Post by Hania Ravencrest✾ on Apr 16, 2021 15:47:55 GMT -5
Name of Spell: Ice Petals
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Attack Creation
Range & Speed: 40m ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +9 Power (self), Blinding
Applicable Perks: Apex Predator, Battle Knight, Elemental Oddity
Description:
Hania brings his hands together as he closes his eyes as if he was ready to prey doing so creates the symbol of a cherry blossom tree in front of him, opening his eyes he moves his hand forward only to flick the symbol. In doing so, it shatters into icy white and black petals that start dancing as if creating a blizzard dealing senior rank damage to all within the area due to the sharpness of the ice petals edges. For the first round, this spell is active it will attempt to blind those within the icy petal flurry using the blinding rules. Of course, those with the correct level of Ki or Sensory will not be affected by the blinding. In addition to this, those within the area will also feel as if they are being affected by frostbite and minor hypothermia.
Name of Spell: Glacial Doppelgangers
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Sensory ¦ Illusion
Range & Speed: 40m (+10m for every 10 Sensory) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +9 Sensory (self)
Applicable Perks: Master Illusionist
Description:
Hania moves his hands straight forward before placing the flats of his hands together, what seems like an icy mist starts to appear around his hands, creeping up his harms and slowly over his entire body. While this is happening he slowly releases a breath while parting his hands as he does it releases the icy mist over the location. There is something strange about this illusion as the area looks exactly like the place all be cold enough that you could feel like you would be getting frostbite, if not wrapped up properly. Within the area, however, there would seem like there were multiple versions of Hania. They each look the exact same as he does at the point of casting, they however work independently as if they were actually the caster making it harder to find which was the real one he was. With ammo rules, he can not only prevent his allies from being affected by the illusion but add versions of them into the illusion. To see through this illusion a mage must have 60 sensory, this increases by +2 for every 15 sensory that Hania has. In addition due to master illusionist, this is instantly increased by 2 for every 10 control he has. This gets reduced by a certain amount if used upon another sensory mage uses a sensory spell to attempt to see through it, the reduction depends on the rank of the other mage found within the illusion rules. For every round this spell is active it gets reduced by -2. The only senses this illusion messes with is sight, hearing and mana senses. The sight is due to seeing multiples of Hania (and his allies), the doppelgangers will sound as the originals would if spoken to and the mana of those being used as doppelgangers will feel like they are everywhere making it hard to pinpoint the original mage.
Name of Spell: Winters Cold
Elemental Type: Ice
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Sensory
Range & Speed: 20m ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Effected: +6 Control (self), Blind
Applicable Perks: Apex Predator, Battle Knight
Description:
Raising his left hand a semi-transparent twenty-meter ice blue seal starts to form within the sky, from the seal what can only be described at first as snowflakes begin to fall, these are actually small shards of sharpened ice. Within the area, the temperature drops as if a blizzard of around twenty cubic meters seems to pick up within the area blinding those inside it for a single round. These small sharp shards of ice cut into the skin creating minor frostbite to the area that they touch causing nothing more than perhaps some shivering and discomfort due to feeling like being jabbed with needles. Due to his ability in sensory and with the right control stated within the ammo rules he is able to avoid harming or blinding allies with this spell. This spell is able to do intermediate damage to anyone trapped inside it that he is unable to avoid.
Name of Spell: Frozen Core
Elemental Type: Ice
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Sensory (Homing)
Range & Speed: 40m ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Effected: +6 Power
Applicable Perks: Apex Predator, Battle Knight
Description:
Hania subtly flicks his right hand, in front of him what could be described as a blue flame seems to appear, taking a closer look the flame is actually an ice mist surrounding an ice shard. Pushing his hand forward the ice shard flies forward towards its intended target using the homing rules it will follow the intended target so longs they stay within range of the spell or it hits the target. With the use of ammo rules, he is able to make more of the frozen cores as he's aptly named them. This spell is able to do intermediate damage to the one that is designated as the target upon impact.
Name of Spell: Frost Bombardment
Elemental Type: Ice
Rank & Spell Type: Intermediate ¦ Attack Creation
Range & Speed: 40m ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Effected: +6 Power
Applicable Perks: Apex Predator, Battle Knight, Elemental Oddity
Description:
Much like the 'Winters Cold' spell a semi-transparent ice blue seal appears above the area but it is a lot smaller than the aforementioned spell, from the seal appears an ice shard begins to move forward slowly at first. This ice shard looks clear but almost seems to give off a black frost from its surface. Pushing his hands forwards the shard comes rushing towards the perceived target at 20 m/s dealing intermediate damage and a 4m knockback which increases by an additional 5m for every 10 power he has. Using ammo rules Hania is able to make additional seals in the sky.
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Attack Creation
Range & Speed: 40m ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +9 Power (self), Blinding
Applicable Perks: Apex Predator, Battle Knight, Elemental Oddity
Description:
Hania brings his hands together as he closes his eyes as if he was ready to prey doing so creates the symbol of a cherry blossom tree in front of him, opening his eyes he moves his hand forward only to flick the symbol. In doing so, it shatters into icy white and black petals that start dancing as if creating a blizzard dealing senior rank damage to all within the area due to the sharpness of the ice petals edges. For the first round, this spell is active it will attempt to blind those within the icy petal flurry using the blinding rules. Of course, those with the correct level of Ki or Sensory will not be affected by the blinding. In addition to this, those within the area will also feel as if they are being affected by frostbite and minor hypothermia.
Name of Spell: Glacial Doppelgangers
Elemental Type: Ice
Rank & Spell Type: Senior ¦ Sensory ¦ Illusion
Range & Speed: 40m (+10m for every 10 Sensory) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +9 Sensory (self)
Applicable Perks: Master Illusionist
Description:
Hania moves his hands straight forward before placing the flats of his hands together, what seems like an icy mist starts to appear around his hands, creeping up his harms and slowly over his entire body. While this is happening he slowly releases a breath while parting his hands as he does it releases the icy mist over the location. There is something strange about this illusion as the area looks exactly like the place all be cold enough that you could feel like you would be getting frostbite, if not wrapped up properly. Within the area, however, there would seem like there were multiple versions of Hania. They each look the exact same as he does at the point of casting, they however work independently as if they were actually the caster making it harder to find which was the real one he was. With ammo rules, he can not only prevent his allies from being affected by the illusion but add versions of them into the illusion. To see through this illusion a mage must have 60 sensory, this increases by +2 for every 15 sensory that Hania has. In addition due to master illusionist, this is instantly increased by 2 for every 10 control he has. This gets reduced by a certain amount if used upon another sensory mage uses a sensory spell to attempt to see through it, the reduction depends on the rank of the other mage found within the illusion rules. For every round this spell is active it gets reduced by -2. The only senses this illusion messes with is sight, hearing and mana senses. The sight is due to seeing multiples of Hania (and his allies), the doppelgangers will sound as the originals would if spoken to and the mana of those being used as doppelgangers will feel like they are everywhere making it hard to pinpoint the original mage.
Name of Spell: Winters Cold
Elemental Type: Ice
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Sensory
Range & Speed: 20m ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Effected: +6 Control (self), Blind
Applicable Perks: Apex Predator, Battle Knight
Description:
Raising his left hand a semi-transparent twenty-meter ice blue seal starts to form within the sky, from the seal what can only be described at first as snowflakes begin to fall, these are actually small shards of sharpened ice. Within the area, the temperature drops as if a blizzard of around twenty cubic meters seems to pick up within the area blinding those inside it for a single round. These small sharp shards of ice cut into the skin creating minor frostbite to the area that they touch causing nothing more than perhaps some shivering and discomfort due to feeling like being jabbed with needles. Due to his ability in sensory and with the right control stated within the ammo rules he is able to avoid harming or blinding allies with this spell. This spell is able to do intermediate damage to anyone trapped inside it that he is unable to avoid.
Name of Spell: Frozen Core
Elemental Type: Ice
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Sensory (Homing)
Range & Speed: 40m ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Effected: +6 Power
Applicable Perks: Apex Predator, Battle Knight
Description:
Hania subtly flicks his right hand, in front of him what could be described as a blue flame seems to appear, taking a closer look the flame is actually an ice mist surrounding an ice shard. Pushing his hand forward the ice shard flies forward towards its intended target using the homing rules it will follow the intended target so longs they stay within range of the spell or it hits the target. With the use of ammo rules, he is able to make more of the frozen cores as he's aptly named them. This spell is able to do intermediate damage to the one that is designated as the target upon impact.
Name of Spell: Frost Bombardment
Elemental Type: Ice
Rank & Spell Type: Intermediate ¦ Attack Creation
Range & Speed: 40m ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Effected: +6 Power
Applicable Perks: Apex Predator, Battle Knight, Elemental Oddity
Description:
Much like the 'Winters Cold' spell a semi-transparent ice blue seal appears above the area but it is a lot smaller than the aforementioned spell, from the seal appears an ice shard begins to move forward slowly at first. This ice shard looks clear but almost seems to give off a black frost from its surface. Pushing his hands forwards the shard comes rushing towards the perceived target at 20 m/s dealing intermediate damage and a 4m knockback which increases by an additional 5m for every 10 power he has. Using ammo rules Hania is able to make additional seals in the sky.