Post by Aura McKinly on Apr 15, 2024 20:14:37 GMT -5
Name of Spell: Etharzi Oecrimi
Elemental Type: Song
Rank & Spell Type: Junior ¦ Sensory (Map)
Range & Speed: 10m (+sensory x4) ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: --
Applicable Perks: Heightened Senses
Description:
Bringing her dominant hand to her chest laying it flat on her chest and breathing out before bringing up her other hand laying it on top connecting the thumbs but leaving a gap as she started to whisper sing a soft melody. Around her are multi-coloured music bars with musical notes on the bars, soon the notes leave the bars and move out mapping the area, and as they do the bars create a somewhat detailed version of her surrounding area. Differing notes represent the effigy of people and animals. Allies are seen in major cords, enemies in sharp notes, and neutrals in flat notes. Above these treble clefs are seen above each showing just how strong the person in question is.
Name of Spell: Balit Congamphlgh
Elemental Type: Pure Aura
Rank & Spell Type: Junior ¦ Attack creation ¦ Sensory (Homing ¦ Tracking)
Range & Speed: 25m ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: +2 Power
Applicable Perks: Apex Predator, Blinding, Knockback
Description:
Raising their dominant hand to the sky in front of them with their fingers pointing up, their other hand moves behind pointing the tips of the fingers to the ground. Pale blue runes appear at the tips of each hand, bringing the hands together, when the two runes touch a glowing pale blue shard one meter long and half an inch wide appears in their place. This shard can be used as a short spear in a pinch, but by either throwing or by swiping her hand at an enemy the shard will follow its intended target as per the homing rules. Upon striking an enemy it will do junior rank damage, there is also a chance it will blind for a single round as per the blinding rules, and on top of this, it will knock a person back for 2m + 5m being added for every 10 power she has. What a person will find is that in the area they have been hit is a pale blue marking in the shape of a treble that allows her to track them within range. With the use of ammo rules, additional shards can be made.
Name of Spell: Madriax Camilax
Elemental Type: Song ¦ Pure Aura
Rank & Spell Type: Junior ¦ Attack Creation ¦ Sensory (Illusion ¦ Homing)
Range & Speed: 10m ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: -4 Sensory ¦ +2 Power
Applicable Perks: Apex Predator
Description:
As she stretches her dominant hand out, her other comes to her chest and she starts to sing an upbeat melody, around her glowing pale blue musical bars with notes appear and expand the entire area turning into a music hall. There are magicians with some rundown instruments, they seem to be talking but no sound can be heard. Upon noticing the group (This will be done by pointing at her intended target) the musicians walk towards the person as per the homing rules seemingly confused at their presence. Within one of the musicians is a surprise, an orb of pure aura that is only as big as a ping pong ball that will deal junior-rank damage if it hits a target. To see through this illusion a person must have 20 sensory which increases by +2 for every 15 control that she has. This wanes by -2 each round that goes by and can be further decreased by the use of a map spell as shown inside the sensory magic specialization. With the use of the ammo rules, additional orbs can be created inside of other musicians, not only this but she can use these same ammo rules to protect allies. Even if the illusion is seen through the orbs will remain.
Elemental Type: Song
Rank & Spell Type: Junior ¦ Sensory (Map)
Range & Speed: 10m (+sensory x4) ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: --
Applicable Perks: Heightened Senses
Description:
Bringing her dominant hand to her chest laying it flat on her chest and breathing out before bringing up her other hand laying it on top connecting the thumbs but leaving a gap as she started to whisper sing a soft melody. Around her are multi-coloured music bars with musical notes on the bars, soon the notes leave the bars and move out mapping the area, and as they do the bars create a somewhat detailed version of her surrounding area. Differing notes represent the effigy of people and animals. Allies are seen in major cords, enemies in sharp notes, and neutrals in flat notes. Above these treble clefs are seen above each showing just how strong the person in question is.
Name of Spell: Balit Congamphlgh
Elemental Type: Pure Aura
Rank & Spell Type: Junior ¦ Attack creation ¦ Sensory (Homing ¦ Tracking)
Range & Speed: 25m ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: +2 Power
Applicable Perks: Apex Predator, Blinding, Knockback
Description:
Raising their dominant hand to the sky in front of them with their fingers pointing up, their other hand moves behind pointing the tips of the fingers to the ground. Pale blue runes appear at the tips of each hand, bringing the hands together, when the two runes touch a glowing pale blue shard one meter long and half an inch wide appears in their place. This shard can be used as a short spear in a pinch, but by either throwing or by swiping her hand at an enemy the shard will follow its intended target as per the homing rules. Upon striking an enemy it will do junior rank damage, there is also a chance it will blind for a single round as per the blinding rules, and on top of this, it will knock a person back for 2m + 5m being added for every 10 power she has. What a person will find is that in the area they have been hit is a pale blue marking in the shape of a treble that allows her to track them within range. With the use of ammo rules, additional shards can be made.
Name of Spell: Madriax Camilax
Elemental Type: Song ¦ Pure Aura
Rank & Spell Type: Junior ¦ Attack Creation ¦ Sensory (Illusion ¦ Homing)
Range & Speed: 10m ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: -4 Sensory ¦ +2 Power
Applicable Perks: Apex Predator
Description:
As she stretches her dominant hand out, her other comes to her chest and she starts to sing an upbeat melody, around her glowing pale blue musical bars with notes appear and expand the entire area turning into a music hall. There are magicians with some rundown instruments, they seem to be talking but no sound can be heard. Upon noticing the group (This will be done by pointing at her intended target) the musicians walk towards the person as per the homing rules seemingly confused at their presence. Within one of the musicians is a surprise, an orb of pure aura that is only as big as a ping pong ball that will deal junior-rank damage if it hits a target. To see through this illusion a person must have 20 sensory which increases by +2 for every 15 control that she has. This wanes by -2 each round that goes by and can be further decreased by the use of a map spell as shown inside the sensory magic specialization. With the use of the ammo rules, additional orbs can be created inside of other musicians, not only this but she can use these same ammo rules to protect allies. Even if the illusion is seen through the orbs will remain.