Post by Kenja Ravencrest on Sept 16, 2023 6:23:48 GMT -5
Forlorn Equlibrium
Rank & Element: Intermediate ¦ Mist
Class & Type: Relic ¦ Accessory (Ring)
Magic Specializations: Restraint ¦ Healing
Appearance:
A simple black steel ring that has a raven motif on it. The raven itself has a sapphire eye with a cluster of sapphires nestled between the head and tail, strangely enough, the ring always seems to fit the ring finger of the right hand of its current owner.
History:
The origins of this ring are said to come from the days when the Ravencrest were still in their infancy, they were originally a family of magical traders attempting to make a name for themselves. Each branch of the family was said to have a ring that had the same motif but the metals and gemstones used were different to show the family's connection to one another while showing the differing branches. The rings were worn by the firstborn child of each generation upon gaining their grimoire. It is rumoured that many of these rings have gone missing or have been stolen throughout the years, whether this is true or not only the apparent owners know and none of them are willing to speak on the matter.
Abilities:
The bearer of Forlorn Balance gains access to the advanced perks 'Tightly Bound' and 'Archangel's Blessing'
Name of the Ability: Forgotten Self
Name of the Ability: Forgotten Self
Type & Uses: Trigger ¦ 5 Triggers
Rank & Specialization: Intermediate ¦ Healing
Mana Cost: 16 Per Trigger ¦ 30 Recharge
Range & Speed: 40m ¦ 20 m/s
Stats Affected: +4 Control
Description:
Keeping their thumb on the sapphire cluster and turning the ring to the left so it fully rotates once activates this ability. A very fine mist comes from the sapphire giving what seems like a gentle breeze and a light spritz of water around the entirety of the person's body. This will heal small cuts, grazes and bruises while soothing first and minor second-degree burns while healing for intermediate-rank damage. It will actively attempt to cleanse negative effects that come from poisons, toxins, hexes, and curses as per the clashing rules. With the use of ammo rules, additional gentle mists can surround people giving them the same healing, the owner of the ring need only say their name. This ability will always heal the wearer if no name is mentioned.
Type & Uses: Trigger ¦ 5 Triggers
Rank & Specialization: Intermediate ¦ Healing
Mana Cost: 16 Per Trigger ¦ 30 Recharge
Range & Speed: 40m ¦ 20 m/s
Stats Affected: +4 Control
Description:
Keeping their thumb on the sapphire cluster and turning the ring to the left so it fully rotates once activates this ability. A very fine mist comes from the sapphire giving what seems like a gentle breeze and a light spritz of water around the entirety of the person's body. This will heal small cuts, grazes and bruises while soothing first and minor second-degree burns while healing for intermediate-rank damage. It will actively attempt to cleanse negative effects that come from poisons, toxins, hexes, and curses as per the clashing rules. With the use of ammo rules, additional gentle mists can surround people giving them the same healing, the owner of the ring need only say their name. This ability will always heal the wearer if no name is mentioned.
Name of the Ability: Setting Roots
Name of the Ability: Setting Roots
Type & Uses: Flow ¦ 4 Rounds ¦ 3 Cooldown
Rank & Specialization: Intermediate ¦ Restraining
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20 m/s
Stats Affected: -5 m/s Speed
Description:
Touching the sapphire cluster and eye while wiggling the ring as if trying to take it off is the way to activate this ability, a mist starts to circulate around the wearer. Using their right hand they point towards their target, the mist seems to dissipate momentarily before forming into an orb around the size of a baseball and travels towards the one indicated, if it manages to touch them then it spirals around them making their clothing slowly become wetter as the air becomes cold making it harder to move thus slowing them by 5m/s. In addition to this, it will deal junior rank damage as well as cut their spell cap in half. With the use of the ammo rules, additional mist orbs can be made. To break the restrain only intermediate rank damage needs to be dealt to it.
Type & Uses: Flow ¦ 4 Rounds ¦ 3 Cooldown
Rank & Specialization: Intermediate ¦ Restraining
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20 m/s
Stats Affected: -5 m/s Speed
Description:
Touching the sapphire cluster and eye while wiggling the ring as if trying to take it off is the way to activate this ability, a mist starts to circulate around the wearer. Using their right hand they point towards their target, the mist seems to dissipate momentarily before forming into an orb around the size of a baseball and travels towards the one indicated, if it manages to touch them then it spirals around them making their clothing slowly become wetter as the air becomes cold making it harder to move thus slowing them by 5m/s. In addition to this, it will deal junior rank damage as well as cut their spell cap in half. With the use of the ammo rules, additional mist orbs can be made. To break the restrain only intermediate rank damage needs to be dealt to it.
Name of the Ability: Unbalanced Balance
Name of the Ability: Unbalanced Balance
Type & Uses: Flow ¦ 4 Rounds ¦ 3 Cooldown
Rank & Specialization: Intermediate ¦ Restraining ¦ Healing
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20 m/s
Stats Affected: +4 Control, 1/2 jr endurance debuff
Description:
Turning the ring fully to the right twice before turning it to the left once is how this ability is activated. Around the wearer's body spirals a very fine mist that could be missed if a person isn't paying enough attention. Placing their right hand to their chest while extending their left hand towards their intended target creates an orb of concentrated mist that is around the size of a softball. Flicking their hand the orb goes towards the designated target if it manages to hit them it will leave a misty mark that almost appears sapphire just above the skin in the shape of a raven in flight. This will not only increase the damage they take by half junior rank but will also deal junior rank damage. In addition to this, it will deal half junior rank damage as well as cut their spell cap in half. With the use of the ammo rules, additional mist orbs can be made. To break the restrain only intermediate rank damage needs to be dealt to it.
While the restraining is happening the spiraling mist is still around the wearer of the ring healing them for intermediate rank damage, at the same time it will heal small cuts, grazes and bruises while soothing first and minor second-degree burns. It will actively attempt to cleanse negative effects that come from poisons, toxins, hexes, and curses as per the clashing rules.
With the use of ammo rules, it will not only be able to create additional softball orbs that can be used to restrain additional people but if the wearer of the ring says the name of a person a spiraling mist will also appear around them giving them the same benefits. This ability will always heal the wearer if no name is mentioned.
Type & Uses: Flow ¦ 4 Rounds ¦ 3 Cooldown
Rank & Specialization: Intermediate ¦ Restraining ¦ Healing
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20 m/s
Stats Affected: +4 Control, 1/2 jr endurance debuff
Description:
Turning the ring fully to the right twice before turning it to the left once is how this ability is activated. Around the wearer's body spirals a very fine mist that could be missed if a person isn't paying enough attention. Placing their right hand to their chest while extending their left hand towards their intended target creates an orb of concentrated mist that is around the size of a softball. Flicking their hand the orb goes towards the designated target if it manages to hit them it will leave a misty mark that almost appears sapphire just above the skin in the shape of a raven in flight. This will not only increase the damage they take by half junior rank but will also deal junior rank damage. In addition to this, it will deal half junior rank damage as well as cut their spell cap in half. With the use of the ammo rules, additional mist orbs can be made. To break the restrain only intermediate rank damage needs to be dealt to it.
While the restraining is happening the spiraling mist is still around the wearer of the ring healing them for intermediate rank damage, at the same time it will heal small cuts, grazes and bruises while soothing first and minor second-degree burns. It will actively attempt to cleanse negative effects that come from poisons, toxins, hexes, and curses as per the clashing rules.
With the use of ammo rules, it will not only be able to create additional softball orbs that can be used to restrain additional people but if the wearer of the ring says the name of a person a spiraling mist will also appear around them giving them the same benefits. This ability will always heal the wearer if no name is mentioned.
MADE BY NOVA