In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora.
The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously.
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Intermediate Lore:[break]
It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach.
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Senior Lore:[break]
Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power.
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Grand Lore:[break]
~Get the relic to Grand to unlock~
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Dive Lore:[break]
With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eyes turns pure white with a glow and a wanning crescent moon in the middle of her forehead[break]
Dive Activation: Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spin looks like this.[break]
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial spirit dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability , Control, Sensory and you will only be able to access intermediate or below spells.
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In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them.
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Boons:[break]
- Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.[break]
- Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts.
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Weaknesses:[break]
- Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells[break]
- Spells cost 20% additional mana from the natural base amount of mana
Rank & Specialization: Senior ¦ Healing[break]
Mana Cost: 24 Per Trigger ¦ 45 Recharge[break]
Range & Speed: 80m ¦ 40 m/s[break]
Stats Affected: +6 control[break]
Description:[break][break]
The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicoloured wave of cosmic energy can be seen engulfing them. This energy not only warms the one engulfed by it but also heals them for Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown[break]
Rank & Specialization: Senior¦ Attack Creation[break]
Mana Cost:23 | 12 [break]
Range & Speed:80m ¦ 40 m/s[break]
Stats Affected: +6 Power[break]
Description:[break]
The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
Mana Cost:33 Initial Cost ¦ 36 Recharge Cost[break]
Range & Speed:80m ¦40 m/s[break]
Stats Affected: +6 Power[break]
Description:[break]
The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damage but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.
The User of Angel's breath will receive the applied perk Healing specialist[break]
Appearance & Lore:[break]
A hair pin with a long gold pin having a tassel of white blue and gold embellishments hanging on one end. A Very special pin made for Amaya from her cousin Hania upon returning with a new found understanding and growth towards a much brighter future upon her 18th birthday.
Upon raising her hand running her index and middle finger of her right hand along the pin from her hair to the end of the tassel. the tassel will activate the spell. A light pink glow forms from the Tassel while speak the name of the target. The glow will form a small ping ball size orb flying to the target, enveloping them in its gentle pink light. Additional names are needed to create more via Ammo rules ( 30 control per = 1). The spell will heal for intermediate damage as well as taking three posts, can regrow small digits such as fingers as well as having an active cleanse of any debuffs, poisons, hexes, curses, venoms per the clashing rules. In addition to the healing the light will grace the target with a refreshing +6 stamina plus an additional +5 mana to targets mana pool (Via Healing specialist Perk).[break]
Post by Amaya Ravencrest✾ on May 10, 2023 12:36:02 GMT -5
[attr="class","Enlilstats"]
POWER
DURABILITY
SENSORY
STAMINA
CONTROL
MANA SKIN
HEALTH
MANA POOL
MANA REGEN ic | ooc
SPEED m/s
STRENGTH
1/2 junior
[attr="class","Enlilimage"]❝I hear a song of woe shadowing our past in sorrow.
[attr="class","Enlilscroll"]
Sumire was not the only one to catch the sound of someones throat being cleared and Sols gaze shifted upwards as ruby eyes locked onto jade for a moment though there was no hostility in the decay mages eyes just slight curiousity, as Sumire mentioned that she was sorry about what just happened and to follow her Sol nodded.”its alright I can only guess what that was about but I won't pry if it is family matters” he said calmly understanding that there were some situations that were not to be toyed with. As they sat down and Sumire went over arrangements with some of the servants the Mantis sat across from her and his eyes went to the Sellsword behind Sumire with her sword on her shoulder clearly relaxed but ready for anything and the decay mages eyes only remained on her for a half a second before focusing on his host again, he didnt feel any worry about the sell sword partially because he hadnt caused any situation that would warrant hostility nor did he intend to and he also understood that she was just doing her duty which was admirable due to certain elements that liked to cause trouble.
When Sumire asked him what he was thinking in regards to the clothes for Amaya and for himself Sol closed his eyes and thought for a moment before opening them after a moment and speaking his tone calm the same as hers had been but still holding a polite warm tone.”I know Amaya has been enjoying more traditional clothing as do I when i'm off duty so I was hoping to have some Hanfu made for her as well as some kimono most likely in brighter colors perhaps pastels, as far as patterns go I trust your judgement on the matter miss Sumire, as far as my clothing goes I wouldnt mind some clothing for when I am on duty perhaps a bit more form fitting so the risk of getting caught on something in battle is minimized, I tend to favor darker colors but I wont say no to brighter colors if they compliment the dark ones” he said hoping he was laying out the ideas well
A first this item may seem like a simple thin, yet large golden ring that could be used as a bracelet, that is until each of the other pieces are connected. The first seems to be an elaborate hair comb whose teeth are made to sit inside the ring, this part of the hairpin is adorned with carefully crafted butterflies and flowers made of several different colours of jade. The flowers have small pearls in the centre while each of the butterfly's antennae is made from gold with a small piece of mother of pearl at the top. At the base of the comb section of the hairpin, there are three golden chains which start with three pearls, then three small gold charms, three more pearls, three small golden balls, and two butterflies on the outer chain while the centre is split into three additional chains. The centre has mother of pearl beads. Each of the five chains has a small carved pearl flower. To make sure the ring and comb stay in place the last piece of this elaborate hairpin is the pin itself which is made from gold that has a pearl at the top with two splintering golden chains that have the same small carved pearl flowers.[break]
History:[break]
The history of this hairpin has been a long one, in fact, it has been around for so long and had so many owners that the adornments and chains had once been broken, chipped or lost. The origins of the hairpin weren't anything significant, a man met a woman, the man fell in love with that woman and wanted to show his devotion to her and so made a token of his love. It was something that was given to the firstborn son of the Yinsil family at their coming of age so they may give it to their betrothed when he felt the pang of love for her. By the time it had gotten to Enlil, it was nothing more than a husk of its former self and so through painstaking love and attention to detail he removed each of the old adornments making them into new pieces of jewellery for his mother and sisters before crafting brand new ones for the woman that would one day be his wife. It had taken him years to get the hairpin in such a state that he found it aesthetically pleasing to look at and that his future wife would feel honoured to wear it to show their bond of love.
[break][break] Abilities:
[break][break] The wearer of Xià Rì Zhī Liàn gains access to the perks 'Full Blitz' and 'Self Repairing'
Touching the twin chains of the pin starting at the pearl before moving to the pearl flowers saying "Shèngkāi" creates what seems like blue jade flower petals to fall from the sky which surround the wearer. These petals are no bigger than apple blossom petals and remain within six inches of the wearer on all sides almost like a bubble. The petals can take up to intermediate damage before being destroyed, however, if the gem petal bubble isn't destroyed it will repair itself the following round. With the use of the ammo rules, the wearer can say the name of allies to have them gain the same benefits from this ability.[break]
Raising their dominant hand to the sky they circle their wrist gracefully as they lower their hand almost as if a falling flower petal, the circle motion must happen four times for the ability to activate. At the base of the wearer's feet, is a seal made from topaz, looking closer makes it almost seem as if it is designed after bamboo. This seal has two effects, the first being a marking which looks like a topaz bamboo shoot that appears at the back of the wearer's hand increasing their physical strength to junior rank damage while also giving their physical attacks a magical backing. The second is that if an attack gets close a thick bamboo-like forest made from topaz sprouts around the wearer. This forest is only around twelve inches away from the user and requires intermediate damage before it is destroyed, however, if the forest isn't destroyed then it will repair itself the very following round.
[break][break] Name of the Ability: Shǎn Liàng De Mìngyùn[break]
This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
Post by Saeka Zhongli on Aug 8, 2023 23:16:39 GMT -5
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[attr="class","withoutyouquote1"]Fee-fi-fo-fum, you better run and hide
[attr="class","withoutyouquote2"]I smell the blood of a petty little coward
[attr="class","withoutyouwords"]
WC
TWC
@
[attr="class","withoutyouscroll"]
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Rank & Element: Junior ¦ Air Pressure ¦ Mist Class & Type: Relic ¦ Accessory (Necklace) Magic Specializations: Sensory ¦ Healing ¦ Physical Reinforcement Appearance: Adunel Lerovup is a simple yet elegant necklace that sits on a delicate silver chain. The pendant itself is around an inch tall by half an inch wide, it is a moonstone surrounded by silver filigree with several silver leaves and small pearls to add to its beauty.
Junior Lore: The creation of this item was thought to be within the Diamond kingdom by a holy man, it isn't been proven one way or another if this is indeed the cage. The former heir to the Zhongli was doing some personal training in the outskirts near the Heart Kingdom when she came across an injured child. The child was to old to take home and so did her best to patch them up, when they regained consciousness they explained what happened and asked for her to take them home. Even though she didn't want to she didn't want to have a child's blood on her hands and so agreed.
When the child was returned she was about to leave but due to the relief of the parents, they insisted on giving her something they considered just as valuable and so was given the necklace. They insisted it wasn't much but in comparison to what she had returned to them, as not to offend them she accepted with every intention of throwing it away, however, she decided against it and so went to the black market to get it appraised and tested. She found out it was indeed valuable and so had it placed in a wooden box with Saeka's name written on top with a note that it was only to be given on her fifteenth birthday so she could appreciate it.
Little did any of the family know that the young heiress would never be there to see their youngest sister's reaction when opening the gift.
Intermediate Lore: ~Get the relic to intermediate to unlock~ Senior Lore: ~Get the relic to Senior to unlock~ Grand Lore: ~Get the relic to Grand to unlock~
Adunel Lerovup is unique in many ways, from the fact it has two elements instead of one, three specializations instead of the normal two and four abilities instead of the normal three, this gives it a perceived edge over many other items because of this fact. In addition to this, any training done by its wearer will grant stats and spell points at a ratio of 1 per 1,500 words as well as once per page allowing it to redirect a spell of the same rank as the item or lower without a clash.
Name of the Ability Z'ar Tobor Type & Uses: Flow¦ 3 Rounds Active ¦ 2 Round Cooldown Rank & Specialization: Junior ¦ Healing ¦ Physical Reinforcement Mana Cost: 8 ¦ 15 Range & Speed: Self ¦ 10m/s Stats Affected: +2 m/s Speed Description: Saying this ability's name is enough to activate it. The wearer of the necklace gains a light mist around their body allowing them to feel refreshed, due to this sensation they are able to move quicker than normal. A secondary effect of this refreshing mist is that the wearer will be healed for junior rank damage, this healing is still in its infancy and so can only heal grazes, minor cuts, bruises and scratches. In addition to this, it will actively use the clashing rules to try and cleanse debuffs, poisons, toxins and other negative effects.
Name of the Ability Hawga Kagh Ehtaha Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounda Cooldown Rank & Specialization: Junior ¦ Sensory (Tracking) Mana Cost: 8 ¦ 4 Range & Speed: 25m (+sensory x2) ¦ 10m/s Stats Affected: Description: Saying this ability's name is enough to activate it. This tracking spell is a unique one even among one of its kind as usually physical contact is needed to place the marker, where this can still be applied the wearer of the necklace can use their air pressure to send a bolt of air around the size of an average sized dinner plate in the direction of the one they want to track. Due to the nature of Air Pressure if it makes contact with its intended target it will be knocked back 2m with an additional 5m being added for every 10 strength they have, it, of course, would do no damage allowing the person to believe that it was just a dud spell. Regardless of if it is a touch or a dinner plate-sized orb that hits them an invisible mark in the shape of a lilac scythe would be left. This mark can only be seen with the right amount of sensory or higher.
This mark allows the wearer to track their target over a large distance without requiring a map spell that could possibly be seen to be used. With the use of ammo rules, additional marks can be created allowing for several targets to be tracked at once.
Name of the Ability Lorkor Hofiba Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Sensory (Illusion) Mana Cost: 8 ¦ 4 Range & Speed: 10m ¦ 10m/s Stats Affected: -2 Sensory ¦ +2m/s speed (self) Description: Whispering the ability's name is enough to activate it. The moment this is done what appears to be a thick wind-filled lilac fog seems to fill the area making it almost if not impossible to see for a single round using the blinding rules, regardless of whether they are blinded or not their mana senses would be reacting strangely. They may not be able to feel a spell coming at times and times that they do feel mana it could be coming from the wrong direction, this includes when they use their own spells. The sensory required to see through the illusion is 10 +2 for every 15 control that the wearer has (if the wearer has the advanced perk puppet master this is reduced to +2 for every 10 control) this can be reduced lower if another sensory mage uses a map spell as shown inside the sensory magic spec. The requirement to see-through the spell will decrease by 2 every round (this will change to every second round if the wearer has the advanced perk shattered psyche). As the illusion is still in its infancy there is a lot of unknown growth it can do. The wearer will find that while they are inside the fog that their speed has slightly increased as they feel a stronger air current around their feet.
Name of the Ability Malakta Lilaste Type & Uses: -- ¦ -- ¦ -- Rank & Specialization: Junior ¦ Physical Reinforcement Mana Cost: -- ¦ -- Range & Speed: Self ¦ 10m/s Stats Affected: Description: 1/2 Junior rank strength buff This ability passively grants 1/2 Junior rank strength to physical attacks around their hands a faint wind can be felt with the right amount of sensory the aura of the wind can be seen to be lilac in colour. Due to the nature of air pressure, any physical hit the wearer lands causes a knockback equal to 2m with an additional 5m being added for every 10 strength the wearer has. Due to this being a passive ability it will grow with the necklace and so its word count will be added to what the word count required to advance the item itself.
Rank & Element: Junior ¦ Shadow Class & Type: Magic ¦ Accessory (Hair bow) Magic Specializations: Transformation Appearance & Lore: A periwinkle silk and lace ribbon fashioned into a double hair bow around three inches wide and one and a half inches in height with a double tail that matches the width of the bow. Although, due to the nature of the specialization it has it may change colour depending on what the wearer wants. near the centre of the bow, there is a small gold and moonstone charm around half the size of a pinky nail.
If a person was to look at the owner of this particular bow they would see nothing but a cute, naive and innocent young noblewoman, what they don't know is that the owner is actually a stone-cold manipulator and killer who has likely in the initial second of meeting a person decided how they would be of best use to her, several ways to kill them and how to dispose of their body. The bow was given to Saeka by her elder brother Xue on her fifteenth birthday, it is like its owner and holds a deadly secret that only Saeka and Xue know. Abilities: While worn the owner of Hidden Secrets has access to the advanced perk Mystic's touch
Type & Uses: Flow ¦ 3 rounds active ¦ 2 rounds cooldown Rank & Specialization: Junior ¦ Transformation (Temperature Changing) Mana Cost: 8 ¦ 4 Range & Speed: 10m (AoE) ¦ 10m/s Stats Affected: -- Description: Pulling the golden moonstone charm before gripping and pulling the hairbow out of her hair will cause the bow itself to be shrouded in a wispy shadow for a moment before it begins to extend, when it fades what lays in its wake is an ornate 8" double-sided serrated, yet lightweight dagger which is perfectly balanced for the user. Around the blade itself are wisps of shadow but after a brief few seconds it seems to transform leaving lilac wisps of wind. The blade is classed as a physical weapon and will do Junior rank damage as such. It has the added benefit of warming or cooling the area with the light breeze although it will smell of lilac.
Post by Sumire Honoka on Nov 13, 2023 22:20:43 GMT -5
[attr="class","Solstats"]
POWER 146
DURABILITY 46
SENSORY 14
STAMINA 152
CONTROL 152
MANA SKIN
Archmage + Grand
HEALTH
Archmage
MANA POOL
580/580
MANA REGEN
20 ic | 40 ooc
SPEED
15 m/s
STRENGTH
Intermediate
[attr="class","Solimage"]❝Trusting hand in hand, Life Death will follow"
[attr="class","Solscroll"] Sol watched as his golems flew into the sky and were swooping around in a pattern to try and find the trap that most likely was hidden in the sky, it seemed that as he was doing that Jin had the same idea to try and find the trap as well and had shot out a spell to try and hit wide in the air to have a better chance as well. Sure enough as luck would have it Sols golem as well as Jins spell would smack the trap the spell detonated as a explosion of vines emerged and even blocked out the sky for a moment before the tall man heard Hinota mention that it was a strong spell before he caught sight of the same thing that she had, the vines had suddenly shifted to stained glass before starting to fall away and instantly his eyes went wide as he realized just what was near for that to happen. The wraith was the only thing that the group knew could change things from what to the other and such a spell shifting suddenly meant that it was once again nearby.
As Hinota said that they needed to move he nodded.”yes we need to get moving now the last thing we need on top of our current issue is that creature finding us” he said as he saw Hinota grab Amayas arm and would lead her to one of his golems and Sol followed suit grabbing both Joseph and Jin by the wrist before moving to his other golem. Once he was there the golem would wrap its tail around it creators waist before it would grab and secure both of the men before it would take off with the other golem securing both Hinota and Amaya before doing the same, as they would move thru the air Sol glanced down and spotted how the walls of the maze were moving and shifting and he scowled.”bastards they set us up to fail from the start if we had entered” he whispered to himself as the idea of such blatant cheating rubbing him the wrong way. Sure he understood in battle taking every advantage you could get but rigging a game was a whole new level of bad at least with the incident with Lilitu she had been honest and honored her agreement these daemons not so much.
As they soared thru the air Sol caught a glimpse of something else moving though it was almost impossible to make out, once he realized what it was he felt his heart sink, it was the wraith and it was moving thru the maze at breakneck speed,”Hinota” he said to get his friend and comrades attention before he would gesture with his head down at the location of the moving wraith, he had heard her comment on keeping an eye for anymore gems and while he trusted that Jin or Joseph would be watching around from their spots he made sure his eyes were scanning below him looking for any glimmer or glint or a gem to give them a heads up for something incoming, as they were moving rather quickly thru the skies the mantis was also keeping a sharp eye on the horizon as well when he got the chance as they had to be ready for when those daemon twins popped up in case they took the chance to try and shoot them out of the sky sight on scene. It was true they were in a bad position being air born but it was better then the alternative of being in a shifting maze with the Wraith hot on their heels, Sol could only hope that they had enough time to deal with the threat before his corrupted family member caught up to them.
Combat Summary
[attr="class","Solscroll2"] TL;DR: doombringers still active
Spells:
Name of Spell: Doombringer Spell Element:Decay Spell Rank: Senior Mana Cost:30|30 Type of Golem: Predator Applicable Perks: Puppet Master, Light Footed Golem
Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming
[attr="class","Hinoscroll"] Hate having to do this [break] But it has to have breaks or things don't line up [break] Will need to bug a certain someone of this later [break] But for now
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Color maybe will make the background a bit darker or the pink darker might make the text larger as well seems a bit small
Post by Amaya Ravencrest✾ on Mar 24, 2024 20:21:44 GMT -5
For Lilth:
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[attr="class","amaLilithquote"]
Birds are born with no shackles. Then what fetters my fate? [break] Blown away, the white petals, leave me trapped in the cage
words:591
total words:20,542
[attr="class","amaLilithtemp"]
[attr="class","amaLilithscroll"]
Amaya sighed " I am not insane. You and Hania tell me to think. But you give no direction to think leaving me to my own thoughts. So I think of every option I can possibly see. I know nothing of daemons, or their tactics. You dealt with many just as joseph and Sol has. I know not of Jun or if he has dealt with daemons before. I am no strategist as you or Hania nor can my mind see battle many moves ahead of those in it. That isn't the battlefield I know so forgive me if not everyone can see past what they are use to infront of their face. I can read people, I can adapt and act as I need in any social situation. This is not a situation I know even with me seeming to do nothing but mess up at every turn." She Spoke in thought listening to hinota's whispers. She knew her mentor meant well and knew she wasn't in her element in more ways then one. But how can she learn more then trying to focus her thoughts.
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"I know there is no world where we use the wraith to our advantage as it is such and unknown variable even with the tiny bit of information we know from what we were told. It is too much of a wild card it could be there to assist the demonesses or it could screw them over or it could ignore them entirely. We don't know what it's drive is...what it feels, sees, hears. We only know what we were told and experienced. But there is nothing to tell us that we can take these demonesses out before it gets to us." She added "For all you and I know, that wraith is following us. you sense it just as much as I. it did something going through us.";She whispered watching the wraith before turning her attention to the demonesses watching them pout like childern. Were they really that salty for the fact that if the demonesses weren't going to play fair, that they were? The table was rigged against them the moment that they entered this forest, the dealer was never going to allow the players to win, it was determined to ensure the house wins it took two to tango and the group was willing to adapt and step all over the feet of it's deadly partner to change the dance moves.
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She watched the demonesses fire up a leaf barrier separating them from the boys. It looked strong and was going to be a pain to break through. She watched through the barrier to the best of her abilities. " I can attack it...But I don't think I have a strong spell to get through it. Though attacking it can waste mana I can use elsewhere." She said to herself in thought remaining on the golem beside hino. She didn't have a communication spell. Her bracelet had one, but she didn't bring her bracelet, she brought her staff. It had more attack spells nothing really for communication. She was at a loss trying to think what she could do to help the boys. She looked back keeping her senses focused on the wraith that she could feel making it's way towards the group. This wasn't a good situation to be stuck in. They were sitting ducks as this was sol's golem not one either of them made so it wasn't like they could control and move to a different advantage.
Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora.
The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously.
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Intermediate Lore:[break]
It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach.
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Senior Lore:[break]
Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power.
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Grand Lore:[break]
~Get the relic to Grand to unlock~
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Dive Lore:[break]
With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eyes turns pure white with a glow and a wanning crescent moon in the middle of her forehead[break]
Dive Activation: Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spin looks like this.[break]
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial spirit dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability , Control, Sensory and you will only be able to access intermediate or below spells.
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In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them.
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Boons:[break]
- Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.[break]
- Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts.
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Weaknesses:[break]
- Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells[break]
- Spells cost 20% additional mana from the natural base amount of mana
The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicoloured wave of cosmic energy can be seen engulfing them. This energy not only warms the one engulfed by it but also heals them for Senior rank damaLilithge, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damaLilithge but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
Mana Cost:33 Initial Cost ¦ 36 Recharge Cost[break]
Range & Speed:80m ¦40 m/s[break]
Stats Affected: +6 Power[break]
Description:[break]
The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damaLilithge but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damaLilithge, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.
The User of Angel's breath will receive the applied perk Healing specialist[break]
Appearance & Lore:[break]
A hair pin with a long gold pin having a tassel of white blue and gold embellishments hanging on one end. A Very special pin made for amaLilithya from her cousin Hania upon returning with a new found understanding and growth towards a much brighter future upon her 18th birthday.
Upon raising her hand running her index and middle finger of her right hand along the pin from her hair to the end of the tassel. the tassel will activate the spell. A light pink glow forms from the Tassel while speak the name of the target. The glow will form a small ping ball size orb flying to the target, enveloping them in its gentle pink light. Additional names are needed to create more via Ammo rules ( 30 control per = 1). The spell will heal for intermediate damaLilithge as well as taking three posts, can regrow small digits such as fingers as well as having an active cleanse of any debuffs, poisons, hexes, curses, venoms per the clashing rules. In addition to the healing the light will grace the target with a refreshing +6 stamina plus an additional +5 mana to targets mana pool (Via Healing specialist Perk).[break]