In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
The mana beasts in the travelling circus have gone crazy! Somebody sabotaged the performances and now the creatures have gotten lose and have started attacking the performers and the audience. The Magic Knights were called to take care of the problem quickly before the beasts completely make Kikka their home.
[attr="class","shadowsSub"]Details
Minimum Number of Players: 1 [break]Minimum Word Count: 3500
[break]Health Limit: Senior [break]Physical Speed: 10 m/s
[break]Physical Damage: Senior
[break]Magic Element and Types: Fire | Attack Creation & Physical Reinforcement
[break]Combat Style: The Fire Breathing Lizards immediately breathe senior rank towards the Magic Knights once attacked. They move at 10 m/s and have senior rank health. Their fire is extremely hot and wizards who have metallic elements will have their offensive spells weakened by a rank. [break]Additional Information:
[break]Magic Element and Types: Shadow | Hex and Curse & Attack Creation & Illusion [break]Combat Style: The Shadow Scorpions are dangerous foes used by the circus for a hypnotizing shadowy dance. They use senior rank illusion magic in order to hide their presence and can the Magic Knights sting for senior rank poison damage with their tail. They have intermediate health and move at 15 m/s. [break]Additional Information:
[break]Health Limit: Grand [break]Physical Speed: 20 m/s
[break]Physical Damage: Senior [break]Magic Element and Types: Blood | Restraining & Attack Creation [break]Combat Style: Powerful creatures, captured somewhere from the forsaken realm, the Thorny Death Beasts can use blood magic to create dangerous senior rank restraints around their prey before they eat it. These predators move at 20 m/s and have grand health. Their swipe and bite both deal senior rank damage.
Post by Sol Delothosin✾ on Aug 24, 2023 20:19:13 GMT -5
[attr="class","julienglass2image"] [break]
Measure twice[break] cut once
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POW
119
DUR
44
SEN
12
STA
125
CON
150
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MANA SKIN
Archmage+Rnd
HEALTH
Archmage
MANA REGEN
20 ic // [break] 40ooc
MANA POOL
405/405
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WORDS 735
TOTAL WORDS 735
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[attr="class","julienglass2scroll"] Sol woke up and got around for the day like usual in the green mantis base and after he did his morning stretches he would get dressed in his usual attire for dealing with missions which consisted of a normal sleevless black chinese shirt and a pair of black slacks with black boots as well, as he put on his mantle over his shoulders and strapped his katana to his hip along with his grimoire the man was ready for whatever the day put at him, he went down to the mess hall and grabbed himself a cup of green tea and a pastery before moving over to the board to see what has been brought to the magic knights attention, As Sol peered over them and ate his breakfast at a decent pace another knight approached with a flyer in his hand.”hey Sol got something that needs your assistance since your one of the strongest of us here” the man said as Sol blinked and set down his cup.”dont sell yourself short we are all strong here its what makes this squad so great but what is the job that needs help” he asked as the man would show the flyer. [break][break] “Apperently a bunch of mana beasts for a circus have gone crazy and started causing havoc they need the knights to put a stop to them” his fellow squad member explained before Sol spotted where it was and he felt his stomach drop.”and this is in Kikka?” he asked knowing that he avoided the place like the plague if he could help it since Kikka brought up a lot of scars for him mental and emotional since the town treats knights like scum and his own time their under the darkness of daemons.”yes Sol and unfortunatly Valo is occupied at the moment as well as the other higher ups thats why I brought it to you”the man said as Sol sighed but nodded.”alright I'll head out and deal with it but you owe me a drink when I get back does that sound fair?” he asked as the knight nodded with a smirk.”yes Sir!” he said before Sol turned to leave the fellow mantis spoke again.”by the way the we received word that another squad will be helping as well” the man said as Sol nodded. [break][break] Stepping outside he moved to where the courtyard was before the Delothosins eyes shifted from red to ice blue as one of his trees erupted from the ground and grew before twisting itself into a more serpentine shape as its wings formed from the branches and leaves, it was an Itsumade like he had before with his blood magic but this was was formed from the very tree he summoned and as he saw it uproot itself to move the Knight would hop on its back before calling on it to take off. With a flap of its wings the golem took off and headed off towards the common region to the town of Kikka, as it flew Sol mused about what likely he would be dealing with their since the beasts were one thing but knowing the towns people would likely be less then welcoming was an entirely different ball game still he had a job to do and he would do it no matter the cost. [break][break] Sol focused as he started to see the gates of Kikka in on the horizon due to his golem moving swifting in the sky and as it got closer it started its descent and would give a few flaps of its wings as it landed and allowed Sol to dismount before it would wither and fade away as its task was done, the Albino man looked at the gates as he waited for his partner or partners for this task and he sighed as he looked thru the gates at the town within.”has it really been so long since that day and yet I can remember those event clear as day” he muttered to himself knowing that he still carried the events of what happened with him and most likely would for a long time. Thankfully while people had mixed to negetive opinions on the magic knights they werent openly hostile or violent which was at least one good sign in Sols mind but there was still such a long way to go before healing would truly begin. [break][break]
[break][break] SPELLS: Name of Spell: Souring Itsumade Element: World Tree Rank: Intermediate Size: 6 meters long Mana Cost: 20/10 Type of Golem: Balanced Applicable Perks: Puppet Master,Light Footed Golem, Elemental Oddity, Odd Magic Description:Sols eyes will shift to an aqua blue color after which a dark colored tree with red leaves will grow from the ground a meter behind him and to the right before starting to twist itself into a more serpent like form with its leaves appear to look like wings, after disconnecting from the ground the tree will have finish forming into a creature with a long snake like body with razor sharp claws and two plumed wings for flight and the oddest feature a sharp bird bill with many rows of bone coated wooden teeth inside while dripping with blood and where its eyes are there are also humans faces on each side. This beast can do intermediate damage to a target and caps at that per turn no matter how many strikes are made with its claws and teeth as well as using its tail to whip. Each hit from this beast can also sap 10 mana from the target once a turn and pass it back to the user. This beast can carry two people thru the air at a speed of 10 m/s and obediently responds to commands from Sol thru the mana link or verbally this beast was created from Sols need for transportation as well as protection when he is traveling on missions. with the ammo rules for every 30 control Sol has he can make another golem capping at 4
Type Power Durability Sensory Range Speed Health Balanced 35 +5 35+5 35+5 60 m 12 m/s +3 Intermediate [break][break] ITEMS:
[break][break] Rank & Element: Junior ¦ Shadow[break] Class & Type: Relic ¦ Weapon (Sword)[break] Magic Specializations: Attack Creation ¦ Sensory[break] Appearance & Lore:[break]
[break][break] An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon. [break][break] The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person. [break][break] Abilities: [break][break]
Type & Uses: Trigger ¦ 4 uses[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 per trigger ¦ 15 recharge[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 Power (self)[break] Description:[break] The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unity Spiral[break]
Type & Uses:Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 control (self)[break] Description:[break] Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unholy Eclipse[break]
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 10m aoe ¦ 10 m/s[break] Stats Affected: n/a[break] Description:[break] Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
[attr="class","amascroll"] "Forever on and on I continue circling." Said Amaya to herself sitting boredly in her carriage. She was focused on a novel of poetry, finding it apparently all the rage in the lesser of the socialite circles. She honestly heard better words of poetry among her social group, not that she was ever one to be a poet, she could be thoughtful but most of her works would literally just say her feelings and well some of those feelings are not allow for anyone to know as she was probably die in embrassement. "I will never be the same, it will all fade to white.." She said to herself speaking every line out loud.
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Her plans today was to tend to her studies, she had been lacking on since Hania's departure to tend to the daemon threat. She herself was hitting a brick wall on trying to focus on studies over the obsessive need to train. Her had been trying with every method she could think of. She couldn't get herself to remain still long enough to focus. She need to keep moving, to be at a constant readiness. Maybe it was her own nerves, her own anxieties. She just could not shake a lot of things, Her magic had changed and gained a new appearance within the already pink and white now accompanied by a cold blue. Herr elements were true to their warm nature in the middle, but there was an icy cold. was her magic changing itself to be cold much like her cousin's own? She shaked those ridiculous acknowledgements. She knew magics had reasons to change with that of who wield them. Hers went from a white with a pinkish hue, to a baby pink, neon pink, and who knows what other hues her magic felt like tormenting her into acknowledgement of her true self.
[break] [break]
She rubbed her eyes sleepily not getting much sleep from her restlessness of lilth growing every closer. She didn't feel ready for the threat of what awaited them. How do you prepare into a battle you never stepped foot into that field before now? She ran a hand over her purple hanfu, straightening out any material in idle thought shutting her book. She was traveling towards Kikka. The people there did not like the Coral Peacocks or any magic knight squad and why should they? Ito's influence was deep and still alive in the mind of those who survived on both sides. She couldn't imagine what they all suffered through. She heard what happened from sol's side and still knew it haunted him to this day. How can one finally heal a wound like that?
[break] [break]
Why was she traveling to Kikka? Well that was simple, a mission request was brought forward to her to attend to. It had to do with some manabeasts causing trouble in kikka from a circus. Like this was a matter that was scary indeed for everyone, including her. Amaya had her dear Leone, a Manabeast. She couldn't imagine having to harm other beasts to stop them from harming others. She steadied her thoughts knowing these beasts were not Leone, they were just that beasts of a circus. She could only hope things are dealt with swiftly with whoever she was having to do this mission with. [break] [break]
She felt the carriage stop as she climbed out adjusting her staff. It had seem here recently there has been more connection with the staff then her rapier. She knew if Lady madness could talk or feel, she would be scolded and pouty for another relic to be taken in her place. "Sorry Lady... this is not your battlefield."She said to herself shaking her sleeves some as she shut the door to the carriage looking around spotting sol "Seems like nearly all my missions and training are going to remain with you at this rate." She said with a smile walking towards him. [break] [break]
[attr="class","amastats"]
Combat Summary
POW 9
DUR 0
STA 122
SEN 120
CON 130
SPEED[break] 12 m/s
STRENGTH[break]1/2 Junior
MANA SKIN[break] senior
HEALTH[break] Grand
MANA POOL[break] 345/345
MANA REGEN[break] 20 IC |10 OC
[attr="class","amascroll2"] TLDR: [break] Word Count: 654 [break] Stat Points: [break] Spells: [break] Relic(s):
Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora.
The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously.
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Intermediate Lore:[break]
It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach.
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Senior Lore:[break]
Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power.
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Grand Lore:[break]
~Get the relic to Grand to unlock~
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Dive Lore:[break]
With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eyes turns pure white with a glow and a wanning crescent moon in the middle of her forehead[break]
Dive Activation:Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spinlooks like this.[break]
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial spirit dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability , Control, Sensory and you will only be able to access intermediate or below spells.
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In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them.
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Boons:[break]
- Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.[break]
- Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts.[break]
- Gains Quick Shot (Element boon)[break]
- Gains Apex Predator (Elemental boon)
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Weaknesses:[break]
- Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells[break]
- Spells cost 20% additional mana from the natural base amount of mana
Rank & Specialization: Senior ¦ Healing[break]
Mana Cost: 24 Per Trigger ¦ 45 Recharge[break]
Range & Speed: 95m ¦ 40 m/s[break]
Stats Affected: +6 control[break]
Description:[break][break]
The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicoloured wave of cosmic fire carried within the wind aspect of the element can be seen engulfing them. This flaming wind not only warms the one engulfed by it but also heals them for Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown[break]
Rank & Specialization:Senior¦ Attack Creation[break]
Mana Cost:23 | 12 [break]
Range & Speed: 95m ¦ 40 m/s[break]
Stats Affected: +6 Power[break]
Description:[break]
The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
Type & Uses: Burst ¦ 4 Rounds Active ¦ 4 Uses[break]
Rank & Specialization:Senior ¦ Attack Creation ¦ Healing[break]
Mana Cost:33 Initial Cost ¦ 36 Recharge Cost[break]
Range & Speed: 95m ¦40 m/s[break]
Stats Affected: +6 Power[break]
Description:[break]
The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike surrounded in an aurora colored wind seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the wind covered ice shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damage but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.