attacker will not only receive junior rank damage but will find that their speed would also be reduced by -10 m/s for a single round due to the shield bash perk. (This can only happen 2 per thread). This shadowy darkness requires archmage damage to be done to it before it is fully destroyed. With the use of the ammo rules, she can create additional defense shields for her allies.
Name of Spell: Vaen Vrine'winith
Elemental Type: Dark
Rank & Spell Type: Grand ¦ Restraining
Range & Speed: 150m ¦ 56.25m/s
Mana Cost: 50 ¦ 25
Stats Effected: -10m/s Speed, -15 Mana Regen
Applicable Perks: Lockdown, odd magic
Description:
She brings her left hand with her palm facing the ground as she coils her ring finger and middle finger to her palm while straightening out her thumb, pinky and index finger to the intended target before turning her hand towards the sky. In that instance, an orb no bigger than a medicine ball would appear 40m from her and hover 12m from the ground. The instant it is fully formed whispy shadow-like tendrils of darkness seem to dart towards the general direction that she was pointing in. If an opponent is caught by this tendril, it will begin to wrap around them. This spell does no damage but the person will still find that not only has their spell cap been cut in half and magic regen been reduced but that they also are unable to move at all for a single round, after that round has passed they will find that their speed is still reduced by 10 m/s. This tendril requires grand damage to be done to it before it is destroyed. With the use of the ammo rules, additional tendrils can be created per round.
Name of Spell: Xuz D'l'kre'jil
Elemental Type: Dark
Rank & Spell Type: Grand ¦ Restraining ¦ Physical Reinforcement
Range & Speed: 150m ¦ 56.25m/s
Mana Cost: 50 ¦ 25
Stats Effected: Senior Endurance Debuff, -15 Mana Regen, +30m/s Speed
Applicable Perks: Lockdown, Full Blitz, Odd Magic
Description:
Tapping the tip of her right foot against the ground once before doing it with her left foot twice and going back to do it with her right foot twice creates a black rune at her feet for a few seconds before it seems to dissipate and create a black mark in the shape of a raven on both ankles, while she has this marking her speed will increase by +30 m/s. The second 'hidden' aspect of this spell doesn't show itself until she has made physical contact with a person. The moment she does what could be mistaken as a black three-dimensional marking in the shape of a black mamba appears where she touched and starts to wrap around the person in question. This spell might make the person feel uncomfortable but does no damage, they will find that the damage they receive after this restraint has been put on them will increase by a junior amount of damage while preventing them from moving for a single round, and not only that but that their mana regeneration has been reduced by 15m/s and that their spell cap has been cut in half. The restraint requires grand damage before it will be destroyed. With the use of the ammo rules, additional snake restraining markings can be created.
Name of Spell: Z'akta Z'ress
Elemental Type: Dark
Rank & Spell Type: Grand ¦ Physical Reinforcement
Range & Speed: Self ¦ 56.25m/s
Mana Cost: 50 ¦ 25
Stats Effected: Grand Strength Buff
Applicable Perks: Odd Magic
Description:
Bringing her hands to a steeple she closes her eyes for a moment as she curls her hands in making her knuckles touch as her eyes open once more. Around her hands what can only be described as a semi-transparent dark misty haze, looking through it a marking of a dagger can be seen on the back of her left hand. This increases her strength dramatically and allows her to hit for senior rank damage.
Name of Spell: Jjuna Eairthin
Elemental Type: Dark
Rank & Spell Type: Grand ¦ Defense Creation ¦ Physical Reinforcement
Range & Speed: 150m ¦ 56.25m/s
Mana Cost: 50 ¦ 25
Stats Effected: +30 m/s Speed
Applicable Perks: Shield Bash, Full Blitz, Odd Magic
Description:
Moving her left hand over her eyes before moving the right one to be over it, she brings them both down to her mouth where she moves them both a half inch to the right before moving them back to the original position in front of her mouth. After a few seconds, she separates her hand as wisps of shadowy darkness which could be mistaken for feathers seemingly fall from between her hands. These dark shadowy feathers are never more than 6 inches from her body and dance around her feet increasing her speed by 30m/s, however, if a magical or physical attack is about to touch her body the dark shadow-like feathers cover her body like a second skin and requires an archmage worth of damage before it is destroyed. Once this part of the spell is activated it will remain around her body until it is destroyed or she deactivates the spell. If it is a physical attack that hits the shield there is a possibility that it will not only do junior rank damage but also reduce their speed by 10m/s for a single round. (This can happen twice per thread).