In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
Post by Sol Delothosin✾ on Apr 26, 2024 1:30:41 GMT -5
[nospaces]
[attr="class","dungentext"]
[attr="class","dungentitle"]THE FOUR SEASONS
RANK: Senior [break] LOCATION: Aristaeus’ Basin [break] MIN-MAX PLAYER GROUP: 2-4 [break] OTHER REQS:
Grand+ Characters can only enter if a Senior or below Character pairs with them
[break] In the deep stretches of the Basin, a grove of fantastical, mystical trees has appeared. Upon approach, everything seems to be bathed in an angelic, rainbow-colored light, giving an otherworldly feeling to this mystical place. Mana is condensed here, felt in the very air that one breathes. Overall, it appears eerily serene, like the calm before a brewing storm. [break][break] **Floors of the Dungeon are broken into [Areas] rather than determined rooms. Each area functions exactly like a room with wordcounts required to complete each area. Upon the completion of an area (word count reached & enemy encounters defeated), the trees will magically part and beckon the players to move to the next area. [break][break] The entire Dungeon area is open air forest, but if an adventurer attempts to fly [40 m] above the ground, they will become lost and constantly find themselves at the beginning of the dungeon. [break][break] Upon Completion of this Dungeon Players will receive the Notable Achievement [MASTER OF NATURE]!! [break][break]
[attr="class","dungenfloor"]FLOOR #1 - SPRING
[break] NUMBER OF AREAS: 2[break] WORD COUNT PER AREA: 2,000[break] FLOOR DESCRIPTION [break] Upon entering this first forested area, the sunlight is low here, as if in constant twilight or dawn. The eerie glow continues, as if beckoning the adventurers further inside. The forest is a lovely greenscape, with bright pink, uncategorizable yet beautiful flowers bloom in the trees. It smells like spring, fresh, and invigorating. Birds can be heard chirping, but it is otherwise eeriely quiet with no apparent signs of life.
Applerounds drop from the trees, if a player is standing underneath them, they will immediately bonk them on the head! Their main attack is to roll like a tumbleweed and crash into enemies. They are some rather sturdy, hard and sour apples. They come in groups with every intent of running adventurers out of their orchard.
Fluffy but rather skittish sheep-like mana beasts, sheeple gather in large flocks. At signs of danger or intruders, they stampede! A stampede causes anyone on the ground to trip or fall. When attacking intruders, sheeple use their fluff to tumble into opponents and cause minor debuffs. [break][break] Sheeple fluff will cause one of the three following debuffs: 1) -5 power, 2) temporary blindness, or 3)-5 control. Players roll a 1d3 to determine the debuff if hit by a sheeple. Sheeple Fluff debuffs only last for 1 post after being hit. [break][break] If hit by multiple sheeple, these debuffs can stack.
[break]
[attr="class","dungenarea"]AREA #1
[attr="class","dungenencounters"]ENCOUNTERS:
4 Applerounds per player
[break] After walking through the forest initially, the group will come to a small grove of apple trees. There is a spacious area in the center about [35 m x 35 m] in dimensions. The trees bear red-colored fruit that looks extremely delicious. If a player eats an apple, however, they will receive one of two effects bad apple or sweet apple which lasts for the rest of the floor. Bad Apple results in minor food poisoning and the player will receive a -2 debuff to their power and control. Sweet Apple will result in a minor refreshment with +3 m/s to their speed stat and an extra +5 mana regen per turn they remain in this floor. To determine the effects of the consumed apples, a player will roll a 1d10, with 6 or above resulting in sweet apple and 5 or below resulting in bad apple. The effects do not stack if you eat multiple apples, you can only be granted one effect at a time. [break][break] Whether or not players decide to eat the apples, moments after entering the grove, suddenly the apple trees will start to shake violently! The mana beasts Applerounds will drop from the trees, very unhappy about adventures wandering into their orchard! [break][break]
[attr="class","dungenarea"]AREA #2
[attr="class","dungenencounters"]ENCOUNTERS:
1 Applerounds per player & 6 Sheeple
[break] Once exciting the orchard, the group will travel a short path through the forest that leads them to a small meadow. The meadow is roughly [35 m x 40 m], with gentle elevation and tall waist high grass. Some pink and blue flowers are scattered around with a gentle breeze pleasantly blowing. Here, the players will see a small flock of Sheeple. Upon entering the meadow, the Sheeple will stampede! The stampede will shake the earth and cause any player that is standing on the ground to trip or fall (causing superficial damage). If a player is trampled by a sheeple, they will receive a sheeple fluff debuff! (See Sheeple Beastiary). Some sheeple will remain behind and the area encounter begins! Additionally, some Applerounds are still around!
[break][break]
[attr="class","dungenfloor"]FLOOR #2 - SUMMER
[break] [break] NUMBER OF AREAS: 3[break] WORD COUNT PER AREA: 2,000[break] FLOOR DESCRIPTION [break] Upon exiting the Spring Forrest, the group now moves on the Summer forest. Here the sunlight shines brightly down from above and the heat picks up, making the air rather muggy and humid. The trees are very green and the soft sounds of bugs buzzing can be heard throughout the forest. Be careful! If you are traversing the ground, you might get a case of poison ivy. Oils of plant's leaves will rub off on your skin, causing red rashes and uncontrollable itchiness that will last for the whole floor! All players affected will have their mana regen reduced by -5 mana for the rest of the floor! A healing spell of at least intermediate rank must be used to be rid of the rashes and of the effects of the ivy. [break][break] The ivy can be avoided if players do not traverse the ground (ie they are able to fly). [break][break] FLOOR MAP
Buzzbills are the killer bee mana beast. They are fiercly defensive of their home best and when approached, will act aggressively! They fly through the air, letting out loud, screeching buzzing noises to distracts enemies and will swoop in close to attack intruders with their large stingers!
Cockatrice are the chicken mana beast! They use their big beaks to peck and tear at enemies! Be wary of their 7 ft wingspan as well, they bash at targets with their strong wing bones!
Spritelys are summer faerie mana beasts. With their wings, they flutter about scattering powders that cause various effects. They use wind-base attacks to create scythes of pure wing to launch at target. [break][break] Sprite Powder has 1 of three Effects: 1) a senior rank illusion that causes a player to believe their ally is a spritely (can be seen through via normal illusion rules), 2) a sleepy powder that causes a player extreme fatigue and a speed debuff of -10 m/s (can be cleansed via normal healing rules), 3)a poison powder that causes junior rank damage (can be cleansed via normal healing rules). Players roll a 1d3 to find out what effect the spritely powder has!
[attr="class","dungenarea"]Area #1
[attr="class","dungenencounters"]ENCOUNTERS:
4 Buzzbills per Player
[break] The first area is another open meadow, [40 m x 40 m]. There is a large tree on the far east side and players will hear the rather loud buzzing of bees! A sweet smell of honey fills the ai and Buzzbills will descend from the tree ready to attack the players, believing they are there to get their sweet honey! [break][break]
[attr="class","dungenarea"]Area #2
[attr="class","dungenencounters"]ENCOUNTERS:
4 Buzzbills, 5 Cockatrice
[break] The second area is another open meadow, slightly larger [50 x 50 m]. There a clearing in the middle that has a giant sized chicken coup (about the size of regular sized house!). There will be feathers scattered in the grass and suddenly the group will hear the call of a rooster! A flock of Cockatrice will come flooding out of the coup as well as some Buzzbills that live in the coup's attic! [break][break]
[attr="class","dungenarea"]Area #3
[attr="class","dungenencounters"]ENCOUNTERS:
3 Cockatrice, 2 Spritely Per Player
[break] After defeating the flock of Cockatrice, Players move on to the next area [60 m x 50 m], which is noticeably more woodsy and is surrounded by trees with pink and green flowers. The air smells of sweet flowers and vines are scatter about the ground. From the canopy, the group will hear the laughter, almost like that of playful children. The air will be filled with [Sprite Powder], this is an unavoidable attack unless a member of the group has Wind Magic in order to blow away the powder. The Spritely's will descend upon the ground! The Sprite powder will have one of 3 effects, players individually roll a 1d3 to see which effect they have on for the remainder of the time spent in the room! Note that continuous attacks by the spritely's can result in more Sprite Powder effects and these effects CAN stack. There are also some wild Cockatrice's here! [break][break] When all the creatures are defeated, the greenery of the area will fade to orange and brown....
[attr="class","dungenfloor"]FLOOR #3 - AUTUMN
[break] NUMBER OF AREAS: 3[break] WORD COUNT PER AREA: 2,500[break] FLOOR DESCRIPTION: [break] Upon leaving Summer, the group now enters Autumn! The surrounding greens turn to the bright oranges and reds of a fall forest. Sunlight shines through the canopy and leaves continuously fall to the floor. It is quiet in the forest as always, and the air is tinged with a late autumn orange. Shadows grow longer and the temperature drops to a cool brisk chilly day. [break][break]
As the group enters Autumn, they follow a path that is beside an autumn creek. The water runs clear over black and grey stones, with fish popping out from the currents. [break][break] FLOOR MAP
Moosharea are the poison mushroom mana beasts! They hop around and bash enemies with their large mushroom heads! Be careful of their spores! When they are defeated their bodies break apart into poisonous spores that can cause various debuffs if you are standing within a 2 meter radius of them when defeated. Moosharea spores cause three major debuffs: 1) temporary blindness, 2) a -5 to the power stat, 3) a -5 to control. Players roll a 1d3 to find out what effects happens to them. These effects stack if multiple Moosharea are defeated nearby. These are temporary effects that only last 1 round or can be cleansed with an Intermediate Rank Healing spell.
Chipperskee are the squirrel mana beast, they hop from tree to tree, dropping their acorns on weary victims below! Beware of their alrge fangs, which they use to knaw and bite at enemies!
The Fall Guardian is the Keeper of Autumn, it takes the shape of a majestic buck that has branches of autumn leaves as its crown of antlers. It can summon gusts of wind to blow enemies off their feet and causes earth-shaking quakes with stomps of its feet. Fight it honorably and it will respect you and your party as warriors. When defeated, its body crumbles into autumn leaves that are blown away by the wind...
[attr="class","dungenarea"]Area #1
[attr="class","dungenencounters"]ENCOUNTERS:
3 Moosharea per player
[break] Follow the river downstream and the group will be taken to a large damp, rocky outcropping [60 m x 50 m]. Moss covers the rocks and mushroom are a plenty, glowing with a mysterious light. However, some of these mushrooms will be rather gigantic! And then, they will begin to move! The Moosharea dislike being disturbed from their slumber! When defeated, a line of trees will separate in the northern side of the rocks
[attr="class","dungenarea"]Area #2
[attr="class","dungenencounters"]ENCOUNTERS:
3 Chipperskee per player
[break] Heading northward the group will head deeper into the Autumn Forest with trees becoming thicker and bushier. [60 m x 50 m] The group will begin to notice that the ground is littered with acorn shells and other nuts. Above in the trees, the group will hear the chattering of squirrels! Acorns will rain down upon the group (causing intermediate rank damage, this can be avoided by having an intermediate rank or higher defense or endurance buff) and then the Chipperskee's will commence their attack. [break][break]
[attr="class","dungenarea"]Area #3
[attr="class","dungenencounters"]ENCOUNTERS:
2 Moosharea, 3 Chipperskee, 1 Fall Guardian
[break] Once defeating the Chipperskee's, the trees will part to the West, to a large open meadow-area, the grass tinted yellow and orange with the colors of Autumn. [70 m x 70 m] The grass comes roughly knee high and waves in ever-present wind. In the center of the meadow is a large oak tree that towers above all other trees the party has seen and its branches reach out with leaves colored vibrant red, oranges, and yellows. Nestled at the base is the sleeping Fall Guardian, who stirs awake as the group enters its domain. [break][break] The Fall Guardian will approach the group and ask them a question "Who are you travelers, to take the path not taken?" Answer the Guradian honestly (or not!), and then your battle with the Keeper of Autumn will begin! The Keeper has summoned other beasts of the Forrest to assist in this fight, defeat them all and continue on to the next Floor! [break][break]
[attr="class","dungenfloor"]FLOOR #4 - WINTER
[break] NUMBER OF AREAS: 3[break] WORD COUNT PER AREA: 2,500[break] FLOOR DESCRIPTION: [break]
When the Fall Guardian is defeated, the colors of Autumn will fade away and the leaves of the trees will fall. The air around the group immediately becomes colder, dropping to near freezing temperature, and snow will begin to fall. The leafless trees separate ahead of your party becoming you to the Winter Forest. [break][break] The Winter Forest is quiet, snow muffles your footsteps as you trudge through the snowy landscape. The biting winds nip your noses and any mage who doesn't have a heat or fire-based element will lose -5 to their control stat and -5 m/s to their speed per area that they traverse in this Winter Forest. Fire or Heat based mages CAN warm up their allies with their magic, negating the debuffs, if applicable. (A Heat-Based element is any element that naturally causes a rise in temperature) [break][break] FLOOR MAP
The Freezer fox is an icey fox-like mana beast. The freezer fox has a signature ice-flame move, using illusions to trick targets into seeing multiples of themselves. (A sensory stat of at least 30 or a sensory spell of intermediate rank is required to determine the fake foxes from the real ones) When they throw their blue colored will-o-wisps at enemies, the fire will cause frostbite rather than burns!
The Mawsercat is a fearsome bobcot manabeast that is ferocious with a wild temper. It pounces on enemies and slashes at prey with its huge clawed paws and tears into flesh with its fearsome jaws. Be wary of its snow breath, as it can summon gusts of icy wind with a roar!
The Giant Frost Owl is a friend of the Winter Guardian. It lies dormant in the trees above until it is deturred from its slumber. The Frost Owl will use its eerie voice to cause great confusion among allies, lulling them to feel tired and urging them to surrender to the cold. The Frost Owl will shoot feathers from its wings, which are sharp as blades, as it soars above enemies.
The Keeper of the Winter, this Guardian takes the form of another majestic stag whose antlers are like that of white ash trees and its fur is pure white like snow. Like the Fall Guardian, when the Winter Guardian rears and stomps to the ground, the earth will shake and cause a massive snowdrifts to fall onto the group. The Winter Guardian will charge directly into enemies to bash at them with its branches of antlers and toss them away. It fights valiantly and once defeated, will fade into snow that is carried away by the wind...
[attr="class","dungenarea"]Area #1
[attr="class","dungenencounters"]ENCOUNTERS:
3 Freezer Fox per Player
[break][break] The first area that the group will encounter is a small clearing of of the forest where the snow has piled high on some rolling hills in the meadow [80 m x 80 m]. The group will see there are pawprints in the snow that lead to a small burrow. Once the burrow is approached, the Freezer Foxes will come out and the encounter begins! [break][break]
[attr="class","dungenarea"]Area #2
[attr="class","dungenencounters"]ENCOUNTERS:
6 Mawsercat
[break] Moving on through the winter forest, the group will find themselves following along a large frozen riverbank. The water has frozen solid and the rock outcroppings of the riverbed are covered with ice and snow, be careful not to trip! The group will come to a large frozen over pond [80 m x 80 m] that has an entirely frozen waterfall flowing into it. From above, the rock ledges, the growling of a pack of Mawsercats can be heard! The Mawsercats will pounce upon their targets and fight viciously, like predators hunting down their prey! [break][break]
[attr="class","dungenarea"]Area #3
[attr="class","dungenencounters"]ENCOUNTERS:
2 Freezerfox, 2 Frost Owls, 1 Winter Guadian
[break] When the Mawsercats are defeated, the group will see snow covered ashen trees part ways, beckoning them on to the next area, a clearing [90 m x 80 m]. To the north is a large wall of snow and beneath it, lies the sleeping Winter Guardian who awakens at the appearance of the party. Above, the group can see that Frost Owls, friends to the Keeper of Winter, lie in wait in the treetops. [break][break]
The Winter Guardian will pose one question to the adventurers. "Do you desire power for yourself, for others, or for no one?" The Winter Gaurdian will rise to its feet and stomp heavily on the ground, causing an avalanche! Players will roll a 1d7, to determine if they are buried in the snow. With a 5 or above meaning they were able to avoid being buried, but a 4 or below meaning they were caught int the snowdrift! If you are caught in the snowdrift, you will be dealt junior rank damage and you must focus to struggle out of the snow for your next post! [break][break] Additional Freezerfoxes are also here, defeat all the enemies to prove your trial against the Winter Gaurdian! [break][break]
[attr="class","dungenfloor"]SPECIAL FLOOR #5 - ALL SEASONS
[break]NUMBER OF AREAS: 1[break] WORD COUNT PER AREA: 3000[break] FLOOR DESCRIPTION: [break] The final area of the magical forest is one that appears quite similar to its entrance, [100 m x 100 m] once Winter has been cleared, the group will find themselves in a forest that is filled with green and mystical colors fill in the air, mana lives and breathes condensed in his sacred place. The final confrontation is that of Allmother Nature, who has observed the adventures as they have traversed her forest. An entity of the forest itself, Allmother Nature provides the final stepping stone to defeating this dungeon. She takes upon the shape of a giant tree, her face protruding from the bark, her hair its leaves and greenery, and her endless limbs are the roots and branches. She challenges you with a question, "Do you defy your nature, or do you master it?!"
[break][break] Allmother is accompanied by the two remaining Guardians, the Keepers of Summer and of Spring. Defeating all three final enemies will grant result in a blinding aura of light as Allmother Nature fades away into the trees... [break][break] The party finds themselves at the beginning of the forest once again, its challenge awaits the next group of adventurers. [break][break] Congratulations, you've defeated the Dungeon and gained the title [Master of Nature]! [BREAK][BREAK]
Allmother Nature is the master of the Four Seasons, she takes the form of a giant oak tree and with a human-like face etched on to her bark. She is your final trial in this mystical forrest! Allmother Nature uses her branches to restrain and grapple enemies, throwing them across the grove and smashing them into the ground. Beware of her roots, which can burst from the ground and grap hold of you! She launches seeds at targets that blow up into spiked thorns and will also use her green leaves like projectile blades to launch at enemies in waves.
The Spring Guardian is a giant stag whose antlers take the form of branches covered with spring flowers. The spring guardian rushes at enemies to stab them with its antlers. Be wary of its sweet smelling aroma, it can cause illusions to trick mages into thinking it is not the enemy, but another ally! It requires 60 sensory to see through this illusion, or a senior rank sensory spell.
The Summer Guardian is a giant stag who antler-branches are covered in the lush greens of a vibrant living tree. It is far more agile than any other guardian before it, and will use a variety of ramming, kicking, and stomping to directly attack and fight its challengers. It can launch its leaves from its antlers, which cut like fine blades.
Post by Sol Delothosin✾ on Apr 26, 2024 1:32:05 GMT -5
[attr="class","Solstats"]
POWER 224
DURABILITY 90
SENSORY 14
STAMINA 184
CONTROL 152
MANA SKI Archmage + Grand
HEALTH Archmage
MANA POOL 800/800
MANA REGEN 30 ic | 60 ooc
SPEED 15 m/s
STRENGTH junior
[attr="class","Solimage"]❝Trusting hand in hand, Life Death will follow"
[attr="class","Solscroll"]
Sol was currently in his new office at the Green Mantis base or more precisely it was Barrons former office when he was captain of the squad now it was the Delothosins. While there were some things that didn't change Sol had added some touches of his own to make it more personal with some eastern effects that he enjoyed. He had finished his early morning training and after having showered and dressed himself for the day he was doing something he now dealt with daily which was paperwork, while it was natural that as captain he would deal with such things Sol was not deterred and focused on it while enjoying a cup of tea,”and thats all of it done and triple checked for accuracy” he said to himself as he took a drink of his tea as one of the papers that had arrived caught his eye, as his eyes skimmed the paper he gained a small smirk.” hmm a dungeon in Aristaeus Basin with a few other squads perfect I could do with stretching my legs” he said as finished his tea before he stood and placed his completed paperwork in the finished basket to be sent to the proper places while he placed his grimoire in its holder on his hip and secured his sword as well.
He exited his office and made his way down the stairs of the base as he exited out the door as a few of the squad members approached him.”I'm going out on a mission with a few other squads hold down the fort till I get back” he said as the members nodded.”yes Captain”, with that Sol grabbed a broom and took off in the air towards his destination, he sighed as he felt the wind rush past his face and he quickly tied his hair up so it wouldn't cause any issue while in combat, while he had new responsibility he took to it quickly and didnt shrug away from what he had to do, as he saw the entrance to the basin the world tree mage descended and places his broom nearby so it was out of sight and he could grab it later, as he did so he waited at the meeting place and glanced around getting a sense of the area for when the rest of the group arrived.
Today was going to be an interesting one for Jevi, as he had been assigned to go on another dungeon run with magic knights from other squads under the leadership of the new captain of the Green Mantis. While doing his morning routine of taking care of himself and getting some training in with his swords, Jevi couldn’t help but wonder why he had been chosen to represent the Crimson Lion squad. He was still a rookie, that much was for sure, and there were many stronger members of the squad who would undoubtedly do a much better job than him. Perhaps that’s exactly why they sent him, though? It was a good opportunity to push himself to become stronger, that much was obvious. Did the squad just want him to grow into his potential? He knew there were a lot of expectations placed on him that he had to live up to if he wanted to keep his spot within the squad. As the wielder of sword magic and a four leaf grimoire, the stories would say that he was destined for greatness. Yet, Jevi was aware that such greatness would only come if he himself put in the work.
[break][break]
The young elf let out a sigh as he finished his practice swings with the great sword he had conjured up. It was heavy, incredibly so, but that was the point. If he could swing this great sword with ease then the long sword and any other blade he created would feel like a feather in his hands. Unlike most magic knights, Jevi had to make sure his physique was top notch in order to make the most use of his unique magic. In a way he was more like a regular knight than a magic one, though his blades of course did have some magical backing to assist him. That, and he had recently acquired a new trinket that seemed to help him with his physical strength. It was a derpy looking ox made from wood which hung from his belt. Apparently they had first been made to assist the rebuilt of Kikka, but even the salesmen of the black market where he had gotten it said some of the money would go to the town. For that reason alone he couldn’t just leave the trinket sit there, as it was both beneficial to him and some of his money would go to a great cause. What more could he really ask for?
[break][break]
As he made the great sword disappear once more, Jevi sighed and stretched himself out. His muscles felt a little sore, but that was merely the sign of a good workout. It would settle down as he made his way to this dungeon he was supposed to go to. Speaking of, it was about time to freshen up and make his way there, and so that is exactly what the elf did. Once he was dressed in his standard gear and had put on his mantle, Jevi grabbed his broom and went on his way. He was a bit earlier than the stated time; a lesson he had learned from Hania and one he was going to take to heart. Apparently this dungeon was nature themed, so Jevi wondered about the possible creatures they’d find within as he made his way. Finally he landed and noticed that Sol was already there. The man was a great wizard and it was only deserving that he had become captain of the Green Mantis. Jevi walked up to the man with a smile on his face, giving him a polite bow with his right hand over his heart. “Good morning, captain. I’m Jevi Suru of the Crimson Lion, here to assist with today’s dungeon. I hope I will be of service.” After he had made introductions, he’d wait along with Sol on the others to arrive. He wondered who else was joining them, but with someone like Sol there with them he was hardly worried.
[break]
(Combat) Summary
[break]
[attr="class","raescroll2"]
Jevi arrives and greets Sol in his usual manner.
[break][break]
Year of the Ox
Rank & Element: Junior ¦ Wood
Class & Type: Enchanted ¦ Trinket
Magic Specializations: Physical Reinforcement
Appearance & Lore:
Due to the lunar year just passing, a craftsman in the town of Hage teaching a new class of apprentices decided to make it a class project. They were to make small trinkets out of oak that look like oxen as with all learners things didn't go as planned and they ended up making derpy looking oxen. The shopkeeper decided to buy everything as she found out that all the proceeds were going to help with the rebuilding of Kikka.
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: Not applicable
Range & Speed: Not applicable
Stats Affected: 25% junior buff to strength
Description:
The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability. Once bought it is bound to the account it is on and can't be sold back to the store.
Sumire had woken up at dawn to a knock on her door before her mother invaded it along with her siblings. "Come on, Come on! you got much to do today." Spoke the woman as Sumire groggily got up letting her family get her in the bath and dressed before sitting down at her vanity mirror. She rubbed her eyes before hearing her father enter the room.[break]
"Oh hello father. Is there something that I can assist you with?" asked Sumire turning towards her father bowing low resting her hands on the ground infront of her keeping her head down.[break]
"It seems your assistance has been requested for another Dungeon Expedition with some magic knights." He spoke.[break] "Another request? That is rather odd to be given yes?" She asked in response[break]
"It is but all others you have gone to has assistance in our family's growth and influence." He spoke " I have canceled all your appointments for today. Go to assist those magic knights and come back quickly, You still have much to finish on the heiress's own order." he spoke.[break]
"yes Father, I shall be swift to go and return." She spoke listening to him leave as she sat back up with her mother and sisters. She listened to their gossip and speaking. She soon felt them finally release her hair and face from their brushes as she stood up shooing them out of the room sliding the door shut after them. She had a ritual rite for the hair piece Enlil gave her. No one was to be in the room when these rites are done. It was spoken as law by Enlil. She wasn't going to disobey the rites of the hair piece he gave her. the silent promise it held between the both of them. She didn't know what the future held. She hoped that secret was to come true, she hoped that they could be official and be together as they wanted. However, that wasn't theirs to decide. She closed her eyes going through her morning ritual putting in each piece of the hair clip, the pins and tassels. No matter what the future held. She knew where her heart belonged. That was never going to change unless she loses her heart and memories. Only then will the future be set in stone. [break][break] Once she was ready she got up from where she sat grabbing her satchel. She ensured all she needed was there as she turn took her quick leave ensuring she left a list of requests of her mana beasts to do when she was gone. She bowed to her mother and father as she took her leave taking up a broom. She could have went by carriage, but such would take a bit to prepare and drive in. her father wished her to be quick, This was quick. She took off sitting on her broom side saddle, resting her left hand on the broom as her right rested in her lap. [break][break] She soon descended down to the meeting place seeing two familiar faces awaiting. She landed gently pushing herself off her broom as she smiled sitting her broom against a tree folding her hands into her sleeves bowing to each of them " Hello Lord Delothinson, Lord Suru, It is a lovely day for a dungeon expedition no? Also I believe a congratulations is in order To you Sol. Congratulations to becoming Captain of the green mantis. I am sure Lady Amaya is more then excited and proud of you. I am sure you will make the green mantis, the squad to watch." She said with a smile to the Pale skinned captain with a smile. She then turned to Jevi " Morning to you as well. I see you are making waves to joining this expedition." She said with a smile. [break][break]
[break][break] Rank & Element: Junior ¦ Gemstone[break] Class & Type: Relic ¦ Accessory (Hairpin)[break] Magic Specializations: Defense Creation ¦ Physical Reinforcement[break] Appearance:[break] A first this item may seem like a simple thin, yet large golden ring that could be used as a bracelet, that is until each of the other pieces are connected. The first seems to be an elaborate hair comb whose teeth are made to sit inside the ring, this part of the hairpin is adorned with carefully crafted butterflies and flowers made of several different colours of jade. The flowers have small pearls in the centre while each of the butterfly's antennae is made from gold with a small piece of mother of pearl at the top. At the base of the comb section of the hairpin, there are three golden chains which start with three pearls, then three small gold charms, three more pearls, three small golden balls, and two butterflies on the outer chain while the centre is split into three additional chains. The centre has mother of pearl beads. Each of the five chains has a small carved pearl flower. To make sure the ring and comb stay in place the last piece of this elaborate hairpin is the pin itself which is made from gold that has a pearl at the top with two splintering golden chains that have the same small carved pearl flowers.[break] History:[break] The history of this hairpin has been a long one, in fact, it has been around for so long and had so many owners that the adornments and chains had once been broken, chipped or lost. The origins of the hairpin weren't anything significant, a man met a woman, the man fell in love with that woman and wanted to show his devotion to her and so made a token of his love. It was something that was given to the firstborn son of the Yinsil family at their coming of age so they may give it to their betrothed when he felt the pang of love for her. By the time it had gotten to Enlil, it was nothing more than a husk of its former self and so through painstaking love and attention to detail he removed each of the old adornments making them into new pieces of jewellery for his mother and sisters before crafting brand new ones for the woman that would one day be his wife. It had taken him years to get the hairpin in such a state that he found it aesthetically pleasing to look at and that his future wife would feel honoured to wear it to show their bond of love. [break][break] Abilities: [break][break] The wearer of Xià Rì Zhī Liàn gains access to the perks 'Full Blitz' and 'Self Repairing' [break][break]
Name of the Ability: Bǎoshí Huābàn[break] Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown[break] Rank & Specialization: Junior ¦ Defense Creation[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m[break]/s Stats Affected: +4 Durability[break] Description:[break] Touching the twin chains of the pin starting at the pearl before moving to the pearl flowers saying "Shèngkāi" creates what seems like blue jade flower petals to fall from the sky which surround the wearer. These petals are no bigger than apple blossom petals and remain within six inches of the wearer on all sides almost like a bubble. The petals can take up to intermediate damage before being destroyed, however, if the gem petal bubble isn't destroyed it will repair itself the following round. With the use of the ammo rules, the wearer can say the name of allies to have them gain the same benefits from this ability.[break]
[break][break] Name of the Ability: Liánhuā[break]
Name of the Ability: Liánhuā[break] Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Cooldown[break] Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Defense Creation[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25 ¦ 10 m/s[break] Stats Affected: Junior Rank Strength Buff[break] Description:[break] Raising their dominant hand to the sky they circle their wrist gracefully as they lower their hand almost as if a falling flower petal, the circle motion must happen four times for the ability to activate. At the base of the wearer's feet, is a seal made from topaz, looking closer makes it almost seem as if it is designed after bamboo. This seal has two effects, the first being a marking which looks like a topaz bamboo shoot that appears at the back of the wearer's hand increasing their physical strength to junior rank damage while also giving their physical attacks a magical backing. The second is that if an attack gets close a thick bamboo-like forest made from topaz sprouts around the wearer. This forest is only around twelve inches away from the user and requires intermediate damage before it is destroyed, however, if the forest isn't destroyed then it will repair itself the very following round.
[break][break] Name of the Ability: Shǎn Liàng De Mìngyùn[break]
Name of the Ability: Shǎn Liàng De Mìngyùn[break] Type & Uses: -- ¦ --[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: -- ¦ --[break] Range & Speed: Self¦ 10 m/s[break] Stats Affected: --[break] Description:[break] This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
Post by Aura McKinly on Apr 27, 2024 23:44:38 GMT -5
[googlefont=Fleur De Leah]
The young woman stared at the piece of paper on her desk, reading it for the fifth time. So many dungeons lately, it wasn't a bad thing really but it was something that she was definitely going to need to get used to. Ever since she actually went to the Flower Blossom Fete it was obvious that they felt she was ready for missions, much more comfortable to just be out and about with groups of Magic Knights. She let out a small sigh, shaking her head a few times before pushing herself to her feet. It was time to get moving. She adjusted her hair pin and smoothed out her dress, smiling at herself in the mirror. She loved the dress, it was that of an entertainer and also was showy enough to make her feel more bright.
A soft breath escaped the girl, her eyes moving back towards the door of her room as she left it. She partially just wanted to stay inside and just read more, but she couldn't, not today. She opened her grimoire in her hand, going over her spells as she made her way to collect a broom, closing it and slipping the book back into her pouch. She collected a broom and took off, making her way to the dungeon entrance.
She landed lightly, hopping off her broom and leaning it against a tree, saying a few words under her breath. She knew that she was going to be under the Green Mantis Captain today, well the new one. She shouldn't have anything to worry about with him and whoever else was there, she was going to just have to keep herself calm and cordial. She turned around, blinking a few times at the gathered group now that she finally focused on it. She had not expected to see two people she had met at the Flower Blossom Fete there, but at least she knew them to some extent. She offered the group a small smile, lacing her fingers together in front of herself to relax.
"Good day. I.. do not know how you all preferred to be addressed as in this kind of situation and do not want to make assumptions." She wasn't sure if she needed to address those present in a formal fashion, she was not used to being surrounded by so many of a higher status. "Instead I figure it's best to start with my specializations, which are attack and sensing magic. I hope we can get along well enough together. I am Aura McKinly, it's nice to meet you for the first time Captain."
Statistics
POW: 024 DUR: 003 SEN: 024 STA: 013 CON: 013
SPEED: 5m/s HEALTH: senior MANA SKIN: senior MANA POOL: 070 / 070 MANA REGEN: 05 IC / 10 OOC
Spells
List spells here, would recommend using spoilers if you include spell descriptions
Post by Sol Delothosin✾ on Apr 29, 2024 2:33:21 GMT -5
[attr="class","Solstats"]
POWER 224
DURABILITY 90
SENSORY 14
STAMINA 184
CONTROL 152
MANA SKI Archmage + Grand
HEALTH Archmage
MANA POOL 800/800
MANA REGEN 30 ic | 60 ooc
SPEED 15 m/s
STRENGTH junior
[attr="class","Solimage"]❝Trusting hand in hand, Life Death will follow"
[attr="class","Solscroll"]
Sol finished his visual scan of the area when he saw the rest of the group arrive, the first one to arrive was a crimson lion who introduced himself as Jevi and seemed respectful yet excited for the task a hand which was a good mindset even if Sol himself was more of a cautious individual when it came to these things.”good morning to you as well Jevi I'm sure you will be of great help during this excursion though Just Sol is fine if you wish to call me that.” he said his tone was calm and knew that the Crimson lions were skilled in combat so he had a feeling Jevi would prove useful for any enemies they came across. The next to arrive was a surprise to him as it was Sumire who Sol had met and done orders with in the past as a gift for Amaya.
“ah Miss Sumire this is a pleasant surprise” he said as he bowed back to her.”thank you for the kind words its been a long journey but I'm proud to be able to support my squad even more as for Amaya I still need to celebrate my promotion with her but work comes first”he said a small smile on his face as it was clear that he took the duties he had been given seriously and knew how important they were. The final member of the group would arrive a young woman with a Blue Rose mantle and Sol was reminded of the day in the magic knight exams he had gotten into his squad, Alyssa had been a firm but fair judge and had offered him praise for his conduct something he still valued highly to this day. As she approached and mentioned she didnt know how they wished to be addressed so she gave the group her specialties and then introduced herself as Aura McKinley. At that Sol turned to her and would give her a polite bow of respect.” its a pleasure to meet you Aura I'm Sol Delothosin the captian of Green Mantis I usually prefer to be called Sol but you can call me whatever you feel comfortable with” he said not minding since he wasnt too picky.
Floor 1 area 1
Now that the group was here he motioned for them to follow him as he took the point postion, he would lead them into the forest as he kept his eyes peeled for anything suspicious and sure enough after only a few moments of walking they would come across a grove of apple trees with bright red fruit begging to be picked, at that Sol eyed the trees warily.”this is a bit too good of an offer better to avoid risking fate with those apples” he suggested knowing that if it seems to good to be true in a unknown situation then most likely it is. Before he could make another suggestion it seemed like the trees were aware they were there as suddenly they would start shaking violently, from the trees a multitude of apple creatures would drop and turn to face the group and they didnt look happy.”Seems they are not too keen to let us through” Sol commented as he brought his hands up to his chest as if in prayer before lacing his fingers together, as he did that from the left of him about 3 meters out a tree suddenly sprouted and rapidly grew to full maturity with dark brown bark and lush green leaves.once it had finished growing the canopy suddenly shook as from the leaves shot out three Humanoid golems that landed in front of Sol and the group. Their stature was small only around 5 feet tall with digitigrade legs and fingers that ended in sharp points their face while normal was lacking a nose and their green eyes held an inquisitive look.
“Alright lets begin” Sol said as with a mental command the three golems suddenly shot forward moving with frightning speed as one would deliver a powerful kick obliterating one of the apple creatures while the second one would swipe thru another with its claws and the third one would grab an apple creature and slam it into the ground before the three started to move again being erratic to cause confusion for the groups foes.
Combat Summary
[attr="class","Solscroll2"] TL;DR: floor 1 area 1 348/2000
Applerounds 3/16 destroyed
Spells:
Name of Spell: Jinmenju Child Spell Element: World Tree Spell Rank: Senior Mana Cost:30/15 Type of Golem: Scout Applicable Perks: Puppet Master, Light Footed Golem, Repair Shop Description:Sol will trigger this spell by bringing his hands together before him and with bring them together like a prayer then will lace his fingers together as a tree will sprout three meters ahead of Sol and to the left of him, unlike most of his trees this one appears normal with brown bark and lush green leaves it will quickly grow into a full tree before from the tree a figure will drop down and will stand upright its height just under two meters or about five feet five inches tall, its legs are digitgrade and tips with two claws on the front and its body is petite yet humanlike with patches of green leaves near its shoulders and back, its arms are strong yet not bulky and end in pointed fingers and its face is lacking a nose but its mouth the same size as a humans and its eyes are a dull shade of green but at set in such a way that seemed inquisitive. It is one of the few golems Sol has that is not meant to inspire fear. This golem can move around the area at blinding speed and its hits can cause Senior damage, due to the effect of World Tree magic a foe hit by this golem will have 15 mana drained from them and that mana will go into Sols own mana pool, for every 50 control Sol can summon another golem with a limit of 3,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
It was a pleasant breath of fresh air to meet Sol Delothosia, as so far Jevi’s experiences with the captains and vice captains had been far from great. He had always greeted them with the respect they deserved as higher ups, and being polite was simply part of who he was brought up to be. However, unlike others who were higher up than he was, Sol didn’t seem to be offended by Jevi’s mannerisms and didn’t seem to take it personally that he was addressed by his rank first and foremost. When the man responded calmly that Jevi could just call him Sol, the white haired elf nodded with a relaxed smile on his face. “Understood, and I’ll do my best.” The elf was eager to prove himself to someone who had gained his respect right of the bat. It didn’t feel tense to be around Sol, and so he could focus himself on bringing out the best of him and his magic. Jevi still wondered why he had been chosen to represent the Crimson Lions, but he’d gladly take the chance for more training and experience. Whatever rewards were waiting at the end of the dungeon were of no importance.
[break][break]
Soon after Jevi had arrived, two familiar blondes from the flower fete also joined their ranks. One of them made Jevi smile, while the other put him at a great discomfort knowing how she felt around him. Well, they were going to have to work together, so Jevi decided to just be himself and Aura could lean on Sumire if she needed to being around all these nobles. Though, Sumire was a noble too, so perhaps Aura’s issues he’d seen at the flower fete were more linked to him being a man? Now was not the time to get into that though, and so Jevi greeted the girls with his signature bow, right hand over his heart as he felt a knight should. “A pleasure to see you both again, Sumire and Aura. Please, just Jevi is fine.” He returned to standing up straight, his warm smile still gracing his features. “It is a wonderful day to get some exercise in indeed.” The group was gathered and Jevi’s excitement began to grow, itching to get into some action and improve himself.
[break][break]
Though when he heard Aura speak of her specializations when it came to magic, Jevi listened attentively before nodding. “That is good information to have. Personally, I have sword magic with an affinity for ice. I’ll be up close and personal with the enemies more than anything else, and I could share my swords with others as well. As expected, I’m focused primarily on attacking alone.” It was one of the downsides of his sword magic, but at least he could perform his niche well. The fact his swords had a magical backing to them was icing on the cake, and between his own physical training and the new trinket he had acquired he should be able to make himself useful. Should anyone else feel the need to share their magic and capabilities, Jevi would listen carefully to them before heading inside the forest with Sol in the lead.
[break][break]
Floor 1, Area 1
[break][break]
With Sol’s motion to follow, Jevi did so without complaint. The elf moved up to walk next to Sol in the lead of the group, knowing that if any fights were breaking out he would have to be at the front of things. While he had some range capabilities, his swords were most effective when actually used as weapons up close and personal. The area seemed quiet, and beautiful too. The red apples nearby were just looking ripe and juicy, which made it tempting to go and take one to snack on. However, Sol’s wariness affected Jevi as well as the man mentioned that when things seemed too good of an offer it was likely not to be trusted. At this, Jevi nodded solemnly and moved his right hand about three inches from his chest before he closed his hand as if he was grabbing something. When the nail of his index finger touched his thumb, a short sword materialized seemingly out of nowhere. The bronze sword had some chips on it, but was otherwise in a good condition. Snowy wisps cascaded over the blade, giving it an icy look as Jevi held the sword at the ready in case of an attack.
[break][break]
Turned out that this was the right decision. A bunch of apple creatures were ready to come and attack them, and Sol jumped into action by controlling the very trees around them. Or rather growing a new one? In either case, it was mighty impressive to see the man create three golems out of the tree to fight for him. He had heard of this kind of magic, but had rarely seen it in person. It was another thing his swords would never be able to do, however Jevi wasn’t the kind of person to sit around and sulk about what he couldn’t do, but rather focused on what he could. “Then we’ll simply have to carve our way through.” A grin appeared on the elf’s face, his demeanor changing when it came to the challenge of combat. While he was a calm and polite young man for the most part, the thrill of battle always excited him. That was another reason why he joined the Magic Knights after some years of wandering to figure out what he wanted.
[break][break]
Jevi took off, rushing towards one side of the apple creatures that weren’t engaged by the golems. They seemed to be lined up rather well, and so Jevi positioned himself properly and used his speed and strength to his advantage. The magical backing of the short sword allowed him to do just a bit more damage, and this showed as he knocked back one of the apple creatures directly into some of its friends. The icy wisps on his sword created some frostbite on the apple he hit, as Jevi returned to a defensive posture and was ready to continue the fight with these apples. “Come and get some!” The taunt was primarily to keep the apples away from Sumire and Aura, who he had to assume were more focused on longer ranged magic than he was. If he could keep the attention of the apple creatures, then Sumire and Aura could pick them off from a distance. He had long since accepted his role in groups, and he was happy to perform it.
[break]
(Combat) Summary
[break]
[attr="class","raescroll2"]
Jevi greets Sumire and Aura before following Sol into the forest.[break]
With Sol’s warning, Jevi uses his spell Korit’al Rei to create a bronze short sword which buffs his Power to 41.[break]
While Sol engages some apple creatures, Jevi rushes off to the side to do the same, knocking one of them into some others with a 22 meter knockback + frostbite/physical damage (Junior + Junior from the ox).[break]
Jevi taunts the apples to keep them away from the long ranged fighters of the group.[break]
Placing their prominent hand three inches from his chest with the palm facing towards them, they then quickly move their hand as if they are gripping onto something the index finger's nail having to touch the bottom of the thumb. When this is done a basic chipped bronze shortsword with snow falling from the blade showing its element appears in the hand pointed towards the sky. The short sword is 12 inches (30 cm) in length, has a leather grip and a hexagonal crossguard with a small bronze pummel at the top. The sword can deal physical damage at junior rank although it will have magical backing that allows for it to give those struck minor frostbite if a person is hit with the sword they will find themselves being knocked back by 2m +5m for every 10 power that they possess, they may also decide to give the sword over to another person, the sword may also be thrown as a projectile with a new one forming the following round.
Due to the lunar year just passing, a craftsman in the town of Hage teaching a new class of apprentices decided to make it a class project. They were to make small trinkets out of oak that look like oxen as with all learners things didn't go as planned and they ended up making derpy looking oxen. The shopkeeper decided to buy everything as she found out that all the proceeds were going to help with the rebuilding of Kikka.[break]
Stats Affected: 25% junior buff to strength[break]
Description:[break]
The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability. Once bought it is bound to the account it is on and can't be sold back to the store.
Sumire nodded looking over the entire group. She was here with Sol Delothinson, a once simple knight, now gaining the rank of captain. She was proud to know him as a friend and see the power didn't corrupt him. He was still the sweet man that she met wishing to buy some hanfus for the woman he was courting. That was a relief for the woman. She looked towards Jevi as she nodded looking to the final member of their group. Ms aura. [break][break] "It is nice to be running this dungeon with you all. Lets make it out in one piece yes?'She said Happily moving into the dungeon after them [break][break] Floor 1 Room 1: [break][break] Sumire was experienced in such dungeons. Her first two were on a whim and were not exactly the safest when she, a civilian, had to lead some magic knights through them out of her own fear of dying in them. It was a bad experience, however, she was not going to let a few bad apples dictate her life and views on this world. She was never going to let anything control her heart and feelings of this life. [break][break] Moving into the dungeon she looked around seeing an orchard of sorts. Tons of trees and plants. her sapphire like eyes spotted the large red apples as she tilted her head closing her eyes in thought. She dealt with a food like dungeon and make her own mental morals of not eating anything she finds in any dungeon. It was always a bad idea, nor would it help to have a bite. She watched the apples wiggle and drop down becoming mana beasts. she then watched Sol and Jevi jump immediately into action as she folded her arms in thought. [break][break] " I see you gained some spells that are lovely to look at Sol." She teased letting out a light chuckle at the thought of how she had to handle the Spirit festival with him and the young prince. Both had their own scolding but she was truly amazed to see the lush green tree like golems. They were not nightmare fueled. That was a little beneficial to her. Better people think your not scary then thriving on that fact alone. She watched three of the apples get taken out with ease by sol's golems as she looked towards Jevi summoning a sword before moving forward taunting the apples to come and get him. [break][break] "Well that is one way to get attention i suppose." She Spoke as she decided how she was going to assist. Bringing up her dominant hand near her face, about ready to seemingly caress it before suddenly turning her hand outwards, covering her eyes with the palm of her hand briefly as she leaned forward with her upper body, ever so slightly. Suddenly around her feet, a pale blue seal in the shape of a lotus form, one meter from one side to the next. The seal only remained for a few seconds before appearing on the back of her hand. [break][break] The seal remains for a few seconds before appearing on the back of her hand while what appears to look like a semi-translucent pale blue water shaped lotus appears 15m from her, this lotus gives off a warmth to the air around it attracting several of the beast's attention to it's appearance as three moved closer to it to see what the strange plant was. Suddenly spectral-like tendrils formed , three in total forming from the ground capturing ahold of the creatures, slowing their movements along with dealing junior damage to each. "Sometimes, the prettiest of flowers can strike back you poor creatures." She spoke watching the creatures struggle trying to get out. [break][break] She was not going to move past sol and jevi, she wasn't the attacker, she was the support and here to provide assistance. She was curious how these magic knights were to handle things.
[break][break]
COMBAT SUMMARY
[attr="class","Sumirescroll2"]
[break] TL;DRSumire hurt three of them for Junior damage.[break] Monsters:[break] 3/16 Apples dead. [break] 5 Apples Injured with Junior damage left[break]
Name of Spell: Qī liánhuā[break] Elemental Type: Water[break] Rank & Spell Type: Intermediate ¦ Healing ¦ Restraining[break] Range & Speed: 40m ¦ 20 m/s[break] Mana Cost: 20 ¦ 10[break] Stats Effected: +4 Control ¦ -2 speed ¦ -5 mana regeneration[break] Applicable Perks: Archangel's Blessing, Tightly Bound, Elemental Oddity[break] Description:[break]
Bringing up her dominant hand near her face as if she was ready to caress it before turning her hand outward she then covers her eyes with the back of her palm briefly moving her upper body forward ever so slightly. Around her feet, a pale blue seal in the shape of a lotus takes shape. This seal is one meter from one side to the next. The seal remains for a few seconds before appearing on the back of her hand while what appears to look like a semi-translucent pale blue water shaped lotus appears 15m from her, this lotus gives off a warmth to the air around it if a person were to get too close to it, the would-be roots would lash out like tendrils causing a person's speed to be reduced by 2m/s, on top of that they would find that their mana regeneration would be reduced by -5 while also cutting their spell cap in half and they would take junior rank damage if caught. These almost spectral root-like tendrils require intermediate damage to be done to them before they will release their victim. There is, of course, a secondary effect to what the seal had done and that was the lotus marking on the back of her hand, this heals her for intermediate rank damage. It also takes care of small cuts, bruises and grazes instantly as well as regrows digits such as fingers, toes and the like in three rounds. In addition to this, it will actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules additional markings can be created, she needs only say the name of the person she wants to be healed, on top of this the lotus will be able to create additional spectral root-like tendrils as per the use of the ammo rules but the more people that are caught the speed debuff would be reduced by -1
[break][break] Rank & Element: Junior ¦ Gemstone[break] Class & Type: Relic ¦ Accessory (Hairpin)[break] Magic Specializations: Defense Creation ¦ Physical Reinforcement[break] Appearance:[break] A first this item may seem like a simple thin, yet large golden ring that could be used as a bracelet, that is until each of the other pieces are connected. The first seems to be an elaborate hair comb whose teeth are made to sit inside the ring, this part of the hairpin is adorned with carefully crafted butterflies and flowers made of several different colours of jade. The flowers have small pearls in the centre while each of the butterfly's antennae is made from gold with a small piece of mother of pearl at the top. At the base of the comb section of the hairpin, there are three golden chains which start with three pearls, then three small gold charms, three more pearls, three small golden balls, and two butterflies on the outer chain while the centre is split into three additional chains. The centre has mother of pearl beads. Each of the five chains has a small carved pearl flower. To make sure the ring and comb stay in place the last piece of this elaborate hairpin is the pin itself which is made from gold that has a pearl at the top with two splintering golden chains that have the same small carved pearl flowers.[break] History:[break] The history of this hairpin has been a long one, in fact, it has been around for so long and had so many owners that the adornments and chains had once been broken, chipped or lost. The origins of the hairpin weren't anything significant, a man met a woman, the man fell in love with that woman and wanted to show his devotion to her and so made a token of his love. It was something that was given to the firstborn son of the Yinsil family at their coming of age so they may give it to their betrothed when he felt the pang of love for her. By the time it had gotten to Enlil, it was nothing more than a husk of its former self and so through painstaking love and attention to detail he removed each of the old adornments making them into new pieces of jewellery for his mother and sisters before crafting brand new ones for the woman that would one day be his wife. It had taken him years to get the hairpin in such a state that he found it aesthetically pleasing to look at and that his future wife would feel honoured to wear it to show their bond of love. [break][break] Abilities: [break][break] The wearer of Xià Rì Zhī Liàn gains access to the perks 'Full Blitz' and 'Self Repairing' [break][break]
Name of the Ability: Bǎoshí Huābàn[break] Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown[break] Rank & Specialization: Junior ¦ Defense Creation[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m[break]/s Stats Affected: +4 Durability[break] Description:[break] Touching the twin chains of the pin starting at the pearl before moving to the pearl flowers saying "Shèngkāi" creates what seems like blue jade flower petals to fall from the sky which surround the wearer. These petals are no bigger than apple blossom petals and remain within six inches of the wearer on all sides almost like a bubble. The petals can take up to intermediate damage before being destroyed, however, if the gem petal bubble isn't destroyed it will repair itself the following round. With the use of the ammo rules, the wearer can say the name of allies to have them gain the same benefits from this ability.[break]
[break][break] Name of the Ability: Liánhuā[break]
Name of the Ability: Liánhuā[break] Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Cooldown[break] Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Defense Creation[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25 ¦ 10 m/s[break] Stats Affected: Junior Rank Strength Buff[break] Description:[break] Raising their dominant hand to the sky they circle their wrist gracefully as they lower their hand almost as if a falling flower petal, the circle motion must happen four times for the ability to activate. At the base of the wearer's feet, is a seal made from topaz, looking closer makes it almost seem as if it is designed after bamboo. This seal has two effects, the first being a marking which looks like a topaz bamboo shoot that appears at the back of the wearer's hand increasing their physical strength to junior rank damage while also giving their physical attacks a magical backing. The second is that if an attack gets close a thick bamboo-like forest made from topaz sprouts around the wearer. This forest is only around twelve inches away from the user and requires intermediate damage before it is destroyed, however, if the forest isn't destroyed then it will repair itself the very following round.
[break][break] Name of the Ability: Shǎn Liàng De Mìngyùn[break]
Name of the Ability: Shǎn Liàng De Mìngyùn[break] Type & Uses: -- ¦ --[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: -- ¦ --[break] Range & Speed: Self¦ 10 m/s[break] Stats Affected: --[break] Description:[break] This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
Post by Aura McKinly on May 3, 2024 23:28:17 GMT -5
[googlefont=Fleur De Leah]
"I shall refer to you as Sol then." The girl's words definitely carried an air of confidence compared to what Sumire and Jevi had seen of her during the Fete. She was a lot more well composed, not as jittery or nervous in general compared to how she had been before. She was on a job, there was no room to show her skittish nature around men and she needed to get along with them for it to be successful. The biggest note would be that she did tend to keep herself positioned closer to Sumire, if anyone would bother paying attention to who she was keeping to among the group that was.
Floor 1 Area 1
Once they entered the floor Aura's eyes flicked around the area, her eyes settling on the apples before right to Sol as he spoke up. The young woman had figured that it was probably not a good idea to try anything she found or saw within a dungeon but the man's words only confirmed her own personal thoughts on the fact. Yes, it was definitely a good idea to avoid the fruit, it wasn't like she had arrived at the entrance on an empty stomach after all. Sure, if she had found this kind of place before becoming a Magic Knight she may just because of her usual lack of being well fed. The fact she could pay for her own necessities was still crazy to the girl and probably would be for as long as she was a part of the knights. She had even put on a healthy amount of weight, it wasn't possible to count her ribs anymore after all.
She blinked several times as several apples fell from the trees. She took several steps back, her eyes flicking between Sol and Jevi, noting how they moved. All she needed to do was stand back and avoid hitting her allies, that should be easy enough for the young performer. She let out a steady breath, her eyes closed for a moment as she shifted her focus for a moment before she released her grimoire and raised her left hand towards the sky, her fingers pointing upwards. Her other hand moved behind herself, pointing towards the ground as soft pink runes appeared. In a circular motion she brought her hands together, producing a pink shard once the runes came together.
With a flick of her wrist the shard darted at one of the undamaged apple mana beasts, homing in and slamming into it. The poor little creature would find itself knocked back twelve meters on impact and blinded. Aura for her part would keep herself moving a little, making sure to keep herself positioned out of reach of the cute little creatures. They really were kind of cute, if they weren't attacking the group she would love to have one as a cute little pet in her room. Of course she was also annoyed by her own lacking abilities. The others had moved to attack multiple and there she was throwing out a single spell at a single appleround.
"Not good enough…" she grumbled softly to herself. It really was annoying that she was dealing with the fact she felt out classed even by a fellow newer Magic Knight. No, she had to work harder after this, get herself in a position where she could throw out a fairly simple attack spell like she just did but hit several more targets. Improving herself was something she was always going to strive for and now she was already seeing a shortcoming she hadn't recognized before. She had always been so focused on just a single target in practice but now she was going to need to add more.
Statistics
POW: 024 DUR: 003 SEN: 024 STA: 013 CON: 013
SPEED: 5m/s + 3m/s HEALTH: senior MANA SKIN: senior MANA POOL: 060 / 070 MANA REGEN: 05 IC / 10 OOC
Elemental Type: Pure Aura Rank & Spell Type: Junior ¦ Attack creation ¦ Sensory (Homing ¦ Tracking) Range & Speed: 25m ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Effected: +2 Power Applicable Perks: Apex Predator, Blinding, Knockback Description: Raising their dominant hand to the sky in front of them with their fingers pointing up, their other hand moves behind pointing the tips of the fingers to the ground. Pale blue runes appear at the tips of each hand, bringing the hands together, when the two runes touch a glowing pale blue shard one meter long and half an inch wide appears in their place. This shard can be used as a short spear in a pinch, but by either throwing or by swiping her hand at an enemy the shard will follow its intended target as per the homing rules. Upon striking an enemy it will do junior rank damage, there is also a chance it will blind for a single round as per the blinding rules, and on top of this, it will knock a person back for 2m + 5m being added for every 10 power she has. What a person will find is that in the area they have been hit is a pale blue marking in the shape of a treble that allows her to track them within range. With the use of ammo rules, additional shards can be made.
Notes
Tl;dr Attacked a single appleround and is annoyed that she can't attack more… Floor 1 Room 1: 2,085/2,000 Gear: Magic Knight Mantel WORD COUNT: 626 TOTAL WC: 1063 TAG(S):Sol Delothosin✾ Jevi Suru Sumire Honoka
Post by Sol Delothosin✾ on May 4, 2024 3:18:55 GMT -5
[attr="class","Solstats"]
POWER 224
DURABILITY 90
SENSORY 14
STAMINA 184
CONTROL 152
MANA SKI Archmage + Grand
HEALTH Archmage
MANA POOL 800/800
MANA REGEN 30 ic | 60 ooc
SPEED 15 m/s
STRENGTH junior
[attr="class","Solimage"]❝Trusting hand in hand, Life Death will follow"
[attr="class","Solscroll"]
As the group started to engage the enemies Sol was pleased to see how Jevi was approaching combat and was doing his best to not only fight but also keep the foes away from the more long ranged fighters, he heard Sumire laugh a bit and mention that he now had some spells that were nice to look at which made him let out a chuckle of amusement as he brought his hands up to his chest again but this time his right palm was open and facing up while his left hand was above it facing down with his pointer and thumb making a circle and the remaining fingers pointing out as he cast another spell,”I have started to gain more though depending on how the dungeon goes I might need to pull out some of the scary ones as well” he said the last part was true since while he did have stronger golems then the one he was using they didn't look as nonthreatening as these were. As he spoke three more trees started to sprout in front of the captain before they started to twist and shape themselves.
They grew to about 6 feet tall and were rather humanoid more so then the other ones but it was clear from the fact that their faces were flatter then most that they were not truly human as Sol looked out at the foes, while there were still so many of them Sol made sure to level the playing field as he cracked his knuckles triggering another spell, his hands darkened a bit as vine like markings appeared on them, focusing on his golems the Captain made his Jinmenju children suddenly turn and each one shot forward at one of the apple creatures and the first would smash one with a kick while another jumped and brought its fist down upon the fruit beast and ended its existence quickly while the final one had grabbed the another apple beast and had chucked it at a tree so hard there was no chance of it rising back up, however Sols three new golems were not sitting idle as they suddenly rushed forward as well and went after a the beasts, two of them merely swatted the beasts one going from above and the other from the side as even the simple swipe was enough to bisect them as the last one simply brought its foot down and smashed one.
As for Sol himself he moved forward as two of the apple creatures that had been slowed by Sumire had tried to approach and he reached out and touched both of them before suddenly roots started to sprout from the beasts before they rapidly were drained of mana and dropped where they were as they withered. “now the numbers should be much easier to handle” Sol said as he glanced at the remaining plant monsters knowing that it was much harder to catch them off guard with their numbers thinned so much,
Combat Summary
[attr="class","Solscroll2"] TL;DR: floor 1 area 1 2587/2000
Applerounds 11/16 destroyed
Spells:
Name of Spell: Jinmenju Child Spell Element: World Tree Spell Rank: Senior Mana Cost:30/15 Type of Golem: Scout Applicable Perks: Puppet Master, Light Footed Golem, Repair Shop Description:Sol will trigger this spell by bringing his hands together before him and with bring them together like a prayer then will lace his fingers together as a tree will sprout three meters ahead of Sol and to the left of him, unlike most of his trees this one appears normal with brown bark and lush green leaves it will quickly grow into a full tree before from the tree a figure will drop down and will stand upright its height just under two meters or about five feet five inches tall, its legs are digitgrade and tips with two claws on the front and its body is petite yet humanlike with patches of green leaves near its shoulders and back, its arms are strong yet not bulky and end in pointed fingers and its face is lacking a nose but its mouth the same size as a humans and its eyes are a dull shade of green but at set in such a way that seemed inquisitive. It is one of the few golems Sol has that is not meant to inspire fear. This golem can move around the area at blinding speed and its hits can cause Senior damage, due to the effect of World Tree magic a foe hit by this golem will have 15 mana drained from them and that mana will go into Sols own mana pool, for every 50 control Sol can summon another golem with a limit of 3,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type
Power
Durability
Sensory
Range
Speed
Health
Scout
55+3
95+3
115+3
140
36 m/s +5
Senior+Intermediate
Name of Spell: Jibakurei of the forest Spell Element:World Tree Spell Rank: Senior Mana Cost:30/15 Type of Golem: Balanced Applicable Perks: Puppet Master,Light Footed Golem, Repair Shop Description: Sol will bring his arms to his chest with his right hand on bottom with the palm facing upwards while the left is ontop and facing downwards with the pointer finger and thumb forming a circle while the other fingers point outwards, once this is done a tree will sprout in front of Sol before starting to grow and twist itself into the golem in question, this golem looks incredably humanoid in appearance with clearly defined wooden feet and joints at the knees and its elbows, its dark wood body has green leaves growing off of its shoulders and down the back of its head and on its chin almost as if it was a makeshift hair and beard.its arms and legs are strong and have channels in them where the golem bends its arms and legs and its fingers while slightly pointy are not designed to be frighting, its face is humanoid with softly glowing eyes and a normal human mouth and a rather flat nose with an expression of being at attention and ready.
The golem is 6 feet in height and While being rather Balanced This creature is more then capable of inflecting deadly harm with little effort able to break bones with punches and kick while their fingers are not clawed are still capable of tearing thru flesh and creating horrible gashes .. These attacks cause Senior damage while draining 15 mana and giving it to the caster per World Tree Rules and for every 50 Control the user has they can make another Jibakurei, capping at 3. this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type
Power
Durability
Sensory
Range
Speed
Health
Balanced
85+5
85 +5
85 +5
80 m
18 m/s +3
Senior+ Junior
Name of Spell: Deadly Embrace of the Vampire Tree Elemental Type: World Tree Rank & Spell Type: Senior/Restraint/ hex and curse Range & Speed: 80 Meters,40 m/s Mana Cost: 30/15 Stats Effected: , 1/4th Endurance Debuff,-5 Speed, Applicable Perks: Sinister Magic. Corroding Curse, Elemental Oddity, Odd Magic,Tightly Bound Description: this spells is started by Sol cracking his knuckles on both his hands once he has the skin on his hands darkens slightly and gains dark Vine like markings on them, upon coming into contact with a target the markings will pass on to where Sol struck before causing a curse to be inflicted on the target, from the point of impact root like tendrils about 2 inches will start to grow around the area and start to sprout leaves as well causing Senior damage and sapping 10 mana from the target and giving it back to Sol, the curse Also will causing an great strain on the targets , Endurance, and speed for as long as its in effect while ensnaring their grimoire making it harder to cast spells causing them to only be able to case half their usual number, if senior damage is dealt it can break the restraints, per clashing rules this spell can weaken or reverse buffs and healing turning them into debuffs and damage,
[attr="class","raescroll"] Jevi had rushed to the opposite side of where Sol was attacking the apples, using his short sword which made him strike that much harder. Apples were no match for swords, they were normally sliced with knives so it was a lost battle from the start no matter if they were sturdier or not. With a solid strike on one of the apple creatures, Jevi caused it to be launched into some others and taunted them to come after him so they could stay away from Sumire and Aura who were focused on attacks from a longer range. As a wizard, he often found himself as an outlier considering he worked best up close. His speed was therefore his greatest weapon, but he was quick enough to deal with the apples as it was. [break][break] Meanwhile, both Sumire and Aura began to cast their magic. Sumire on her end taunted some more apple creatures with her magic, making them focus on the blue lotus she had created out of water. As for Aura, she began to pick off the apples with her aura magic. The reason Jevi could sort of recognize it as aura was due to his numerous experiences with Synthia, his friend who also had a form of aura magic though different in nature to Aura’s. Sol was no slouch either, as expected of the captain of the Green Mantis. His golems did most of the work for him, and many of the creatures fell. “Well, I can’t fall behind now, can I?” There were about five apples left standing now, and since there were a few close to each other from his previous attack he rushed at them again. [break][break] As he moved closer, being faster than they were, he attacked the same apple creature as before with a slice directly through its middle to finish it off. Before the others could start to crowd and attack him, Jevi stabbed his short sword in the ground and spoke clearly. “In’Ioilfrey.” As he spoke the words, the snowy wisps cascaded down from the blade and gathered on the ground, quickly expanding around him and damaging the apple creatures around him while infecting them with frostbite. No plants liked the cold, so this was likely enough to severely slow them down. He pulled his sword out of the ground, and sliced another apple down before he looked over at Aura. “Want to finish the last few?” He had seen her looking a bit frustrated, so perhaps this was a good outlet. Meanwhile, Jevi kept his sword ready just in case one of the apples would try and attack him through the pain of frostbite.
[break]
(Combat) Summary
[break]
[attr="class","raescroll2"] Jevi slices down one apple (Junior + 25% more Junior damage from the Ox trinket)[break] Uses a spell to attack the remaining apples around him with a rush of snow.[break] Cuts another apple down and calls over to Aura, asking her if she wants to take out another one.[break] Floor 1, Area 1: 3030/2000 Spells used:[break] Name of Spell: In'loilfrey[break] Elemental Type: Ice[break] Rank & Spell Type: Junior ¦ Attack Creation[break] Range & Speed: 10m ¦ 10m/s[break] Mana Cost: 10[break] Charges: 1[break] Uses: 2 Rounds[break] Cooldown: 3 Rounds[break] Description:[break] Turning the blade towards the ground the holder touches the pommel and stabs it into the ground stating the abilities name, in doing so the snow that seems to be drifting off the blade starts to land on the ground and quickly expands. The snow becomes three feet deep in a matter of seconds as it reaches its maximum range dealing everyone who is caught within it Junior rank damage not only giving them minor frostbite but also knocking them back by 2m with +5m being added for every 10 power the wielder has. With the use of the ammo rules, more snowdrifts can be made but it will cause the aoe range to be split between them. (Example 2 would be 5m, 3 would be 3.33m etc) [break][break]
Year of the Ox
Rank & Element: Junior ¦ Wood[break] Class & Type: Enchanted ¦ Trinket[break] Magic Specializations: Physical Reinforcement[break] Appearance & Lore:[break] Due to the lunar year just passing, a craftsman in the town of Hage teaching a new class of apprentices decided to make it a class project. They were to make small trinkets out of oak that look like oxen as with all learners things didn't go as planned and they ended up making derpy looking oxen. The shopkeeper decided to buy everything as she found out that all the proceeds were going to help with the rebuilding of Kikka.[break]
Type & Uses: Enchanted[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: Not applicable[break] Range & Speed: Not applicable[break] Stats Affected: 25% junior buff to strength[break] Description:[break] The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability. Once bought it is bound to the account it is on and can't be sold back to the store. This item can be bought only once.
Sumire smiled lifting a sleeve covered hand laughing lightly as sol's comment "Well I guess in this instant if needed then by all means by the scary beast of a captain I know you can be Sol." She said watching some of the apples fall for her lotus taunt moving to investigate it as she watched them closely along with Jevi and sol make quick work of the enemies as she made note of Aura and her magic. "Aura magic huh? not the most uncommon but every aura user is unique as each of their magics can be different colors, form differently, be entirely different in their own rights." She encourage. "believe in your magic and the spells you have and the strength within you." She said " I am kind of jealous not to have any attack creation myself. " She said Gently looking over to her lotus attracting two more creatures within it's tendrils. " All I can do is really heal and restrain for the time being. That is not much for assisting those that need a upper hand." She commented in her own loud thought processes seeing an apple barrel coming from the left of her, having moved out of the way of the attacks heading straight for her and aura as she sighed stepping back lifting her skirt ever so slightly as she brought her foot back, leaning forwards before pulling herself back and her foot forward timing it with the applehound as she kicked it out of it's intended line "Heads up!" She called sending it into the air. [break][break] She shaked her foot before putting it and her skirt back down. folding her arms within her sleeves keeping her soft smile on her face, not even acknowledging her actions to have happened. She contributed and that was mattered
[break][break]
COMBAT SUMMARY
[attr="class","Sumirescroll2"]
[break] TL;DRSumire caught 1 monster within the tendrils hurting them for Junior damage. Punts another in the air, alarting the others dealing junior damage to it. [break] Monsters:[break] 13/16 Apples dead, 2 for junior damage 1 full. [break] [break]
Name of Spell: Qī liánhuā[break] Elemental Type: Water[break] Rank & Spell Type: Intermediate ¦ Healing ¦ Restraining[break] Range & Speed: 40m ¦ 20 m/s[break] Mana Cost: 20 ¦ 10[break] Stats Effected: +4 Control ¦ -2 speed ¦ -5 mana regeneration[break] Applicable Perks: Archangel's Blessing, Tightly Bound, Elemental Oddity[break] Description:[break]
Bringing up her dominant hand near her face as if she was ready to caress it before turning her hand outward she then covers her eyes with the back of her palm briefly moving her upper body forward ever so slightly. Around her feet, a pale blue seal in the shape of a lotus takes shape. This seal is one meter from one side to the next. The seal remains for a few seconds before appearing on the back of her hand while what appears to look like a semi-translucent pale blue water shaped lotus appears 15m from her, this lotus gives off a warmth to the air around it if a person were to get too close to it, the would-be roots would lash out like tendrils causing a person's speed to be reduced by 2m/s, on top of that they would find that their mana regeneration would be reduced by -5 while also cutting their spell cap in half and they would take junior rank damage if caught. These almost spectral root-like tendrils require intermediate damage to be done to them before they will release their victim. There is, of course, a secondary effect to what the seal had done and that was the lotus marking on the back of her hand, this heals her for intermediate rank damage. It also takes care of small cuts, bruises and grazes instantly as well as regrows digits such as fingers, toes and the like in three rounds. In addition to this, it will actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules additional markings can be created, she needs only say the name of the person she wants to be healed, on top of this the lotus will be able to create additional spectral root-like tendrils as per the use of the ammo rules but the more people that are caught the speed debuff would be reduced by -1
[break][break] Rank & Element: Junior ¦ Gemstone[break] Class & Type: Relic ¦ Accessory (Hairpin)[break] Magic Specializations: Defense Creation ¦ Physical Reinforcement[break] Appearance:[break] A first this item may seem like a simple thin, yet large golden ring that could be used as a bracelet, that is until each of the other pieces are connected. The first seems to be an elaborate hair comb whose teeth are made to sit inside the ring, this part of the hairpin is adorned with carefully crafted butterflies and flowers made of several different colours of jade. The flowers have small pearls in the centre while each of the butterfly's antennae is made from gold with a small piece of mother of pearl at the top. At the base of the comb section of the hairpin, there are three golden chains which start with three pearls, then three small gold charms, three more pearls, three small golden balls, and two butterflies on the outer chain while the centre is split into three additional chains. The centre has mother of pearl beads. Each of the five chains has a small carved pearl flower. To make sure the ring and comb stay in place the last piece of this elaborate hairpin is the pin itself which is made from gold that has a pearl at the top with two splintering golden chains that have the same small carved pearl flowers.[break] History:[break] The history of this hairpin has been a long one, in fact, it has been around for so long and had so many owners that the adornments and chains had once been broken, chipped or lost. The origins of the hairpin weren't anything significant, a man met a woman, the man fell in love with that woman and wanted to show his devotion to her and so made a token of his love. It was something that was given to the firstborn son of the Yinsil family at their coming of age so they may give it to their betrothed when he felt the pang of love for her. By the time it had gotten to Enlil, it was nothing more than a husk of its former self and so through painstaking love and attention to detail he removed each of the old adornments making them into new pieces of jewellery for his mother and sisters before crafting brand new ones for the woman that would one day be his wife. It had taken him years to get the hairpin in such a state that he found it aesthetically pleasing to look at and that his future wife would feel honoured to wear it to show their bond of love. [break][break] Abilities: [break][break] The wearer of Xià Rì Zhī Liàn gains access to the perks 'Full Blitz' and 'Self Repairing' [break][break]
Name of the Ability: Bǎoshí Huābàn[break] Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown[break] Rank & Specialization: Junior ¦ Defense Creation[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m[break]/s Stats Affected: +4 Durability[break] Description:[break] Touching the twin chains of the pin starting at the pearl before moving to the pearl flowers saying "Shèngkāi" creates what seems like blue jade flower petals to fall from the sky which surround the wearer. These petals are no bigger than apple blossom petals and remain within six inches of the wearer on all sides almost like a bubble. The petals can take up to intermediate damage before being destroyed, however, if the gem petal bubble isn't destroyed it will repair itself the following round. With the use of the ammo rules, the wearer can say the name of allies to have them gain the same benefits from this ability.[break]
[break][break] Name of the Ability: Liánhuā[break]
Name of the Ability: Liánhuā[break] Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Cooldown[break] Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Defense Creation[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25 ¦ 10 m/s[break] Stats Affected: Junior Rank Strength Buff[break] Description:[break] Raising their dominant hand to the sky they circle their wrist gracefully as they lower their hand almost as if a falling flower petal, the circle motion must happen four times for the ability to activate. At the base of the wearer's feet, is a seal made from topaz, looking closer makes it almost seem as if it is designed after bamboo. This seal has two effects, the first being a marking which looks like a topaz bamboo shoot that appears at the back of the wearer's hand increasing their physical strength to junior rank damage while also giving their physical attacks a magical backing. The second is that if an attack gets close a thick bamboo-like forest made from topaz sprouts around the wearer. This forest is only around twelve inches away from the user and requires intermediate damage before it is destroyed, however, if the forest isn't destroyed then it will repair itself the very following round.
[break][break] Name of the Ability: Shǎn Liàng De Mìngyùn[break]
Name of the Ability: Shǎn Liàng De Mìngyùn[break] Type & Uses: -- ¦ --[break] Rank & Specialization: Junior ¦ Physical Reinforcement[break] Mana Cost: -- ¦ --[break] Range & Speed: Self¦ 10 m/s[break] Stats Affected: --[break] Description:[break] This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
Post by Aura McKinly on May 7, 2024 22:12:28 GMT -5
[googlefont=Fleur De Leah]
Aura frowned at the words directed at her from both Sumire and Jevi. She was frustrated with her own shortcomings, she didn't need to hear words that only reinforced her own shortcomings. That's all the words were to her, demeaning and doubling down on her own shortcomings as a fighter. No, she didn't need to hear it from people that were obviously set up better than she was to fight multiple enemies at a time. She just had not refined her magic enough to do such a thing, not yet at least. She wasn't a controller yet, she had focused mostly on single targets.
There was no way that they had intended their words that way, right? Or had they and they were just looking down on her for not being born of a noble family? No, that didn't seem right, at least not for Sumire. She wouldn't have popped that little white lie about her being one of her family's retainers if she did have that kind of thought process. Maybe she was just trying to protect her in that instance for selfish reasons? What kind of selfish reasons would she even have though? Jevi even hadn't shown any signs of trying to manipulate her and Sol wasn't offering her any words so was she just overthinking things? It was highly plausible she was just overthinking everything when it came to what they said.
It didn't change the fact it sounded condescending to the insecure girl.
Once Sumire punted the apple-like creature she frowned, opting to quickly cast her attack spell again, not taking her time like she did the first cast to hit the apple thing as quickly as possible and spear it with the gem looking pink pure aura attack, eventually tearing through the thing and finishing it off with the attack. She huffed lightly, thoroughly annoyed by the words from the two nobles before speaking up to the two to voice her own displeasure. "I don't need encouragement, I don't need to be coddled, I need to be better." Short, simple, and to the point. She didn't want to just be told she was doing good, no she needed to know she was doing good. She had her own standards to live up to and she was not meeting those expectations for herself.
Statistics
POW: 024 DUR: 003 SEN: 024 STA: 013 CON: 013
SPEED: 5m/s + 3m/s HEALTH: senior MANA SKIN: senior MANA POOL: 055 / 070 MANA REGEN: 05 IC / 10 OOC
Elemental Type: Pure Aura Rank & Spell Type: Junior ¦ Attack creation ¦ Sensory (Homing ¦ Tracking) Range & Speed: 25m ¦ 10m/s Mana Cost: 10 ¦ 5 Stats Effected: +2 Power Applicable Perks: Apex Predator, Blinding, Knockback Description: Raising their dominant hand to the sky in front of them with their fingers pointing up, their other hand moves behind pointing the tips of the fingers to the ground. Pale blue runes appear at the tips of each hand, bringing the hands together, when the two runes touch a glowing pale blue shard one meter long and half an inch wide appears in their place. This shard can be used as a short spear in a pinch, but by either throwing or by swiping her hand at an enemy the shard will follow its intended target as per the homing rules. Upon striking an enemy it will do junior rank damage, there is also a chance it will blind for a single round as per the blinding rules, and on top of this, it will knock a person back for 2m + 5m being added for every 10 power she has. What a person will find is that in the area they have been hit is a pale blue marking in the shape of a treble that allows her to track them within range. With the use of ammo rules, additional shards can be made.
Notes
Tl;dr Attacked a single appleround and is annoyed that she can't attack more… Floor 1 Room 1: 3,719/2,000 Gear: Magic Knight Mantel WORD COUNT: 388 TOTAL WC: 1451 TAG(S):Sol Delothosin✾ Jevi Suru Sumire Honoka
Post by Sol Delothosin✾ on May 9, 2024 4:42:46 GMT -5
[attr="class","Solstats"]
POWER 240
DURABILITY 92
SENSORY 14
STAMINA 184
CONTROL 152
MANA SKI Archmage + Grand
HEALTH Archmage
MANA POOL 800/800
MANA REGEN 30 ic | 60 ooc
SPEED 15 m/s
STRENGTH junior
[attr="class","Solimage"]❝Trusting hand in hand, Life Death will follow"
[attr="class","Solscroll"]
Sol watched as the others would reduce the numbers of the foes further as Sumire mentioned that if he needed to bring out his scary golems he was more then welcome to which he nodded before he sent a two of his Jinmenju children forward to cleave the remaining two apple beasts in two before he caught the conversation between Aura and the other two and he took a breath as his golems fell in line behind him at attention before he turned his attention to the blue rose.”We are not here to Coddle you Aura we all want to see you grow and they best way is thru Positivity however if your going to snark at our efforts to encourage you then would you rather I wait until you have gotten thrashed by the enemy before I step in” he said his voice taking a stern tone showing that he would not put up with attitude as his red eyes locked onto her before he turned towards the path forward.”remember Aura we are functioning as a team and every little bit counts no matter how small we only grow by pushing forward” he said as he motioned for the group to follow as his golems would follow them as well the three Jibakurei behind the group incase something tried to back attack them.
Floor 1 Area 2
As they would enter the second area Sol gained a small smile as he saw a beautiful meadow and the grass near them was around what the pale man would guess was waist high though on him it came a bit shorter then that, he enjoyed the soft breeze before he caught the sight of some small fluffy creatures called Sheeple and he raised his hand to make the silence motion before he suddenly saw movement. The sheeple were suddenly startled by their arrival and had started to stampede.”Heads up here they come!” he called back to the rest of the team before the rumbling of the ground suddenly became a overwhelming quake and Sol quickly ended up losing his balancing and falling backwards before he commanded his golems to rush to the front and form a wall as best they could to stop the stampede from going thru them outright though one managed to slip thru and suddenly had bopped the captain as it went past and he quickly got to his feet and tried to shake the fuzz off of him.”ugh great now I have god knows what is lurking on that things fur on me” he said before focusing on the team.”stay close hopfully the stampede will shift direction” he said hoping that his golems would do the trick.
Combat Summary
[attr="class","Solscroll2"] TL;DR: Rolled a 1 so -5 power for one turn
floor one Area 1 2000/2000
16/16 apples Slain
Area 2 222/2000
Spells: Name of Spell: Jinmenju Child Spell Element: World Tree Spell Rank: Senior Mana Cost:30/15 Type of Golem: Scout Applicable Perks: Puppet Master, Light Footed Golem, Repair Shop Description:Sol will trigger this spell by bringing his hands together before him and with bring them together like a prayer then will lace his fingers together as a tree will sprout three meters ahead of Sol and to the left of him, unlike most of his trees this one appears normal with brown bark and lush green leaves it will quickly grow into a full tree before from the tree a figure will drop down and will stand upright its height just under two meters or about five feet five inches tall, its legs are digitgrade and tips with two claws on the front and its body is petite yet humanlike with patches of green leaves near its shoulders and back, its arms are strong yet not bulky and end in pointed fingers and its face is lacking a nose but its mouth the same size as a humans and its eyes are a dull shade of green but at set in such a way that seemed inquisitive. It is one of the few golems Sol has that is not meant to inspire fear. This golem can move around the area at blinding speed and its hits can cause Senior damage, due to the effect of World Tree magic a foe hit by this golem will have 15 mana drained from them and that mana will go into Sols own mana pool, for every 50 control Sol can summon another golem with a limit of 3,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type
Power
Durability
Sensory
Range
Speed
Health
Scout
55+3
95+3
115+3
140
36 m/s +5
Senior+Intermediate
Name of Spell: Jibakurei of the forest Spell Element:World Tree Spell Rank: Senior Mana Cost:30/15 Type of Golem: Balanced Applicable Perks: Puppet Master,Light Footed Golem, Repair Shop Description: Sol will bring his arms to his chest with his right hand on bottom with the palm facing upwards while the left is ontop and facing downwards with the pointer finger and thumb forming a circle while the other fingers point outwards, once this is done a tree will sprout in front of Sol before starting to grow and twist itself into the golem in question, this golem looks incredably humanoid in appearance with clearly defined wooden feet and joints at the knees and its elbows, its dark wood body has green leaves growing off of its shoulders and down the back of its head and on its chin almost as if it was a makeshift hair and beard.its arms and legs are strong and have channels in them where the golem bends its arms and legs and its fingers while slightly pointy are not designed to be frighting, its face is humanoid with softly glowing eyes and a normal human mouth and a rather flat nose with an expression of being at attention and ready.
The golem is 6 feet in height and While being rather Balanced This creature is more then capable of inflecting deadly harm with little effort able to break bones with punches and kick while their fingers are not clawed are still capable of tearing thru flesh and creating horrible gashes .. These attacks cause Senior damage while draining 15 mana and giving it to the caster per World Tree Rules and for every 50 Control the user has they can make another Jibakurei, capping at 3. this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon.
The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 Power (self) Description: The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 control (self) Description: Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory Mana Cost: 8 ¦ 4 Range & Speed: 10m aoe ¦ 10 m/s Stats Affected: n/a Description: Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
The fact he got to let loose with his swords like this was liberating, and Jevi enjoyed every moment of putting his skills to the test. The apple creatures weren’t too much of a hassle to deal with, as his swords and magic had strong knockback potential that allowed Jevi to control the flow of battle the way he liked it. With Sumire creating a distraction and Sol being an incredibly strong mage, the apple creatures were not hard to get rid of. However, when Jevi offered Aura the chance to use her spells more, alongside Sumire, the blonde girl snarked at them both. She didn’t want their encouragement, nor did she need to be coddled. Jevi’s smile fell into a slight frown, feeling like he had messed up again. That seemed to happen a lot lately. He was open and honest about what he felt and desired, yet even with that people seemed to either take it the wrong way or just didn’t appreciate it. Maybe it was best to keep his mouth shut and focus on himself. Perhaps he should have known better, given her behavior towards him during the flower fete. He resolved himself not to speak, but their leader did as Sol mentioned none of them were trying to coddle her, they just wanted to allow her to grow. At least one person understood.
[break][break]
Floor 1, Area 2
[break][break]
Without saying much, Jevi followed along with the group as he stayed by Sol’s right hand side. The reason for that is because with his magic he felt he needed to be near and up front. Sol had shown his golems to aid him, and Jevi could fight amongst their ranks as well. “I hope you do not mind me sticking in the front alongside you, Sol, but with my magic I’d rather be near the enemy than far.” He gave the man a smile to show he meant no ill will by taking his position, nor did he do it because he believed to be better or more capable. Far from it, in fact, as he knew how much growing he had left to do as a person and a mage. As beautiful as the meadow was, this was still a dungeon and danger lurked all around. A horde of Sheeple was on a stampede, and the tremors alone were enough to bring Jevi off balance. At Sol’s warning, Jevi attempted to move to the side behind Sol’s golems, but the Sheeple were not that simple to evade. In the midst of trying to get up and stumbling to safety, one of the Sheeple bounced off of another and against himself.
[break][break]
While the pain wasn’t too bad from the collision, there was all kinds of junk and dirt stuck to their wool, and even the wool itself had become grimy and sticky. Gross was the only way to describe it, and one such chunk ended up hitting him right in the face. It covered his eyes and stuck to his face, leaving him blinded as he could not get the stuff off of himself. Even though his vision was impaired, he had made his way over closer to Sol and behind the golems already, managing to evade getting hit again. Jevi didn’t panic, but did attempt to make himself as small as possible to limit the risk of getting hit while dealing with the situation. “Ugh, it just won’t come off…” He mumbled more so to himself, not exactly looking for direct help as he tried his best to quickly get back into action and get through this dungeon with the group.
[break]
(Combat) Summary
[break]
[attr="class","raescroll2"]
Jevi gets hit by one of the Sheeple and a piece of grimy, sticky wool hits his face and leaves him blinded.[break]
Due to the lunar year just passing, a craftsman in the town of Hage teaching a new class of apprentices decided to make it a class project. They were to make small trinkets out of oak that look like oxen as with all learners things didn't go as planned and they ended up making derpy looking oxen. The shopkeeper decided to buy everything as she found out that all the proceeds were going to help with the rebuilding of Kikka.[break]
Rank & Specialization: Junior ¦ Physical Reinforcement[break]
Mana Cost: Not applicable[break]
Range & Speed: Not applicable[break]
Stats Affected: 25% junior buff to strength[break]
Description:[break]
The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability. Once bought it is bound to the account it is on and can't be sold back to the store.