Post by Griswold on Apr 11, 2021 17:57:46 GMT -5
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[attr="class","shadowsTitle"] Int. [break] Knights
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Within the Common Region, a great deal of threats can be found in the forests, the foothills and the more mountainous regions. One such a threat is the Feral Troll. Though finding an unafflicted troll is by itself quite a find, encountering a feral one is even more rare, which is truly a good thing. But in spite of it being a rarity, the magic knight assigned to the case is told to kill the feral troll as it will regenerate wounds and lost limbs if left alive.
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Maximum Number of Players: 3
[break]Minimum Word Count: 2500
[break]Location: Common Region (Or any town/location of the Common Region)
[break]Special Requirements: Make sure the Feral Troll does not end up killing the livestock it has taken as it needs to be returned to the owners.
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
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Name of NPC: Feral Troll
[attr="class","shadowsHead"] Mean and Green
Within the Common Region, a great deal of threats can be found in the forests, the foothills and the more mountainous regions. One such a threat is the Feral Troll. Though finding an unafflicted troll is by itself quite a find, encountering a feral one is even more rare, which is truly a good thing. But in spite of it being a rarity, the magic knight assigned to the case is told to kill the feral troll as it will regenerate wounds and lost limbs if left alive.
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[attr="class","shadowsSub"]Details
Maximum Number of Players: 3
[break]Minimum Word Count: 2500
[break]Location: Common Region (Or any town/location of the Common Region)
[break]Special Requirements: Make sure the Feral Troll does not end up killing the livestock it has taken as it needs to be returned to the owners.
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
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Name of NPC: Feral Troll
Health Limit: Senior
[break]Physical Speed: 10 m/s
[break]Physical Damage: Intermediate+Junior
[break]Magic Element and Types: -
[break]Combat Style: As one might expect, the Feral Troll is not as contained as your average troll. Where a regular troll can be reasoned with to some extent, the Feral Troll has gone crazy on account of isolation, mistreatment, disease or sickness of the mind. Because of this, it has taken on the fighting style of a berserker. Attacking without really fearing injury, loss of limbs or even their own death, they fight in a manner that will allow them to quickly crush their enemies with a thrown boulder, a stomp of their foot, a punch or a strike of their long, filthy claws. Knowing their wounds will heal in time, all that matters is winning the fight and claiming their next juicy morsel.
[break]Additional Information: The Feral Troll marks off his terrain by placing totems made from animal skins, bones, antlers, fangs, human remains and skulls, lots and lots of skulls that are soaked in blood or urine, depending on the mood they were in at the time. Making it quite known that they do not wish to receive any guests, anyone venturing into their terrain is considered an instant threat that needs to be killed. Their senses are as well developed as their minds are broken, meaning they will smell whoever ventures into their lands as any kind of person has a sweet scent when compared to the overall stink of piss. Once they claim a territory for themselves, they quickly devour all life that ventures into it, meaning they need to head into the countryside in order to find food. Killing and eating much of what they encounter, by the time they are full, they will take whatever livestock they can carry with them and take it to their lair. Digging deep into the ground or mountain walls, they keep their food alive within the depths of their cavern, at least until it is time to feed.
[break]Physical Speed: 10 m/s
[break]Physical Damage: Intermediate+Junior
[break]Magic Element and Types: -
[break]Combat Style: As one might expect, the Feral Troll is not as contained as your average troll. Where a regular troll can be reasoned with to some extent, the Feral Troll has gone crazy on account of isolation, mistreatment, disease or sickness of the mind. Because of this, it has taken on the fighting style of a berserker. Attacking without really fearing injury, loss of limbs or even their own death, they fight in a manner that will allow them to quickly crush their enemies with a thrown boulder, a stomp of their foot, a punch or a strike of their long, filthy claws. Knowing their wounds will heal in time, all that matters is winning the fight and claiming their next juicy morsel.
[break]Additional Information: The Feral Troll marks off his terrain by placing totems made from animal skins, bones, antlers, fangs, human remains and skulls, lots and lots of skulls that are soaked in blood or urine, depending on the mood they were in at the time. Making it quite known that they do not wish to receive any guests, anyone venturing into their terrain is considered an instant threat that needs to be killed. Their senses are as well developed as their minds are broken, meaning they will smell whoever ventures into their lands as any kind of person has a sweet scent when compared to the overall stink of piss. Once they claim a territory for themselves, they quickly devour all life that ventures into it, meaning they need to head into the countryside in order to find food. Killing and eating much of what they encounter, by the time they are full, they will take whatever livestock they can carry with them and take it to their lair. Digging deep into the ground or mountain walls, they keep their food alive within the depths of their cavern, at least until it is time to feed.
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