Post by Ardere✧ on Mar 11, 2022 21:52:46 GMT -5
Name of Spell: King's Flame: Champion Resonance
Elemental Type: Fire
Rank & Spell Type: Archmage | Transformation/Physical Reinforcement
Range & Speed: Self | 80 m/s (Transportation)
Mana Cost: 64 | 32
Stats Effected: Speed | +40 m/s
Applicable Perks: Mana Conservationist, Predator's Mutation.
Description: As a tribute to Salamander and Aamon, Ardere's entire body undergoes a transformation not dissimilar to his Ryujin spell. Skin turns to pale scales and laterals into wings that allow flight at an intense speed, all while the user's size increases proportionally by 50 inch on all sides into a dragon-like warror fitted with claws and two large, twirled horns. This transformation is accompanied by a speed buff and the ability to carry up to 15 passengers. If someone did not see the Transformation occur directly, it will require 100 Sensory to see through this Transformation via the Transfiguration rules. (Note that, per each 10 control the user has, +2 extra sensory will be needed to sense the transformation.)
Name of Spell: King's Arsenal: Bishamonten
Elemental Type: Fire
Rank & Spell Type: Grand | Attack/Healing
Range & Speed: Touch | Same as the user
Mana Cost: 40 | 20
Stats Effected: +12 Power
Applicable Perks: Mana Conservationist, Master Healer, Battle Knight,
Description: The user summons forth a Nodachi (field sword or greatsword katana) that is two meters in length, capable of dealing 3rd degree burns upon the touch and can even dip into 4th degree or sever limbs if a direct hit without mana skin. The user wields this blade as a force to be reckoned with, but there is a dual side to this spell; it can be used to heal. An ally mage can be stabbed with this blade to have their wounds healed. Due to the user's Master Healer perk, the time it takes to heal severed wounds and injuries of the like is cut drastically to the point where it only takes one post for most major injuries. When attempting to cleanse any form of debuff, the user will need to have the appropriate Control stat to overcome the person who cast the debuff's Power stat via Healing Clashing rules. (+10 to completely cleanse)
Name of Spell: King's Flame: Kagutsuchi
Elemental Type: Fire
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150 m/75 m/s for ammunition | Melee (1.5 m)/Same as user speed
Mana Cost: 40 | 20
Stats Effected: +12 Power
Applicable Perks: Mana Conservationist, Battle Knight
Description: Summoning forth a Nagamaki forged of pure flames (similar to a katana but the handle is just as long as the blade and in this case the entirety of the weapon is 1.5 meters in length) the user can fire a blast of cylindrical fire at a target. With a base of one ammunition, the user's control allows an extra three shots from the blade. These cylinders can reach up to 150 m away and have a length of 75 m with a diameter of 20 m, fired at a speed of 75 m/s they can clear their max distance in two seconds, making this a very deadly attack. When the user is out of ammo, the spell does not end (unless the user does not possess the mana to sustain it) but rather can still be utilized for melee attacks that match the range of the sword and the speed of the user. As far as damage goes, both the blast and sword are capable of causing a minimum of 3rd degree burns bordering 4th degree. If cut by the sword, it would easily cause deep searing wounds if not sever smaller limbs.
(Using free spell slots from the Aamon event for these)
Elemental Type: Fire
Rank & Spell Type: Archmage | Transformation/Physical Reinforcement
Range & Speed: Self | 80 m/s (Transportation)
Mana Cost: 64 | 32
Stats Effected: Speed | +40 m/s
Applicable Perks: Mana Conservationist, Predator's Mutation.
Description: As a tribute to Salamander and Aamon, Ardere's entire body undergoes a transformation not dissimilar to his Ryujin spell. Skin turns to pale scales and laterals into wings that allow flight at an intense speed, all while the user's size increases proportionally by 50 inch on all sides into a dragon-like warror fitted with claws and two large, twirled horns. This transformation is accompanied by a speed buff and the ability to carry up to 15 passengers. If someone did not see the Transformation occur directly, it will require 100 Sensory to see through this Transformation via the Transfiguration rules. (Note that, per each 10 control the user has, +2 extra sensory will be needed to sense the transformation.)
Name of Spell: King's Arsenal: Bishamonten
Elemental Type: Fire
Rank & Spell Type: Grand | Attack/Healing
Range & Speed: Touch | Same as the user
Mana Cost: 40 | 20
Stats Effected: +12 Power
Applicable Perks: Mana Conservationist, Master Healer, Battle Knight,
Description: The user summons forth a Nodachi (field sword or greatsword katana) that is two meters in length, capable of dealing 3rd degree burns upon the touch and can even dip into 4th degree or sever limbs if a direct hit without mana skin. The user wields this blade as a force to be reckoned with, but there is a dual side to this spell; it can be used to heal. An ally mage can be stabbed with this blade to have their wounds healed. Due to the user's Master Healer perk, the time it takes to heal severed wounds and injuries of the like is cut drastically to the point where it only takes one post for most major injuries. When attempting to cleanse any form of debuff, the user will need to have the appropriate Control stat to overcome the person who cast the debuff's Power stat via Healing Clashing rules. (+10 to completely cleanse)
Name of Spell: King's Flame: Kagutsuchi
Elemental Type: Fire
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150 m/75 m/s for ammunition | Melee (1.5 m)/Same as user speed
Mana Cost: 40 | 20
Stats Effected: +12 Power
Applicable Perks: Mana Conservationist, Battle Knight
Description: Summoning forth a Nagamaki forged of pure flames (similar to a katana but the handle is just as long as the blade and in this case the entirety of the weapon is 1.5 meters in length) the user can fire a blast of cylindrical fire at a target. With a base of one ammunition, the user's control allows an extra three shots from the blade. These cylinders can reach up to 150 m away and have a length of 75 m with a diameter of 20 m, fired at a speed of 75 m/s they can clear their max distance in two seconds, making this a very deadly attack. When the user is out of ammo, the spell does not end (unless the user does not possess the mana to sustain it) but rather can still be utilized for melee attacks that match the range of the sword and the speed of the user. As far as damage goes, both the blast and sword are capable of causing a minimum of 3rd degree burns bordering 4th degree. If cut by the sword, it would easily cause deep searing wounds if not sever smaller limbs.
(Using free spell slots from the Aamon event for these)