Post by Mordred Lefay on Feb 26, 2024 19:55:54 GMT -5
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[attr=class,manecatquo][attr=class,catcor]"A perfect plan doesn't mean everything has to go within expectations. A perfect plan is perfect because it has plasticity needed to deal with change."
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[attr=class,manename][attr=class,catcor]Mordrid[break]Lefay
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[attr=class,manecatinfo][attr=class,catbac]age
[attr=class,manecatdeet]20
[break][attr=class,manecatinfo][attr=class,catbac]gender
[attr=class,manecatdeet]He/Him
[break][attr=class,manecatinfo][attr=class,catbac]race
[attr=class,manecatdeet]Elf
[break][attr=class,manecatinfo][attr=class,catbac]standing
[attr=class,manecatdeet] Lesser Noble
[break][attr=class,manecatinfo][attr=class,catbac]home region
[attr=class,manecatdeet]Noble
[break][attr=class,manecatinfo][attr=class,catbac]faction
[attr=class,manecatdeet]Magic Knight- Silver Eagles
[break][attr=class,manecatinfo][attr=class,catbac]faction rank
[attr=class,manecatdeet]Junior 5th class
[break][attr=class,manecatinfo][attr=class,catbac]ooc
[break][attr=class,manecatlist]
[break]- Discord: Melko
- Did you read the rules?: Yes
- Faceclaim: Suguru Geto from Jujutsu Kaisen
- Character Slot #: 1
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[attr=class,manecatile][attr=id,cathead0][attr=class,catborbac]Appearance
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An attractive young man, Mordred is about five foot nine, and weighs about one hundred-twenty nine pounds. Unlike his older brother, Mordred has a slender build, and he doesn’t really look like a fighter. While he does have some muscle its not as define and apparent as his older brother Uther or a solider. He notably feminine, with others remarking that he’s a pretty boy. Mordred has long black hair, partially tied up in a bun, with the rest cascading down his back. Like most members of his family, Mordred has dark brown eyes that can be mistaken for black. For clothing, Mordred chooses to wear black colored jacket with a high collar, four grey belts around his waist, black pants, and grey riders boots. Over his clothing, Mordred often wears a black robe or hooded cloak.
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height | weight | eye color | hair color |
5'9" | 129lbs | dark brown | black |
An attractive young man, Mordred is about five foot nine, and weighs about one hundred-twenty nine pounds. Unlike his older brother, Mordred has a slender build, and he doesn’t really look like a fighter. While he does have some muscle its not as define and apparent as his older brother Uther or a solider. He notably feminine, with others remarking that he’s a pretty boy. Mordred has long black hair, partially tied up in a bun, with the rest cascading down his back. Like most members of his family, Mordred has dark brown eyes that can be mistaken for black. For clothing, Mordred chooses to wear black colored jacket with a high collar, four grey belts around his waist, black pants, and grey riders boots. Over his clothing, Mordred often wears a black robe or hooded cloak.
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[attr=class,manecatile][attr=id,cathead1][attr=class,catborbac]Personality
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[attr=class,manecatast]Growing up, Mordred was a bit of an awkward and quiet kid. Unlike his older brother, Mordred was reserved, quiet, and somewhat anti-social. He preferred the quiet silence of a good book, over the obnoxious banter of a kid his own age. Even now, Mordred would rather be alone than with other people his age. The difference between young and adult Mordred, is that nowadays, Mordred recognizes the importance of social interaction. Now, Mordred will force himself to socialize in order to make connections on behalf of House Lefay.
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Mordred generally appears calm and calculated, he has a bad habit of being aloof or uncaring towards things that disinterest him, but very talkative when it comes to topics or subjects that either fascinate or puzzle him. He’s an introvert through and through, but in social situations, Mordred operates under a belief of “fake it till you make it.” Meaning that, in an effort to pursue his goals and make connections, Mordred is willing to assume an alternate persona or identity to fit in and interact with those around him. This outlines Mordred’s knack for manipulation, deception, and being charming when he needs to be– although he can’t hide his knack for sarcasm and his deep seated hatred for his father and brother.
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Mordred generally appears calm and calculated, he has a bad habit of being aloof or uncaring towards things that disinterest him, but very talkative when it comes to topics or subjects that either fascinate or puzzle him. He’s an introvert through and through, but in social situations, Mordred operates under a belief of “fake it till you make it.” Meaning that, in an effort to pursue his goals and make connections, Mordred is willing to assume an alternate persona or identity to fit in and interact with those around him. This outlines Mordred’s knack for manipulation, deception, and being charming when he needs to be– although he can’t hide his knack for sarcasm and his deep seated hatred for his father and brother.
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[attr=class,manecatile][attr=id,cathead2][attr=class,catborbac]History
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[attr=class,manecatast]Mordred is the youngest son of Morthal Lefay and Adrianna Lefay, and the current heir of House Lefay after the death of his older brother Uther. Growing up, Mordred was a bit of an oddball, who lived under the shadow of his older brother Uther. Most of his time alone, reading books, studying different magical theories, and learning about history. He struggled with fitting in with kids his own age and well, for the most part, was the complete opposite of Uther; who was boisterous, tough, and brave. Due to the difference between Mordred and Uther, Morthal often wondered whether or not Mordred was actually his son. Morthal obviously favored Uther, and admittedly, he found his son Mordred a bit disturbing. Mordred reminded Morthal of his father, Maehgor, who had a reputation for being cruel, cold, and a bit calculated.
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The only person to truly acknowledge Mordred was his grandfather. Maeghor understood that his youngest grandson was an intellectual and magical prodigy, traits that Mordred’s father simply did not value or understand. Unfortunately, Maehgor died when Mordred was ten years old. Which left Morthal as head of House Lefay, and well, Morthal quickly and nearly ruined the Lefay family name. Due to a combination of bad business agreements, gambling, reckless spending, and lending out money to friends without a meaning of repayment– House Lefay wealth quickly and severely diminished. Without Maehgor to keep his son in check, Morthal wasted the Lefay wealth and ruined their name. Now, not only was Mordred an odd boy that lacked social skills, but his family was effectively poor– at least when compared with other nobility. Admittedly, Mordred started to resent his father's reckless nature, a deep seeded hatred that was planted since he could talk.
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Not only did he hate his father, but he also came to despise his older brother. Uther was, in Mordred's opinion, a bumbling idiot that would get himself killed. A prediction that, ironically enough, came true. Uther joined the Crimson Lions magic knights when Mordred was ten years old. An event that Morthal was all too happy of and one that he planned to use for his own means. Morthal propped Uther up as the “savior of the family”. Aka House Lefay’s shining star that would pull them out of the darkness and into the light of wealth. Morthal’s dreams and ambitions failed after Uther’s untimely death. Uther would die while out on a mission. Mordred prediction became true and things drastically changed in a matter of days.
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Uther died five days after Mordred gained his grimoire. While Mordred was sad about his brother’s passing, he couldn’t help but feel a macabre sense of amusement. Nonetheless, Mordred was now heir to the family name, and well, in his opinion he had a subpar form of magic that was not as “combat applicable” as his brother’s magic. Of course, Morthal quickly changed his tune about his youngest son, and suddenly Mordred became his “favorite.” The next five years, Mordred studied his grimoire, studied his family history, and prepared himself for the magic knight exam. He wanted to prove to everyone that he was better than his brother, and that he had the power and the skill to return House Lefay to its former glory. After his five year study, and training, Mordred decided to try his hand at the magic knights. While the exam was difficult, Mordred managed to showcase his grit and power which afforded him a spot among the Silver Eagles.
[break][break]
The only person to truly acknowledge Mordred was his grandfather. Maeghor understood that his youngest grandson was an intellectual and magical prodigy, traits that Mordred’s father simply did not value or understand. Unfortunately, Maehgor died when Mordred was ten years old. Which left Morthal as head of House Lefay, and well, Morthal quickly and nearly ruined the Lefay family name. Due to a combination of bad business agreements, gambling, reckless spending, and lending out money to friends without a meaning of repayment– House Lefay wealth quickly and severely diminished. Without Maehgor to keep his son in check, Morthal wasted the Lefay wealth and ruined their name. Now, not only was Mordred an odd boy that lacked social skills, but his family was effectively poor– at least when compared with other nobility. Admittedly, Mordred started to resent his father's reckless nature, a deep seeded hatred that was planted since he could talk.
[break][break]
Not only did he hate his father, but he also came to despise his older brother. Uther was, in Mordred's opinion, a bumbling idiot that would get himself killed. A prediction that, ironically enough, came true. Uther joined the Crimson Lions magic knights when Mordred was ten years old. An event that Morthal was all too happy of and one that he planned to use for his own means. Morthal propped Uther up as the “savior of the family”. Aka House Lefay’s shining star that would pull them out of the darkness and into the light of wealth. Morthal’s dreams and ambitions failed after Uther’s untimely death. Uther would die while out on a mission. Mordred prediction became true and things drastically changed in a matter of days.
[break][break]
Uther died five days after Mordred gained his grimoire. While Mordred was sad about his brother’s passing, he couldn’t help but feel a macabre sense of amusement. Nonetheless, Mordred was now heir to the family name, and well, in his opinion he had a subpar form of magic that was not as “combat applicable” as his brother’s magic. Of course, Morthal quickly changed his tune about his youngest son, and suddenly Mordred became his “favorite.” The next five years, Mordred studied his grimoire, studied his family history, and prepared himself for the magic knight exam. He wanted to prove to everyone that he was better than his brother, and that he had the power and the skill to return House Lefay to its former glory. After his five year study, and training, Mordred decided to try his hand at the magic knights. While the exam was difficult, Mordred managed to showcase his grit and power which afforded him a spot among the Silver Eagles.
[attr=class,manecatile][attr=id,cathead3][attr=class,catborbac]Magic
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Magic Description: A cautious fighter, Mordred values information above all else. He likes to collect information on his opponent, especially during a fight, and prefers to gather as much knowledge on his enemy before engaging them in battle. Then he often uses the information collected to create a plan and exploit his opponent’s weaknesses. If he can’t gather data before a battle, then he’d do it at the beginning. Mordred often uses his golems to “probe” and to apply pressure on his opponent. Meanwhile, Mordred himself will hang back, analyze, then apply needed pressure on whatever weaknesses he finds. When it comes to attacks, Mordred is known to unleash blasts, bullets, and waves of acid sometimes in the shape of animals or weapons– all with the intent of weakening or exposing a weakness.
element | grimoire tier | grimoire rank |
Acid | gold | junior |
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Those with this perk have seen many different lives throughout their existence.
[attr="class,catPERKid"]Life Perk
[attr=id,catPERKname]Ancient Soul
Those with this perk have seen many different lives throughout their existence.
- Players will gain a new Grimoire by rolling the dice 3x and picking which of the outcomes they'd want.
- They will retain 50% of their current stat pool
- They will gain 50% of their current gold pool
- They will liquidate their current spells and gain 25% of those points back, plus all the points they had on hand at death.
- They will gain none of the previous life's items
- They will retain 25% of their stars/infamy/piety
- They will start with +1 perks
- They can be any race at creation even if they already have a character with that race due to this you may only have one character with this life perk at a time
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[attr="class,catPERKbox"]
Grants +15 Mana regen on top of your base while in combat, also allows you to regenerate mana on the first post you cast your spells.
[attr="class,catPERKid"]Racial Perk
[attr=id,catPERKname]Quick Charger
Grants +15 Mana regen on top of your base while in combat, also allows you to regenerate mana on the first post you cast your spells.
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[attr="class,catPERKbox"]
Grants +15 Mana regen on top of your base while in combat, also allows you to regenerate mana on the first post you cast your spells.
[break][attr="class,catPERKid"]Starting Perk 1
[attr=id,catPERKname]Mana Regen Boost
Grants +15 Mana regen on top of your base while in combat, also allows you to regenerate mana on the first post you cast your spells.
[attr="class,catPERKbox"]
Those with this perk naturally can auto-learn a spell of their rank whenever ranking up. This spell will cost no gold/spell points or need to be trained via WC. This perk is not retroactive!
[break][attr="class,catPERKid"]Starting Perk 2
[attr=id,catPERKname]Cheat Codes
Those with this perk naturally can auto-learn a spell of their rank whenever ranking up. This spell will cost no gold/spell points or need to be trained via WC. This perk is not retroactive!
[attr="class,catPERKbox"]
A quirky perk that allows your element to naturally gain a property that is not naturally associated with that element. This does not give your element any sort of advantage or weakness over another element. It will still make them 100% the same strength/weakness as before. It is purely for flavor purposes or can add a different means of dealing damage, like adding a burning feature to an element that would not normally have said feature. For example, water that burns like acid. When picking this oddity, please limit the effect to something that is in your element's grimoire tier and do not make it broken. Staff can at any point in time force you to change it. Elements oddity can be turned on or off depending on the spell being used. If a spell is going to utilize the oddity it should be made mention in the spell's creation! Platinum elements and paint cannot be picked as oddities. Your oddity is [Scales]
[break][attr="class,catPERKid"]Starting Perk 3
[attr=id,catPERKname]Elemental Oddity
A quirky perk that allows your element to naturally gain a property that is not naturally associated with that element. This does not give your element any sort of advantage or weakness over another element. It will still make them 100% the same strength/weakness as before. It is purely for flavor purposes or can add a different means of dealing damage, like adding a burning feature to an element that would not normally have said feature. For example, water that burns like acid. When picking this oddity, please limit the effect to something that is in your element's grimoire tier and do not make it broken. Staff can at any point in time force you to change it. Elements oddity can be turned on or off depending on the spell being used. If a spell is going to utilize the oddity it should be made mention in the spell's creation! Platinum elements and paint cannot be picked as oddities. Your oddity is [Scales]
[attr="class,catPERKbox"]
For every Attack creation spell that deals damage on a person, you will gain +3 power stack-able buff caps after 5 attacks or +15.
[attr=class,catINFObox][attr=class,catbac]Attack Creation
[attr=id,catPERKname]Apex Predator
For every Attack creation spell that deals damage on a person, you will gain +3 power stack-able buff caps after 5 attacks or +15.
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[attr="class,catPERKbox"]
This perk allows your golems to start with a bonus of +3 to its Durability, Power, and Sensory stats. At Grand rank, this bonus increases to +5. If this perk is applied to a Balanced Golem, these bonuses increase to +5 and +10 instead. (Balanced)
[break][attr=class,catINFObox][attr=class,catbac]Golem Creation
[attr=id,catPERKname]Puppet Master
This perk allows your golems to start with a bonus of +3 to its Durability, Power, and Sensory stats. At Grand rank, this bonus increases to +5. If this perk is applied to a Balanced Golem, these bonuses increase to +5 and +10 instead. (Balanced)
Magic Description: A cautious fighter, Mordred values information above all else. He likes to collect information on his opponent, especially during a fight, and prefers to gather as much knowledge on his enemy before engaging them in battle. Then he often uses the information collected to create a plan and exploit his opponent’s weaknesses. If he can’t gather data before a battle, then he’d do it at the beginning. Mordred often uses his golems to “probe” and to apply pressure on his opponent. Meanwhile, Mordred himself will hang back, analyze, then apply needed pressure on whatever weaknesses he finds. When it comes to attacks, Mordred is known to unleash blasts, bullets, and waves of acid sometimes in the shape of animals or weapons– all with the intent of weakening or exposing a weakness.
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[newclass=.manecatname]width: 239px; height: 239px; display: flex; flex-direction: column; flex-wrap: wrap; justify-content: center; align-items: center; align-content: center; overflow: hidden; color: #C2C2C2; border-width: 6px 6px 6px 0px; border-style: solid; border-color: #C2C2C2;[/newclass]
[newclass=.manecatmane]width: 239px; height: 239px; background-color: #C2C2C2; filter: blur(0px) opacity(50%); z-index: 2; mix-blend-mode: overlay; transition: 1s linear; transition-delay: 2s; box-shadow: inset 0px 0px 50px 50px;[/newclass]
[newclass=.manename]font-size: 3em; z-index: 3; font-family: Raleway; font-weight: 900; text-transform: uppercase; max-width: 239px; max-height: 239px; letter-spacing: 0em; filter: opacity(100%); text-shadow: 0px 0px 10px; transition: 1s linear; transition-delay: 2s; position: absolute;[/newclass]
[newclass=.manecatname:hover .manecatpic]filter: brightness(100%) contrast(100%) grayscale(0%) blur(0px); transition: 1s linear; transition-delay: 1s;[/newclass]
[newclass=.manecatname:hover .manecatmane]filter: blur(0px) opacity(5%); transition: 1s linear; transition-delay: 1s;[/newclass]
[newclass=.manecatname:hover .manename]filter: opacity(0%); text-shadow: 0px 0px 0px; transition: 1s linear; transition-delay: 1s;[/newclass]
[newclass=.manecatsile]width: 239px; padding: 6px 0px 5px 0px; font-family: VarSpartan, Comfortaa; font-size: 1.25em; color: black; font-weight: 500; background-color: #C2C2C2;[/newclass]
[newclass=.manecatbody]width: 244.5px; height: 365px; overflow: scroll; display: flex; flex-flow: row wrap; align-content: flex-start;[/newclass]
[newclass=.manecatbody::-webkit-scrollbar]width: 1px; height: 0px;[/newclass][newclass=.manecatbody::-webkit-scrollbar-track]background: transparent;[/newclass][newclass=.manecatbody::-webkit-scrollbar-thumb]background: var(--goop);[/newclass]
[newclass=.manecatinfo]width: 24%; height: auto; font-family: VarSpartan, Comfortaa; color: black; font-weight: 500; background-color: #C2C2C2; padding: 5px; line-height: 12px; flex-grow: 1; flex-shrink: 0;[/newclass]
[newclass=.manecatdeet]width: auto; height: auto; font-family: Montserrat; color: #C2C2C2; background-color: black; padding: 2px; text-align: left; flex-grow: 2; flex-shrink: 0; flex-basis: 70%; line-height: 17px;[/newclass]
[newclass=.manecatlist]width: auto; font-family: Montserrat; color: #C2C2C2; background-color: black; padding: 2px; text-align: left; flex-grow: 2; flex-shrink: 0; flex-basis: 98%;[/newclass]
[newclass=#cathead0]top:0px;[/newclass][newclass=#cathead1]top:28px;[/newclass][newclass=#cathead2]top:57px;[/newclass][newclass=#cathead3]top:85px;[/newclass]
[newclass=.catLITTERbox]width: 100%; display: flex; flex-flow: row wrap; align-content: flex-start; gap: 4px; padding: 4px 0px 4px 0px;[/newclass]
[newclass=.catPERKbox]width: auto; flex-grow: 1; flex-shrink: 0; flex-basis: 100%;[/newclass]
[newclass=.catPERKid]text-align: center; color: var(--goop); font-size: 11px;[/newclass]
[newclass=#catPERKname]text-align: center; text-transform: lowercase; font-weight: bold;[/newclass]
[newclass=.catINFObox]width: auto; height: auto; font-family: VarSpartan, Comfortaa; color: black; font-weight: 500; background-color: #C2C2C2; padding: 4px; line-height: 12px; text-align: center;[/newclass]
[attr=class,NYAHcredit]made by Discord user nyakat for Shattered Grimoires[break]pasha&hania4ever