In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
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Post by Aura McKinly on Nov 18, 2024 23:37:10 GMT -5
[googlefont=Fleur De Leah]
Floor 3 Area 2
The young woman nodded at Sol's words, taking a deep breath before letting it out softly. She brought up her left hand, placing it flat against her chest before breathing out, moving her other hand on top, thumbs connecting before hse started to whisper a soft melody, music bars and notes scrawling out to create a map, the girl continuing to walk as it formed, maintaining the song as they went. There was things moving about, she was about to point them out but Sol acted faster, her eyes flicking up as he blocked what had been an attempted attack. So she could detect things, it just took her too long to get the map up. She would need to work on that. Taking initiative in the situations they were being thrown in was definitely something she needed to just do.
She prepared to move, maintaining her soft singing as she pivoted her stance some, starting her next spell. It was time to simply attack, finish off one of the squirrel-like creatures that Jevi didn't manage to finish off. She wanted to at least maintain her map through this so it would be easier to spot the area they were going to move onto afterwards. She lifted her left hand back to the sky, fingers pointed up before moving her other hand to her back with her fingers pointed down, forming the two soft pink runes before bringing them together to form her glowing shard before lifting it up and flicking it at the remaining of the two that Jevi had struck at.
Sumire acted as well, Aura noting that they both had sensory magic that could create illusions. Maybe getting some help from her in the future was a solid idea. She focused on her map for a moment though, her eyes flicking about it before speaking up. "Nine more in total including what Sumire has caught. Things should be cleared out after that." She stayed on edge though, prepared to move at a moment's notice. She could feel herself getting quicker the more that they were thrown into combat, it was not going to be easy to hit her and that was her goal, to dance around the edge of the battlefield and avoid what was thrown at her.It made sense to her at least.
Statistics
POW: 024 + 15 DUR: 003 SEN: 024 STA: 013 CON: 013
SPEED: 5m/s + 20m/s HEALTH: senior MANA SKIN: senior MANA POOL: 065 / 070 MANA REGEN: 05 IC / 10 OOC
Elemental Type: Song Rank & Spell Type: Junior ¦ Sensory (Map) Range & Speed: 10m (+sensory x4) ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Effected: -- Applicable Perks: Heightened Senses Description: Bringing her dominant hand to her chest laying it flat on her chest and breathing out before bringing up her other hand laying it on top connecting the thumbs but leaving a gap as she started to whisper sing a soft melody. Around her are multi-coloured music bars with musical notes on the bars, soon the notes leave the bars and move out mapping the area, and as they do the bars create a somewhat detailed version of her surrounding area. Differing notes represent the effigy of people and animals. Allies are seen in major cords, enemies in sharp notes, and neutrals in flat notes. Above these treble clefs are seen above each showing just how strong the person in question is.
Elemental Type: Pure Aura Rank & Spell Type: Junior ¦ Attack creation ¦ Sensory (Homing ¦ Tracking) Range & Speed: 25m ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Effected: +2 Power Applicable Perks: Apex Predator, Blinding, Knockback Description: Raising their dominant hand to the sky in front of them with their fingers pointing up, their other hand moves behind pointing the tips of the fingers to the ground. Pale blue runes appear at the tips of each hand, bringing the hands together, when the two runes touch a glowing pale blue shard one meter long and half an inch wide appears in their place. This shard can be used as a short spear in a pinch, but by either throwing or by swiping her hand at an enemy the shard will follow its intended target as per the homing rules. Upon striking an enemy it will do junior rank damage, there is also a chance it will blind for a single round as per the blinding rules, and on top of this, it will knock a person back for 2m + 5m being added for every 10 power she has. What a person will find is that in the area they have been hit is a pale blue marking in the shape of a treble that allows her to track them within range. With the use of ammo rules, additional shards can be made.
Notes
Tl;dr created her map and used a spell to finish off one of the Chipperskee that Jevi attacked 3/12 Moosharea slain Floor 1 Room 1: 2,000/2,000 Floor 1 Room 2: 2,000/2,000 Floor 2 Room 1: 2,000/2,000 Floor 2 Room 2: 2,000/2,000 Floor 2 Room 3: 2,000/2,000 Floor 3 Room 1: 2,500/2,500 Floor 3 Room 2: 1,658/2,500 Gear: Magic Knight Mantel WORD COUNT: 388 TOTAL WC: 5,987 TAG(S):Sol Delothosin✾ Jevi Suru Sumire Honoka
Post by Sol Delothosin✾ on Nov 20, 2024 4:36:13 GMT -5
[attr="class","Solstats"]
POWER 240
DURABILITY 92
SENSORY 14
STAMINA 184
CONTROL 152
MANA SKI Archmage + Grand
HEALTH Archmage
MANA POOL 800/800
MANA REGEN 30 ic | 60 ooc
SPEED 15 m/s
STRENGTH junior
[attr="class","Solimage"]❝Trusting hand in hand, Life Death will follow"
[attr="class","Solscroll"]
Sol saw that the group was quick to move against the squirrel like enemies once the rain of nuts had finished and he was quick to get his own attacks going as he brought his hands together in prayer before lacing them together as three trees emerged from the ground before him and grew before shedding their leaves and uprooting themselves as well as he then put his arm palm facing down and his left with his palm facing up and uttered “Flourish”. From behind him a tree started to grow growing to the same height as Sol if not a bit larger and was revealed to be a weeping willow tree with vibrant green leaves as the branches wrapped around his limbs forming bands before disconnecting after covering his hands as well to reinforce them as he felt his body strengthen and he felt lighter, the Ent went on the attack as it slammed its left arm into a few of the trees with enough strength to make them shake violently but not break them and sent a good few of the Chipmunk creatures plummeting to the ground.
“alright now that they are down lets finish this", he said as the ent brought its other arm down on a chipmunk crushing it as the three Jinmenju children dashed forward and weaved in and out of each other as one would kick one of the beasts with enough force to break its body while another would strike it with a punch that made it stop moving once and for all, the last one did the same with a fatal punch to one of the chipmunk beasts as the captain himself moved to attack. With a burst of speed he rushed forward and aimed managed to kick one of the beasts sending it into a tree with a loud crack as it hit and slumped on the ground, as he turned to deal with another one the beast lobbed a nut at him at high speed but as he approached the attack glanced off him as Sol didnt even flinch and repeated his motion again slaying another beast with a mere kick.
He glanced to the group”alright three left to go just a bit farther for us to go” he called out the green branchs that formed bands on his arms were vibrant against the fall colors around them and showed his use of nature without the need to frighten and terrify others, he made sure that he wasn't just guiding them thru this dungeon but he made sure that none of the three got overwhelmed or harmed.
Combat Summary
[attr="class","Solscroll2"] TL;DR:
Floor 1 Area 1 2000/2000
Floor 1 Area 2 2000/2000
Floor 2 Area 1 2000/2000
Floor 2 Area 2 2000/2000
Floor 2 Area 3 2000/2000
Floor 3 Area 1 2500/2500
Floor 3 Area 2 2097/2500 9/12 chipperske slain
Spells:
Name of Spell: Vigor of the World Tree Elemental Type: World Tree/ Rank & Spell Type:Senior/Physical Reinforcement/Attack Creation Range & Speed: Self/ 40 m/s Mana Cost: 30/15 Stats Effected: Senior Endurance Buff, +15 Speed Buff Applicable Perks: Full Blitz Description: sol will activate this spell by uttering the word Flourish while placing his right hand before him palm facing down while putting his left arm up above it palm facing up, as he does this a tree will sprout behind him before growing into a young vibrant weeping willow tree, as it grows and becomes taller then him the thin branches of the tree will wrap around Sols limbs forming bands on his upper arms and forearms as well as his shins and his thighs before disconnecting from the tree , these do not inhibit his movement and while the bands are thin they are not weak by any means, the tree will also have its branches wrap around and reinforce his hands keeping them mobile but allowing Sol to inflict massive damage with a punch or just his grip alone, while under this spell Sol can strike for Senior damage and his speed is increased by 15 m/s, Sols endurance is also enhanced allowing him to ignore a senior spells worth of damage though if person has +5 power over his Durability it will do half damage and if it is 10 or higher it will deal the full amount of damage, Sol can buff others with this spell as well but for every person that is strengthened the power needed to bypass the endurance is lowered by three and the speed will drop one rank for each person, due to the effect of world tree any foe struck by this spell will have 10 mana drained from them and the mana is given to Sol
Name of Spell: Jinmenju Child Spell Element: World Tree Spell Rank: Senior Mana Cost:30/15 Type of Golem: Scout Applicable Perks: Puppet Master, Light Footed Golem, Repair Shop Description:Sol will trigger this spell by bringing his hands together before him and with bring them together like a prayer then will lace his fingers together as a tree will sprout three meters ahead of Sol and to the left of him, unlike most of his trees this one appears normal with brown bark and lush green leaves it will quickly grow into a sapling tree around 2 meters tall before the golem will move its limbs and uproot itself so it can move, it will stand upright its height just under two meters or about five feet five inches tall, its legs are digitgrade and tips with two claws on the front and its body is petite yet humanlike with patches of green leaves near its shoulders and back, its arms are strong yet not bulky and end in pointed fingers and its face is lacking a nose but its mouth the same size as a humans and its eyes are a dull shade of green but at set in such a way that seemed inquisitive. It is one of the few golems Sol has that is not meant to inspire fear. This golem can move around the area at blinding speed and its hits can cause Senior damage, due to the effect of World Tree magic a foe hit by this golem will have 15 mana drained from them and that mana will go into Sols own mana pool, for every 50 control Sol can summon another golem with a limit of 3,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type
Power
Durability
Sensory
Range
Speed
Health
Scout
55+3
95+3
115+3
140
36 m/s +5
Senior+Intermediate
Name of Spell: Caretaker of Kukunochi Spell Element: World Tree Spell Rank: Grand Mana Cost:50/25 Type of Golem: Guardian Applicable Perks: Puppet Master, Light Footed Golem, Repair Shop Description:Sol will trigger this spell by standing at attention with his left arm going behind his back and the his right held in front of him both horizontal like some form of salute, once this is done he will relax as two dark wood trees will start to sprout 3 meters in front of him and will start to grow before joining together to make this golem, it stands at a whopping 16 meters high and its shape is humanoid with strong legs and arms, its waist is slightly thin but can still support its body well and its upper torso is strong with slight jagged branches on its shoulders with red leaves sprouting from them, its arms and legs are thick yet lanky with three fingers tipped with sharp points on each arm and two sharp branches facing backwards near its wrists as well.. Its head is skull like with no visable mouth and two wooden horns appearing on the sides of its head, while this golem is on the slower side and is more for defense then attack it is still strong enough to crush foes with little effort and a hit from it can inflect grand damage, when this golem hits a target they will lose 10 mana due to World trees effect and that 10 mana will go to Sol, using ammo rules Sol can make another golem as well for a total of 2 at max. if the golem is damaged but not destroyed it can heal itself equal to Senior rank , it can do this four times before it is considered to damage to heal itself anymore
An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon.
The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 Power (self) Description: The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 control (self) Description: Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory Mana Cost: 8 ¦ 4 Range & Speed: 10m aoe ¦ 10 m/s Stats Affected: n/a Description: Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
[attr="class","raescroll"] Floor 3, Area 2;[break][break] While the squirrels weren’t the most ideal opponents for a swordsman like Jevi to face, this was something he could at least find a work around for as Jevi used the spell on his cutlass to make himself even faster. It was with this speed that he managed to get up in the trees and take the fight to the Chipperskee instead of having to wait on the ground for them to come down. There was no time to lose, as they could easily launch another attack with those nuts like they had done before. Once he was in the trees, Jevi managed to take out one of the Chipperskee and wounded another, sending it out of the trees and to his allies who could easily finish it off. It was Aura who picked off the weakened one, and while he didn’t see what exactly happened down below as he needed to focus on his steps and opponents, he could hear Sumire call out she had taken two more down. This was looking to go great, he could simply stay in the trees and keep up the pressure like this. The Chipperskee wouldn’t get another chance to attack. [break][break] At least, that’s how things could have gone had Sol not suddenly decided to use his world tree magic to get most of the trees shaking violently. The Ent either saw him as one of the Chipperskee, or simply was not aware Jevi was up there as well. “W-Whoa!” Just like that, Jevi lost his footing in the branches which caused him to tumble down from the tree and connect harshly with the ground with his back first. It definitely hurt, as he groaned a bit and got up “Ugh… Little warning would be nice next time…” He could get back up, though it was clear that the fall had hurt him. Not that this would stop him from getting at least one more hit in. Jevi kept up his spells, making sure that his speed could compensate for the lost time from the fall. Once he closed in on the Chipperskee, he slashed down his cutlass down diagonally and cut it in half with little effort. “Only two more…” His free hand moved to his lower back, as he tried to stretch to get the pain out of there. They weren’t done yet, so he would just have to push through till the end. Surely the pain would fade soon enough, as the fall wasn’t too bad. Still, would have been great if he could have avoided it all together.
[break]
(Combat) Summary
[break]
[attr="class","raescroll2"] SUMMARY[break] Floor 3, Area 2: 2500/2500[break] 10/12 Chipperskee slain[break] Spells used:[break] Name of Spell: Drejan Q'elak[break] Elemental Type: Sword[break] Rank & Spell Type: Junior ¦ Attack Creation ¦ Physical Reinforcement[break] Range & Speed: 25m ¦ 10 m/s[break] Mana Cost: 10 ¦ 5[break] Stats Affected: +7m/s Speed[break] Applicable Perks: Full Blitz[break] Description:[break] Using their index finger on their prominent hand they slash diagonally left to right, halfway down a rune will appear made out of snow upon gripping the rune it melts to become a basic cutlass that is 28 inches (71cm) in length with chips and scratches down the blade made out of silver with a black lackered hilt which has a guard that covers the hand. The blade itself has snowy wisps coming from it showing its element. The sword can deal physical damage at junior rank although it will have magical backing that allows for it to give those struck minor frostbite if a person, they may also decide to give the sword over to another person, the sword may also be thrown as a projectile with a new one forming the following round. [break][break] Name of Spell: Xar'zith Glei'ten[break] Elemental Type: Ice[break] Rank & Spell Type: Junior ¦ Physical Reinforcement[break] Range & Speed: Self ¦ 10m/s[break] Mana Cost: 10[break] Charges: 1[break] Uses: 2 Rounds[break] Cooldown: 3 Rounds[break] Description:[break] Pointing the cutlass at the ground and moving it in a circle around the size of a dinner plate directly in front of them anti-clockwise causes the snow wisps to reach the ground. Once they do the snowy mist will climb up the holder's legs making them look like they are almost wearing a pair of spectral trousers allowing them to move that much faster.
Rank & Element: Junior ¦ Wood[break] Class & Type: Enchanted ¦ Trinket[break] Magic Specializations: Physical Reinforcement[break] Appearance & Lore:[break] Due to the lunar year just passing, a craftsman in the town of Hage teaching a new class of apprentices decided to make it a class project. They were to make small trinkets out of oak that look like oxen as with all learners things didn't go as planned and they ended up making derpy looking oxen. The shopkeeper decided to buy everything as she found out that all the proceeds were going to help with the rebuilding of Kikka.[break] Abilities:
Type & Uses:Enchanted[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: Not applicable[break] Range & Speed: Not applicable[break] Stats Affected: 25% junior buff to strength[break] Description:[break] The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability. Once bought it is bound to the account it is on and can't be sold back to the store. This item can be bought only once.